SCUMM: Remove stray "the" from recent captain Smirk workaround comment
And I forgot to mention in the previous commits that they were for Monkey Island 1. Oops. Too late to do anything about that now.
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@ -446,7 +446,7 @@ void ScummEngine_v5::o5_actorOps() {
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case 1: // SO_COSTUME
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case 1: // SO_COSTUME
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i = getVarOrDirectByte(PARAM_1);
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i = getVarOrDirectByte(PARAM_1);
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// WORKAROUND: In the VGA floppy version of the Monkey
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// WORKAROUND: In the VGA floppy version of Monkey
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// Island 1, there are two different costumes for the
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// Island 1, there are two different costumes for the
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// captain Smirk close-up: 0 for when the game is run
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// captain Smirk close-up: 0 for when the game is run
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// from floppies, and 76 for when the game is run from
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// from floppies, and 76 for when the game is run from
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