scummvm/engines/xeen/interface.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "xeen/interface.h"
#include "xeen/dialogs_error.h"
#include "xeen/resources.h"
#include "xeen/xeen.h"
namespace Xeen {
Interface::Interface(XeenEngine *vm) : ButtonContainer(), InterfaceMap(vm), _vm(vm) {
Common::fill(&_partyFaces[0], &_partyFaces[MAX_ACTIVE_PARTY], nullptr);
_batUIFrame = 0;
_spotDoorsUIFrame = 0;
_dangerSenseUIFrame = 0;
_face1UIFrame = 0;
_face2UIFrame = 0;
_blessedUIFrame = 0;
_powerShieldUIFrame = 0;
_holyBonusUIFrame = 0;
_heroismUIFrame = 0;
_flipUIFrame = 0;
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_newDay = false;
_buttonsLoaded = false;
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_hiliteChar = -1;
_intrIndex1 = 0;
_flag1 = false;
_animCounter = 0;
_isAnimReset = false;
_tillMove = 0;
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_thinWall = false;
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_overallFrame = 0;
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Common::fill(&_combatCharIds[0], &_combatCharIds[8], 0);
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initDrawStructs();
}
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void Interface::initDrawStructs() {
_faceDrawStructs[0] = DrawStruct(0, 0, 0);
_faceDrawStructs[1] = DrawStruct(0, 101, 0);
_faceDrawStructs[2] = DrawStruct(0, 0, 43);
_faceDrawStructs[3] = DrawStruct(0, 101, 43);
_mainList[0] = DrawStruct(7, 232, 74);
_mainList[1] = DrawStruct(0, 235, 75);
_mainList[2] = DrawStruct(2, 260, 75);
_mainList[3] = DrawStruct(4, 286, 75);
_mainList[4] = DrawStruct(6, 235, 96);
_mainList[5] = DrawStruct(8, 260, 96);
_mainList[6] = DrawStruct(10, 286, 96);
_mainList[7] = DrawStruct(12, 235, 117);
_mainList[8] = DrawStruct(14, 260, 117);
_mainList[9] = DrawStruct(16, 286, 117);
_mainList[10] = DrawStruct(20, 235, 148);
_mainList[11] = DrawStruct(22, 260, 148);
_mainList[12] = DrawStruct(24, 286, 148);
_mainList[13] = DrawStruct(26, 235, 169);
_mainList[14] = DrawStruct(28, 260, 169);
_mainList[15] = DrawStruct(30, 286, 169);
}
void Interface::setup() {
_globalSprites.load("global.icn");
_borderSprites.load("border.icn");
_spellFxSprites.load("spellfx.icn");
_fecpSprites.load("fecp.brd");
_blessSprites.load("bless.icn");
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_restoreSprites.load("restorex.icn");
_hpSprites.load("hpbars.icn");
_uiSprites.load("inn.icn");
_charPowSprites.load("charpow.icn");
// Get mappings to the active characters in the party
_vm->_party._activeParty.resize(_vm->_party._partyCount);
for (int i = 0; i < _vm->_party._partyCount; ++i) {
_vm->_party._activeParty[i] = _vm->_roster[_vm->_party._partyMembers[i]];
}
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_newDay = _vm->_party._minutes >= 300;
}
void Interface::manageCharacters(bool soundPlayed) {
Screen &screen = *_vm->_screen;
EventsManager &events = *_vm->_events;
bool flag = false;
start:
if (_vm->_party._mazeId != 0) {
_vm->_mode = MODE_0;
_buttonsLoaded = true;
} else {
if (!soundPlayed) {
warning("TODO: loadSound?");
}
if (!_partyFaces[0]) {
// Xeen only uses 24 of possible 30 character slots
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loadCharIcons();
for (int i = 0; i < _vm->_party._partyCount; ++i)
_partyFaces[i] = &_charFaces[_vm->_party._partyMembers[i]];
}
_vm->_mode = MODE_1;
Common::Array<int> xeenSideChars;
// Build up a list of characters on the same Xeen side being loaded
for (int i = 0; i < XEEN_TOTAL_CHARACTERS; ++i) {
PlayerStruct &player = _vm->_roster[i];
if (player._name.empty() || player._xeenSide != _vm->_loadDarkSide)
continue;
xeenSideChars.push_back(i);
}
// Add in buttons for the UI
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_interfaceText = "";
_buttonsLoaded = true;
addButton(Common::Rect(16, 100, 40, 120), 242, &_uiSprites, true);
addButton(Common::Rect(52, 100, 76, 120), 243, &_uiSprites, true);
addButton(Common::Rect(87, 100, 111, 120), 68, &_uiSprites, true);
addButton(Common::Rect(122, 100, 146, 120), 82, &_uiSprites, true);
addButton(Common::Rect(157, 100, 181, 120), 67, &_uiSprites, true);
addButton(Common::Rect(192, 100, 216, 120), 88, &_uiSprites, true);
addButton(Common::Rect(), 27, &_uiSprites, false);
addButton(Common::Rect(16, 16, 48, 48), 49, &_uiSprites, false);
addButton(Common::Rect(117, 16, 139, 48), 50, &_uiSprites, false);
addButton(Common::Rect(16, 59, 48, 81), 51, &_uiSprites, false);
addButton(Common::Rect(117, 59, 149, 81), 52, &_uiSprites, false);
setupBackground();
Window &w = screen._windows[11];
w.open();
setupFaces(0, xeenSideChars, false);
w.writeString(_interfaceText);
w.drawList(&_faceDrawStructs[0], 4);
_uiSprites.draw(w, 0, Common::Point(16, 100));
_uiSprites.draw(w, 2, Common::Point(52, 100));
_uiSprites.draw(w, 4, Common::Point(87, 100));
_uiSprites.draw(w, 6, Common::Point(122, 100));
_uiSprites.draw(w, 8, Common::Point(157, 100));
_uiSprites.draw(w, 10, Common::Point(192, 100));
screen.loadPalette("mm4.pal");
if (flag) {
screen._windows[0].update();
events.setCursor(0);
screen.fadeIn(4);
} else {
if (_vm->getGameID() == GType_DarkSide) {
screen.fadeOut(4);
screen._windows[0].update();
}
doScroll(_vm, false, false);
events.setCursor(0);
if (_vm->getGameID() == GType_DarkSide) {
screen.fadeIn(4);
}
}
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// TODO
bool breakFlag = false;
while (!_vm->shouldQuit() && !breakFlag) {
events.pollEventsAndWait();
checkEvents(_vm);
switch (_buttonValue) {
case Common::KEYCODE_ESCAPE:
case Common::KEYCODE_SPACE:
case Common::KEYCODE_e:
case Common::KEYCODE_x:
if (_vm->_party._partyCount == 0) {
ErrorScroll::show(_vm, NO_ONE_TO_ADVENTURE_WITH);
} else {
if (_vm->_mode != MODE_0) {
for (_intrIndex1 = 4; _intrIndex1 >= 0; --_intrIndex1) {
events.updateGameCounter();
drawViewBackground(_intrIndex1);
w.update();
while (events.timeElapsed() < 1)
events.pollEventsAndWait();
}
}
w.close();
_vm->_party._realPartyCount = _vm->_party._partyCount;
_vm->_party._mazeId = _vm->_party._priorMazeId;
_vm->_party.copyPartyToRoster(_vm->_roster);
_vm->_saves->writeCharFile();
breakFlag = true;
break;
}
break;
case Common::KEYCODE_1:
break;
case Common::KEYCODE_2:
break;
case Common::KEYCODE_3:
break;
case Common::KEYCODE_4:
break;
case Common::KEYCODE_c:
if (xeenSideChars.size() == 24) {
ErrorScroll::show(_vm, YOUR_ROSTER_IS_FULL);
} else {
screen.fadeOut(4);
w.close();
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moveCharacterToRoster();
_vm->_saves->writeCharFile();
screen.fadeOut(4);
flag = true;
_buttonsLoaded = true;
goto start;
}
break;
case Common::KEYCODE_d:
break;
case Common::KEYCODE_r:
if (_vm->_party._partyCount > 0) {
// TODO
}
break;
case 201:
// TODO
break;
case 202:
// TODO
break;
case 203:
// TODO
break;
case 204:
// TODO
break;
case 205:
// TODO
break;
case 206:
// TODO
break;
case 242:
// TODO
break;
case 243:
// TODO
break;
default:
break;
}
}
}
for (int i = 0; i < TOTAL_CHARACTERS; ++i)
_charFaces[i].clear();
_globalSprites.clear();
_borderSprites.clear();
_spellFxSprites.clear();
_fecpSprites.clear();
_blessSprites.clear();
_restoreSprites.clear();
_hpSprites.clear();
_uiSprites.clear();
}
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void Interface::loadCharIcons() {
for (int i = 0; i < XEEN_TOTAL_CHARACTERS; ++i) {
// Load new character resource
Common::String name = Common::String::format("char%02d.fac", i + 1);
_charFaces[i].load(name);
}
_dseFace.load("dse.fac");
}
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void Interface::loadPartyIcons() {
for (int i = 0; i < _vm->_party._partyCount; ++i)
_partyFaces[i] = &_charFaces[_vm->_party._partyMembers[i]];
}
void Interface::setupBackground() {
_vm->_screen->loadBackground("back.raw");
assembleBorder();
}
void Interface::assembleBorder() {
Screen &screen = *_vm->_screen;
Window &gameWindow = screen._windows[28];
// Draw the outer frame
_globalSprites.draw(gameWindow, 0);
// Draw the animating bat character used to show when levitate is active
_borderSprites.draw(screen, _vm->_party._levitateActive ? _batUIFrame + 16 : 16);
_batUIFrame = (_batUIFrame + 1) % 12;
// Draw UI element to indicate whether can spot hidden doors
_borderSprites.draw(screen,
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(_thinWall && _vm->_party.checkSkill(SPOT_DOORS)) ? _spotDoorsUIFrame + 28 : 28,
Common::Point(194, 91));
_spotDoorsUIFrame = (_spotDoorsUIFrame + 1) % 12;
// Draw UI element to indicate whether can sense danger
_borderSprites.draw(screen,
(_vm->_dangerSenseAllowed && _vm->_party.checkSkill(DANGER_SENSE)) ? _spotDoorsUIFrame + 40 : 40,
Common::Point(107, 9));
_dangerSenseUIFrame = (_dangerSenseUIFrame + 1) % 12;
// Handle the face UI elements for indicating clairvoyance status
_face1UIFrame = (_face1UIFrame + 1) % 4;
if (_vm->_face1State == 0)
_face1UIFrame += 4;
else if (_vm->_face1State == 2)
_face1UIFrame = 0;
_face2UIFrame = (_face2UIFrame + 1) % 4 + 12;
if (_vm->_face2State == 0)
_face2UIFrame += 252;
else if (_vm->_face2State == 2)
_face2UIFrame = 0;
if (!_vm->_party._clairvoyanceActive) {
_face1UIFrame = 0;
_face2UIFrame = 8;
}
_borderSprites.draw(screen, _face1UIFrame, Common::Point(0, 32));
_borderSprites.draw(screen,
screen._windows[10]._enabled || screen._windows[2]._enabled ?
52 : _face2UIFrame,
Common::Point(215, 32));
// Draw resistence indicators
if (!screen._windows[10]._enabled && !screen._windows[2]._enabled
&& screen._windows[38]._enabled) {
_fecpSprites.draw(screen, _vm->_party._fireResistence ? 1 : 0,
Common::Point(2, 2));
_fecpSprites.draw(screen, _vm->_party._electricityResistence ? 3 : 2,
Common::Point(219, 2));
_fecpSprites.draw(screen, _vm->_party._coldResistence ? 5 : 4,
Common::Point(2, 134));
_fecpSprites.draw(screen, _vm->_party._poisonResistence ? 7 : 6,
Common::Point(219, 134));
} else {
_fecpSprites.draw(screen, _vm->_party._fireResistence ? 9 : 8,
Common::Point(8, 8));
_fecpSprites.draw(screen, _vm->_party._electricityResistence ? 10 : 11,
Common::Point(219, 8));
_fecpSprites.draw(screen, _vm->_party._coldResistence ? 12 : 13,
Common::Point(8, 134));
_fecpSprites.draw(screen, _vm->_party._poisonResistence ? 14 : 15,
Common::Point(219, 134));
}
// Draw UI element for blessed
_blessSprites.draw(screen, 16, Common::Point(33, 137));
if (_vm->_party._blessedActive) {
_blessedUIFrame = (_blessedUIFrame + 1) % 4;
_blessSprites.draw(screen, _blessedUIFrame, Common::Point(33, 137));
}
// Draw UI element for power shield
if (_vm->_party._powerShieldActive) {
_powerShieldUIFrame = (_powerShieldUIFrame + 1) % 4;
_blessSprites.draw(screen, _powerShieldUIFrame + 4,
Common::Point(55, 137));
}
// Draw UI element for holy bonus
if (_vm->_party._holyBonusActive) {
_holyBonusUIFrame = (_holyBonusUIFrame + 1) % 4;
_blessSprites.draw(screen, _holyBonusUIFrame + 8, Common::Point(160, 137));
}
// Draw UI element for heroism
if (_vm->_party._heroismActive) {
_heroismUIFrame = (_heroismUIFrame + 1) % 4;
_blessSprites.draw(screen, _heroismUIFrame + 12, Common::Point(182, 137));
}
// Draw direction character if direction sense is active
if (_vm->_party.checkSkill(DIRECTION_SENSE) && !_vm->_noDirectionSense) {
const char *dirText = DIRECTION_TEXT[_vm->_party._mazeDirection];
Common::String msg = Common::String::format(
"\002""08\003""c\013""139\011""116%c\014""d\001", *dirText);
screen._windows[0].writeString(msg);
}
// Draw view frame
if (screen._windows[12]._enabled)
screen._windows[12].frame();
}
void Interface::setupFaces(int charIndex, Common::Array<int> xeenSideChars, bool updateFlag) {
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Common::String playerNames[4];
Common::String playerRaces[4];
Common::String playerSex[4];
Common::String playerClass[4];
int posIndex;
int charId;
for (posIndex = 0; posIndex < 4; ++posIndex) {
int charId = xeenSideChars[charIndex];
bool isInParty = _vm->_party.isInParty(charId);
if (charId == 0xff) {
while ((int)_buttons.size() > (7 + posIndex))
_buttons.remove_at(_buttons.size() - 1);
break;
}
Common::Rect &b = _buttons[7 + posIndex]._bounds;
b.moveTo((posIndex & 1) ? 117 : 16, b.top);
PlayerStruct &ps = _vm->_roster[xeenSideChars[charIndex + posIndex]];
playerNames[posIndex] = isInParty ? IN_PARTY : ps._name;
playerRaces[posIndex] = RACE_NAMES[ps._race];
playerSex[posIndex] = SEX_NAMES[ps._sex];
playerClass[posIndex] = CLASS_NAMES[ps._class];
}
charIconsPrint(updateFlag);
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// Set up the sprite set to use for each face
charId = xeenSideChars[charIndex];
_faceDrawStructs[0]._sprites = (charId == 0xff) ? (SpriteResource *)nullptr : &_charFaces[charId];
charId = xeenSideChars[charIndex + 1];
_faceDrawStructs[1]._sprites = (charId == 0xff) ? (SpriteResource *)nullptr : &_charFaces[charId];
charId = xeenSideChars[charIndex + 2];
_faceDrawStructs[2]._sprites = (charId == 0xff) ? (SpriteResource *)nullptr : &_charFaces[charId];
charId = xeenSideChars[charIndex + 3];
_faceDrawStructs[3]._sprites = (charId == 0xff) ? (SpriteResource *)nullptr : &_charFaces[charId];
_interfaceText = Common::String::format(PARTY_DETAILS,
playerNames[0].c_str(), playerRaces[0].c_str(), playerSex[0].c_str(), playerClass[0].c_str(),
playerNames[1].c_str(), playerRaces[1].c_str(), playerSex[1].c_str(), playerClass[1].c_str(),
playerNames[2].c_str(), playerRaces[2].c_str(), playerSex[2].c_str(), playerClass[2].c_str(),
playerNames[3].c_str(), playerRaces[3].c_str(), playerSex[3].c_str(), playerClass[3].c_str()
);
}
void Interface::charIconsPrint(bool updateFlag) {
Screen &screen = *_vm->_screen;
bool stateFlag = _vm->_mode == MODE_2;
_restoreSprites.draw(screen, 0, Common::Point(8, 149));
// Handle drawing the party faces
for (int idx = 0; idx < (stateFlag ? _vm->_party._combatPartyCount :
_vm->_party._partyCount); ++idx) {
int charIndex = stateFlag ? _combatCharIds[idx] : idx;
PlayerStruct &ps = _vm->_party._activeParty[charIndex];
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Condition charCondition = ps.worstCondition();
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int charFrame = FACE_CONDITION_FRAMES[charCondition];
SpriteResource *sprites = (charFrame > 4 && !_charFaces[0].empty()) ?
&_dseFace : _partyFaces[charIndex];
if (charFrame > 4)
charFrame -= 5;
sprites->draw(screen, charFrame, Common::Point(CHAR_FACES_X[idx], 150));
}
if (!_hpSprites.empty()) {
for (int idx = 0; idx < (stateFlag ? _vm->_party._combatPartyCount :
_vm->_party._partyCount); ++idx) {
int charIndex = stateFlag ? _combatCharIds[idx] : idx;
PlayerStruct &ps = _vm->_party._activeParty[charIndex];
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// Draw the Hp bar
int maxHp = ps.getMaxHp();
int frame;
if (ps._currentHp < 1)
frame = 4;
else if (ps._currentHp > maxHp)
frame = 3;
else if (ps._currentHp == maxHp)
frame = 0;
else if (ps._currentHp < (maxHp / 4))
frame = 2;
else
frame = 1;
_hpSprites.draw(screen, frame, Common::Point(HP_BARS_X[idx], 182));
}
}
if (_hiliteChar != -1)
_globalSprites.draw(screen, 8, Common::Point(CHAR_FACES_X[_hiliteChar] - 1, 149));
if (updateFlag)
screen._windows[33].update();
}
void Interface::drawViewBackground(int bgType) {
if (bgType >= 4)
return;
if (bgType == 0) {
// Totally black background
_vm->_screen->fillRect(Common::Rect(8, 8, 224, 140), 0);
} else {
const byte *lookup = BACKGROUND_XLAT + bgType;
for (int yp = 8; yp < 140; ++yp) {
byte *destP = (byte *)_vm->_screen->getBasePtr(8, yp);
for (int xp = 8; xp < 224; ++xp, ++destP)
*destP = lookup[*destP];
}
}
}
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void Interface::moveCharacterToRoster() {
error("TODO");
}
void Interface::draw3d(bool updateFlag) {
Combat &combat = *_vm->_combat;
EventsManager &events = *_vm->_events;
Map &map = *_vm->_map;
Screen &screen = *_vm->_screen;
if (screen._windows[11]._enabled)
return;
_flipUIFrame = (_flipUIFrame + 1) % 4;
if (_flipUIFrame == 0)
_flipWtr = !_flipWtr;
if (_tillMove && (_vm->_mode == MODE_1 || _vm->_mode == MODE_2) &&
!_flag1 && _vm->_moveMonsters) {
if (--_tillMove == 0)
moveMonsters();
}
MazeObject &objObject = map._mobData._objects[_objNumber];
Direction partyDirection = _vm->_party._mazeDirection;
int objNum = _objNumber - 1;
// Loop to update the frame numbers for each maze object, applying the animation frame
// limits as specified by the map's _animationInfo listing
for (uint idx = 0; idx < map._mobData._objects.size(); ++idx) {
MazeObject &mazeObject = map._mobData._objects[idx];
AnimationEntry &animEntry = map._animationInfo[mazeObject._spriteId];
int directionIndex = DIRECTION_ANIM_POSITIONS[mazeObject._direction][partyDirection];
if (_isAnimReset) {
mazeObject._frame = animEntry._frame1._frames[directionIndex];
} else {
++mazeObject._frame;
if ((int)idx == objNum && _animCounter > 0 && (
objObject._spriteId == (_vm->_files->_isDarkCc ? 15 : 16) ||
objObject._spriteId == 58 || objObject._spriteId == 73)) {
if (mazeObject._frame > 4 || mazeObject._spriteId == 58)
mazeObject._frame = 1;
} else if (mazeObject._frame >= animEntry._frame2._frames[directionIndex]) {
mazeObject._frame = animEntry._frame1._frames[directionIndex];
}
}
mazeObject._flipped = animEntry._flipped._flags[directionIndex];
}
if (map._isOutdoors) {
error("TODO: draw3d outdoors handling");
} else {
// Default all the parts of draw struct not to be drawn by default
for (int idx = 3; idx < _indoorList.size(); ++idx)
_indoorList[idx]._frame = -1;
if (_flag1) {
for (int idx = 0; idx < 96; ++idx) {
if (_indoorList[79 + idx]._sprites != nullptr) {
_indoorList[79 + idx]._frame = 0;
} else if (_indoorList[111 + idx]._sprites != nullptr) {
_indoorList[111 + idx]._frame = 1;
} else if (_indoorList[135 + idx]._sprites != nullptr) {
_indoorList[135 + idx]._frame = 2;
} else if (_indoorList[162 + idx]._sprites != nullptr) {
_indoorList[162 + idx]._frame = 0;
}
}
} else if (_charsShooting) {
for (int idx = 0; idx < 96; ++idx) {
if (_indoorList[162 + idx]._sprites != nullptr) {
_indoorList[162 + idx]._frame = 0;
} else if (_indoorList[135 + idx]._sprites != nullptr) {
_indoorList[135 + idx]._frame = 1;
} else if (_indoorList[111 + idx]._sprites != nullptr) {
_indoorList[111 + idx]._frame = 2;
} else if (_indoorList[79 + idx]._sprites != nullptr) {
_indoorList[79 + idx]._frame = 0;
}
}
}
setMazeBits();
_isAnimReset = false;
const int INDOOR_INDEXES[3] = { 157, 151, 154 };
const int INDOOR_COMBAT_POS[3][2] = { { 102, 134 }, { 36, 67 }, { 161, 161 } };
const int INDOOR_COMBAT_POS2[4] = { 8, 6, 4, 2 };
// Double check this, since it's not being used?
//MazeObject &objObject = map._mobData._objects[_objNumber - 1];
for (int idx = 0; idx < 3; ++idx) {
DrawStruct &ds1 = _indoorList[INDOOR_INDEXES[idx]];
DrawStruct &ds2 = _indoorList[INDOOR_INDEXES[idx] + 1];
ds1._sprites = nullptr;
ds2._sprites = nullptr;
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if (combat._charsArray1[idx]) {
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int posIndex= combat._attackMonsters[1] && !combat._attackMonsters[2] ? 1 : 0;
--combat._charsArray1[idx];
if (combat._monPow[idx]) {
ds1._x = INDOOR_COMBAT_POS[idx][0];
ds1._frame = 0;
ds1._scale = combat._monsterScale[idx];
if (ds1._scale == 0x8000) {
ds1._x /= 3;
ds1._y = 60;
} else {
ds1._y = 73;
}
ds1._flags = SPRFLAG_4000 | SPRFLAG_2000;
ds1._sprites = &_charPowSprites;
}
if (combat._elemPow[idx]) {
ds2._x = INDOOR_COMBAT_POS[idx][posIndex] + INDOOR_COMBAT_POS2[idx];
ds2._frame = combat._elemPow[idx];
ds2._scale = combat._elemScale[idx];
if (ds2._scale == 0x8000)
ds2._x /= 3;
ds2._flags = SPRFLAG_4000 | SPRFLAG_2000;
ds2._sprites = &_charPowSprites;
}
}
}
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setIndoorsAttackingMonsters();
setIndoorObjects();
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setIndoorsWallPics();
_indoorList[161]._sprites = nullptr;
_indoorList[160]._sprites = nullptr;
_indoorList[159]._sprites = nullptr;
// Handle attacking monsters
int monsterIndex = 0;
2015-01-15 20:39:52 -05:00
if (combat._attackMonsters[0] != -1 && map._mobData._monsters[combat._attackMonsters[0]]._frame >= 0) {
_indoorList[159] = _indoorList[156];
_indoorList[160] = _indoorList[157];
_indoorList[161] = _indoorList[158];
_indoorList[158]._sprites = nullptr;
_indoorList[156]._sprites = nullptr;
_indoorList[157]._sprites = nullptr;
monsterIndex = 1;
2015-01-15 20:39:52 -05:00
} else if (combat._attackMonsters[1] != -1 && map._mobData._monsters[combat._attackMonsters[1]]._frame >= 0) {
_indoorList[159] = _indoorList[150];
_indoorList[160] = _indoorList[151];
_indoorList[161] = _indoorList[152];
_indoorList[152]._sprites = nullptr;
_indoorList[151]._sprites = nullptr;
_indoorList[150]._sprites = nullptr;
monsterIndex = 2;
2015-01-15 20:39:52 -05:00
} else if (combat._attackMonsters[2] != -1 && map._mobData._monsters[combat._attackMonsters[2]]._frame >= 0) {
_indoorList[159] = _indoorList[153];
_indoorList[160] = _indoorList[154];
_indoorList[161] = _indoorList[155];
_indoorList[153]._sprites = nullptr;
_indoorList[154]._sprites = nullptr;
_indoorList[155]._sprites = nullptr;
monsterIndex = 3;
}
drawIndoors();
switch (monsterIndex) {
case 1:
_indoorList[156] = _indoorList[159];
_indoorList[157] = _indoorList[160];
_indoorList[158] = _indoorList[161];
break;
case 2:
_indoorList[150] = _indoorList[159];
_indoorList[151] = _indoorList[160];
_indoorList[152] = _indoorList[161];
break;
case 3:
_indoorList[153] = _indoorList[159];
_indoorList[154] = _indoorList[160];
_indoorList[155] = _indoorList[161];
break;
default:
break;
}
}
animate3d();
updateAutoMap();
if (_vm->_falling == 1) {
error("TODO: Indoor falling");
}
if (_vm->_falling == 2) {
screen.saveBackground(1);
}
assembleBorder();
// TODO: write strings
if (updateFlag) {
screen._windows[1].update();
screen._windows[3].update();
}
// TODO: more stuff
events.wait(2);
}
2015-01-05 15:10:42 -05:00
void Interface::animate3d() {
}
void Interface::startup() {
Screen &screen = *_vm->_screen;
loadCharIcons();
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_iconSprites.load("main.icn");
animate3d();
if (_vm->_map->_isOutdoors) {
2015-01-15 21:50:20 -05:00
setIndoorsAttackingMonsters();
setIndoorObjects();
2015-01-05 15:10:42 -05:00
} else {
setOutdoorsMonsters();
setOutdoorsObjects();
}
draw3d(false);
_globalSprites.draw(screen._windows[1], 5, Common::Point(232, 9));
charIconsPrint(false);
_mainList[0]._sprites = &_globalSprites;
for (int i = 1; i < 16; ++i)
_mainList[i]._sprites = &_iconSprites;
2015-01-11 08:54:42 -05:00
setMainButtons();
_tillMove = false;
2015-01-05 15:10:42 -05:00
}
void Interface::mainIconsPrint() {
Screen &screen = *_vm->_screen;
screen._windows[38].close();
screen._windows[12].close();
screen._windows[0].drawList(_mainList, 16);
screen._windows[34].update();
}
void Interface::moveMonsters() {
}
2015-01-11 08:54:42 -05:00
void Interface::setMainButtons() {
clearButtons();
addButton(Common::Rect(235, 75, 259, 95), 83, &_iconSprites);
addButton(Common::Rect(260, 75, 284, 95), 67, &_iconSprites);
addButton(Common::Rect(286, 75, 310, 95), 82, &_iconSprites);
addButton(Common::Rect(235, 96, 259, 116), 66, &_iconSprites);
addButton(Common::Rect(260, 96, 284, 116), 68, &_iconSprites);
addButton(Common::Rect(286, 96, 310, 116), 86, &_iconSprites);
addButton(Common::Rect(235, 117, 259, 137), 77, &_iconSprites);
addButton(Common::Rect(260, 117, 284, 137), 73, &_iconSprites);
addButton(Common::Rect(286, 117, 310, 137), 81, &_iconSprites);
addButton(Common::Rect(109, 137, 122, 147), 9, &_iconSprites);
addButton(Common::Rect(235, 148, 259, 168), 240, &_iconSprites);
addButton(Common::Rect(260, 148, 284, 168), 242, &_iconSprites);
addButton(Common::Rect(286, 148, 310, 168), 241, &_iconSprites);
addButton(Common::Rect(235, 169, 259, 189), 176, &_iconSprites);
addButton(Common::Rect(260, 169, 284, 189), 243, &_iconSprites);
addButton(Common::Rect(286, 169, 310, 189), 177, &_iconSprites);
addButton(Common::Rect(236, 11, 308, 69), 61, &_iconSprites, false);
addButton(Common::Rect(239, 27, 312, 37), 49, &_iconSprites, false);
addButton(Common::Rect(239, 37, 312, 47), 50, &_iconSprites, false);
addButton(Common::Rect(239, 47, 312, 57), 51, &_iconSprites, false);
}
void Interface::setMazeBits() {
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Common::fill(&_wo[0], &_wo[308], 0);
switch (_vm->_map->getCell(0)) {
case 0:
++_wo[125];
break;
case 1:
++_wo[69];
break;
case 2:
++_wo[185];
break;
case 3:
case 12:
++_wo[105];
break;
case 4:
case 7:
++_wo[25];
break;
case 5:
++_wo[225];
break;
case 6:
++_wo[205];
break;
case 8:
++_wo[145];
break;
case 9:
++_wo[305];
break;
case 10:
++_wo[245];
break;
case 11:
++_wo[165];
break;
case 13:
++_wo[265];
break;
case 14:
++_wo[285];
break;
default:
break;
}
2015-01-15 23:37:52 -05:00
switch (_vm->_map->getCell(1) - 1) {
2015-01-12 20:25:12 -05:00
case 1:
++_wo[72];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[28];
break;
default:
break;
}
switch (_vm->_map->getCell(2)) {
case 0:
++_wo[127];
break;
case 1:
++_wo[71];
break;
case 2:
++_wo[187];
break;
case 3:
case 12:
++_wo[107];
break;
case 4:
case 7:
_wo[27];
break;
case 5:
++_wo[227];
break;
case 6:
++_wo[207];
break;
case 8:
++_wo[147];
break;
case 9:
++_wo[307];
break;
case 10:
++_wo[247];
break;
case 11:
++_wo[167];
break;
case 13:
++_wo[267];
break;
case 14:
++_wo[287];
break;
default:
2015-01-12 20:25:12 -05:00
break;
}
2015-01-15 23:37:52 -05:00
switch (_vm->_map->getCell(3) - 1) {
2015-01-12 20:25:12 -05:00
case 1:
++_wo[73];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[29];
break;
default:
break;
}
switch (_vm->_map->getCell(4)) {
case 0:
++_wo[126];
break;
case 1:
++_wo[70];
break;
case 2:
++_wo[186];
break;
case 3:
case 12:
++_wo[106];
break;
case 4:
case 7:
++_wo[26];
break;
case 5:
++_wo[226];
break;
case 6:
++_wo[206];
case 8:
++_wo[146];
break;
case 9:
++_wo[306];
break;
case 10:
++_wo[246];
break;
break;
case 11:
++_wo[166];
break;
case 13:
++_wo[266];
break;
case 14:
++_wo[286];
break;
default:
break;
}
switch (_vm->_map->getCell(5)) {
case 0:
++_wo[122];
break;
case 1:
++_wo[64];
break;
case 2:
++_wo[182];
break;
case 3:
case 12:
++_wo[102];
break;
case 5:
++_wo[222];
break;
case 6:
++_wo[202];
break;
case 8:
++_wo[142];
break;
case 9:
++_wo[302];
break;
case 10:
++_wo[242];
break;
case 11:
++_wo[162];
break;
case 13:
++_wo[262];
break;
case 14:
++_wo[282];
break;
default:
break;
}
2015-01-15 23:37:52 -05:00
switch (_vm->_map->getCell(6) - 1) {
2015-01-12 20:25:12 -05:00
case 1:
++_wo[67];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[23];
break;
default:
break;
}
switch (_vm->_map->getCell(7)) {
case 0:
++_wo[124];
break;
case 1:
++_wo[66];
break;
case 2:
++_wo[184];
break;
case 3:
case 12:
++_wo[104];
break;
case 4:
case 7:
++_wo[22];
break;
case 5:
++_wo[224];
break;
case 6:
++_wo[204];
break;
case 8:
++_wo[144];
break;
case 9:
++_wo[304];
break;
case 10:
++_wo[244];
break;
case 11:
++_wo[164];
break;
case 13:
++_wo[264];
break;
case 14:
++_wo[284];
break;
default:
break;
}
_thinWall = (_vm->_map->_currentWall._data != 0x8888) && _wo[27];
2015-01-12 20:25:12 -05:00
2015-01-15 23:37:52 -05:00
switch (_vm->_map->getCell(8) - 1) {
2015-01-12 20:25:12 -05:00
case 1:
++_wo[68];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[24];
break;
default:
break;
}
switch (_vm->_map->getCell(9)) {
case 0:
++_wo[123];
break;
case 1:
++_wo[65];
break;
case 2:
++_wo[183];
break;
case 3:
case 12:
++_wo[103];
break;
case 4:
case 7:
++_wo[21];
break;
case 5:
++_wo[223];
break;
case 6:
++_wo[203];
break;
case 8:
++_wo[143];
break;
case 9:
++_wo[3033];
break;
case 10:
++_wo[243];
break;
case 11:
++_wo[163];
break;
case 13:
++_wo[263];
break;
case 14:
++_wo[283];
break;
default:
break;
}
switch (_vm->_map->getCell(10)) {
case 0:
++_wo[117];
2015-01-12 20:25:12 -05:00
break;
case 1:
++_wo[55];
break;
case 2:
++_wo[177];
break;
case 3:
case 12:
++_wo[97];
break;
case 4:
case 7:
++_wo[11];
break;
case 5:
++_wo[217];
break;
case 6:
++_wo[197];
break;
case 8:
++_wo[137];
break;
case 9:
++_wo[297];
break;
case 10:
++_wo[237];
case 11:
++_wo[157];
break;
case 13:
++_wo[257];
break;
case 14:
++_wo[277];
break;
default:
break;
}
2015-01-15 23:37:52 -05:00
switch (_vm->_map->getCell(11) - 1) {
2015-01-12 20:25:12 -05:00
case 1:
++_wo[60];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[16];
break;
default:
break;
}
switch (_vm->_map->getCell(12)) {
case 0:
++_wo[118];
break;
case 1:
++_wo[56];
break;
case 2:
++_wo[178];
break;
case 3:
case 12:
++_wo[98];
break;
case 4:
case 7:
++_wo[12];
break;
case 5:
++_wo[218];
break;
case 6:
++_wo[198];
break;
case 8:
++_wo[138];
break;
case 9:
++_wo[298];
break;
case 10:
++_wo[238];
break;
case 11:
++_wo[158];
break;
case 13:
++_wo[258];
break;
case 14:
++_wo[278];
break;
default:
break;
}
2015-01-15 23:37:52 -05:00
switch (_vm->_map->getCell(13) - 1) {
2015-01-12 20:25:12 -05:00
case 1:
++_wo[61];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[17];
break;
default:
break;
}
switch (_vm->_map->getCell(14)) {
case 0:
++_wo[121];
break;
case 1:
++_wo[59];
break;
case 2:
++_wo[181];
break;
case 3:
case 12:
++_wo[101];
break;
case 4:
case 7:
++_wo[15];
break;
case 5:
++_wo[221];
break;
case 6:
++_wo[201];
break;
case 8:
++_wo[141];
break;
case 9:
++_wo[301];
break;
case 10:
++_wo[241];
break;
case 11:
++_wo[161];
break;
case 13:
++_wo[261];
break;
case 14:
++_wo[281];
break;
default:
break;
}
2015-01-15 23:37:52 -05:00
switch (_vm->_map->getCell(15) - 1) {
2015-01-12 20:25:12 -05:00
case 1:
++_wo[63];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[19];
break;
default:
break;
}
switch (_vm->_map->getCell(16)) {
case 0:
++_wo[120];
break;
case 1:
++_wo[58];
break;
case 2:
++_wo[180];
break;
case 3:
case 12:
++_wo[100];
break;
case 4:
case 7:
++_wo[14];
break;
case 5:
++_wo[220];
break;
case 6:
++_wo[200];
break;
case 8:
++_wo[140];
break;
case 9:
++_wo[300];
break;
case 10:
++_wo[240];
break;
case 11:
++_wo[160];
break;
case 13:
++_wo[260];
break;
case 14:
++_wo[280];
break;
default:
break;
}
2015-01-15 23:37:52 -05:00
switch (_vm->_map->getCell(17) - 1) {
2015-01-12 20:25:12 -05:00
case 1:
++_wo[62];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[18];
break;
default:
break;
}
switch (_vm->_map->getCell(18)) {
case 0:
++_wo[119];
break;
case 1:
++_wo[57];
break;
case 2:
++_wo[179];
break;
case 3:
case 12:
++_wo[99];
break;
case 4:
case 7:
++_wo[13];
break;
case 5:
++_wo[219];
break;
case 6:
++_wo[199];
break;
case 8:
++_wo[139];
break;
case 9:
++_wo[299];
break;
case 10:
++_wo[239];
break;
case 11:
++_wo[159];
break;
case 13:
++_wo[259];
break;
case 14:
++_wo[279];
break;
default:
break;
}
switch (_vm->_map->getCell(19)) {
case 0:
++_wo[108];
break;
case 1:
++_wo[78];
break;
case 2:
++_wo[168];
case 3:
case 12:
++_wo[88];
break;
case 4:
case 7:
++_wo[34];
break;
case 5:
++_wo[208];
break;
case 6:
++_wo[188];
break;
case 8:
++_wo[128];
break;
case 9:
++_wo[288];
break;
case 10:
++_wo[228];
break;
case 11:
++_wo[148];
break;
case 13:
++_wo[248];
break;
case 14:
++_wo[268];
break;
default:
break;
}
2015-01-15 23:37:52 -05:00
switch (_vm->_map->getCell(20) - 1) {
2015-01-12 20:25:12 -05:00
case 1:
++_wo[76];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[32];
break;
default:
break;
}
switch (_vm->_map->getCell(21)) {
case 0:
++_wo[109];
break;
case 1:
++_wo[44];
break;
case 2:
++_wo[169];
break;
case 3:
case 12:
++_wo[89];
break;
case 4:
case 7:
++_wo[0];
break;
case 5:
++_wo[209];
break;
case 6:
++_wo[189];
break;
case 8:
++_wo[129];
break;
case 9:
++_wo[289];
break;
case 10:
++_wo[229];
break;
case 11:
++_wo[149];
break;
case 13:
++_wo[249];
break;
case 14:
++_wo[269];
break;
default:
break;
}
2015-01-15 23:37:52 -05:00
switch (_vm->_map->getCell(22) - 1) {
2015-01-12 20:25:12 -05:00
case 1:
++_wo[74];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[30];
break;
default:
break;
}
switch (_vm->_map->getCell(23)) {
case 0:
++_wo[110];
break;
case 1:
++_wo[45];
break;
case 2:
++_wo[170];
break;
case 3:
case 12:
++_wo[90];
break;
case 4:
case 7:
++_wo[1];
break;
case 5:
++_wo[210];
break;
case 6:
++_wo[190];
break;
case 8:
++_wo[130];
break;
case 9:
++_wo[290];
break;
case 10:
++_wo[230];
break;
case 11:
++_wo[150];
break;
case 13:
++_wo[250];
break;
case 14:
++_wo[270];
break;
default:
break;
}
2015-01-15 23:37:52 -05:00
switch (_vm->_map->getCell(24) - 1) {
2015-01-12 20:25:12 -05:00
case 1:
++_wo[52];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[8];
break;
default:
break;
}
switch (_vm->_map->getCell(25)) {
case 0:
++_wo[111];
break;
case 1:
++_wo[46];
break;
case 2:
++_wo[171];
break;
case 3:
case 12:
++_wo[91];
break;
case 4:
case 7:
++_wo[2];
break;
case 5:
++_wo[211];
break;
case 6:
++_wo[191];
break;
case 8:
++_wo[131];
break;
case 9:
++_wo[291];
break;
case 10:
++_wo[231];
break;
case 11:
++_wo[151];
break;
case 13:
++_wo[251];
break;
case 14:
++_wo[271];
break;
default:
break;
}
2015-01-15 23:37:52 -05:00
switch (_vm->_map->getCell(26) - 1) {
2015-01-12 20:25:12 -05:00
case 1:
++_wo[51];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[7];
break;
default:
break;
}
switch (_vm->_map->getCell(27)) {
case 0:
++_wo[116];
break;
case 1:
++_wo[50];
break;
case 2:
++_wo[176];
break;
case 3:
case 12:
++_wo[96];
break;
case 4:
case 7:
++_wo[6];
break;
case 5:
++_wo[216];
break;
case 6:
++_wo[196];
break;
case 8:
++_wo[136];
break;
case 9:
++_wo[296];
break;
case 10:
++_wo[236];
break;
case 11:
++_wo[156];
break;
case 13:
++_wo[256];
break;
case 14:
++_wo[276];
break;
default:
break;
}
2015-01-15 23:37:52 -05:00
switch (_vm->_map->getCell(28) - 1) {
2015-01-12 20:25:12 -05:00
case 1:
++_wo[53];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[9];
break;
default:
break;
}
switch (_vm->_map->getCell(29)) {
case 0:
++_wo[115];
break;
case 1:
++_wo[49];
break;
case 2:
++_wo[175];
break;
case 3:
case 12:
++_wo[95];
break;
case 4:
case 7:
++_wo[5];
break;
case 5:
++_wo[215];
break;
case 6:
++_wo[195];
break;
case 8:
++_wo[135];
break;
case 9:
++_wo[295];
break;
case 10:
++_wo[235];
break;
case 11:
++_wo[155];
break;
case 13:
++_wo[255];
break;
case 14:
++_wo[275];
break;
default:
break;
}
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switch (_vm->_map->getCell(30) - 1) {
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case 1:
++_wo[54];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[10];
break;
default:
break;
}
switch (_vm->_map->getCell(31)) {
case 0:
++_wo[114];
break;
case 1:
++_wo[48];
break;
case 2:
++_wo[174];
break;
case 3:
case 12:
++_wo[94];
break;
case 4:
++_wo[4];
break;
case 5:
++_wo[214];
break;
case 6:
++_wo[194];
break;
case 8:
++_wo[134];
break;
case 9:
++_wo[294];
break;
case 10:
++_wo[234];
break;
case 11:
++_wo[154];
break;
case 13:
++_wo[254];
break;
case 14:
++_wo[274];
break;
default:
break;
}
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switch (_vm->_map->getCell(32) - 1) {
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case 1:
++_wo[75];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[31];
break;
default:
break;
}
switch (_vm->_map->getCell(33)) {
case 0:
++_wo[112];
break;
case 1:
++_wo[47];
break;
case 2:
++_wo[172];
break;
case 3:
case 12:
++_wo[92];
break;
case 4:
case 7:
++_wo[3];
break;
case 5:
++_wo[212];
break;
case 6:
++_wo[192];
break;
case 8:
++_wo[132];
break;
case 9:
++_wo[292];
break;
case 10:
++_wo[232];
break;
case 11:
++_wo[152];
break;
case 13:
++_wo[252];
break;
case 14:
++_wo[272];
break;
default:
break;
}
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switch (_vm->_map->getCell(34) - 1) {
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case 1:
++_wo[77];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[33];
break;
default:
break;
}
switch (_vm->_map->getCell(35)) {
case 0:
++_wo[113];
break;
case 1:
++_wo[79];
break;
case 2:
++_wo[173];
break;
case 3:
case 12:
++_wo[93];
break;
case 4:
case 7:
++_wo[35];
break;
case 5:
++_wo[213];
break;
case 6:
++_wo[193];
break;
case 8:
++_wo[133];
break;
case 9:
++_wo[293];
break;
case 10:
++_wo[233];
break;
case 11:
++_wo[153];
break;
case 13:
++_wo[253];
break;
case 14:
++_wo[273];
break;
default:
break;
}
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switch (_vm->_map->getCell(36) - 1) {
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case 1:
++_wo[83];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[39];
break;
default:
break;
}
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switch (_vm->_map->getCell(37) - 1) {
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case 1:
++_wo[82];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[38];
break;
default:
break;
}
2015-01-15 23:37:52 -05:00
switch (_vm->_map->getCell(38) - 1) {
2015-01-12 20:25:12 -05:00
case 1:
++_wo[81];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[37];
break;
default:
break;
}
2015-01-15 23:37:52 -05:00
switch (_vm->_map->getCell(34) - 1) {
2015-01-12 20:25:12 -05:00
case 1:
++_wo[80];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[36];
break;
default:
break;
}
2015-01-15 23:37:52 -05:00
switch (_vm->_map->getCell(40) - 1) {
2015-01-12 20:25:12 -05:00
case 1:
++_wo[84];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[40];
break;
default:
break;
}
2015-01-15 23:37:52 -05:00
switch (_vm->_map->getCell(41) - 1) {
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case 1:
++_wo[85];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[41];
break;
default:
break;
}
2015-01-15 23:37:52 -05:00
switch (_vm->_map->getCell(42) - 1) {
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case 1:
++_wo[86];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[42];
break;
default:
break;
}
2015-01-15 23:37:52 -05:00
switch (_vm->_map->getCell(43) - 1) {
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case 1:
++_wo[87];
break;
case 0:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
++_wo[43];
break;
default:
break;
}
}
void Interface::updateAutoMap() {
// TODO
}
} // End of namespace Xeen