Bastien Bouclet
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2177e685b7
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KEYMAPPER: Allow joystick half axes to be remapped
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2020-02-09 08:34:16 -06:00 |
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Bastien Bouclet
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161ca5285d
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PS3: Fix controller button name
Geometrically accurate is not good enough.
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2020-01-29 16:28:36 +01:00 |
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Bastien Bouclet
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05a7ca7b76
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PS3: Use the appropriate gamepad button names for the keymapper
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2020-01-29 08:51:30 +01:00 |
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Cameron Cawley
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aa083256ec
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SDL: Simplify implementations of getDefaultConfigFileName()
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2019-12-07 21:15:41 +02:00 |
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Bastien Bouclet
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0b74f984de
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PS3: Implement the cloud synchronization features
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2019-11-03 19:14:15 +01:00 |
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Cameron Cawley
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8b8fb6d3a4
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SDL: Simplify implementation of createLogFile()
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2019-08-05 10:01:30 +03:00 |
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Cameron Cawley
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0334411d63
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BUILD: Package networking and virtual keyboard files on all platforms
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2019-07-08 12:42:21 +03:00 |
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Thierry Crozat
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941d22c047
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BACKENDS: Use OSystem::destroy() instead of deleting directly the g_system instance
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2018-10-14 21:25:33 +01:00 |
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Bastien Bouclet
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3b8ffa0812
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BACKENDS: Remove vkeybdpath override from some ports
DATA_PATH is now search when loading virtual keyboard files, the
overrides are no longer required.
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2017-12-28 21:27:37 +01:00 |
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Bastien Bouclet
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aa9191c4c4
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PS3: Remove the SDL2 mixer manager.
It was only used by the PS3 backend, and the standard SDL mixer was fixed
to work in the PS3 case.
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2015-12-15 20:10:19 +01:00 |
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Bastien Bouclet
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b9a1074999
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PS3: Make use of an updated SDL2 version
This version, available at https://bitbucket.org/bgK/sdl_psl1ght, is based on SDL 2.0.3.
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2015-12-15 20:10:19 +01:00 |
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Bastien Bouclet
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bf90ad0467
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BUILD: Move the PS3 make targets to a separate file
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2014-06-28 17:12:43 +02:00 |
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Johannes Schickel
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63304ee9ec
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SDL: Make GPL headers consistent in themselves.
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2014-02-18 02:39:38 +01:00 |
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dhewg
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e3558e56d7
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PS3: Fix comment
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2011-07-07 15:23:14 +02:00 |
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Bastien Bouclet
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6633a06519
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PS3: Map joypad buttons to features. Enable the virtual keyboard.
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2011-06-22 19:57:44 +02:00 |
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Bastien Bouclet
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8bd78b6325
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PS3: Add a SDL 1.3 mixer, for use with the PS3 backend.
SDL 1.3 allows converting from the S16SYS sound format to F32MSB, which is required by the PS3.
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2011-06-22 19:57:38 +02:00 |
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Bastien Bouclet
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11cfa0d357
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PS3: Initial version of the PlayStation 3 backend
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2011-06-22 19:51:02 +02:00 |
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