scummvm/engines/zvision/zvision.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "zvision/zvision.h"
#include "zvision/core/console.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/graphics/render_manager.h"
#include "zvision/graphics/cursors/cursor_manager.h"
#include "zvision/file/save_manager.h"
#include "zvision/text/string_manager.h"
#include "zvision/detection.h"
#include "zvision/scripting/menu.h"
#include "zvision/file/search_manager.h"
#include "zvision/text/text.h"
#include "zvision/text/truetype_font.h"
#include "zvision/sound/midi.h"
#include "zvision/file/zfs_archive.h"
#include "common/config-manager.h"
#include "common/str.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/textconsole.h"
#include "common/error.h"
#include "common/system.h"
#include "common/file.h"
#include "engines/util.h"
#include "audio/mixer.h"
namespace ZVision {
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#define ZVISION_SETTINGS_KEYS_COUNT 17
struct zvisionIniSettings {
const char *name;
int16 slot;
int16 deflt;
} settingsKeys[ZVISION_SETTINGS_KEYS_COUNT] = {
{"ZVision_KeyboardTurnSpeed", StateKey_KbdRotateSpeed, 5},
{"ZVision_PanaRotateSpeed", StateKey_RotateSpeed, 540},
{"ZVision_QSoundEnabled", StateKey_Qsound, 1},
{"ZVision_VenusEnabled", StateKey_VenusEnable, 1},
{"ZVision_HighQuality", StateKey_HighQuality, 1},
{"ZVision_Platform", StateKey_Platform, 0},
{"ZVision_InstallLevel", StateKey_InstallLevel, 0},
{"ZVision_CountryCode", StateKey_CountryCode, 0},
{"ZVision_CPU", StateKey_CPU, 1},
{"ZVision_MovieCursor", StateKey_MovieCursor, 1},
{"ZVision_NoAnimWhileTurning", StateKey_NoTurnAnim, 0},
{"ZVision_Win958", StateKey_WIN958, 0},
{"ZVision_ShowErrorDialogs", StateKey_ShowErrorDlg, 0},
{"ZVision_ShowSubtitles", StateKey_Subtitles, 1},
{"ZVision_DebugCheats", StateKey_DebugCheats, 0},
{"ZVision_JapaneseFonts", StateKey_JapanFonts, 0},
{"ZVision_Brightness", StateKey_Brightness, 0}
};
ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)
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: Engine(syst),
_gameDescription(gameDesc),
_resourcePixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), /* RGB 555 */
_screenPixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), /* RGB 565 */
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_desiredFrameTime(33), /* ~30 fps */
_clock(_system),
_scriptManager(nullptr),
_renderManager(nullptr),
_saveManager(nullptr),
_stringManager(nullptr),
_cursorManager(nullptr),
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_midiManager(nullptr),
_rnd(nullptr),
_console(nullptr),
_menu(nullptr),
_searchManager(nullptr),
_textRenderer(nullptr),
_doubleFPS(false),
_audioId(0),
_frameRenderDelay(2),
_keyboardVelocity(0),
_mouseVelocity(0),
_videoIsPlaying(false) {
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debug(1, "ZVision::ZVision");
uint16 workingWindowWidth = (gameDesc->gameId == GID_NEMESIS) ? ZNM_WORKING_WINDOW_WIDTH : ZGI_WORKING_WINDOW_WIDTH;
uint16 workingWindowHeight = (gameDesc->gameId == GID_NEMESIS) ? ZNM_WORKING_WINDOW_HEIGHT : ZGI_WORKING_WINDOW_HEIGHT;
_workingWindow = Common::Rect(
(WINDOW_WIDTH - workingWindowWidth) / 2,
(WINDOW_HEIGHT - workingWindowHeight) / 2,
((WINDOW_WIDTH - workingWindowWidth) / 2) + workingWindowWidth,
((WINDOW_HEIGHT - workingWindowHeight) / 2) + workingWindowHeight
);
memset(_cheatBuffer, 0, sizeof(_cheatBuffer));
}
ZVision::~ZVision() {
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debug(1, "ZVision::~ZVision");
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// Dispose of resources
delete _console;
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delete _cursorManager;
delete _stringManager;
delete _saveManager;
delete _renderManager;
delete _scriptManager;
delete _rnd;
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delete _midiManager;
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// Remove all of our debug levels
DebugMan.clearAllDebugChannels();
}
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void ZVision::registerDefaultSettings() {
for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++)
ConfMan.registerDefault(settingsKeys[i].name, settingsKeys[i].deflt);
ConfMan.registerDefault("doublefps", false);
}
void ZVision::loadSettings() {
for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++)
_scriptManager->setStateValue(settingsKeys[i].slot, ConfMan.getInt(settingsKeys[i].name));
if (getGameId() == GID_NEMESIS)
_scriptManager->setStateValue(StateKey_ExecScopeStyle, 1);
else
_scriptManager->setStateValue(StateKey_ExecScopeStyle, 0);
}
void ZVision::saveSettings() {
for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++)
ConfMan.setInt(settingsKeys[i].name, _scriptManager->getStateValue(settingsKeys[i].slot));
ConfMan.flushToDisk();
}
void ZVision::initialize() {
const Common::FSNode gameDataDir(ConfMan.get("path"));
_searchManager = new SearchManager(ConfMan.get("path"), 6);
_searchManager->addDir("FONTS");
_searchManager->addDir("addon");
if (_gameDescription->gameId == GID_GRANDINQUISITOR) {
_searchManager->loadZix("INQUIS.ZIX");
_searchManager->addPatch("C000H01Q.RAW", "C000H01Q.SRC");
_searchManager->addPatch("CM00H01Q.RAW", "CM00H01Q.SRC");
_searchManager->addPatch("DM00H01Q.RAW", "DM00H01Q.SRC");
_searchManager->addPatch("E000H01Q.RAW", "E000H01Q.SRC");
_searchManager->addPatch("EM00H50Q.RAW", "EM00H50Q.SRC");
_searchManager->addPatch("GJNPH65P.RAW", "GJNPH65P.SRC");
_searchManager->addPatch("GJNPH72P.RAW", "GJNPH72P.SRC");
_searchManager->addPatch("H000H01Q.RAW", "H000H01Q.SRC");
_searchManager->addPatch("M000H01Q.RAW", "M000H01Q.SRC");
_searchManager->addPatch("P000H01Q.RAW", "P000H01Q.SRC");
_searchManager->addPatch("Q000H01Q.RAW", "Q000H01Q.SRC");
_searchManager->addPatch("SW00H01Q.RAW", "SW00H01Q.SRC");
_searchManager->addPatch("T000H01Q.RAW", "T000H01Q.SRC");
_searchManager->addPatch("U000H01Q.RAW", "U000H01Q.SRC");
} else if (_gameDescription->gameId == GID_NEMESIS)
_searchManager->loadZix("NEMESIS.ZIX");
initGraphics(WINDOW_WIDTH, WINDOW_HEIGHT, true, &_screenPixelFormat);
// Register random source
_rnd = new Common::RandomSource("zvision");
// Create managers
_scriptManager = new ScriptManager(this);
_renderManager = new RenderManager(this, WINDOW_WIDTH, WINDOW_HEIGHT, _workingWindow, _resourcePixelFormat, _doubleFPS);
_saveManager = new SaveManager(this);
_stringManager = new StringManager(this);
_cursorManager = new CursorManager(this, _resourcePixelFormat);
_textRenderer = new TextRenderer(this);
_midiManager = new MidiManager();
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if (_gameDescription->gameId == GID_GRANDINQUISITOR)
_menu = new MenuZGI(this);
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else
_menu = new MenuNemesis(this);
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// Initialize the managers
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_cursorManager->initialize();
_scriptManager->initialize();
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_stringManager->initialize(_gameDescription->gameId);
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registerDefaultSettings();
loadSettings();
// Create debugger console. It requires GFX to be initialized
_console = new Console(this);
_doubleFPS = ConfMan.getBool("doublefps");
}
Common::Error ZVision::run() {
initialize();
// Check if a saved game is to be loaded from the launcher
if (ConfMan.hasKey("save_slot"))
_saveManager->loadGame(ConfMan.getInt("save_slot"));
// Main loop
while (!shouldQuit()) {
_clock.update();
uint32 currentTime = _clock.getLastMeasuredTime();
uint32 deltaTime = _clock.getDeltaTime();
_cursorManager->setItemID(_scriptManager->getStateValue(StateKey_InventoryItem));
processEvents();
_renderManager->updateRotation();
_scriptManager->update(deltaTime);
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_menu->process(deltaTime);
// Render the backBuffer to the screen
_renderManager->prepareBackground();
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_renderManager->renderMenuToScreen();
_renderManager->processSubs(deltaTime);
_renderManager->renderSceneToScreen();
// Update the screen
if (canRender()) {
_system->updateScreen();
} else {
_frameRenderDelay--;
}
// Calculate the frame delay based off a desired frame time
int delay = _desiredFrameTime - int32(_system->getMillis() - currentTime);
// Ensure non-negative
delay = delay < 0 ? 0 : delay;
if (_doubleFPS) {
delay >>= 1;
}
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if (canSaveGameStateCurrently() && shouldPerformAutoSave(_saveManager->getLastSaveTime())) {
_saveManager->autoSave();
}
_system->delayMillis(delay);
}
return Common::kNoError;
}
void ZVision::pauseEngineIntern(bool pause) {
_mixer->pauseAll(pause);
if (pause) {
_clock.stop();
} else {
_clock.start();
}
}
Common::String ZVision::generateSaveFileName(uint slot) {
return Common::String::format("%s.%03u", _targetName.c_str(), slot);
}
void ZVision::setRenderDelay(uint delay) {
_frameRenderDelay = delay;
}
bool ZVision::canRender() {
return _frameRenderDelay <= 0;
}
} // End of namespace ZVision