scummvm/engines/asylum/shared.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef ASYLUM_SHARED_H
#define ASYLUM_SHARED_H
namespace Asylum {
//////////////////////////////////////////////////////////////////////////
// Global
//////////////////////////////////////////////////////////////////////////
enum GameFlag {
kGameFlag4 = 4,
kGameFlag12 = 12,
kGameFlagScriptProcessing = 183,
kGameFlag186 = 186,
kGameFlagCommentLeavingCell = 214,
kGameFlag219 = 219,
kGameFlagSolveVCRBlowUpPuzzle = 220,
kGameFlag235 = 235,
kGameFlag238 = 238,
kGameFlag239 = 239,
kGameFlag243 = 243,
kGameFlag244 = 244,
kGameFlag245 = 245,
kGameFlag246 = 246,
kGameFlag247 = 247,
kGameFlag248 = 248,
kGameFlag249 = 249,
kGameFlag263 = 263,
kGameFlag262 = 262,
kGameFlag264 = 264,
kGameFlag265 = 265,
kGameFlag266 = 266,
kGameFlag267 = 267,
kGameFlag268 = 268,
kGameFlag269 = 269,
kGameFlag270 = 270,
kGameFlag271 = 271,
kGameFlag272 = 272,
kGameFlag273 = 273,
kGameFlag274 = 274,
kGameFlag275 = 275,
kGameFlag276 = 276,
kGameFlag279 = 279,
kGameFlag353 = 353,
kGameFlag354 = 354,
kGameFlag355 = 355,
kGameFlag358 = 358,
kGameFlag368 = 368,
kGameFlag369 = 369,
kGameFlag370 = 370,
kGameFlag371 = 371,
kGameFlag387 = 387,
kGameFlag405 = 405,
kGameFlag423 = 423,
kGameFlag438 = 438,
kGameFlag439 = 439,
kGameFlag440 = 440,
kGameFlag441 = 441,
kGameFlag442 = 442,
kGameFlag447 = 447,
kGameFlag448 = 448,
kGameFlag450 = 450,
kGameFlag451 = 451,
kGameFlag452 = 452,
kGameFlag453 = 453,
kGameFlag454 = 454,
kGameFlag455 = 455,
kGameFlag470 = 470,
kGameFlag528 = 528,
kGameFlag543 = 543,
kGameFlag544 = 544,
kGameFlag545 = 545,
kGameFlag553 = 553,
kGameFlag556 = 556,
kGameFlag560 = 560,
kGameFlag570 = 570,
kGameFlag776 = 776,
kGameFlag815 = 815,
kGameFlag816 = 816,
kGameFlag817 = 817,
kGameFlag818 = 818,
kGameFlag819 = 819,
kGameFlag820 = 820,
kGameFlag821 = 821,
kGameFlag822 = 822,
kGameFlag823 = 823,
kGameFlag824 = 824,
kGameFlag825 = 825,
kGameFlag826 = 826,
kGameFlag827 = 827,
kGameFlag828 = 828,
kGameFlag829 = 829,
kGameFlag830 = 830,
kGameFlag866 = 866,
kGameFlag875 = 875,
kGameFlag876 = 876,
kGameFlag877 = 877,
kGameFlag878 = 878,
kGameFlag879 = 879,
kGameFlag880 = 880,
kGameFlag881 = 881,
kGameFlag897 = 897,
kGameFlagFinishGame = 901,
kGameFlag937 = 937,
kGameFlag1009 = 1009,
kGameFlag1021 = 1021,
kGameFlag1022 = 1022,
kGameFlag1023 = 1023,
kGameFlag1062 = 1062,
kGameFlag1063 = 1063,
kGameFlag1064 = 1064,
kGameFlag1065 = 1065,
kGameFlag1066 = 1066,
kGameFlag1067 = 1067,
kGameFlag1108 = 1108,
kGameFlag1131 = 1131,
kGameFlag1137 = 1137
};
enum ChapterIndex {
kChapterNone = 0,
kChapter1,
kChapter2,
kChapter3,
kChapter4,
kChapter5,
kChapter6,
kChapter7,
kChapter8,
kChapter9,
kChapter10,
kChapter11,
kChapter12,
kChapter13
};
//////////////////////////////////////////////////////////////////////////
// Resources
//////////////////////////////////////////////////////////////////////////
enum ResourcePackId {
kResourcePackText = 0,
kResourcePackShared = 1,
kResourcePackMusic = 2, // Special case: will load from mus* resources
kResourcePackSpeech = 3,
kResourcePackSharedSound = 4,
kResourcePackTowerCells = 5,
kResourcePackInnocentAbandoned = 6,
kResourcePackCourtyardAndChapel = 7,
kResourcePackCircusOfFools = 8,
kResourcePackCave = 9,
kResourcePackMansion = 10,
kResourcePackLaboratory = 11,
kResourcePackHive = 12,
kResourcePackMorgueAndCementary = 13,
kResourcePackLostVillage = 14,
kResourcePackMaze = 15,
kResourcePackGauntlet = 16,
kResourcePackMorgansLastGame = 17,
kResourcePackSound = 18,
kResourcePack104 = 104,
kResourcePack204 = 204,
kResourcePack304 = 304,
kResourcePackInvalid = 0xFFF
};
#define MAKE_RESOURCE(pack, index) (ResourceId)((((pack) << 16) + 0x80000000) + (uint32)(index))
typedef unsigned int ResourceId;
enum ResourcesId {
kResourceNone = 0,
kResourceInvalid = 0xFFFFFFFF
};
enum MusicIndex {
kMusicStopped = 0xFFFFFD66 // -666
};
//////////////////////////////////////////////////////////////////////////
// Actions
//////////////////////////////////////////////////////////////////////////
enum ActionType {
kActionTypeNone = 0,
kActionTypeFind = 1,
kActionTypeTalk = 2,
kActionTypeGrab = 4,
kActionType8 = 8,
kActionType16 = 16
};
//////////////////////////////////////////////////////////////////////////
// Actor
//////////////////////////////////////////////////////////////////////////
typedef int ActorIndex;
enum ActorIndexes {
kActorInvalid = -1,
// TODO: check if the names match the actor type
kActorMax = 0,
kActorSarah = 1,
kActorCyclops = 2,
kActorAztec = 3
};
enum ActorStatus {
kActorStatusNone = 0,
kActorStatus1 = 1,
kActorStatus2,
kActorStatus3,
kActorStatusEnabled,
kActorStatusDisabled, // 5
kActorStatus6,
kActorStatus7,
kActorStatus8,
kActorStatus9,
kActorStatus10,
kActorStatus11,
kActorStatus12,
kActorStatus13,
kActorStatus14,
kActorStatus15,
kActorStatus16,
kActorStatus17,
kActorStatus18,
kActorStatus19,
kActorStatus20,
kActorStatus21
};
enum ActorDirection {
kDirectionInvalid = -1,
kDirectionN = 0,
kDirectionNO = 1,
kDirectionO = 2,
kDirectionSO = 3,
kDirectionS = 4,
kDirectionSE = 5,
kDirectionE = 6,
kDirectionNE = 7,
kDirection8 = 8
};
enum ActorFlags {
kActorFlagVisible = 1,
kActorFlagMasked = 2
};
enum DirectionFrom {
kDirectionFromObject = 0,
kDirectionFromPolygons = 1,
kDirectionFromActor = 2,
kDirectionFromParameters = 3
};
// TODO investigate other actor resources (from other
// scenes) to see if the unused blocks in the actor
// definition are in fact used elsewhere
enum ActorResources {
kSound1 = 0,
kSound2 = 1,
kSound3 = 2,
kSound4 = 3,
//kUnused = 4, // 0
kFlags = 5,
kWalkN = 6,
kWalkNW = 7,
kWalkW = 8,
kWalkSW = 9,
kWalkS = 10,
kFaceN = 11,
kFaceNW = 12,
kFaceW = 13,
kFaceSW = 14,
kFaceS = 15,
kFaceAndShakeN = 16,
kFaceAndShakeNW = 17,
kFaceAndShakeW = 18,
kFaceAndShakeSW = 19,
kFaceAndShakeS = 20,
kStretchN = 21,
kStretchNW = 22,
kStretchW = 23,
kStretchSW = 24,
kStretchS = 25,
kFidgetN = 26,
kFidgetNW = 27,
kFidgetW = 28,
kFidgetSW = 29,
kFidgetS = 30,
// These are 0
/*
kUnknown1 = 31,
kUnknown2 = 32,
kUnknown3 = 33,
kUnknown4 = 34,
kUnknown5 = 35,
*/
kPickupN = 36,
kPickupNW = 37,
kPickupW = 38,
kPickupSW = 39,
kPickupS = 40,
kOperateN = 41,
kOperateNW = 42,
kOperateW = 43,
kOperateSW = 44,
kOperateS = 45,
kOperate2N = 46,
kOperate2NW = 47,
kOperate2W = 48,
kOperate2SW = 49,
kOperate2S = 50,
// These are 0
/*
kUnknown6 = 51,
kUnknown7 = 52,
kUnknown8 = 53,
kUnknown9 = 54,
kUnknown10 = 55,
kUnknown11 = 56,
kUnknown12 = 57,
kUnknown13 = 58,
kUnknown14 = 59
*/
// Horizontally flipped animations (100 + regular anim Id)
kWalkNE = 107,
kWalkE = 108,
kWalkSE = 109,
kFaceNE = 112,
kFaceE = 113,
kFaceSE = 114
// TODO: finish these
};
//////////////////////////////////////////////////////////////////////////
// Object
//////////////////////////////////////////////////////////////////////////
enum ObjectId {
kObjectInvalid = -1,
kObjectNone = 0,
kObjectHeadBanger = 101,
kObjectAngelFlares = 112,
kObjectTicaTac01 = 391,
kObjectGuyFalls = 434,
kObjectGuyWobbles = 405,
kObjectRocker = 441,
kObjectOpeningGate = 485,
kObjectTableRecordRoom = 659,
kObject703 = 703,
kObjectTree8 = 726,
kObjectSlab = 743,
kObjectPreacherBobAssistant = 802,
kObjectPreacherBob = 803,
kObjectNPC024Church = 816,
kObjectNPC024Fountain = 825,
kObjectNPC027Sit = 838,
kObjectNPC028Sit = 839,
kObjectNPC029Sit = 840,
kObjectNPC027Dancing = 844,
kObjectNPC028Dancing = 845,
kObjectNPC026OutOfWay = 861,
kObjectNPC026Talking = 862,
kObjectOrangeRecord = 920,
kObjectJessieStatusQuo = 984,
kObjectMarty02 = 991,
kObjectEileenOnBench = 993,
kObject994 = 994,
kObjectFishingBoy = 1001,
kObjectDennisStatusQuo = 1011,
kObjectSailorBoy = 1013,
kObjectEleenOnGround = 1019,
kObjectSailorStatusQuo = 1021,
kObjectNPC026TalkStatusQuo = 1038,
kObjectSuckerSittingStatusQuo = 1084,
kObjectBubbles = 1185,
kObjectGlow = 1186,
kObjectDome = 1187,
kObjectRedLight = 1188,
kObjectRing = 1189,
kObjectBallMovesUpright = 1190,
kObjectGearsLightUp = 1191,
kObjectMariaPointsLeft = 1200,
kObjectMariaPointsRight = 1201,
kObjectNPC032Sleeping = 1250,
kObjectNPC032StatusQuoOutside = 1254,
kObjectNPC032StatusQuoBigTop = 1256,
kObjectGlobe = 1261,
kObjectDrawers3 = 1276,
kObjectChalice = 1286,
kObjectFreezerHallInterior = 1337,
kObjectNPC033StartEnc = 1338,
kObjectNPC033GetBook = 1343,
kObjectNPC033Reading = 1344,
kObjectOldMan3 = 1377,
kObjectTattooManStatusQuo = 1391, // NPC 34
kObjectStrongmanStatusQuo = 1402, // NPC 35
kObjectStrongmanStatusQuo2 = 1405, // NPC 35
kObjectInfernoStatusQuo = 1408, // NPC 36
kObjectJugglerWithPin = 1423, // NPC 37
kObjectJuggler = 1424, // NPC 37
kObjectClownStatusQuo = 1428, // NPC 38
kObjectTrixieStatusQuo = 1432, // NPC 39
kObjectSimonStatusQuo = 1434, // NPC 40
kObjectBigTopBarrel = 1436,
kObjectFunTixStatusQuo = 1437, // NPC 44
kObjectStandBehindJuggler = 1438,
kObjectFreakTixStatusQuoUp = 1439, // NPC 45
kObjectFreakTixStatusQuoDown = 1440, // NPC 45
kObjectFortTellerStatusQuo = 1444, // NPC 45
kObjectStrongmanLeft = 1449, // NPC 35
kObjectStrongmanRight = 1450, // NPC 35
kObjectRingTossStatusQuo = 1451, // NPC 47
kObjectKnockDownStatusQuo = 1455, // NPC 47
kObjectPigShootStatusQuo = 1456, // NPC 47
kObjectPretZoolStatusQuo = 1461, // NPC 48
kObjectTimberStatusQuo = 1462, // NPC 49
kObjectTwinsStatusQuo = 1465, // NPC 50
kObjectSeanStatusQuo = 1468, // NPC 51
kObjectMomAndPopStatusQuo = 1470, // NPCs 52-53
kObjectCrow1FlysAway = 1485,
kObjectCrow1Pecks = 1486,
kObjectCrow2AmbientPecks = 1495,
kObjectCrow2FlysAway = 1500,
kObjectCrow3FlysAway = 1502,
kObjectCrow3Pecks = 1503,
kObjectCrow4FlysAway = 1506,
kObjectCrow4Pecks = 1507,
kObjectPumpkin1Loop = 1523,
kObjectPumpkin2Loop = 1524,
kObjectPumpkin3Loop = 1525,
kObjectPumpkin4Loop = 1526,
kObjectPumpkin5Loop = 1527,
kObjectPumpkin6Loop = 1528,
kObjectPumpkin7Loop = 1529,
kObjectPumpkin1Dies = 1530,
kObjectPumpkin2Dies = 1531,
kObjectPumpkin3Dies = 1532,
kObjectPumpkin4Dies = 1533,
kObjectPumpkin5Dies = 1534,
kObjectPumpkin6Dies = 1535,
kObjectPumpkin7Dies = 1536,
kObjectDennisStatus2 = 1580,
kObjectPreAlphaNut = 1582,
kObjectPreAlphaNut2 = 1584,
kObjectDeadMomFromOutside = 1589,
kObjectHeadOnTable = 1595,
kObjectWitchDoctor = 1778,
kObjectStoneWifeStatuQuo = 1782,
kObjectFishermanWidowStatusQuo = 1786,
kObjectWheel1 = 2113,
kObjectWheel2 = 2114,
kObjectWheel3 = 2115,
kObjectWheel4 = 2116,
kObjectWheel5 = 2117,
kObjectWheel6 = 2118,
kObjectWheel7 = 2119,
kObjectStoneMasonStatusHitt = 2123,
kObjectFlamingHeadLeftSide = 2129,
kObjectHook1B = 2131,
kObjectHook2B = 2132,
kObjectHook3B = 2133,
kObjectHook4B = 2134,
kObjectHook5B = 2135,
kObjectHook6B = 2136,
kObjectHook0Down = 2152,
kObjectHook2Down = 2154,
kObjectHook3Down = 2155,
kObjectHook4Down = 2156,
kObjectHook5Down = 2157,
kObjectHook6Down = 2158,
kObject2230 = 2230,
kObjectGravinStatusQuoCyber = 2324,
kObjectGravinWorkMachine = 2337,
kObjectNPC062GritzaStatusQuo = 2399,
kObjectNPC063GrundleStatusQuo = 2410,
kObjectNPC064GrellaStatusQuo = 2418,
kObjectLavaBridge = 2445,
kObjectNPC065StatusQuo = 2469,
kObjectGlow4 = 2478,
kObjectBugOnTable = 2480,
kObjectWadeThroughLava = 2500,
kObjectNPC066StatusQuo = 2504,
kObject2507 = 2507,
kObjectBrokenPipe = 2508,
kObjectBodySlides1 = 2514,
kObjectBodySlides2 = 2515,
kObjectBodySlides3 = 2516,
kObjectBodySlides4 = 2517,
kObjectBodySlides5 = 2518,
kObjectBodySlides6 = 2519,
kObjectEmberPopsOut = 2526,
kObjectBugCarriesEmber = 2527,
kObjectGirlStatusQuo = 2541,
kObjectWitchWifeStirring = 2543,
kObjectFurnaceHole = 2554,
kObjectInsidePipeCyberPod = 2555,
kObjectTopOfFurnace = 2566,
kObjectElderBugLimb = 2572,
kObjectQuetzlcaotlStatusQuo = 2578,
kObjectGhost1 = 2579,
kObjectGhost2 = 2580,
kObjectGhost3 = 2581,
kObjectGhost4 = 2582,
kObjectGhost5 = 2583,
kObjectGhost6 = 2584,
kObjectDiscardedBugPincer = 2587,
kObjectGong1 = 2590,
kObjectGong2 = 2591,
kObjectGong3 = 2592,
kObjectGong4 = 2593,
kObjectGong5 = 2594,
kObjectGong6 = 2596,
kObjectGhost2b = 2634,
kObjectRitualLoop = 2674,
kObjectBlanklPixelForWarrior = 2884,
kObjectPixelForHutWarrior = 2885,
kObjectPixelForWaterfallGhost = 2886,
kObjectLitLimbScanner = 3061,
kObjectOfficeWallNew = 3062,
kObjectCyberTable = 3065,
kObjectEnd
};
enum ObjectFlag {
kObjectFlagEnabled = 0x1,
kObjectFlag2 = 0x2,
kObjectFlag4 = 0x4,
kObjectFlag6 = 0x6,
kObjectFlag8 = 0x8,
kObjectFlag10 = 0x10,
kObjectFlag20 = 0x20,
kObjectFlag40 = 0x40,
kObjectFlag80 = 0x80,
kObjectFlag1000 = 0x1000,
kObjectFlagC000 = 0xC000,
kObjectFlag10000 = 0x10000,
kObjectFlag10E38 = 0x10E38,
kObjectFlag20000 = 0x20000,
kObjectFlag40000 = 0x40000
};
//////////////////////////////////////////////////////////////////////////
// Helpers
//////////////////////////////////////////////////////////////////////////
#define CLEAR_ARRAY(type, name) { \
for (Common::Array<type *>::iterator it = name.begin(); it != name.end(); it++) {\
delete *it; \
*it = NULL; \
} \
name.clear(); \
}
//////////////////////////////////////////////////////////////////////////
// Macros
//////////////////////////////////////////////////////////////////////////
// Misc
#define rnd(val) _vm->getRandom(val)
// Engine subclasses
#define getEncounter() _vm->encounter()
#define getCursor() _vm->cursor()
#define getResource() _vm->resource()
#define getSound() _vm->sound()
#define getSaveLoad() _vm->savegame()
#define getScene() _vm->scene()
#define getScreen() _vm->screen()
#define getScript() _vm->script()
#define getSharedData() _vm->getData()
#define getSpecial() _vm->special()
#define getSpeech() _vm->speech()
#define getText() _vm->text()
#define getVideo() _vm->video()
#define getWorld() _vm->scene()->worldstats()
//////////////////////////////////////////////////////////////////////////
// Sub-integer partial access macros
//////////////////////////////////////////////////////////////////////////
#define LOBYTE(d) (*((char*)&(d)))
#define BYTE1(d) (*((char*)&(d)+1)) // Same as HIBYTE()
//////////////////////////////////////////////////////////////////////////
// Resource ID macros
//////////////////////////////////////////////////////////////////////////
#define RESOURCE_PACK(id) (ResourcePackId)((((uint32)id) >> 16) & 0x7FFF)
#define RESOURCE_INDEX(id) (uint16)(id)
} // End of namespace Asylum
#endif // ASYLUM_SHARED_H