2021-03-20 23:18:33 +01:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2021-05-12 00:58:07 +01:00
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#include "3d.h"
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2021-05-08 14:21:09 +03:00
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#include "common/system.h"
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2021-05-07 18:39:58 +01:00
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2021-05-09 13:55:50 +01:00
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#include "trecision/scheduler.h"
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2021-05-07 18:39:58 +01:00
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#include "trecision/text.h"
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2021-05-08 14:21:09 +03:00
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#include "trecision/actor.h"
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2021-04-28 21:33:53 +01:00
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#include "trecision/defines.h"
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2021-05-08 14:21:09 +03:00
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#include "trecision/graphics.h"
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2021-04-13 21:48:04 +03:00
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#include "trecision/logic.h"
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#include "trecision/trecision.h"
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2021-05-05 22:17:30 +01:00
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#include "trecision/nl/struct.h"
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2021-03-20 23:18:33 +01:00
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namespace Trecision {
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2021-03-24 15:17:48 +01:00
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2021-03-20 23:18:33 +01:00
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char *TrecisionEngine::getNextSentence() {
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while (*_textPtr) {
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*_textPtr = ~(*_textPtr);
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_textPtr++;
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}
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_textPtr++;
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return _textPtr;
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}
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2021-03-24 15:17:48 +01:00
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void TrecisionEngine::setRoom(uint16 r, bool b) {
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2021-04-20 19:24:52 +03:00
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_logicMgr->setupAltRoom(r, b);
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2021-03-24 15:17:48 +01:00
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}
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2021-04-25 23:05:07 +01:00
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/*-------------------------------------------------
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* Compute string length from character 0 to num
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*-------------------------------------------------*/
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2021-05-09 01:04:27 +03:00
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uint16 TrecisionEngine::textLength(Common::String text, uint16 num) {
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if (text.empty())
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2021-04-20 12:48:47 +02:00
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return 0;
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2021-05-09 01:04:27 +03:00
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uint16 len = (num == 0) ? text.size() : num;
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2021-04-20 12:48:47 +02:00
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uint16 retVal = 0;
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for (uint16 c = 0; c < len; c++)
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retVal += _font[(uint8)text[c] * 3 + 2];
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return retVal;
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}
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2021-04-25 23:33:23 +01:00
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char TrecisionEngine::getKey() {
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2021-04-20 12:48:47 +02:00
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Common::KeyCode key = _curKey;
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uint16 ascii = _curAscii;
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_curKey = Common::KEYCODE_INVALID;
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_curAscii = 0;
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switch (key) {
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case Common::KEYCODE_SPACE:
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case Common::KEYCODE_ESCAPE:
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case Common::KEYCODE_RETURN:
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case Common::KEYCODE_CLEAR:
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case Common::KEYCODE_BACKSPACE:
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return key;
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case Common::KEYCODE_F1:
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case Common::KEYCODE_F2:
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case Common::KEYCODE_F3:
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case Common::KEYCODE_F4:
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case Common::KEYCODE_F5:
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case Common::KEYCODE_F6:
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return 0x3B + key - Common::KEYCODE_F1;
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default:
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if (ascii) {
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return ascii;
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}
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return 0;
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}
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}
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char TrecisionEngine::waitKey() {
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2021-05-09 06:42:19 +01:00
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_graphicsMgr->hideCursor();
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2021-04-20 12:48:47 +02:00
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while (_curKey == Common::KEYCODE_INVALID)
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checkSystem();
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2021-05-09 06:42:19 +01:00
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_graphicsMgr->showCursor();
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2021-04-20 12:48:47 +02:00
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Common::KeyCode t = _curKey;
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_curKey = Common::KEYCODE_INVALID;
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return t;
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}
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2021-04-25 23:33:23 +01:00
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void TrecisionEngine::waitDelay(uint32 val) {
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uint32 sv = readTime();
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2021-04-20 18:20:21 +01:00
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2021-04-25 23:33:23 +01:00
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while (sv + val > readTime())
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2021-04-21 08:00:59 +01:00
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checkSystem();
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2021-04-20 18:20:21 +01:00
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}
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2021-04-25 23:33:23 +01:00
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void TrecisionEngine::freeKey() {
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2021-04-20 18:49:10 +01:00
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_curKey = Common::KEYCODE_INVALID;
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}
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2021-04-25 23:33:23 +01:00
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uint32 TrecisionEngine::readTime() {
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2021-04-21 08:00:59 +01:00
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return (g_system->getMillis() * 3) / 50;
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}
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2021-05-06 22:03:56 +01:00
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bool TrecisionEngine::checkMask(Common::Point pos) {
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2021-04-21 08:00:59 +01:00
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for (int8 a = MAXOBJINROOM - 1; a >= 0; a--) {
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uint16 checkedObj = _room[_curRoom]._object[a];
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Common::Rect lim = _obj[checkedObj]._lim;
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lim.translate(0, TOP);
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2021-04-25 23:05:07 +01:00
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// Trecision includes the bottom and right coordinates
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2021-04-21 08:00:59 +01:00
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lim.right++;
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lim.bottom++;
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2021-05-04 15:41:20 +03:00
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if (checkedObj && isObjectVisible(checkedObj)) {
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2021-05-06 22:03:56 +01:00
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if (lim.contains(pos)) {
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2021-04-21 08:00:59 +01:00
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if ((_obj[checkedObj]._mode & OBJMODE_FULL) || (_obj[checkedObj]._mode & OBJMODE_LIM)) {
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_curObj = checkedObj;
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return true;
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}
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if (_obj[checkedObj]._mode & OBJMODE_MASK) {
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2021-04-25 23:33:23 +01:00
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uint8 *mask = _maskPointers[a];
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2021-04-27 00:15:53 +03:00
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int16 d = _obj[checkedObj]._rect.left;
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uint16 max = _obj[checkedObj]._rect.bottom;
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2021-04-21 08:00:59 +01:00
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2021-04-27 00:15:53 +03:00
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for (uint16 b = _obj[checkedObj]._rect.top; b < max; b++) {
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2021-04-21 08:00:59 +01:00
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bool insideObj = false;
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int16 e = 0;
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2021-04-29 02:28:29 +01:00
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while (e < _obj[checkedObj]._rect.width()) {
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2021-04-21 08:00:59 +01:00
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if (!insideObj) { // not inside an object
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2021-05-06 22:03:56 +01:00
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if (b + TOP == pos.y) {
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if ((pos.x >= d + e) && (pos.x < d + e + *mask)) {
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2021-04-21 08:00:59 +01:00
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_curObj = 0;
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}
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}
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e += *mask;
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mask++;
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insideObj = true;
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} else { // inside an object
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2021-05-06 22:03:56 +01:00
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if (b + TOP == pos.y) {
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if ((pos.x >= d + e) && (pos.x < d + e + *mask)) {
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2021-04-21 08:00:59 +01:00
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_curObj = checkedObj;
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return true;
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}
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}
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e += *mask;
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mask++;
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insideObj = false;
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}
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}
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}
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}
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}
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}
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}
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_curObj = 0;
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return false;
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2021-04-20 18:49:10 +01:00
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}
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2021-04-21 19:55:59 +02:00
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Graphics::Surface *TrecisionEngine::convertScummVMThumbnail(Graphics::Surface *thumbnail) {
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Graphics::Surface *thumbnailConverted = thumbnail->convertTo(g_system->getScreenFormat());
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Graphics::Surface *result = thumbnailConverted->scale(ICONDX, ICONDY);
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thumbnailConverted->free();
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delete thumbnailConverted;
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thumbnail->free();
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delete thumbnail;
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return result;
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}
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2021-04-25 23:05:07 +01:00
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void TrecisionEngine::openSys() {
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// head
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2021-04-25 23:33:23 +01:00
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int32 idx = 0;
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FTexture[idx]._dx = 300 / 2;
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FTexture[idx]._dy = 208 / 2;
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FTexture[idx]._angle = 0;
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FTexture[idx]._texture = _textureArea;
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FTexture[idx]._flag = TEXTUREACTIVE + TEXTURECYLIND;
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2021-04-25 23:05:07 +01:00
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// body
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2021-04-25 23:33:23 +01:00
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idx = 1;
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FTexture[idx]._dx = 300;
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FTexture[idx]._dy = 300;
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FTexture[idx]._angle = 0;
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FTexture[idx]._texture = FTexture[0]._texture + (300 * 208) / 4;
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FTexture[idx]._flag = TEXTUREACTIVE + TEXTURECYLIND;
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2021-04-25 23:05:07 +01:00
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// arms
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2021-04-25 23:33:23 +01:00
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idx = 2;
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FTexture[idx]._dx = 300;
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FTexture[idx]._dy = 150;
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FTexture[idx]._angle = 0;
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FTexture[idx]._texture = FTexture[1]._texture + 300 * 300;
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FTexture[idx]._flag = TEXTUREACTIVE + TEXTURECYLIND;
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2021-04-25 23:05:07 +01:00
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delete _actor;
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2021-04-25 23:42:35 +01:00
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_actor = new Actor(this);
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2021-05-01 12:05:17 +01:00
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_actor->readModel("jm.om");
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2021-04-25 23:05:07 +01:00
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_actor->_light = (SLight *)&VLight;
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_actor->_camera = (SCamera *)&FCamera;
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_actor->_texture = (STexture *)&FTexture[0];
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TextArea = new char[MAXTEXTAREA];
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_graphicsMgr->clearScreen();
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2021-05-07 15:30:08 +03:00
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_graphicsMgr->hideCursor();
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2021-04-25 23:05:07 +01:00
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}
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2021-04-26 21:10:51 +01:00
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float TrecisionEngine::sinCosAngle(float sinus, float cosinus) {
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if (sinus == 0 && cosinus == 0)
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return 0;
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float t = (float)sqrt((double)(sinus * sinus) + (double)(cosinus * cosinus));
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cosinus /= t;
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sinus /= t;
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// 1e3 & 2e4 quad
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if (sinus >= 0)
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// 1 & 2 quad
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return (float)acos(cosinus);
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// 3 quad
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2021-04-27 21:56:32 +01:00
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return PI2 - (float)acos(cosinus);
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2021-04-26 21:10:51 +01:00
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}
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2021-04-28 08:12:44 +01:00
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void TrecisionEngine::ProcessTime() {
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static uint8 OldRegInvSI = 0xFF;
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static uint8 OldRegInvSL = 0xFF;
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static uint8 OldLightIcon = 0xFF;
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2021-05-04 22:19:15 +01:00
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_curTime = readTime();
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2021-04-28 08:12:44 +01:00
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_animMgr->refreshAllAnimations();
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2021-05-04 22:19:15 +01:00
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if (_curTime >= _nextRefresh) {
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2021-05-09 01:04:27 +03:00
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_textMgr->drawTexts();
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2021-04-28 08:12:44 +01:00
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if (_inventoryStatus == INV_PAINT || _inventoryStatus == INV_DEPAINT)
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rollInventory(_inventoryStatus);
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if (_inventoryStatus != INV_OFF && (OldRegInvSI != _inventoryRefreshStartIcon || OldRegInvSL != _inventoryRefreshStartLine || OldLightIcon != _lightIcon)) {
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refreshInventory(_inventoryRefreshStartIcon, _inventoryRefreshStartLine);
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OldRegInvSI = _inventoryRefreshStartIcon;
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OldRegInvSL = _inventoryRefreshStartLine;
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OldLightIcon = _lightIcon;
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}
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2021-05-12 00:58:07 +01:00
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_renderer->paintScreen(false);
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2021-05-09 01:04:27 +03:00
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_textMgr->clearTextStack();
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2021-04-28 08:12:44 +01:00
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uint32 paintTime = readTime();
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2021-05-04 22:19:15 +01:00
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if (paintTime - _curTime >= 5)
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2021-04-28 08:12:44 +01:00
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_nextRefresh = paintTime + 1;
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else
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2021-05-04 22:19:15 +01:00
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_nextRefresh = _curTime + 5;
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2021-04-28 08:12:44 +01:00
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}
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}
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void TrecisionEngine::ProcessMouse() {
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static bool MaskMouse;
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2021-05-06 22:03:56 +01:00
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static Common::Point oldMousePos;
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2021-04-28 08:12:44 +01:00
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static bool lastMouseOn = true;
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2021-05-06 22:03:56 +01:00
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int16 mx = _mousePos.x;
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int16 my = _mousePos.y;
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2021-04-28 08:12:44 +01:00
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2021-05-07 15:30:08 +03:00
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if (lastMouseOn && !_graphicsMgr->isCursorVisible()) {
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2021-05-06 22:03:56 +01:00
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oldMousePos = Common::Point(0, 0); // Switch off
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2021-05-07 15:30:08 +03:00
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} else if (!lastMouseOn && _graphicsMgr->isCursorVisible()) {
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2021-05-06 22:03:56 +01:00
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oldMousePos = Common::Point(0, 0); // Switch on
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2021-04-28 08:12:44 +01:00
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}
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2021-05-07 15:30:08 +03:00
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lastMouseOn = _graphicsMgr->isCursorVisible();
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2021-04-28 08:12:44 +01:00
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checkSystem();
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2021-05-07 15:30:08 +03:00
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if (!_graphicsMgr->isCursorVisible())
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2021-04-28 08:12:44 +01:00
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return;
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if (_mouseLeftBtn || _mouseRightBtn) {
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if (!MaskMouse) {
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2021-05-09 13:55:50 +01:00
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_scheduler->doEvent(MC_MOUSE, _mouseRightBtn ? ME_MRIGHT : ME_MLEFT, MP_DEFAULT, mx, my, 0, 0);
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2021-04-28 08:12:44 +01:00
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MaskMouse = true;
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}
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} else {
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MaskMouse = false;
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2021-05-06 22:03:56 +01:00
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if (!_flagscriptactive && (mx != oldMousePos.x || my != oldMousePos.y)) {
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2021-05-09 13:55:50 +01:00
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_scheduler->doEvent(MC_MOUSE, ME_MMOVE, MP_DEFAULT, mx, my, 0, 0);
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2021-05-06 22:03:56 +01:00
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oldMousePos = Common::Point(mx, my);
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2021-04-28 08:12:44 +01:00
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}
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}
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}
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2021-05-03 21:48:06 +01:00
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/*------------------------------------------------
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Fake distance between two 2D points
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--------------------------------------------------*/
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float TrecisionEngine::dist2D(float x1, float y1, float x2, float y2) {
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|
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double d1 = fabs((double)(x1 - x2));
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|
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double d2 = fabs((double)(y1 - y2));
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|
|
|
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|
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return (float)sqrt(d1 * d1 + d2 * d2);
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|
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}
|
|
|
|
|
|
|
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/*------------------------------------------------
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|
|
|
Distance between two 3D points
|
|
|
|
--------------------------------------------------*/
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|
|
|
float TrecisionEngine::dist3D(float x1, float y1, float z1, float x2, float y2, float z2) {
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|
|
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double d1 = fabs((double)(x1 - x2));
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|
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double d2 = fabs((double)(y1 - y2));
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|
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double d3 = fabs((double)(z1 - z2));
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|
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return (float)sqrt(d1 * d1 + d2 * d2 + d3 * d3);
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|
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|
}
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|
2021-05-05 22:17:30 +01:00
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|
|
bool TrecisionEngine::isBetween(int a, int x, int b) {
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|
|
|
return x >= a && x <= b;
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|
|
|
}
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|
2021-05-06 22:03:56 +01:00
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|
bool TrecisionEngine::isGameArea(Common::Point pos) {
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|
|
|
return isBetween(TOP, pos.y, TOP + AREA - 1);
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2021-05-05 22:17:30 +01:00
|
|
|
}
|
|
|
|
|
2021-05-06 22:03:56 +01:00
|
|
|
bool TrecisionEngine::isInventoryArea(Common::Point pos) {
|
|
|
|
return pos.y >= TOP + AREA;
|
2021-05-05 22:17:30 +01:00
|
|
|
}
|
|
|
|
|
2021-05-06 22:03:56 +01:00
|
|
|
bool TrecisionEngine::isIconArea(Common::Point pos) {
|
|
|
|
return pos.y >= TOP + AREA && pos.y < MAXY && pos.x >= ICONMARGSX && pos.x <= MAXX - ICONMARGDX;
|
2021-05-05 22:17:30 +01:00
|
|
|
}
|
|
|
|
|
2021-05-12 00:58:07 +01:00
|
|
|
int TrecisionEngine::getRoomObjectIndex(uint16 objectId) {
|
|
|
|
for (uint16 index = 0; index < MAXOBJINROOM; index++) {
|
|
|
|
const uint16 curObjId = _room[g_vm->_curRoom]._object[index];
|
|
|
|
if (curObjId == 0)
|
|
|
|
return -1;
|
|
|
|
if (curObjId == objectId)
|
|
|
|
return index;
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
2021-03-20 23:18:33 +01:00
|
|
|
} // End of namespace Trecision
|