scummvm/engines/macventure/gui.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MACVENTURE_GUI_H
#define MACVENTURE_GUI_H
#include "graphics/macgui/macwindowmanager.h"
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#include "graphics/macgui/macwindow.h"
#include "graphics/macgui/macmenu.h"
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#include "graphics/font.h"
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#include "macventure/container.h"
#include "macventure/image.h"
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namespace MacVenture {
using namespace Graphics::MacGUIConstants;
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using namespace Graphics::MacWindowConstants;
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class MacVentureEngine;
typedef uint32 ObjID;
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class CommandButton;
class ImageAsset;
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enum MenuAction {
kMenuActionAbout,
kMenuActionNew,
kMenuActionOpen,
kMenuActionSave,
kMenuActionSaveAs,
kMenuActionQuit,
kMenuActionUndo,
kMenuActionCut,
kMenuActionCopy,
kMenuActionPaste,
kMenuActionClear,
kMenuActionCleanUp,
kMenuActionMessUp,
kMenuActionCommand
};
//} using namespace MacVentureMenuActions;
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enum WindowReference {
kNoWindow = 0,
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kCommandsWindow = 0x80,
kMainGameWindow = 0x81,
kOutConsoleWindow = 0x82,
kSelfWindow = 0x83,
kExitsWindow = 0x84,
kDiplomaWindow = 0x85
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};
enum MVWindowType {
kDocument = 0x00,
kDBox = 0x01,
kPlainDBox = 0x02,
kAltBox = 0x03,
kNoGrowDoc = 0x04,
kMovableDBox = 0x05,
kZoomDoc = 0x08,
kZoomNoGrow = 0x0c,
kRDoc16 = 0x10,
kRDoc4 = 0x12,
kRDoc6 = 0x14,
kRDoc10 = 0x16
};
struct DrawableObject {
ObjID obj;
byte mode;
DrawableObject(ObjID id, byte md) {
obj = id;
mode = md;
}
};
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struct WindowData {
Common::Rect bounds;
MVWindowType type;
uint16 visible;
uint16 hasCloseBox;
WindowReference refcon;
uint8 titleLength;
Common::String title;
Common::Array<DrawableObject> children;
bool updateScroll;
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};
enum ControlReference {
kControlExitBox = 0,
kControlExamine = 1,
kControlOpen = 2,
kControlClose = 3,
kControlSpeak = 4,
kControlOperate = 5,
kControlGo = 6,
kControlHit = 7,
kControlConsume = 8,
kControlClickToContinue = 9
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};
struct ControlData {
Common::Rect bounds;
uint16 scrollValue;
uint8 visible;
uint16 scrollMax;
uint16 scrollMin;
uint16 cdef;
uint32 refcon;
uint8 titleLength;
char* title;
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uint16 border;
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};
struct BorderBounds {
uint16 leftOffset;
uint16 topOffset;
uint16 rightOffset;
uint16 bottomOffset;
BorderBounds(uint16 l, uint16 t, uint16 r, uint16 b) : leftOffset(l), topOffset(t), rightOffset(r), bottomOffset(b) {}
};
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class Gui {
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public:
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Gui(MacVentureEngine *engine, Common::MacResManager *resman);
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~Gui();
void draw();
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void drawMenu();
void drawTitle();
void drawExit(ObjID id);
void clearControls();
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bool processEvent(Common::Event &event);
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void handleMenuAction(MenuAction action);
void updateWindow(WindowReference winID, bool containerOpen);
void invertWindowColors(WindowReference winID);
WindowReference createInventoryWindow();
bool tryCloseWindow(WindowReference winID);
// Event processors
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bool processCommandEvents(WindowClick click, Common::Event &event);
bool processMainGameEvents(WindowClick click, Common::Event &event);
bool processOutConsoleEvents(WindowClick click, Common::Event &event);
bool processSelfEvents(WindowClick click, Common::Event &event);
bool processExitsEvents(WindowClick click, Common::Event &event);
bool processDiplomaEvents(WindowClick click, Common::Event &event);
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bool processInventoryEvents(WindowClick click, Common::Event &event);
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const WindowData& getWindowData(WindowReference reference);
const Graphics::Font& getCurrentFont();
// Modifiers
void bringToFront(WindowReference window);
void setWindowTitle(WindowReference winID, Common::String string);
void updateWindowInfo(WindowReference ref, ObjID objID, const Common::Array<ObjID> &children);
void addChild(WindowReference target, ObjID child);
void removeChild(WindowReference target, ObjID child);
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// Ugly switches
BorderBounds borderBounds(MVWindowType type);
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private: // Attributes
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MacVentureEngine *_engine;
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Common::MacResManager *_resourceManager;
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Graphics::ManagedSurface _screen;
Graphics::MacWindowManager _wm;
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Common::List<WindowData> *_windowData;
Common::List<CommandButton> *_controlData;
Graphics::MacWindow *_controlsWindow;
Graphics::MacWindow *_mainGameWindow;
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Graphics::MacWindow *_outConsoleWindow;
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Graphics::MacWindow *_selfWindow;
Graphics::MacWindow *_exitsWindow;
Graphics::MacWindow *_diplomaWindow;
Common::Array<Graphics::MacWindow*> _inventoryWindows;
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Graphics::Menu *_menu;
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Container *_graphics;
Common::HashMap<ObjID, ImageAsset*> _assets;
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private: // Methods
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// Initializers
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void initGUI();
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void initWindows();
// Loaders
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bool loadMenus();
bool loadWindows();
bool loadControls();
void loadBorder(Graphics::MacWindow * target, Common::String filename, bool active);
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void loadGraphics();
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// Drawers
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void drawWindows();
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void drawCommandsWindow();
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void drawMainGameWindow();
void drawSelfWindow();
void drawInventories();
void drawExitsWindow();
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void drawObjectsInWindow(WindowReference target, Graphics::ManagedSurface *surface);
void drawWindowTitle(WindowReference target, Graphics::ManagedSurface *surface);
// Finders
WindowData& findWindowData(WindowReference reference);
Graphics::MacWindow *findWindow(WindowReference reference);
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};
class CommandButton {
enum {
kCommandsLeftPadding = 0,
kCommandsTopPadding = 0
};
public:
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CommandButton() {
_gui = nullptr;
}
CommandButton(ControlData data, Gui *g) {
_data = data;
_gui = g;
_selected = false;
}
~CommandButton() {}
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void draw(Graphics::ManagedSurface &surface) const {
uint colorFill = _selected ? kColorBlack : kColorWhite;
uint colorText = _selected ? kColorWhite : kColorBlack;
surface.fillRect(_data.bounds, colorFill);
surface.frameRect(_data.bounds, kColorBlack);
const Graphics::Font &font = _gui->getCurrentFont();
Common::String title(_data.title);
font.drawString(
&surface,
title,
_data.bounds.left,
_data.bounds.top,
_data.bounds.right - _data.bounds.left,
colorText,
Graphics::kTextAlignCenter);
}
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bool isInsideBounds(const Common::Point point) const {
return _data.bounds.contains(point);
}
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const ControlData& getData() const {
return _data;
}
void select() {
_selected = true;
}
void unselect() {
_selected = false;
}
bool isSelected() {
return _selected;
}
private:
bool _selected;
ControlData _data;
Gui *_gui;
};
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} // End of namespace MacVenture
#endif