scummvm/engines/access/access.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "engines/util.h"
#include "access/access.h"
namespace Access {
AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc) :
_gameDescription(gameDesc), Engine(syst), _randomSource("Access") {
_debugger = nullptr;
_events = nullptr;
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_files = nullptr;
_graphics = nullptr;
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_screen = nullptr;
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_sound = nullptr;
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}
AccessEngine::~AccessEngine() {
delete _debugger;
delete _events;
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delete _files;
delete _graphics;
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delete _screen;
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delete _sound;
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}
void AccessEngine::initialize() {
// Set up debug channels
DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
_debugger = new Debugger(this);
_events = new EventsManager(this);
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_files = new FileManager(this);
_graphics = new GraphicsManager(this);
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_screen = new Screen(this);
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_sound = new SoundManager(this);
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}
Common::Error AccessEngine::run() {
initialize();
setVGA();
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_screen->setInitialPalettte();
_events->setCursor(CURSOR_0);
_events->showCursor();
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_graphics->setPanel(0);
doTitle();
dummyLoop();
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return Common::kNoError;
}
void AccessEngine::dummyLoop() {
// Dummy game loop
while (!shouldQuit()) {
_events->pollEvents();
g_system->delayMillis(50);
g_system->updateScreen();
if (_events->_leftButton) {
CursorType cursorId = _events->getCursor();
_events->setCursor((cursorId == CURSOR_HELP) ? CURSOR_0 : (CursorType)(cursorId + 1));
}
}
}
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int AccessEngine::getRandomNumber(int maxNumber) {
return _randomSource.getRandomNumber(maxNumber);
}
void AccessEngine::setVGA() {
initGraphics(320, 200, false);
}
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} // End of namespace Access