Commit graph

48752 commits

Author SHA1 Message Date
Tarek Soliman
264240eb5d README: update Maemo information
Remove maemo tablets no longer fully supported by the current code
Hopefully we will support N800 and N900 soon
No plans to support N770

Updated the build instructions
2011-09-28 14:23:47 -05:00
Filippos Karapetis
a9214ac7a2 PARALLACTION: Updated the fix for script bug #2969913 to a workaround 2011-09-28 15:34:58 +03:00
Paul Gilbert
c0ad746d4e TSAGE: Implemented Blue Force scene 690 2011-09-28 22:17:44 +10:00
Paul Gilbert
d85f0b7d45 TSAGE: Implemented Blue Force scene 620 2011-09-28 21:24:27 +10:00
Filippos Karapetis
7aad29572d PARALLACTION: Fixed bug #2969913 - "NIPPON: Katana graphics not shown (regression)" 2011-09-28 14:10:52 +03:00
Paul Gilbert
f444a2544d TSAGE: Implemented Blue Force scene 600 2011-09-28 20:40:49 +10:00
Paul Gilbert
10f0ea4306 TSAGE: Implemented Blue Force scene 450 2011-09-28 20:04:58 +10:00
Strangerke
931f8979d4 CGE: Fix a couple of scene types 2011-09-28 01:23:13 +02:00
Strangerke
446b9b1dbd TSAGE: Add two speakers used in scene 710 2011-09-28 01:22:18 +02:00
Filippos Karapetis
8ff61cd9c2 MOHAWK: Added an entry for lbsampler (bug #3309306), and marked two non working LB V3 games as unstable 2011-09-28 01:16:00 +03:00
Strangerke
6b6b985019 TSAGE: Add a couple of missing errors in scene check 2011-09-27 22:47:39 +02:00
Strangerke
2e40e47437 TsAGE: Fix an instant crash in scene 100.
This isn't really a hack: the engine expects things to be done in a particular
order, which wasn't so strict in the original BF. The code is adapted accordingly.
2011-09-27 22:45:37 +02:00
Strangerke
dfadac1558 TsAGE: Implemented scene 940 2011-09-27 22:32:08 +02:00
Filippos Karapetis
1e78aa73bb NEWS: Mention some SCI changes for 1.4.0
- Longbow Amiga is now supported
- Mention the revised handling of game sound effects
2011-09-27 16:54:15 +03:00
Filippos Karapetis
4717d11862 SCI: Added support for the halfbrite palette used in Longbow Amiga
This fixes the remaining palette problems in the game (bug #3309036)
2011-09-27 16:54:14 +03:00
Paul Gilbert
295394f9c1 TSAGE: Implemented Blue Force scene 440 2011-09-27 21:48:30 +10:00
Paul Gilbert
d25533a57b TSAGE: Implemented Blue Force scene 415 2011-09-27 20:52:38 +10:00
Paul Gilbert
03d5d451b5 TSAGE: Fixed operation of FocusObject class 2011-09-27 20:52:24 +10:00
Strangerke
44e6300559 TsAGE: Remove trailing spaces
Thanks LordHoto for reminding this
2011-09-27 00:40:10 +02:00
Strangerke
35e36e4d9f TsAGE: Implement two functions in PalettedScene, fix a bug in scene 935 2011-09-26 23:57:08 +02:00
Filippos Karapetis
8c431e13a6 MADE: Hopefully fixed bug #2957333 - "MADE: Screen effects sometimes look wrong/bad"
Applied johndoe's patch from that tracker item
2011-09-26 22:22:16 +03:00
Filippos Karapetis
9fd66deb43 SCI: Changes to the sound resource initialization code
- Unified the sound resource initialization code in
processInitSound() and reconstructPlayList()
- Now checking the "Mixed Adlib/MIDI" mode checkbox for SCI1.1 digital
audio sound effects, like it's done for SCI0 - SCI1 sound effects. If
it's unchecked, their MIDI counterparts will play instead, if
available
2011-09-26 20:02:34 +03:00
Filippos Karapetis
43fb9d32b5 SCI: Code formatting 2011-09-26 20:02:32 +03:00
Paul Gilbert
8fef99fab1 TSAGE: Added default cases to switch statements 2011-09-26 23:20:31 +10:00
Paul Gilbert
072d7dcbc0 TSAGE: Implemented Blue Force scene 410 2011-09-26 22:55:29 +10:00
Filippos Karapetis
3fb2973ed5 AGI: Fixed several incorrect substitutions of "game" with "_game" 2011-09-26 15:42:31 +03:00
Willem Jan Palenstijn
bff2e73dc1 AGI: Fix style 2011-09-26 14:31:04 +02:00
Filippos Karapetis
91e51dc510 AGI: Removed leftover dead code 2011-09-26 15:27:05 +03:00
Filippos Karapetis
420c9f5550 AGI: Fixed invalid memory writes in wordWrapString() 2011-09-26 15:22:48 +03:00
Filippos Karapetis
686a328b48 AGI: Fixed the line changing code, and added EOL checks
The extra checks make sure that there isn't an extra line added at the
end of the string. They're added as a precautionary measure
2011-09-26 15:21:04 +03:00
Filippos Karapetis
397b4968d9 AGI: Rewrote cmdVersion() to use Common::String
This simplifies the code and avoids heap corruption because of the long
version string
2011-09-26 15:15:39 +03:00
Filippos Karapetis
cf071732b1 AGI: Cleanup, added some comments, removed an obsolete FIXME 2011-09-26 12:11:55 +03:00
Willem Jan Palenstijn
7d8bba26eb AGI: Add FIXME for wordwrap buffer overflow 2011-09-26 10:45:31 +02:00
Willem Jan Palenstijn
c442295b9f AGI: Clean up save/load String usage 2011-09-26 09:27:15 +02:00
Strangerke
cfb12c8f91 TsAGE: Add scene 935
Currently not working due to missing palette functions
2011-09-26 08:14:11 +02:00
Filippos Karapetis
3eb8c9f123 AGI: Fixed the description of KQ2 Amiga (bug #3191496) 2011-09-26 05:38:18 +03:00
Filippos Karapetis
2be8db90ee AGI: Fixed bug #3196882 - "KQ3: PCSpeaker affects render mode" 2011-09-26 05:23:42 +03:00
Filippos Karapetis
5dbb51db6d AGI: Marked 4070342 as a workaround 2011-09-26 04:29:41 +03:00
Filippos Karapetis
40703426c9 AGI: Fix for bug #3018770 - "AGI: PQ1: Flickering newspaper" 2011-09-26 04:23:03 +03:00
Filippos Karapetis
62c8d82560 AGI: Fixed the actual cause of bug #3295652, and partially fixed bug #3080415 2011-09-26 03:50:58 +03:00
Filippos Karapetis
ba7d71d553 AGI: doUpdate() already calls updateScreen() 2011-09-26 01:43:14 +03:00
Filippos Karapetis
81fdf2c103 AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart"
Applied eriktorbjorn's patch from that bug tracker item (slightly
modified), which is what NAGI does, and which fixes restarting in LSL1
and PQ1 (bug #2823762), and other AGI games that do not reset the
controller keys when restarting.
2011-09-26 00:56:10 +03:00
Filippos Karapetis
bd6a05bdd4 AGI: Fix bug #3080041 - "AGI Mother Goose: White bar in intro" 2011-09-26 00:11:45 +03:00
Filippos Karapetis
ecddcc12b7 SCI2: kString(Format) uses %d for unsigned integers. Some cleanup 2011-09-25 23:55:44 +03:00
Filippos Karapetis
310fe0a546 AGI: Fix compilation 2011-09-25 22:23:22 +03:00
Filippos Karapetis
453fab3de1 SCI: Added a workaround for bug #3295652 - "AGI: (Fan) SQ0: Animation overdraws some of the text window" and removed some duplicate code 2011-09-25 21:27:12 +03:00
Filippos Karapetis
0e4b35a8e8 AGI: Switched to Common::String in the save/load code 2011-09-25 21:25:25 +03:00
Filippos Karapetis
c8777b774f AGI: Rewrite getSavegameFilename() so that it doesn't try to return a pointer to a local variable 2011-09-25 19:33:01 +03:00
Filippos Karapetis
b56c5cc370 AGI: Fixed EOF in text.cpp 2011-09-25 18:47:17 +03:00
Filippos Karapetis
bc3c68c508 AGI: Fixed bug #3292784 - "AGI: SQ2: Name forgotten after game restart"
The string buffer should not be cleared on game restart, as game scripts
depend on it being maintained unchanged during restart.
2011-09-25 18:39:22 +03:00