2013-07-03 17:50:40 -05:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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2013-10-01 20:08:41 -05:00
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#include "zvision/zvision.h"
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2014-06-14 15:18:24 +07:00
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#include "zvision/core/console.h"
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#include "zvision/scripting/script_manager.h"
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#include "zvision/graphics/render_manager.h"
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2014-12-16 01:00:50 +02:00
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#include "zvision/graphics/cursors/cursor_manager.h"
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2014-12-26 04:03:20 +02:00
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#include "zvision/file/save_manager.h"
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2014-07-02 19:50:55 +00:00
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#include "zvision/text/string_manager.h"
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2013-10-01 20:08:41 -05:00
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#include "zvision/detection.h"
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2014-12-25 22:00:55 +02:00
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#include "zvision/scripting/menu.h"
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2014-12-16 01:14:37 +02:00
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#include "zvision/file/search_manager.h"
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2014-07-02 19:50:55 +00:00
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#include "zvision/text/text.h"
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2014-12-23 01:53:40 +02:00
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#include "zvision/text/truetype_font.h"
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2014-12-16 01:05:01 +02:00
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#include "zvision/sound/midi.h"
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2014-12-16 01:14:37 +02:00
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#include "zvision/file/zfs_archive.h"
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2013-10-01 20:08:41 -05:00
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2013-07-03 17:50:40 -05:00
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#include "common/config-manager.h"
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2014-02-04 08:32:02 +07:00
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#include "common/str.h"
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2013-07-03 17:50:40 -05:00
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#include "common/debug.h"
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#include "common/debug-channels.h"
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2013-07-06 01:52:45 -05:00
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#include "common/textconsole.h"
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2013-07-03 17:50:40 -05:00
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#include "common/error.h"
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#include "common/system.h"
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#include "common/file.h"
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#include "engines/util.h"
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2013-08-04 23:10:27 -05:00
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#include "audio/mixer.h"
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2013-07-03 17:50:40 -05:00
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namespace ZVision {
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2013-10-20 18:39:06 +00:00
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2014-11-04 10:12:13 +06:00
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#define ZVISION_SETTINGS_KEYS_COUNT 17
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struct zvisionIniSettings {
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const char *name;
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int16 slot;
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int16 deflt;
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} settingsKeys[ZVISION_SETTINGS_KEYS_COUNT] = {
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{"ZVision_KeyboardTurnSpeed", StateKey_KbdRotateSpeed, 5},
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{"ZVision_PanaRotateSpeed", StateKey_RotateSpeed, 540},
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{"ZVision_QSoundEnabled", StateKey_Qsound, 1},
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{"ZVision_VenusEnabled", StateKey_VenusEnable, 1},
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{"ZVision_HighQuality", StateKey_HighQuality, 1},
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{"ZVision_Platform", StateKey_Platform, 0},
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{"ZVision_InstallLevel", StateKey_InstallLevel, 0},
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{"ZVision_CountryCode", StateKey_CountryCode, 0},
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{"ZVision_CPU", StateKey_CPU, 1},
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{"ZVision_MovieCursor", StateKey_MovieCursor, 1},
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{"ZVision_NoAnimWhileTurning", StateKey_NoTurnAnim, 0},
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{"ZVision_Win958", StateKey_WIN958, 0},
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{"ZVision_ShowErrorDialogs", StateKey_ShowErrorDlg, 0},
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{"ZVision_ShowSubtitles", StateKey_Subtitles, 1},
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{"ZVision_DebugCheats", StateKey_DebugCheats, 0},
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{"ZVision_JapaneseFonts", StateKey_JapanFonts, 0},
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{"ZVision_Brightness", StateKey_Brightness, 0}
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};
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2013-07-08 16:04:18 -05:00
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ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)
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2013-10-20 18:39:06 +00:00
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: Engine(syst),
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_gameDescription(gameDesc),
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2014-12-24 22:26:23 +02:00
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_resourcePixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), /* RGB 555 */
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_screenPixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /* RGB 565 */
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2013-10-20 18:39:06 +00:00
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_desiredFrameTime(33), /* ~30 fps */
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_clock(_system),
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_scriptManager(nullptr),
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_renderManager(nullptr),
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_saveManager(nullptr),
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_stringManager(nullptr),
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2013-11-01 16:44:44 +07:00
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_cursorManager(nullptr),
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2014-10-22 11:44:49 +07:00
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_midiManager(nullptr),
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2014-12-19 15:32:43 +06:00
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_rnd(nullptr),
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_console(nullptr),
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_menu(nullptr),
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_searchManager(nullptr),
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_textRenderer(nullptr),
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2014-12-26 12:07:21 +02:00
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_doubleFPS(false),
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2014-11-20 14:48:24 +06:00
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_audioId(0),
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2014-12-19 11:14:10 -06:00
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_frameRenderDelay(2),
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_keyboardVelocity(0),
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2014-12-08 01:08:27 +02:00
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_mouseVelocity(0),
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_videoIsPlaying(false) {
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2013-10-20 18:39:06 +00:00
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2013-09-29 21:57:35 -05:00
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debug(1, "ZVision::ZVision");
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2014-11-12 15:47:27 +06:00
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2014-12-15 03:15:30 +02:00
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uint16 workingWindowWidth = (gameDesc->gameId == GID_NEMESIS) ? ZNM_WORKING_WINDOW_WIDTH : ZGI_WORKING_WINDOW_WIDTH;
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uint16 workingWindowHeight = (gameDesc->gameId == GID_NEMESIS) ? ZNM_WORKING_WINDOW_HEIGHT : ZGI_WORKING_WINDOW_HEIGHT;
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_workingWindow = Common::Rect(
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(WINDOW_WIDTH - workingWindowWidth) / 2,
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(WINDOW_HEIGHT - workingWindowHeight) / 2,
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((WINDOW_WIDTH - workingWindowWidth) / 2) + workingWindowWidth,
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((WINDOW_HEIGHT - workingWindowHeight) / 2) + workingWindowHeight
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);
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2014-12-19 11:14:10 -06:00
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memset(_cheatBuffer, 0, sizeof(_cheatBuffer));
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2013-07-03 17:50:40 -05:00
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}
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2013-08-04 23:10:27 -05:00
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2013-07-03 17:50:40 -05:00
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ZVision::~ZVision() {
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2013-09-29 21:57:35 -05:00
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debug(1, "ZVision::~ZVision");
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2013-10-20 18:39:06 +00:00
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2013-07-03 17:50:40 -05:00
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// Dispose of resources
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2013-07-06 01:52:45 -05:00
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delete _console;
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2013-08-09 18:33:15 -05:00
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delete _cursorManager;
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2013-09-15 16:27:19 -05:00
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delete _stringManager;
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delete _saveManager;
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2013-08-04 23:10:27 -05:00
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delete _renderManager;
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2013-07-03 17:50:40 -05:00
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delete _scriptManager;
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delete _rnd;
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2014-10-22 11:44:49 +07:00
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delete _midiManager;
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2013-10-20 18:39:06 +00:00
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2013-07-03 17:50:40 -05:00
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// Remove all of our debug levels
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DebugMan.clearAllDebugChannels();
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}
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2014-11-04 10:12:13 +06:00
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void ZVision::registerDefaultSettings() {
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for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++)
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ConfMan.registerDefault(settingsKeys[i].name, settingsKeys[i].deflt);
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ConfMan.registerDefault("doublefps", false);
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}
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void ZVision::loadSettings() {
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for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++)
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_scriptManager->setStateValue(settingsKeys[i].slot, ConfMan.getInt(settingsKeys[i].name));
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if (getGameId() == GID_NEMESIS)
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_scriptManager->setStateValue(StateKey_ExecScopeStyle, 1);
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else
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_scriptManager->setStateValue(StateKey_ExecScopeStyle, 0);
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}
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void ZVision::saveSettings() {
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for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++)
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ConfMan.setInt(settingsKeys[i].name, _scriptManager->getStateValue(settingsKeys[i].slot));
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ConfMan.flushToDisk();
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}
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2013-07-03 17:50:40 -05:00
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void ZVision::initialize() {
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2013-08-11 15:08:22 -05:00
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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2014-02-04 08:32:02 +07:00
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2014-11-20 14:48:24 +06:00
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_searchManager = new SearchManager(ConfMan.get("path"), 6);
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2014-02-04 08:32:02 +07:00
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2014-02-24 22:31:06 +07:00
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_searchManager->addDir("FONTS");
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2014-02-04 08:32:02 +07:00
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_searchManager->addDir("addon");
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if (_gameDescription->gameId == GID_GRANDINQUISITOR) {
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_searchManager->loadZix("INQUIS.ZIX");
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_searchManager->addPatch("C000H01Q.RAW", "C000H01Q.SRC");
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_searchManager->addPatch("CM00H01Q.RAW", "CM00H01Q.SRC");
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_searchManager->addPatch("DM00H01Q.RAW", "DM00H01Q.SRC");
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_searchManager->addPatch("E000H01Q.RAW", "E000H01Q.SRC");
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_searchManager->addPatch("EM00H50Q.RAW", "EM00H50Q.SRC");
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_searchManager->addPatch("GJNPH65P.RAW", "GJNPH65P.SRC");
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_searchManager->addPatch("GJNPH72P.RAW", "GJNPH72P.SRC");
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_searchManager->addPatch("H000H01Q.RAW", "H000H01Q.SRC");
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_searchManager->addPatch("M000H01Q.RAW", "M000H01Q.SRC");
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_searchManager->addPatch("P000H01Q.RAW", "P000H01Q.SRC");
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_searchManager->addPatch("Q000H01Q.RAW", "Q000H01Q.SRC");
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_searchManager->addPatch("SW00H01Q.RAW", "SW00H01Q.SRC");
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_searchManager->addPatch("T000H01Q.RAW", "T000H01Q.SRC");
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_searchManager->addPatch("U000H01Q.RAW", "U000H01Q.SRC");
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} else if (_gameDescription->gameId == GID_NEMESIS)
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_searchManager->loadZix("NEMESIS.ZIX");
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2013-07-03 17:50:40 -05:00
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2014-12-24 22:26:23 +02:00
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initGraphics(WINDOW_WIDTH, WINDOW_HEIGHT, true, &_screenPixelFormat);
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2013-07-03 17:50:40 -05:00
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2013-09-29 21:45:57 -05:00
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// Register random source
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_rnd = new Common::RandomSource("zvision");
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// Create managers
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_scriptManager = new ScriptManager(this);
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2014-12-26 12:41:36 +02:00
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_renderManager = new RenderManager(this, WINDOW_WIDTH, WINDOW_HEIGHT, _workingWindow, _resourcePixelFormat, _doubleFPS);
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2013-09-29 21:45:57 -05:00
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_saveManager = new SaveManager(this);
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_stringManager = new StringManager(this);
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2014-12-24 22:29:52 +02:00
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_cursorManager = new CursorManager(this, _resourcePixelFormat);
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2014-11-20 14:48:24 +06:00
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_textRenderer = new TextRenderer(this);
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_midiManager = new MidiManager();
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2013-09-29 21:45:57 -05:00
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2014-01-12 19:27:11 +07:00
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if (_gameDescription->gameId == GID_GRANDINQUISITOR)
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2014-11-20 14:48:24 +06:00
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_menu = new MenuZGI(this);
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2014-01-12 19:27:11 +07:00
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else
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2014-11-20 14:48:24 +06:00
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_menu = new MenuNemesis(this);
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2014-01-12 19:27:11 +07:00
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2013-09-29 21:45:57 -05:00
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// Initialize the managers
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2013-08-09 18:33:15 -05:00
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_cursorManager->initialize();
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2013-08-14 10:46:12 -05:00
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_scriptManager->initialize();
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2013-09-16 00:15:10 -05:00
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_stringManager->initialize(_gameDescription->gameId);
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2013-07-03 17:50:40 -05:00
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2014-11-04 10:12:13 +06:00
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registerDefaultSettings();
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loadSettings();
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2013-07-03 17:50:40 -05:00
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// Create debugger console. It requires GFX to be initialized
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_console = new Console(this);
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2014-12-26 12:07:21 +02:00
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_doubleFPS = ConfMan.getBool("doublefps");
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2013-07-03 17:50:40 -05:00
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}
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Common::Error ZVision::run() {
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initialize();
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2014-12-08 01:08:27 +02:00
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// Check if a saved game is to be loaded from the launcher
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if (ConfMan.hasKey("save_slot"))
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_saveManager->loadGame(ConfMan.getInt("save_slot"));
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2013-07-03 17:50:40 -05:00
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// Main loop
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while (!shouldQuit()) {
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2013-08-04 23:54:53 -05:00
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_clock.update();
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uint32 currentTime = _clock.getLastMeasuredTime();
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2013-08-14 10:46:12 -05:00
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uint32 deltaTime = _clock.getDeltaTime();
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2013-12-04 14:00:48 +00:00
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_cursorManager->setItemID(_scriptManager->getStateValue(StateKey_InventoryItem));
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2013-08-04 23:10:27 -05:00
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processEvents();
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2014-12-26 13:14:24 +02:00
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_renderManager->updateRotation();
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2013-07-08 16:08:16 -05:00
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2013-08-19 23:55:36 -05:00
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_scriptManager->update(deltaTime);
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2014-01-12 19:27:11 +07:00
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_menu->process(deltaTime);
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2013-07-24 11:33:58 -05:00
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2013-09-06 22:29:19 -05:00
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// Render the backBuffer to the screen
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2014-12-19 11:14:10 -06:00
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_renderManager->prepareBackground();
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2014-01-07 18:39:16 +07:00
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_renderManager->renderMenuToScreen();
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2014-02-24 22:46:00 +07:00
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_renderManager->processSubs(deltaTime);
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2014-12-19 11:14:10 -06:00
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_renderManager->renderSceneToScreen();
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2013-09-06 22:29:19 -05:00
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2013-08-09 12:16:43 -05:00
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// Update the screen
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2014-12-26 13:14:24 +02:00
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if (canRender()) {
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2013-12-24 14:38:11 +07:00
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_system->updateScreen();
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2014-12-19 11:14:10 -06:00
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} else {
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_frameRenderDelay--;
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}
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2013-08-09 12:16:43 -05:00
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2013-07-24 11:33:58 -05:00
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// Calculate the frame delay based off a desired frame time
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2013-08-05 19:07:55 -05:00
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int delay = _desiredFrameTime - int32(_system->getMillis() - currentTime);
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2013-07-03 17:50:40 -05:00
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// Ensure non-negative
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delay = delay < 0 ? 0 : delay;
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2014-12-19 11:14:10 -06:00
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2014-12-26 12:07:21 +02:00
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if (_doubleFPS) {
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2014-10-23 17:13:56 +07:00
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delay >>= 1;
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2014-12-19 11:14:10 -06:00
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}
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2014-12-26 18:22:18 +02:00
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if (canSaveGameStateCurrently() && shouldPerformAutoSave(_saveManager->getLastSaveTime())) {
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_saveManager->autoSave();
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}
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2013-07-03 17:50:40 -05:00
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_system->delayMillis(delay);
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}
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return Common::kNoError;
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}
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2013-08-04 23:55:36 -05:00
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void ZVision::pauseEngineIntern(bool pause) {
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_mixer->pauseAll(pause);
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if (pause) {
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_clock.stop();
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} else {
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_clock.start();
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}
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}
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2013-09-04 00:12:41 -05:00
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Common::String ZVision::generateSaveFileName(uint slot) {
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2014-12-08 01:08:27 +02:00
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return Common::String::format("%s.%03u", _targetName.c_str(), slot);
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2013-07-03 17:50:40 -05:00
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}
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2013-12-24 14:38:11 +07:00
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void ZVision::setRenderDelay(uint delay) {
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2014-12-19 11:14:10 -06:00
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_frameRenderDelay = delay;
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2013-12-24 14:38:11 +07:00
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}
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bool ZVision::canRender() {
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2014-12-19 11:14:10 -06:00
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return _frameRenderDelay <= 0;
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2013-12-24 14:38:11 +07:00
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}
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2013-07-03 17:50:40 -05:00
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} // End of namespace ZVision
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