scummvm/engines/ags/engine/ac/dynobj/scriptdialogoptionsrendering.h

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2020-11-21 08:58:42 -08:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef __AC_SCRIPTDIALOGOPTIONSRENDERING_H
#define __AC_SCRIPTDIALOGOPTIONSRENDERING_H
#include "ac/dynobj/scriptdrawingsurface.h"
struct ScriptDialogOptionsRendering final : AGSCCDynamicObject {
int x, y, width, height;
bool hasAlphaChannel;
int parserTextboxX, parserTextboxY;
int parserTextboxWidth;
int dialogID;
int activeOptionID;
int chosenOptionID;
ScriptDrawingSurface *surfaceToRenderTo;
bool surfaceAccessed;
bool needRepaint;
// return the type name of the object
const char *GetType() override;
// serialize the object into BUFFER (which is BUFSIZE bytes)
// return number of bytes used
int Serialize(const char *address, char *buffer, int bufsize) override;
void Unserialize(int index, const char *serializedData, int dataSize) override;
void Reset();
ScriptDialogOptionsRendering();
};
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#endif // __AC_SCRIPTDIALOGOPTIONSRENDERING_H