scummvm/engine/backend/sdl/driver_sdl.h

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/* Residual - Virtual machine to run LucasArts' 3D adventure games
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
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*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#ifndef BACKEND_DRIVER_SDL_H
#define BACKEND_DRIVER_SDL_H
#include "common/sys.h"
#include "common/vector3d.h"
#include "engine/color.h"
#include "engine/model.h"
#include "engine/colormap.h"
#include "engine/bitmap.h"
#include "engine/backend/driver.h"
#include <SDL.h>
// NOTE: This is not a complete driver, it needs to be subclassed
// to provide rendering functionality.
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namespace Audio {
class MixerImpl;
class Mixer;
}
class DriverSDL : public Driver {
public:
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DriverSDL();
virtual ~DriverSDL();
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void init();
void setupIcon();
const char *getVideoDeviceName();
const ControlDescriptor *listControls();
int getNumControls();
bool controlIsAxis(int num);
float getControlAxis(int num);
bool getControlState(int num);
bool pollEvent(Event &event);
uint32 getMillis();
void delayMillis(uint msecs);
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Common::TimerManager *getTimerManager();
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MutexRef createMutex();
void lockMutex(MutexRef mutex);
void unlockMutex(MutexRef mutex);
void deleteMutex(MutexRef mutex);
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void setupMixer();
static void mixCallback(void *s, byte *samples, int len);
Audio::Mixer *getMixer();
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void quit();
FilesystemFactory *getFilesystemFactory();
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private:
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int _samplesPerSec;
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Common::TimerManager *_timer;
SDL_TimerID _timerID;
protected:
Audio::MixerImpl *_mixer;
};
#endif