55 lines
1.8 KiB
C
55 lines
1.8 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef __AC_SCRIPTDIALOGOPTIONSRENDERING_H
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#define __AC_SCRIPTDIALOGOPTIONSRENDERING_H
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#include "ac/dynobj/scriptdrawingsurface.h"
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struct ScriptDialogOptionsRendering final : AGSCCDynamicObject {
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int x, y, width, height;
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bool hasAlphaChannel;
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int parserTextboxX, parserTextboxY;
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int parserTextboxWidth;
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int dialogID;
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int activeOptionID;
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int chosenOptionID;
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ScriptDrawingSurface *surfaceToRenderTo;
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bool surfaceAccessed;
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bool needRepaint;
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// return the type name of the object
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const char *GetType() override;
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// serialize the object into BUFFER (which is BUFSIZE bytes)
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// return number of bytes used
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int Serialize(const char *address, char *buffer, int bufsize) override;
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void Unserialize(int index, const char *serializedData, int dataSize) override;
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void Reset();
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ScriptDialogOptionsRendering();
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};
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#endif // __AC_SCRIPTDIALOGOPTIONSRENDERING_H
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