bs2 -> sword2
svn-id: r10997
This commit is contained in:
parent
8be0e318b6
commit
2fef2dcb84
62 changed files with 440 additions and 440 deletions
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@ -88,7 +88,7 @@ endif
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ifdef DISABLE_SWORD2
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DEFINES += -DDISABLE_SWORD2
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else
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MODULES += bs2
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MODULES += sword2
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endif
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ifdef DISABLE_QUEEN
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@ -24,23 +24,23 @@
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// ---------------------------------------------------------------------------
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#include "stdafx.h"
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#include "bs2/sword2.h"
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#include "bs2/driver/driver96.h"
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#include "bs2/driver/d_draw.h"
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#include "bs2/anims.h"
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#include "bs2/console.h"
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#include "bs2/controls.h" // for 'speechSelected' & 'subtitles'
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#include "bs2/defs.h"
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#include "bs2/header.h"
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#include "bs2/interpreter.h"
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#include "bs2/logic.h"
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#include "bs2/maketext.h" // for makeTextSprite used by fnPlaySequence ultimately
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#include "bs2/object.h"
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#include "bs2/protocol.h"
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#include "bs2/resman.h"
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#include "bs2/sword2.h"
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#include "bs2/sync.h"
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#include "bs2/sound.h" // for Speech stuff.
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#include "sword2/sword2.h"
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#include "sword2/driver/driver96.h"
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#include "sword2/driver/d_draw.h"
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#include "sword2/anims.h"
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#include "sword2/console.h"
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#include "sword2/controls.h" // for 'speechSelected' & 'subtitles'
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#include "sword2/defs.h"
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#include "sword2/header.h"
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#include "sword2/interpreter.h"
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#include "sword2/logic.h"
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#include "sword2/maketext.h" // for makeTextSprite used by fnPlaySequence ultimately
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#include "sword2/object.h"
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#include "sword2/protocol.h"
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#include "sword2/resman.h"
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#include "sword2/sword2.h"
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#include "sword2/sync.h"
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#include "sword2/sound.h" // for Speech stuff.
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namespace Sword2 {
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@ -20,7 +20,7 @@
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#ifndef _ANIM_S
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#define _ANIM_S
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#include "bs2/driver/driver96.h"
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#include "sword2/driver/driver96.h"
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namespace Sword2 {
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@ -22,19 +22,19 @@
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// ---------------------------------------------------------------------------
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#include "stdafx.h"
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#include "bs2/sword2.h"
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#include "bs2/debug.h"
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#include "bs2/build_display.h"
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#include "bs2/console.h"
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#include "bs2/defs.h"
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#include "bs2/interpreter.h"
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#include "bs2/layers.h"
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#include "bs2/logic.h"
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#include "bs2/maketext.h"
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#include "bs2/mouse.h"
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#include "bs2/object.h"
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#include "bs2/protocol.h"
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#include "bs2/resman.h"
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#include "sword2/sword2.h"
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#include "sword2/debug.h"
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#include "sword2/build_display.h"
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#include "sword2/console.h"
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#include "sword2/defs.h"
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#include "sword2/interpreter.h"
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#include "sword2/layers.h"
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#include "sword2/logic.h"
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#include "sword2/maketext.h"
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#include "sword2/mouse.h"
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#include "sword2/object.h"
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#include "sword2/protocol.h"
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#include "sword2/resman.h"
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namespace Sword2 {
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@ -20,7 +20,7 @@
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#ifndef _BUILD_DISPLAY
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#define _BUILD_DISPLAY
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#include "bs2/driver/driver96.h"
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#include "sword2/driver/driver96.h"
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namespace Sword2 {
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@ -18,18 +18,18 @@
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*/
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#include "stdafx.h"
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#include "bs2/sword2.h"
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#include "bs2/console.h"
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#include "bs2/debug.h"
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#include "bs2/defs.h"
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#include "bs2/events.h"
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#include "bs2/logic.h"
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#include "bs2/maketext.h"
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#include "bs2/mouse.h"
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#include "bs2/protocol.h"
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#include "bs2/resman.h"
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#include "bs2/save_rest.h"
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#include "bs2/startup.h"
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#include "sword2/sword2.h"
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#include "sword2/console.h"
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#include "sword2/debug.h"
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#include "sword2/defs.h"
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#include "sword2/events.h"
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#include "sword2/logic.h"
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#include "sword2/maketext.h"
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#include "sword2/mouse.h"
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#include "sword2/protocol.h"
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#include "sword2/resman.h"
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#include "sword2/save_rest.h"
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#include "sword2/startup.h"
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#include "common/debugger.cpp"
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@ -21,7 +21,7 @@
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#define C_ONSOLE_H
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#include "common/debugger.h"
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#include "bs2/memory.h"
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#include "sword2/memory.h"
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#define Debug_Printf g_sword2->_debugger->DebugPrintf
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@ -18,23 +18,23 @@
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*/
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#include "stdafx.h"
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#include "bs2/driver/driver96.h"
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#include "bs2/build_display.h"
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#include "bs2/console.h"
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#include "bs2/controls.h"
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#include "bs2/defs.h"
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#include "bs2/header.h"
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#include "bs2/interpreter.h"
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#include "bs2/layers.h"
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#include "bs2/logic.h"
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#include "bs2/maketext.h" // for font resource variables
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#include "bs2/mouse.h"
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#include "bs2/protocol.h"
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#include "bs2/resman.h"
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#include "bs2/router.h"
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#include "bs2/save_rest.h"
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#include "bs2/sound.h"
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#include "bs2/sword2.h"
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#include "sword2/driver/driver96.h"
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#include "sword2/build_display.h"
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#include "sword2/console.h"
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#include "sword2/controls.h"
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#include "sword2/defs.h"
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#include "sword2/header.h"
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#include "sword2/interpreter.h"
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#include "sword2/layers.h"
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#include "sword2/logic.h"
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#include "sword2/maketext.h" // for font resource variables
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#include "sword2/mouse.h"
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#include "sword2/protocol.h"
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#include "sword2/resman.h"
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#include "sword2/router.h"
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#include "sword2/save_rest.h"
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#include "sword2/sound.h"
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#include "sword2/sword2.h"
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namespace Sword2 {
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@ -20,7 +20,7 @@
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#ifndef _CREDITS_H
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#define _CREDITS_H
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#include "bs2/driver/driver96.h"
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#include "sword2/driver/driver96.h"
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namespace Sword2 {
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@ -18,21 +18,21 @@
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*/
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#include "stdafx.h"
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#include "bs2/driver/driver96.h"
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#include "bs2/sword2.h"
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#include "bs2/debug.h"
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#include "bs2/build_display.h" // for 'fps'
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#include "bs2/console.h"
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#include "bs2/defs.h"
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#include "bs2/events.h" // for CountEvents()
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#include "bs2/layers.h"
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#include "bs2/logic.h"
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#include "bs2/maketext.h"
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#include "bs2/mouse.h"
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#include "bs2/protocol.h"
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#include "bs2/resman.h"
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#include "bs2/router.h" // for plotWalkGrid()
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#include "bs2/speech.h" // for 'officialTextNumber' and
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#include "sword2/driver/driver96.h"
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#include "sword2/sword2.h"
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#include "sword2/debug.h"
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#include "sword2/build_display.h" // for 'fps'
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#include "sword2/console.h"
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#include "sword2/defs.h"
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#include "sword2/events.h" // for CountEvents()
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#include "sword2/layers.h"
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#include "sword2/logic.h"
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#include "sword2/maketext.h"
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#include "sword2/mouse.h"
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#include "sword2/protocol.h"
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#include "sword2/resman.h"
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#include "sword2/router.h" // for plotWalkGrid()
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#include "sword2/speech.h" // for 'officialTextNumber' and
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// 'speechScriptWaiting'
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namespace Sword2 {
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@ -20,7 +20,7 @@
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#ifndef D_DEBUG
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#define D_DEBUG
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#include "bs2/object.h"
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#include "sword2/object.h"
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// FIXME: I don't know how large this constant used to be
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#define MAX_DEBUG_TEXT_BLOCKS 50
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@ -20,8 +20,8 @@
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#ifndef DEFS
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#define DEFS
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#include "bs2/header.h"
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#include "bs2/resman.h"
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#include "sword2/header.h"
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#include "sword2/resman.h"
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#define SIZE 0x10000 // 65536 items per section
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#define NuSIZE 0xffff // & with this
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*/
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#include "stdafx.h"
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#include "bs2/driver/driver96.h"
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#include "bs2/driver/d_draw.h"
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#include "bs2/driver/render.h"
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#include "bs2/driver/menu.h"
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#include "bs2/sword2.h"
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#include "sword2/driver/driver96.h"
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#include "sword2/driver/d_draw.h"
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#include "sword2/driver/render.h"
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#include "sword2/driver/menu.h"
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#include "sword2/sword2.h"
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namespace Sword2 {
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@ -19,14 +19,14 @@
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#include "stdafx.h"
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#include "sound/mixer.h"
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#include "bs2/driver/driver96.h"
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#include "bs2/driver/rdwin.h"
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#include "bs2/driver/d_draw.h"
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#include "bs2/driver/palette.h"
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#include "bs2/driver/render.h"
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#include "bs2/header.h" // HACK: For cutscenes instruction message
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#include "bs2/maketext.h" // HACK: For cutscenes instruction message
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#include "bs2/sword2.h"
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#include "sword2/driver/driver96.h"
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#include "sword2/driver/rdwin.h"
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#include "sword2/driver/d_draw.h"
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#include "sword2/driver/palette.h"
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#include "sword2/driver/render.h"
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#include "sword2/header.h" // HACK: For cutscenes instruction message
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#include "sword2/maketext.h" // HACK: For cutscenes instruction message
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#include "sword2/sword2.h"
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namespace Sword2 {
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#ifndef D_DRAW_H
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#define D_DRAW_H
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#include "bs2/driver/driver96.h"
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#include "sword2/driver/driver96.h"
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namespace Sword2 {
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@ -36,9 +36,9 @@
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#include "sound/audiostream.h"
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#include "sound/mixer.h"
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#include "sound/rate.h"
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#include "bs2/driver/driver96.h"
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#include "bs2/driver/d_sound.h"
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#include "bs2/sword2.h"
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#include "sword2/driver/driver96.h"
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#include "sword2/driver/d_sound.h"
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#include "sword2/sword2.h"
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namespace Sword2 {
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@ -18,7 +18,7 @@
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*/
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#include "stdafx.h"
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#include "bs2/driver/driver96.h"
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#include "sword2/driver/driver96.h"
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namespace Sword2 {
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*/
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#include "stdafx.h"
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#include "bs2/driver/driver96.h"
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#include "sword2/driver/driver96.h"
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namespace Sword2 {
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#include "stdafx.h"
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#include "common/rect.h"
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#include "bs2/driver/driver96.h"
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#include "bs2/driver/menu.h"
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#include "bs2/driver/d_draw.h"
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#include "bs2/driver/render.h"
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#include "sword2/driver/driver96.h"
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#include "sword2/driver/menu.h"
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#include "sword2/driver/d_draw.h"
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#include "sword2/driver/render.h"
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namespace Sword2 {
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*/
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#include "stdafx.h"
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#include "bs2/driver/driver96.h"
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#include "bs2/sword2.h"
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#include "sword2/driver/driver96.h"
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#include "sword2/sword2.h"
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namespace Sword2 {
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#include "stdafx.h"
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#include "common/util.h"
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#include "base/engine.h"
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#include "bs2/sword2.h"
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#include "bs2/driver/d_draw.h"
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#include "bs2/driver/driver96.h"
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#include "sword2/sword2.h"
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#include "sword2/driver/d_draw.h"
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#include "sword2/driver/driver96.h"
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namespace Sword2 {
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*/
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#include "common/stdafx.h"
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#include "bs2/sword2.h"
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#include "bs2/driver/driver96.h"
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#include "bs2/driver/_mouse.h"
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#include "bs2/driver/keyboard.h"
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#include "bs2/driver/rdwin.h"
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#include "bs2/driver/d_draw.h"
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#include "bs2/driver/palette.h"
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#include "bs2/driver/render.h"
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#include "bs2/driver/menu.h"
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#include "bs2/driver/d_sound.h"
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#include "sword2/sword2.h"
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#include "sword2/driver/driver96.h"
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#include "sword2/driver/_mouse.h"
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#include "sword2/driver/keyboard.h"
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#include "sword2/driver/rdwin.h"
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#include "sword2/driver/d_draw.h"
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#include "sword2/driver/palette.h"
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#include "sword2/driver/render.h"
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#include "sword2/driver/menu.h"
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#include "sword2/driver/d_sound.h"
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namespace Sword2 {
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*/
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#include "stdafx.h"
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#include "bs2/driver/driver96.h"
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#include "bs2/driver/d_draw.h"
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#include "bs2/driver/rdwin.h"
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#include "bs2/driver/_mouse.h"
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#include "bs2/driver/render.h"
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#include "bs2/driver/menu.h"
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#include "bs2/sword2.h"
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#include "sword2/driver/driver96.h"
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#include "sword2/driver/d_draw.h"
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#include "sword2/driver/rdwin.h"
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#include "sword2/driver/_mouse.h"
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#include "sword2/driver/render.h"
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#include "sword2/driver/menu.h"
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#include "sword2/sword2.h"
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namespace Sword2 {
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#ifndef RENDER_H
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#define RENDER_H
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#include "bs2/driver/menu.h"
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#include "sword2/driver/menu.h"
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namespace Sword2 {
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*/
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#include "stdafx.h"
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#include "bs2/driver/driver96.h"
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#include "bs2/driver/d_draw.h"
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#include "bs2/driver/render.h"
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#include "bs2/driver/menu.h"
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#include "bs2/driver/palette.h"
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#include "bs2/driver/rdwin.h"
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#include "sword2/driver/driver96.h"
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#include "sword2/driver/d_draw.h"
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#include "sword2/driver/render.h"
|
||||
#include "sword2/driver/menu.h"
|
||||
#include "sword2/driver/palette.h"
|
||||
#include "sword2/driver/rdwin.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -18,16 +18,16 @@
|
|||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "bs2/sword2.h"
|
||||
#include "bs2/console.h"
|
||||
#include "bs2/debug.h"
|
||||
#include "bs2/defs.h"
|
||||
#include "bs2/events.h"
|
||||
#include "bs2/interpreter.h"
|
||||
#include "bs2/logic.h"
|
||||
#include "bs2/memory.h"
|
||||
#include "bs2/object.h"
|
||||
#include "bs2/sync.h"
|
||||
#include "sword2/sword2.h"
|
||||
#include "sword2/console.h"
|
||||
#include "sword2/debug.h"
|
||||
#include "sword2/defs.h"
|
||||
#include "sword2/events.h"
|
||||
#include "sword2/interpreter.h"
|
||||
#include "sword2/logic.h"
|
||||
#include "sword2/memory.h"
|
||||
#include "sword2/object.h"
|
||||
#include "sword2/sync.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
#ifndef _EVENTS
|
||||
#define _EVENTS
|
||||
|
||||
#include "bs2/object.h"
|
||||
#include "sword2/object.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -18,20 +18,20 @@
|
|||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "bs2/driver/driver96.h"
|
||||
#include "bs2/driver/rdwin.h"
|
||||
#include "bs2/build_display.h"
|
||||
#include "bs2/credits.h"
|
||||
#include "bs2/debug.h"
|
||||
#include "bs2/defs.h"
|
||||
#include "bs2/function.h"
|
||||
#include "bs2/interpreter.h"
|
||||
#include "bs2/layers.h" // for 'this_screen' structure
|
||||
#include "bs2/logic.h"
|
||||
#include "bs2/protocol.h"
|
||||
#include "bs2/resman.h"
|
||||
#include "bs2/sound.h"
|
||||
#include "bs2/sword2.h"
|
||||
#include "sword2/driver/driver96.h"
|
||||
#include "sword2/driver/rdwin.h"
|
||||
#include "sword2/build_display.h"
|
||||
#include "sword2/credits.h"
|
||||
#include "sword2/debug.h"
|
||||
#include "sword2/defs.h"
|
||||
#include "sword2/function.h"
|
||||
#include "sword2/interpreter.h"
|
||||
#include "sword2/layers.h" // for 'this_screen' structure
|
||||
#include "sword2/logic.h"
|
||||
#include "sword2/protocol.h"
|
||||
#include "sword2/resman.h"
|
||||
#include "sword2/sound.h"
|
||||
#include "sword2/sword2.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
#ifndef _FUNCTION
|
||||
#define _FUNCTION
|
||||
|
||||
#include "bs2/object.h"
|
||||
#include "sword2/object.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -18,13 +18,13 @@
|
|||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "bs2/sword2.h"
|
||||
#include "bs2/driver/driver96.h"
|
||||
#include "bs2/defs.h"
|
||||
#include "bs2/icons.h"
|
||||
#include "bs2/interpreter.h"
|
||||
#include "bs2/logic.h"
|
||||
#include "bs2/mouse.h"
|
||||
#include "sword2/sword2.h"
|
||||
#include "sword2/driver/driver96.h"
|
||||
#include "sword2/defs.h"
|
||||
#include "sword2/icons.h"
|
||||
#include "sword2/interpreter.h"
|
||||
#include "sword2/logic.h"
|
||||
#include "sword2/mouse.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
#ifndef _ICONS
|
||||
#define _ICONS
|
||||
|
||||
#include "bs2/object.h"
|
||||
#include "sword2/object.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -18,10 +18,10 @@
|
|||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "bs2/driver/driver96.h"
|
||||
#include "bs2/console.h"
|
||||
#include "bs2/interpreter.h"
|
||||
#include "bs2/logic.h"
|
||||
#include "sword2/driver/driver96.h"
|
||||
#include "sword2/console.h"
|
||||
#include "sword2/interpreter.h"
|
||||
#include "sword2/logic.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -26,15 +26,15 @@
|
|||
// up to 2 foreground parallax layers
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "bs2/sword2.h"
|
||||
#include "bs2/build_display.h"
|
||||
#include "bs2/debug.h"
|
||||
#include "bs2/header.h"
|
||||
#include "bs2/layers.h"
|
||||
#include "bs2/logic.h"
|
||||
#include "bs2/protocol.h"
|
||||
#include "bs2/resman.h"
|
||||
#include "bs2/sound.h" // for Clear_fx_queue() called from fnInitBackground()
|
||||
#include "sword2/sword2.h"
|
||||
#include "sword2/build_display.h"
|
||||
#include "sword2/debug.h"
|
||||
#include "sword2/header.h"
|
||||
#include "sword2/layers.h"
|
||||
#include "sword2/logic.h"
|
||||
#include "sword2/protocol.h"
|
||||
#include "sword2/resman.h"
|
||||
#include "sword2/sound.h" // for Clear_fx_queue() called from fnInitBackground()
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -18,16 +18,16 @@
|
|||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "bs2/sword2.h"
|
||||
#include "bs2/defs.h"
|
||||
#include "bs2/build_display.h"
|
||||
#include "bs2/console.h"
|
||||
#include "bs2/debug.h"
|
||||
#include "bs2/interpreter.h"
|
||||
#include "bs2/logic.h"
|
||||
#include "bs2/router.h" // for clearWalkGridList()
|
||||
#include "bs2/sound.h"
|
||||
#include "bs2/sync.h"
|
||||
#include "sword2/sword2.h"
|
||||
#include "sword2/defs.h"
|
||||
#include "sword2/build_display.h"
|
||||
#include "sword2/console.h"
|
||||
#include "sword2/debug.h"
|
||||
#include "sword2/interpreter.h"
|
||||
#include "sword2/logic.h"
|
||||
#include "sword2/router.h" // for clearWalkGridList()
|
||||
#include "sword2/sound.h"
|
||||
#include "sword2/sync.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -22,8 +22,8 @@
|
|||
#ifndef _LOGIC
|
||||
#define _LOGIC
|
||||
|
||||
// #include "bs2/defs.h"
|
||||
#include "bs2/header.h"
|
||||
// #include "sword2/defs.h"
|
||||
#include "sword2/header.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -47,16 +47,16 @@
|
|||
#define DUD 64 // the first "chequered flag" (dud) symbol in
|
||||
// our character set is in the '@' position
|
||||
#include "stdafx.h"
|
||||
#include "bs2/driver/driver96.h"
|
||||
#include "bs2/console.h"
|
||||
#include "bs2/debug.h"
|
||||
#include "bs2/defs.h" // for SPEECH_FONT_ID & CONSOLE_FONT_ID
|
||||
#include "bs2/header.h"
|
||||
#include "bs2/maketext.h"
|
||||
#include "bs2/memory.h"
|
||||
#include "bs2/protocol.h" // for FetchFrameHeader()
|
||||
#include "bs2/resman.h"
|
||||
#include "bs2/sword2.h"
|
||||
#include "sword2/driver/driver96.h"
|
||||
#include "sword2/console.h"
|
||||
#include "sword2/debug.h"
|
||||
#include "sword2/defs.h" // for SPEECH_FONT_ID & CONSOLE_FONT_ID
|
||||
#include "sword2/header.h"
|
||||
#include "sword2/maketext.h"
|
||||
#include "sword2/memory.h"
|
||||
#include "sword2/protocol.h" // for FetchFrameHeader()
|
||||
#include "sword2/resman.h"
|
||||
#include "sword2/sword2.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -57,8 +57,8 @@
|
|||
#ifndef _MAKETEXT_H
|
||||
#define _MAKETEXT_H
|
||||
|
||||
#include "bs2/memory.h"
|
||||
#include "bs2/debug.h"
|
||||
#include "sword2/memory.h"
|
||||
#include "sword2/debug.h"
|
||||
|
||||
// Output colour for character border - should be be black but note that we
|
||||
// have to use a different pen number during sequences
|
||||
|
|
|
@ -18,12 +18,12 @@
|
|||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "bs2/sword2.h"
|
||||
#include "bs2/build_display.h"
|
||||
#include "bs2/console.h"
|
||||
#include "bs2/header.h"
|
||||
#include "bs2/memory.h"
|
||||
#include "bs2/resman.h"
|
||||
#include "sword2/sword2.h"
|
||||
#include "sword2/build_display.h"
|
||||
#include "sword2/console.h"
|
||||
#include "sword2/header.h"
|
||||
#include "sword2/memory.h"
|
||||
#include "sword2/resman.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -38,10 +38,10 @@
|
|||
// MemMan v1.1
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "bs2/driver/driver96.h"
|
||||
#include "bs2/debug.h"
|
||||
#include "bs2/memory.h"
|
||||
#include "bs2/resman.h"
|
||||
#include "sword2/driver/driver96.h"
|
||||
#include "sword2/debug.h"
|
||||
#include "sword2/memory.h"
|
||||
#include "sword2/resman.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -1,48 +1,48 @@
|
|||
MODULE := bs2
|
||||
MODULE := sword2
|
||||
|
||||
MODULE_OBJS := \
|
||||
bs2/anims.o \
|
||||
bs2/build_display.o \
|
||||
bs2/console.o \
|
||||
bs2/controls.o \
|
||||
bs2/debug.o \
|
||||
bs2/events.o \
|
||||
bs2/function.o \
|
||||
bs2/icons.o \
|
||||
bs2/interpreter.o \
|
||||
bs2/layers.o \
|
||||
bs2/logic.o \
|
||||
bs2/maketext.o \
|
||||
bs2/memory.o \
|
||||
bs2/mem_view.o \
|
||||
bs2/mouse.o \
|
||||
bs2/protocol.o \
|
||||
bs2/resman.o \
|
||||
bs2/router.o \
|
||||
bs2/save_rest.o \
|
||||
bs2/scroll.o \
|
||||
bs2/sound.o \
|
||||
bs2/speech.o \
|
||||
bs2/startup.o \
|
||||
bs2/sword2.o \
|
||||
bs2/sync.o \
|
||||
bs2/tony_gsdk.o \
|
||||
bs2/walker.o \
|
||||
bs2/driver/d_draw.o \
|
||||
bs2/driver/d_sound.o \
|
||||
bs2/driver/keyboard.o \
|
||||
bs2/driver/language.o \
|
||||
bs2/driver/menu.o \
|
||||
bs2/driver/misc.o \
|
||||
bs2/driver/_mouse.o \
|
||||
bs2/driver/palette.o \
|
||||
bs2/driver/rdwin.o \
|
||||
bs2/driver/render.o \
|
||||
bs2/driver/sprite.o
|
||||
sword2/anims.o \
|
||||
sword2/build_display.o \
|
||||
sword2/console.o \
|
||||
sword2/controls.o \
|
||||
sword2/debug.o \
|
||||
sword2/events.o \
|
||||
sword2/function.o \
|
||||
sword2/icons.o \
|
||||
sword2/interpreter.o \
|
||||
sword2/layers.o \
|
||||
sword2/logic.o \
|
||||
sword2/maketext.o \
|
||||
sword2/memory.o \
|
||||
sword2/mem_view.o \
|
||||
sword2/mouse.o \
|
||||
sword2/protocol.o \
|
||||
sword2/resman.o \
|
||||
sword2/router.o \
|
||||
sword2/save_rest.o \
|
||||
sword2/scroll.o \
|
||||
sword2/sound.o \
|
||||
sword2/speech.o \
|
||||
sword2/startup.o \
|
||||
sword2/sword2.o \
|
||||
sword2/sync.o \
|
||||
sword2/tony_gsdk.o \
|
||||
sword2/walker.o \
|
||||
sword2/driver/d_draw.o \
|
||||
sword2/driver/d_sound.o \
|
||||
sword2/driver/keyboard.o \
|
||||
sword2/driver/language.o \
|
||||
sword2/driver/menu.o \
|
||||
sword2/driver/misc.o \
|
||||
sword2/driver/_mouse.o \
|
||||
sword2/driver/palette.o \
|
||||
sword2/driver/rdwin.o \
|
||||
sword2/driver/render.o \
|
||||
sword2/driver/sprite.o
|
||||
|
||||
MODULE_DIRS += \
|
||||
bs2 \
|
||||
bs2/driver
|
||||
sword2 \
|
||||
sword2/driver
|
||||
|
||||
# This module can be built as a plugin
|
||||
ifdef BUILD_PLUGINS
|
||||
|
|
|
@ -18,23 +18,23 @@
|
|||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "bs2/driver/driver96.h"
|
||||
#include "bs2/build_display.h"
|
||||
#include "bs2/console.h"
|
||||
#include "bs2/controls.h"
|
||||
#include "bs2/defs.h"
|
||||
#include "bs2/events.h"
|
||||
#include "bs2/icons.h"
|
||||
#include "bs2/interpreter.h"
|
||||
#include "bs2/logic.h"
|
||||
#include "bs2/layers.h"
|
||||
#include "bs2/maketext.h"
|
||||
#include "bs2/mouse.h"
|
||||
#include "bs2/object.h"
|
||||
#include "bs2/protocol.h"
|
||||
#include "bs2/resman.h"
|
||||
#include "bs2/sound.h"
|
||||
#include "bs2/sword2.h"
|
||||
#include "sword2/driver/driver96.h"
|
||||
#include "sword2/build_display.h"
|
||||
#include "sword2/console.h"
|
||||
#include "sword2/controls.h"
|
||||
#include "sword2/defs.h"
|
||||
#include "sword2/events.h"
|
||||
#include "sword2/icons.h"
|
||||
#include "sword2/interpreter.h"
|
||||
#include "sword2/logic.h"
|
||||
#include "sword2/layers.h"
|
||||
#include "sword2/maketext.h"
|
||||
#include "sword2/mouse.h"
|
||||
#include "sword2/object.h"
|
||||
#include "sword2/protocol.h"
|
||||
#include "sword2/resman.h"
|
||||
#include "sword2/sound.h"
|
||||
#include "sword2/sword2.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
#ifndef MOUSE_H
|
||||
#define MOUSE_H
|
||||
|
||||
#include "bs2/object.h"
|
||||
#include "sword2/object.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -18,13 +18,13 @@
|
|||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "bs2/sword2.h"
|
||||
#include "bs2/console.h"
|
||||
#include "bs2/defs.h"
|
||||
#include "bs2/header.h"
|
||||
#include "bs2/memory.h"
|
||||
#include "bs2/protocol.h"
|
||||
#include "bs2/resman.h"
|
||||
#include "sword2/sword2.h"
|
||||
#include "sword2/console.h"
|
||||
#include "sword2/defs.h"
|
||||
#include "sword2/header.h"
|
||||
#include "sword2/memory.h"
|
||||
#include "sword2/protocol.h"
|
||||
#include "sword2/resman.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -22,8 +22,8 @@
|
|||
#ifndef _PROTOCOL
|
||||
#define _PROTOCOL
|
||||
|
||||
#include "bs2/driver/driver96.h"
|
||||
#include "bs2/header.h"
|
||||
#include "sword2/driver/driver96.h"
|
||||
#include "sword2/header.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -18,23 +18,23 @@
|
|||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "bs2/sword2.h"
|
||||
#include "bs2/driver/driver96.h"
|
||||
#include "bs2/build_display.h"
|
||||
#include "bs2/console.h"
|
||||
#include "bs2/debug.h"
|
||||
#include "bs2/defs.h"
|
||||
#include "bs2/function.h"
|
||||
#include "bs2/header.h"
|
||||
#include "bs2/interpreter.h"
|
||||
#include "bs2/logic.h"
|
||||
#include "bs2/maketext.h"
|
||||
#include "bs2/memory.h"
|
||||
#include "bs2/mouse.h" // for system Set_mouse & Set_luggage routines
|
||||
#include "bs2/protocol.h"
|
||||
#include "bs2/resman.h"
|
||||
#include "bs2/sound.h" // for Clear_fx_queue() called from cacheNewCluster()
|
||||
#include "bs2/router.h"
|
||||
#include "sword2/sword2.h"
|
||||
#include "sword2/driver/driver96.h"
|
||||
#include "sword2/build_display.h"
|
||||
#include "sword2/console.h"
|
||||
#include "sword2/debug.h"
|
||||
#include "sword2/defs.h"
|
||||
#include "sword2/function.h"
|
||||
#include "sword2/header.h"
|
||||
#include "sword2/interpreter.h"
|
||||
#include "sword2/logic.h"
|
||||
#include "sword2/maketext.h"
|
||||
#include "sword2/memory.h"
|
||||
#include "sword2/mouse.h" // for system Set_mouse & Set_luggage routines
|
||||
#include "sword2/protocol.h"
|
||||
#include "sword2/resman.h"
|
||||
#include "sword2/sound.h" // for Clear_fx_queue() called from cacheNewCluster()
|
||||
#include "sword2/router.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
#ifndef RESMAN_H
|
||||
#define RESMAN_H
|
||||
|
||||
#include "bs2/memory.h"
|
||||
#include "sword2/memory.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -74,17 +74,17 @@
|
|||
****************************************************************************/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "bs2/driver/driver96.h"
|
||||
#include "bs2/sword2.h"
|
||||
#include "bs2/console.h"
|
||||
#include "bs2/debug.h"
|
||||
#include "bs2/defs.h"
|
||||
#include "bs2/header.h"
|
||||
#include "bs2/interpreter.h"
|
||||
#include "bs2/memory.h"
|
||||
#include "bs2/object.h"
|
||||
#include "bs2/resman.h"
|
||||
#include "bs2/router.h"
|
||||
#include "sword2/driver/driver96.h"
|
||||
#include "sword2/sword2.h"
|
||||
#include "sword2/console.h"
|
||||
#include "sword2/debug.h"
|
||||
#include "sword2/defs.h"
|
||||
#include "sword2/header.h"
|
||||
#include "sword2/interpreter.h"
|
||||
#include "sword2/memory.h"
|
||||
#include "sword2/object.h"
|
||||
#include "sword2/resman.h"
|
||||
#include "sword2/router.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -20,8 +20,8 @@
|
|||
#ifndef _ROUTER_H
|
||||
#define _ROUTER_H
|
||||
|
||||
#include "bs2/memory.h"
|
||||
#include "bs2/object.h"
|
||||
#include "sword2/memory.h"
|
||||
#include "sword2/object.h"
|
||||
|
||||
// This used to be a variable, but it was never set. Actually, it wasn't even
|
||||
// initialised!
|
||||
|
|
|
@ -27,23 +27,23 @@
|
|||
// ---------------------------------------------------------------------------
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "bs2/driver/driver96.h"
|
||||
#include "bs2/console.h"
|
||||
#include "bs2/defs.h"
|
||||
#include "bs2/function.h" // for engine_logic, engine_graph, etc
|
||||
#include "bs2/interpreter.h" // for IR_CONT, etc
|
||||
#include "bs2/layers.h"
|
||||
#include "bs2/logic.h"
|
||||
#include "bs2/memory.h"
|
||||
#include "bs2/object.h"
|
||||
#include "bs2/protocol.h"
|
||||
#include "bs2/resman.h"
|
||||
#include "bs2/router.h"
|
||||
#include "bs2/save_rest.h"
|
||||
#include "bs2/scroll.h" // for Set_scrolling()
|
||||
#include "bs2/sound.h"
|
||||
#include "bs2/sword2.h"
|
||||
#include "bs2/walker.h"
|
||||
#include "sword2/driver/driver96.h"
|
||||
#include "sword2/console.h"
|
||||
#include "sword2/defs.h"
|
||||
#include "sword2/function.h" // for engine_logic, engine_graph, etc
|
||||
#include "sword2/interpreter.h" // for IR_CONT, etc
|
||||
#include "sword2/layers.h"
|
||||
#include "sword2/logic.h"
|
||||
#include "sword2/memory.h"
|
||||
#include "sword2/object.h"
|
||||
#include "sword2/protocol.h"
|
||||
#include "sword2/resman.h"
|
||||
#include "sword2/router.h"
|
||||
#include "sword2/save_rest.h"
|
||||
#include "sword2/scroll.h" // for Set_scrolling()
|
||||
#include "sword2/sound.h"
|
||||
#include "sword2/sword2.h"
|
||||
#include "sword2/walker.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
#ifndef SAVE_REST_H
|
||||
#define SAVE_REST_H
|
||||
|
||||
#include "bs2/memory.h"
|
||||
#include "sword2/memory.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -18,14 +18,14 @@
|
|||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "bs2/driver/driver96.h"
|
||||
#include "bs2/debug.h"
|
||||
#include "bs2/defs.h"
|
||||
#include "bs2/header.h"
|
||||
#include "bs2/interpreter.h"
|
||||
#include "bs2/layers.h"
|
||||
#include "bs2/logic.h"
|
||||
#include "bs2/scroll.h"
|
||||
#include "sword2/driver/driver96.h"
|
||||
#include "sword2/debug.h"
|
||||
#include "sword2/defs.h"
|
||||
#include "sword2/header.h"
|
||||
#include "sword2/interpreter.h"
|
||||
#include "sword2/layers.h"
|
||||
#include "sword2/logic.h"
|
||||
#include "sword2/scroll.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -28,15 +28,15 @@
|
|||
// ---------------------------------------------------------------------------
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "bs2/sword2.h"
|
||||
#include "bs2/console.h"
|
||||
#include "bs2/defs.h" // for RESULT
|
||||
#include "bs2/interpreter.h"
|
||||
#include "bs2/logic.h"
|
||||
#include "bs2/protocol.h" // for FetchObjectName() for debugging fnPlayFx
|
||||
#include "bs2/resman.h"
|
||||
#include "bs2/sound.h"
|
||||
#include "bs2/sword2.h"
|
||||
#include "sword2/sword2.h"
|
||||
#include "sword2/console.h"
|
||||
#include "sword2/defs.h" // for RESULT
|
||||
#include "sword2/interpreter.h"
|
||||
#include "sword2/logic.h"
|
||||
#include "sword2/protocol.h" // for FetchObjectName() for debugging fnPlayFx
|
||||
#include "sword2/resman.h"
|
||||
#include "sword2/sound.h"
|
||||
#include "sword2/sword2.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -18,26 +18,26 @@
|
|||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "bs2/anims.h"
|
||||
#include "bs2/console.h"
|
||||
#include "bs2/controls.h" // for 'subtitles' & 'speechSelected'
|
||||
#include "bs2/debug.h"
|
||||
#include "bs2/defs.h"
|
||||
#include "bs2/events.h"
|
||||
#include "bs2/function.h"
|
||||
#include "bs2/interpreter.h"
|
||||
#include "bs2/layers.h" // for 'this_screen'
|
||||
#include "bs2/logic.h"
|
||||
#include "bs2/maketext.h"
|
||||
#include "bs2/memory.h"
|
||||
#include "bs2/mouse.h"
|
||||
#include "bs2/object.h"
|
||||
#include "bs2/protocol.h"
|
||||
#include "bs2/resman.h"
|
||||
#include "bs2/sound.h"
|
||||
#include "bs2/speech.h"
|
||||
#include "bs2/sword2.h"
|
||||
#include "bs2/walker.h"
|
||||
#include "sword2/anims.h"
|
||||
#include "sword2/console.h"
|
||||
#include "sword2/controls.h" // for 'subtitles' & 'speechSelected'
|
||||
#include "sword2/debug.h"
|
||||
#include "sword2/defs.h"
|
||||
#include "sword2/events.h"
|
||||
#include "sword2/function.h"
|
||||
#include "sword2/interpreter.h"
|
||||
#include "sword2/layers.h" // for 'this_screen'
|
||||
#include "sword2/logic.h"
|
||||
#include "sword2/maketext.h"
|
||||
#include "sword2/memory.h"
|
||||
#include "sword2/mouse.h"
|
||||
#include "sword2/object.h"
|
||||
#include "sword2/protocol.h"
|
||||
#include "sword2/resman.h"
|
||||
#include "sword2/sound.h"
|
||||
#include "sword2/speech.h"
|
||||
#include "sword2/sword2.h"
|
||||
#include "sword2/walker.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
#ifndef _SPEECH
|
||||
#define _SPEECH
|
||||
|
||||
#include "bs2/header.h"
|
||||
#include "sword2/header.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -18,25 +18,25 @@
|
|||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "bs2/sword2.h" // for CloseGame()
|
||||
#include "bs2/build_display.h"
|
||||
#include "bs2/console.h"
|
||||
#include "bs2/debug.h"
|
||||
#include "bs2/defs.h"
|
||||
#include "bs2/header.h"
|
||||
#include "bs2/interpreter.h"
|
||||
#include "bs2/logic.h"
|
||||
#include "bs2/maketext.h" // for Kill_text_bloc()
|
||||
#include "bs2/memory.h"
|
||||
#include "bs2/mouse.h"
|
||||
#include "bs2/object.h"
|
||||
#include "bs2/resman.h"
|
||||
#include "bs2/router.h"
|
||||
#include "bs2/sound.h"
|
||||
#include "bs2/speech.h" // for 'speech_text_bloc_no' - so that speech text can be cleared when running a new start-script
|
||||
#include "bs2/startup.h"
|
||||
#include "bs2/sync.h"
|
||||
#include "bs2/tony_gsdk.h"
|
||||
#include "sword2/sword2.h" // for CloseGame()
|
||||
#include "sword2/build_display.h"
|
||||
#include "sword2/console.h"
|
||||
#include "sword2/debug.h"
|
||||
#include "sword2/defs.h"
|
||||
#include "sword2/header.h"
|
||||
#include "sword2/interpreter.h"
|
||||
#include "sword2/logic.h"
|
||||
#include "sword2/maketext.h" // for Kill_text_bloc()
|
||||
#include "sword2/memory.h"
|
||||
#include "sword2/mouse.h"
|
||||
#include "sword2/object.h"
|
||||
#include "sword2/resman.h"
|
||||
#include "sword2/router.h"
|
||||
#include "sword2/sound.h"
|
||||
#include "sword2/speech.h" // for 'speech_text_bloc_no' - so that speech text can be cleared when running a new start-script
|
||||
#include "sword2/startup.h"
|
||||
#include "sword2/sync.h"
|
||||
#include "sword2/tony_gsdk.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -22,31 +22,31 @@
|
|||
#include "base/gameDetector.h"
|
||||
#include "base/plugins.h"
|
||||
#include "common/config-manager.h"
|
||||
#include "bs2/sword2.h"
|
||||
#include "bs2/defs.h"
|
||||
#include "bs2/build_display.h"
|
||||
#include "bs2/console.h"
|
||||
#include "bs2/controls.h"
|
||||
#include "bs2/credits.h"
|
||||
#include "bs2/debug.h"
|
||||
#include "bs2/events.h"
|
||||
#include "bs2/header.h"
|
||||
#include "bs2/interpreter.h"
|
||||
#include "bs2/layers.h"
|
||||
#include "bs2/logic.h"
|
||||
#include "bs2/maketext.h"
|
||||
#include "bs2/memory.h"
|
||||
#include "bs2/mouse.h"
|
||||
#include "bs2/protocol.h"
|
||||
#include "bs2/resman.h"
|
||||
#include "bs2/save_rest.h"
|
||||
#include "bs2/scroll.h"
|
||||
#include "bs2/sound.h"
|
||||
#include "bs2/speech.h"
|
||||
#include "bs2/startup.h"
|
||||
#include "bs2/sync.h"
|
||||
#include "bs2/driver/driver96.h"
|
||||
#include "bs2/driver/palette.h"
|
||||
#include "sword2/sword2.h"
|
||||
#include "sword2/defs.h"
|
||||
#include "sword2/build_display.h"
|
||||
#include "sword2/console.h"
|
||||
#include "sword2/controls.h"
|
||||
#include "sword2/credits.h"
|
||||
#include "sword2/debug.h"
|
||||
#include "sword2/events.h"
|
||||
#include "sword2/header.h"
|
||||
#include "sword2/interpreter.h"
|
||||
#include "sword2/layers.h"
|
||||
#include "sword2/logic.h"
|
||||
#include "sword2/maketext.h"
|
||||
#include "sword2/memory.h"
|
||||
#include "sword2/mouse.h"
|
||||
#include "sword2/protocol.h"
|
||||
#include "sword2/resman.h"
|
||||
#include "sword2/save_rest.h"
|
||||
#include "sword2/scroll.h"
|
||||
#include "sword2/sound.h"
|
||||
#include "sword2/speech.h"
|
||||
#include "sword2/startup.h"
|
||||
#include "sword2/sync.h"
|
||||
#include "sword2/driver/driver96.h"
|
||||
#include "sword2/driver/palette.h"
|
||||
|
||||
#ifdef _WIN32_WCE
|
||||
extern bool isSmartphone(void);
|
||||
|
|
|
@ -25,9 +25,9 @@
|
|||
#include "common/map.h"
|
||||
#include "common/rect.h"
|
||||
#include "common/str.h"
|
||||
#include "bs2/console.h"
|
||||
#include "bs2/driver/d_sound.h"
|
||||
#include "bs2/driver/d_draw.h"
|
||||
#include "sword2/console.h"
|
||||
#include "sword2/driver/d_sound.h"
|
||||
#include "sword2/driver/d_draw.h"
|
||||
|
||||
enum {
|
||||
GF_DEMO = 1 << 0
|
||||
|
|
|
@ -19,11 +19,11 @@
|
|||
|
||||
#include "stdafx.h"
|
||||
#include "common/util.h"
|
||||
#include "bs2/debug.h"
|
||||
#include "bs2/defs.h"
|
||||
#include "bs2/interpreter.h"
|
||||
#include "bs2/logic.h"
|
||||
#include "bs2/sync.h"
|
||||
#include "sword2/debug.h"
|
||||
#include "sword2/defs.h"
|
||||
#include "sword2/interpreter.h"
|
||||
#include "sword2/logic.h"
|
||||
#include "sword2/sync.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
#ifndef _SYNC
|
||||
#define _SYNC
|
||||
|
||||
#include "bs2/object.h"
|
||||
#include "sword2/object.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -20,11 +20,11 @@
|
|||
// general odds and ends
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "bs2/driver/driver96.h"
|
||||
#include "bs2/debug.h"
|
||||
#include "bs2/memory.h"
|
||||
#include "bs2/tony_gsdk.h"
|
||||
#include "bs2/sword2.h"
|
||||
#include "sword2/driver/driver96.h"
|
||||
#include "sword2/debug.h"
|
||||
#include "sword2/memory.h"
|
||||
#include "sword2/tony_gsdk.h"
|
||||
#include "sword2/sword2.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
#ifndef TONY_GSDK
|
||||
#define TONY_GSDK
|
||||
|
||||
#include "bs2/memory.h"
|
||||
#include "sword2/memory.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
|
@ -23,17 +23,17 @@
|
|||
// on them
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "bs2/sword2.h"
|
||||
#include "bs2/console.h"
|
||||
#include "bs2/defs.h"
|
||||
#include "bs2/events.h"
|
||||
#include "bs2/function.h"
|
||||
#include "bs2/interpreter.h"
|
||||
#include "bs2/logic.h"
|
||||
#include "bs2/object.h"
|
||||
#include "bs2/protocol.h"
|
||||
#include "bs2/router.h"
|
||||
#include "bs2/sync.h"
|
||||
#include "sword2/sword2.h"
|
||||
#include "sword2/console.h"
|
||||
#include "sword2/defs.h"
|
||||
#include "sword2/events.h"
|
||||
#include "sword2/function.h"
|
||||
#include "sword2/interpreter.h"
|
||||
#include "sword2/logic.h"
|
||||
#include "sword2/object.h"
|
||||
#include "sword2/protocol.h"
|
||||
#include "sword2/router.h"
|
||||
#include "sword2/sync.h"
|
||||
|
||||
namespace Sword2 {
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue