scummvm/engines/mutationofjb/mutationofjb.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
#include "common/error.h"
#include "common/system.h"
#include "common/events.h"
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#include "common/fs.h"
#include "common/savefile.h"
#include "graphics/screen.h"
#include "graphics/cursorman.h"
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#include "engines/util.h"
#include "mutationofjb/mutationofjb.h"
#include "mutationofjb/game.h"
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#include "mutationofjb/gamedata.h"
#include "mutationofjb/debug.h"
#include "mutationofjb/room.h"
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namespace MutationOfJB {
MutationOfJBEngine::MutationOfJBEngine(OSystem *syst)
: Engine(syst),
_console(nullptr),
_screen(nullptr),
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_game(nullptr),
_mapObjectId(0),
_cursorState(CURSOR_IDLE) {
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const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "data");
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}
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MutationOfJBEngine::~MutationOfJBEngine() {}
void MutationOfJBEngine::setupCursor() {
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const uint8 cursor[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
updateCursorPalette();
CursorMan.disableCursorPalette(true);
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CursorMan.pushCursor(cursor, 15, 15, 7, 7, 0);
CursorMan.showMouse(true);
}
void MutationOfJBEngine::updateCursorPalette() {
if (_cursorState == CURSOR_OFF) {
return;
}
const uint8 white[] = {0xFF, 0xFF, 0xFF};
const uint8 blue[] = {0x00, 0xFF, 0xC3};
_screen->setPalette(_cursorState == CURSOR_ACTIVE ? blue : white, 0xFF, 1);
}
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Graphics::Screen *MutationOfJBEngine::getScreen() const {
return _screen;
}
Game &MutationOfJBEngine::getGame() {
return *_game;
}
void MutationOfJBEngine::setCursorState(CursorState cursorState) {
if (_cursorState == cursorState) {
return;
}
_cursorState = cursorState;
updateCursorPalette();
}
void MutationOfJBEngine::updateCursor() {
if (_cursorState == CURSOR_OFF) {
return;
}
if (_game->isCurrentSceneMap()) {
if (_cursorState != CURSOR_IDLE) {
_cursorState = CURSOR_IDLE;
updateCursorPalette();
}
} else {
const Common::Point point = _eventMan->getMousePos();
updateCursorHitTest(point.x, point.y);
}
}
bool MutationOfJBEngine::hasFeature(Engine::EngineFeature f) const {
if (f == kSupportsLoadingDuringRuntime || f == kSupportsSavingDuringRuntime) {
return true;
}
return false;
}
bool MutationOfJBEngine::canLoadGameStateCurrently() {
return _game->loadSaveAllowed();
}
Common::Error MutationOfJBEngine::loadGameState(int slot) {
const Common::String saveName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
Common::InSaveFile *const saveFile = g_system->getSavefileManager()->openForLoading(saveName);
Common::Serializer sz(saveFile, nullptr);
SaveHeader saveHdr;
saveHdr.sync(sz);
_game->getGameData().saveLoadWithSerializer(sz);
delete saveFile;
_game->changeScene(_game->getGameData()._currentScene, _game->getGameData()._partB);
_game->getGui().markDirty();
return Common::kNoError;
}
bool MutationOfJBEngine::canSaveGameStateCurrently() {
return _game->loadSaveAllowed();
}
Common::Error MutationOfJBEngine::saveGameState(int slot, const Common::String &desc) {
const Common::String saveName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
Common::OutSaveFile *const saveFile = g_system->getSavefileManager()->openForSaving(saveName);
Common::Serializer sz(nullptr, saveFile);
SaveHeader saveHdr;
saveHdr._description = desc;
saveHdr.sync(sz);
_game->getGameData().saveLoadWithSerializer(sz);
saveFile->finalize();
delete saveFile;
return Common::kNoError;
}
void MutationOfJBEngine::handleNormalScene(const Common::Event &event) {
Scene *const scene = _game->getGameData().getCurrentScene();
switch (event.type) {
case Common::EVENT_LBUTTONDOWN: {
const int16 x = event.mouse.x;
const int16 y = event.mouse.y;
if (Door *const door = scene->findDoor(x, y)) {
if (!_game->startActionSection(_game->getCurrentAction(), door->_name) && _game->getCurrentAction() == ActionInfo::Walk && door->_destSceneId != 0) {
_game->changeScene(door->_destSceneId, _game->getGameData()._partB);
}
} else if (Static *const stat = scene->findStatic(x, y)) {
_game->startActionSection(_game->getCurrentAction(), stat->_name);
}
break;
}
case Common::EVENT_MOUSEMOVE: {
const int16 x = event.mouse.x;
const int16 y = event.mouse.y;
if (_cursorState != CURSOR_OFF) {
updateCursorHitTest(x, y);
}
break;
}
default:
break;
}
_game->getGui().handleEvent(event);
}
void MutationOfJBEngine::handleMapScene(const Common::Event &event) {
Scene *const scene = _game->getGameData().getCurrentScene();
switch (event.type) {
case Common::EVENT_LBUTTONDOWN: {
const int16 x = event.mouse.x;
const int16 y = event.mouse.y;
int index = 0;
if (Bitmap *const bitmap = scene->findBitmap(x, y, &index)) {
Static *const stat = scene->getStatic(index);
if (stat && stat->_active == 1) {
_game->startActionSection(ActionInfo::Walk, stat->_name);
}
}
break;
}
case Common::EVENT_MOUSEMOVE: {
const int16 x = event.mouse.x;
const int16 y = event.mouse.y;
int index = 0;
bool found = false;
if (Bitmap *const bitmap = scene->findBitmap(x, y, &index)) {
Static *const stat = scene->getStatic(index);
if (stat && stat->_active == 1) {
Object *const object = scene->getObject(index);
if (object) {
found = true;
if (index != _mapObjectId) {
if (_mapObjectId) {
_game->getRoom().drawObjectAnimation(_mapObjectId, 1);
_mapObjectId = 0;
}
_mapObjectId = index;
_game->getRoom().drawObjectAnimation(_mapObjectId, 0);
}
}
}
}
if (!found && _mapObjectId != 0) {
_game->getRoom().drawObjectAnimation(_mapObjectId, 1);
_mapObjectId = 0;
}
break;
}
default:
break;
}
}
void MutationOfJBEngine::updateCursorHitTest(int16 x, int16 y) {
Scene *const scene = _game->getGameData().getCurrentScene();
if (!scene) {
return;
}
bool entityHit = false;
if (Door *const door = scene->findDoor(x, y)) {
if (door->_destSceneId != 0) {
entityHit = true;
}
} else if (Static *const stat = scene->findStatic(x, y)) {
entityHit = true;
}
bool cursorPaletteChange = false;
if ((_cursorState == CURSOR_ACTIVE && !entityHit) || (_cursorState == CURSOR_IDLE && entityHit)) {
cursorPaletteChange = true;
}
_cursorState = entityHit ? CURSOR_ACTIVE : CURSOR_IDLE;
if (cursorPaletteChange) {
updateCursorPalette();
}
}
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Common::Error MutationOfJBEngine::run() {
initGraphics(320, 200);
_console = new Console(this);
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_screen = new Graphics::Screen();
_game = new Game(this);
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setupCursor();
_game->changeScene(13, false); // Initial scene.
while (!shouldQuit()) {
Common::Event event;
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN: {
if ((event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_d) ||
event.kbd.ascii == '~' || event.kbd.ascii == '#') {
_console->attach();
}
if (event.kbd.keycode == Common::KEYCODE_F5 && event.kbd.hasFlags(0)) {
openMainMenuDialog();
}
break;
}
case Common::EVENT_KEYUP: {
switch (event.kbd.ascii) {
case 'g':
_game->setCurrentAction(ActionInfo::Walk);
break;
case 'r':
_game->setCurrentAction(ActionInfo::Talk);
break;
case 's':
_game->setCurrentAction(ActionInfo::Look);
break;
case 'b':
_game->setCurrentAction(ActionInfo::Use);
break;
case 'n':
_game->setCurrentAction(ActionInfo::PickUp);
break;
}
break;
}
default:
break;
}
if (!_game->isCurrentSceneMap()) {
handleNormalScene(event);
} else {
handleMapScene(event);
}
}
_console->onFrame();
_game->update();
_system->delayMillis(10);
_screen->update();
}
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return Common::kNoError;
}
bool SaveHeader::sync(Common::Serializer &sz) {
const uint32 SAVE_MAGIC_NUMBER = MKTAG('M', 'O', 'J', 'B');
const uint32 SAVE_FILE_VERSION = 1;
if (sz.isLoading()) {
uint32 magic = 0;
sz.syncAsUint32BE(magic);
if (magic != SAVE_MAGIC_NUMBER) {
warning("Invalid save");
return false;
}
} else {
uint32 magic = SAVE_MAGIC_NUMBER;
sz.syncAsUint32BE(magic);
}
sz.syncVersion(SAVE_FILE_VERSION);
sz.syncString(_description);
return true;
}
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}