Tarek Soliman
264240eb5d
README: update Maemo information
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Remove maemo tablets no longer fully supported by the current code
Hopefully we will support N800 and N900 soon
No plans to support N770
Updated the build instructions
2011-09-28 14:23:47 -05:00
Filippos Karapetis
a9214ac7a2
PARALLACTION: Updated the fix for script bug #2969913 to a workaround
2011-09-28 15:34:58 +03:00
Paul Gilbert
c0ad746d4e
TSAGE: Implemented Blue Force scene 690
2011-09-28 22:17:44 +10:00
Paul Gilbert
d85f0b7d45
TSAGE: Implemented Blue Force scene 620
2011-09-28 21:24:27 +10:00
Filippos Karapetis
7aad29572d
PARALLACTION: Fixed bug #2969913 - "NIPPON: Katana graphics not shown (regression)"
2011-09-28 14:10:52 +03:00
Paul Gilbert
f444a2544d
TSAGE: Implemented Blue Force scene 600
2011-09-28 20:40:49 +10:00
Paul Gilbert
10f0ea4306
TSAGE: Implemented Blue Force scene 450
2011-09-28 20:04:58 +10:00
Strangerke
931f8979d4
CGE: Fix a couple of scene types
2011-09-28 01:23:13 +02:00
Strangerke
446b9b1dbd
TSAGE: Add two speakers used in scene 710
2011-09-28 01:22:18 +02:00
Filippos Karapetis
8ff61cd9c2
MOHAWK: Added an entry for lbsampler (bug #3309306 ), and marked two non working LB V3 games as unstable
2011-09-28 01:16:00 +03:00
Strangerke
6b6b985019
TSAGE: Add a couple of missing errors in scene check
2011-09-27 22:47:39 +02:00
Strangerke
2e40e47437
TsAGE: Fix an instant crash in scene 100.
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This isn't really a hack: the engine expects things to be done in a particular
order, which wasn't so strict in the original BF. The code is adapted accordingly.
2011-09-27 22:45:37 +02:00
Strangerke
dfadac1558
TsAGE: Implemented scene 940
2011-09-27 22:32:08 +02:00
Filippos Karapetis
1e78aa73bb
NEWS: Mention some SCI changes for 1.4.0
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- Longbow Amiga is now supported
- Mention the revised handling of game sound effects
2011-09-27 16:54:15 +03:00
Filippos Karapetis
4717d11862
SCI: Added support for the halfbrite palette used in Longbow Amiga
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This fixes the remaining palette problems in the game (bug #3309036 )
2011-09-27 16:54:14 +03:00
Paul Gilbert
295394f9c1
TSAGE: Implemented Blue Force scene 440
2011-09-27 21:48:30 +10:00
Paul Gilbert
d25533a57b
TSAGE: Implemented Blue Force scene 415
2011-09-27 20:52:38 +10:00
Paul Gilbert
03d5d451b5
TSAGE: Fixed operation of FocusObject class
2011-09-27 20:52:24 +10:00
Strangerke
44e6300559
TsAGE: Remove trailing spaces
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Thanks LordHoto for reminding this
2011-09-27 00:40:10 +02:00
Strangerke
35e36e4d9f
TsAGE: Implement two functions in PalettedScene, fix a bug in scene 935
2011-09-26 23:57:08 +02:00
Filippos Karapetis
8c431e13a6
MADE: Hopefully fixed bug #2957333 - "MADE: Screen effects sometimes look wrong/bad"
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Applied johndoe's patch from that tracker item
2011-09-26 22:22:16 +03:00
Filippos Karapetis
9fd66deb43
SCI: Changes to the sound resource initialization code
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- Unified the sound resource initialization code in
processInitSound() and reconstructPlayList()
- Now checking the "Mixed Adlib/MIDI" mode checkbox for SCI1.1 digital
audio sound effects, like it's done for SCI0 - SCI1 sound effects. If
it's unchecked, their MIDI counterparts will play instead, if
available
2011-09-26 20:02:34 +03:00
Filippos Karapetis
43fb9d32b5
SCI: Code formatting
2011-09-26 20:02:32 +03:00
Paul Gilbert
8fef99fab1
TSAGE: Added default cases to switch statements
2011-09-26 23:20:31 +10:00
Paul Gilbert
072d7dcbc0
TSAGE: Implemented Blue Force scene 410
2011-09-26 22:55:29 +10:00
Filippos Karapetis
3fb2973ed5
AGI: Fixed several incorrect substitutions of "game" with "_game"
2011-09-26 15:42:31 +03:00
Willem Jan Palenstijn
bff2e73dc1
AGI: Fix style
2011-09-26 14:31:04 +02:00
Filippos Karapetis
91e51dc510
AGI: Removed leftover dead code
2011-09-26 15:27:05 +03:00
Filippos Karapetis
420c9f5550
AGI: Fixed invalid memory writes in wordWrapString()
2011-09-26 15:22:48 +03:00
Filippos Karapetis
686a328b48
AGI: Fixed the line changing code, and added EOL checks
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The extra checks make sure that there isn't an extra line added at the
end of the string. They're added as a precautionary measure
2011-09-26 15:21:04 +03:00
Filippos Karapetis
397b4968d9
AGI: Rewrote cmdVersion() to use Common::String
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This simplifies the code and avoids heap corruption because of the long
version string
2011-09-26 15:15:39 +03:00
Filippos Karapetis
cf071732b1
AGI: Cleanup, added some comments, removed an obsolete FIXME
2011-09-26 12:11:55 +03:00
Willem Jan Palenstijn
7d8bba26eb
AGI: Add FIXME for wordwrap buffer overflow
2011-09-26 10:45:31 +02:00
Willem Jan Palenstijn
c442295b9f
AGI: Clean up save/load String usage
2011-09-26 09:27:15 +02:00
Strangerke
cfb12c8f91
TsAGE: Add scene 935
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Currently not working due to missing palette functions
2011-09-26 08:14:11 +02:00
Filippos Karapetis
3eb8c9f123
AGI: Fixed the description of KQ2 Amiga (bug #3191496 )
2011-09-26 05:38:18 +03:00
Filippos Karapetis
2be8db90ee
AGI: Fixed bug #3196882 - "KQ3: PCSpeaker affects render mode"
2011-09-26 05:23:42 +03:00
Filippos Karapetis
5dbb51db6d
AGI: Marked 4070342
as a workaround
2011-09-26 04:29:41 +03:00
Filippos Karapetis
40703426c9
AGI: Fix for bug #3018770 - "AGI: PQ1: Flickering newspaper"
2011-09-26 04:23:03 +03:00
Filippos Karapetis
62c8d82560
AGI: Fixed the actual cause of bug #3295652 , and partially fixed bug #3080415
2011-09-26 03:50:58 +03:00
Filippos Karapetis
ba7d71d553
AGI: doUpdate() already calls updateScreen()
2011-09-26 01:43:14 +03:00
Filippos Karapetis
81fdf2c103
AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart"
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Applied eriktorbjorn's patch from that bug tracker item (slightly
modified), which is what NAGI does, and which fixes restarting in LSL1
and PQ1 (bug #2823762 ), and other AGI games that do not reset the
controller keys when restarting.
2011-09-26 00:56:10 +03:00
Filippos Karapetis
bd6a05bdd4
AGI: Fix bug #3080041 - "AGI Mother Goose: White bar in intro"
2011-09-26 00:11:45 +03:00
Filippos Karapetis
ecddcc12b7
SCI2: kString(Format) uses %d for unsigned integers. Some cleanup
2011-09-25 23:55:44 +03:00
Filippos Karapetis
310fe0a546
AGI: Fix compilation
2011-09-25 22:23:22 +03:00
Filippos Karapetis
453fab3de1
SCI: Added a workaround for bug #3295652 - "AGI: (Fan) SQ0: Animation overdraws some of the text window" and removed some duplicate code
2011-09-25 21:27:12 +03:00
Filippos Karapetis
0e4b35a8e8
AGI: Switched to Common::String in the save/load code
2011-09-25 21:25:25 +03:00
Filippos Karapetis
c8777b774f
AGI: Rewrite getSavegameFilename() so that it doesn't try to return a pointer to a local variable
2011-09-25 19:33:01 +03:00
Filippos Karapetis
b56c5cc370
AGI: Fixed EOF in text.cpp
2011-09-25 18:47:17 +03:00
Filippos Karapetis
bc3c68c508
AGI: Fixed bug #3292784 - "AGI: SQ2: Name forgotten after game restart"
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The string buffer should not be cleared on game restart, as game scripts
depend on it being maintained unchanged during restart.
2011-09-25 18:39:22 +03:00