Paweł Kołodziejski
4053592c69
PS3: Handle platform specific features
2022-06-19 20:13:37 +02:00
Donovan Watteau
630207d38b
PS3: Properly init the fullscreen and aspect_ratio config keys
...
As done in the PSP2, Android and Switch ports.
Fix inconsistent reported state for the Aspect Ratio setting on PS3
(similar to Trac#11743 for Android).
2022-05-24 23:38:04 +03:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs
2021-04-15 21:20:36 +02:00
Bastien Bouclet
2177e685b7
KEYMAPPER: Allow joystick half axes to be remapped
2020-02-09 08:34:16 -06:00
Bastien Bouclet
161ca5285d
PS3: Fix controller button name
...
Geometrically accurate is not good enough.
2020-01-29 16:28:36 +01:00
Bastien Bouclet
05a7ca7b76
PS3: Use the appropriate gamepad button names for the keymapper
2020-01-29 08:51:30 +01:00
Cameron Cawley
aa083256ec
SDL: Simplify implementations of getDefaultConfigFileName()
2019-12-07 21:15:41 +02:00
Cameron Cawley
8b8fb6d3a4
SDL: Simplify implementation of createLogFile()
2019-08-05 10:01:30 +03:00
Bastien Bouclet
3b8ffa0812
BACKENDS: Remove vkeybdpath override from some ports
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DATA_PATH is now search when loading virtual keyboard files, the
overrides are no longer required.
2017-12-28 21:27:37 +01:00
Bastien Bouclet
aa9191c4c4
PS3: Remove the SDL2 mixer manager.
...
It was only used by the PS3 backend, and the standard SDL mixer was fixed
to work in the PS3 case.
2015-12-15 20:10:19 +01:00
Bastien Bouclet
b9a1074999
PS3: Make use of an updated SDL2 version
...
This version, available at https://bitbucket.org/bgK/sdl_psl1ght , is based on SDL 2.0.3.
2015-12-15 20:10:19 +01:00
Johannes Schickel
63304ee9ec
SDL: Make GPL headers consistent in themselves.
2014-02-18 02:39:38 +01:00
dhewg
e3558e56d7
PS3: Fix comment
2011-07-07 15:23:14 +02:00
Bastien Bouclet
6633a06519
PS3: Map joypad buttons to features. Enable the virtual keyboard.
2011-06-22 19:57:44 +02:00
Bastien Bouclet
8bd78b6325
PS3: Add a SDL 1.3 mixer, for use with the PS3 backend.
...
SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3.
2011-06-22 19:57:38 +02:00
Bastien Bouclet
11cfa0d357
PS3: Initial version of the PlayStation 3 backend
2011-06-22 19:51:02 +02:00