scummvm/engines/dreamweb/detection.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
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#include "common/algorithm.h"
#include "common/savefile.h"
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#include "common/system.h"
#include "common/translation.h"
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#include "engines/advancedDetector.h"
#include "graphics/thumbnail.h"
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#include "dreamweb/dreamweb.h"
#include "dreamweb/structs.h"
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static const PlainGameDescriptor dreamWebGames[] = {
{ "dreamweb", "DreamWeb" },
{ 0, 0 }
};
#include "dreamweb/detection_tables.h"
static const ADExtraGuiOptionsMap gameGuiOptions[] = {
{
GAMEOPTION_ORIGINAL_SAVELOAD,
{
_s("Use original save/load screens"),
_s("Use the original save/load screens instead of the ScummVM ones"),
"originalsaveload",
false
}
},
{
GAMEOPTION_BRIGHTPALETTE,
{
_s("Use bright palette mode"),
_s("Display graphics using the game's bright palette"),
"bright_palette",
true
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
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class DreamWebMetaEngine : public AdvancedMetaEngine {
public:
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DreamWebMetaEngine():
AdvancedMetaEngine(DreamWeb::gameDescriptions,
sizeof(DreamWeb::DreamWebGameDescription), dreamWebGames,
gameGuiOptions) {
_singleId = "dreamweb";
_guiOptions = GUIO1(GUIO_NOMIDI);
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}
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virtual const char *getName() const {
return "DreamWeb";
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}
virtual const char *getOriginalCopyright() const {
return "DreamWeb (C) Creative Reality";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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};
bool DreamWebMetaEngine::hasFeature(MetaEngineFeature f) const {
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switch(f) {
case kSupportsListSaves:
case kSupportsLoadingDuringStartup:
case kSupportsDeleteSave:
case kSavesSupportMetaInfo:
case kSavesSupportThumbnail:
case kSavesSupportCreationDate:
case kSavesSupportPlayTime:
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return true;
default:
return false;
}
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}
bool DreamWeb::DreamWebEngine::hasFeature(EngineFeature f) const {
switch(f) {
case kSupportsRTL:
return true;
case kSupportsSubtitleOptions:
return _gameDescription->desc.flags & ADGF_CD;
default:
return false;
}
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return false;
}
bool DreamWebMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const DreamWeb::DreamWebGameDescription *gd = (const DreamWeb::DreamWebGameDescription *)desc;
if (gd) {
*engine = new DreamWeb::DreamWebEngine(syst, gd);
}
return gd != 0;
}
SaveStateList DreamWebMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray files = saveFileMan->listSavefiles("DREAMWEB.D##");
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SaveStateList saveList;
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for (uint i = 0; i < files.size(); ++i) {
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const Common::String &file = files[i];
Common::InSaveFile *stream = saveFileMan->openForLoading(file);
if (!stream)
error("cannot open save file %s", file.c_str());
char name[17] = {};
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stream->seek(0x61);
stream->read(name, sizeof(name) - 1);
delete stream;
int slotNum = atoi(file.c_str() + file.size() - 2);
SaveStateDescriptor sd(slotNum, name);
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saveList.push_back(sd);
}
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// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
}
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int DreamWebMetaEngine::getMaximumSaveSlot() const { return 99; }
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void DreamWebMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String fileName = Common::String::format("DREAMWEB.D%02d", slot);
g_system->getSavefileManager()->removeSavefile(fileName);
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}
SaveStateDescriptor DreamWebMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Common::String::format("DREAMWEB.D%02d", slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
if (in) {
DreamWeb::FileHeader header;
in->read((uint8 *)&header, sizeof(DreamWeb::FileHeader));
Common::String saveName;
byte descSize = header.len(0);
byte i;
for (i = 0; i < descSize; i++)
saveName += (char)in->readByte();
SaveStateDescriptor desc(slot, saveName);
// Check if there is a ScummVM data block
if (header.len(6) == SCUMMVM_BLOCK_MAGIC_SIZE) {
// Skip the game data
for (i = 1; i <= 5; i++)
in->skip(header.len(i));
uint32 tag = in->readUint32BE();
if (tag != SCUMMVM_HEADER) {
warning("ScummVM data block found, but the block header is incorrect - skipping");
delete in;
return desc;
}
byte version = in->readByte();
if (version > SAVEGAME_VERSION) {
warning("ScummVM data block found, but it has been saved with a newer version of ScummVM - skipping");
delete in;
return desc;
}
uint32 saveDate = in->readUint32LE();
uint32 saveTime = in->readUint32LE();
uint32 playTime = in->readUint32LE();
ALL: Load savegame thumbnail only when necessary This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
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Graphics::Surface *thumbnail;
if (!Graphics::loadThumbnail(*in, thumbnail)) {
warning("Missing or broken thumbnail - skipping");
delete in;
return desc;
}
int day = (saveDate >> 24) & 0xFF;
int month = (saveDate >> 16) & 0xFF;
int year = saveDate & 0xFFFF;
int hour = (saveTime >> 16) & 0xFF;
int minutes = (saveTime >> 8) & 0xFF;
desc.setSaveDate(year, month, day);
desc.setSaveTime(hour, minutes);
desc.setPlayTime(playTime * 1000);
desc.setThumbnail(thumbnail);
}
delete in;
return desc;
}
return SaveStateDescriptor();
}
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#if PLUGIN_ENABLED_DYNAMIC(DREAMWEB)
REGISTER_PLUGIN_DYNAMIC(DREAMWEB, PLUGIN_TYPE_ENGINE, DreamWebMetaEngine);
#else
REGISTER_PLUGIN_STATIC(DREAMWEB, PLUGIN_TYPE_ENGINE, DreamWebMetaEngine);
#endif
namespace DreamWeb {
Common::Error DreamWebEngine::loadGameState(int slot) {
return Common::kNoError;
}
Common::Error DreamWebEngine::saveGameState(int slot, const Common::String &desc) {
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return Common::kNoError;
}
bool DreamWebEngine::canLoadGameStateCurrently() {
return false;
}
bool DreamWebEngine::canSaveGameStateCurrently() {
return false;
}
Common::Language DreamWebEngine::getLanguage() const {
return _gameDescription->desc.language;
}
bool DreamWebEngine::isCD() {
return _gameDescription->desc.flags & ADGF_CD;
}
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} // End of namespace DreamWeb