Pawel Kolodziejski
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39a4b54d30
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format "_" in names,
format code a bit
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2004-12-09 23:55:43 +00:00 |
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Pawel Kolodziejski
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d219ab0f50
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- moved pause/unpause scripts into lua,
- add/reorder lua opcodes
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2004-11-06 14:04:08 +00:00 |
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Torbjorn Andersson
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dd101c18a2
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Fixed compilation. (Well, it compiles for me now, at least. For all I know
I may have broken it for someone else.)
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2004-11-04 08:41:01 +00:00 |
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Pawel Kolodziejski
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9a58e44331
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temporary hack for save/load request until game menu will work
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2004-11-01 19:33:43 +00:00 |
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Pawel Kolodziejski
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e3c3906f24
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added savegameCallback func
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2004-11-01 17:34:48 +00:00 |
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Pawel Kolodziejski
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faac93f11e
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added to engine loop lua_collectgarbage to match disassembly
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2004-11-01 17:03:55 +00:00 |
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Pawel Kolodziejski
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c721d2579c
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added more save/load code
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2004-11-01 16:36:41 +00:00 |
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Pawel Kolodziejski
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64e1113686
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added save ,load funcs
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2004-11-01 09:47:19 +00:00 |
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Pawel Kolodziejski
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3fd8dd8533
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- moved updating lua tasks to end of loop.
- update actors only when scene exist
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2004-10-31 09:31:34 +00:00 |
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Pawel Kolodziejski
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95801c80a2
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moved 2d stuff as first before 3d
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2004-04-20 18:54:04 +00:00 |
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Pawel Kolodziejski
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fbf6dcbed8
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moved underlay and state 2d objects after smush frame
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2004-04-20 17:57:46 +00:00 |
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Pawel Kolodziejski
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5ed42ed0fe
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moved into non fullscreen mode smush
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2004-04-20 17:49:12 +00:00 |
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Pawel Kolodziejski
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c35c08a195
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show fps for smush too
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2004-04-19 11:56:46 +00:00 |
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Pawel Kolodziejski
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bac31a68ad
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moved opengl stuff into driver_gl
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2004-04-19 09:56:34 +00:00 |
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Oliver Kiehl
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2a3dfb132f
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minor accuracy fix
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2004-04-15 20:39:09 +00:00 |
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Oliver Kiehl
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1964209430
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a simple fps monitor
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2004-04-15 20:20:04 +00:00 |
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Pawel Kolodziejski
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88998ce29c
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moved code
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2004-03-26 06:08:00 +00:00 |
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Daniel Schepler
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4f994082e0
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Set engine back to normal mode at the end of fullscreen movies.
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2004-03-26 01:43:53 +00:00 |
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Daniel Schepler
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c30334b1cd
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Actually fix the SMUSH crashes: don't start displaying frames until
they're actually available.
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2004-03-26 00:48:07 +00:00 |
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Daniel Schepler
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4b06c2226d
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Add zbuffer and screenblocks options in .residualrc.
Also, make ZBUFFER_GLOBAL and SCREENBLOCKS_GLOBAL into bool variables.
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2004-03-24 12:20:46 +00:00 |
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Daniel Schepler
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3d67f2bbbf
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Implement drawing bitmapped objects.
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2004-03-22 11:23:37 +00:00 |
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Pawel Kolodziejski
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6480603d61
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no text objects for smush
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2004-03-21 13:07:15 +00:00 |
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Pawel Kolodziejski
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8457980cb2
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forgot to commit
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2004-03-20 08:22:51 +00:00 |
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Pawel Kolodziejski
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098f0b2b2c
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added engine states, separate fullscreen smush playback depend on engine mode
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2004-03-20 05:47:21 +00:00 |
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Pawel Kolodziejski
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397d822587
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added movieTime stuff, now it try handle subtitles for smush
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2004-03-03 21:43:34 +00:00 |
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Pawel Kolodziejski
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1c3e5443cc
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added delay to main loop to prevent take all CPU resources
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2004-03-03 20:52:58 +00:00 |
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Pawel Kolodziejski
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659b99c78b
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- some indent cleanup
- came back overlay smush
- fixed smush sound
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2004-02-29 18:38:26 +00:00 |
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James Brown
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362f2dfa1f
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Fix flickering, remove duplicated code, optimised for full screen animations
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2004-02-25 05:52:47 +00:00 |
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Pawel Kolodziejski
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37b6c80f53
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update copyright date, some formating stuff, rest later
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2004-02-24 21:09:53 +00:00 |
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Pawel Kolodziejski
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978b6691b6
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moved frame smush update to more proper place
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2004-02-24 07:04:50 +00:00 |
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James Brown
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508d66a1e5
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Start of attempt to abstract OpenGL from Residual
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2004-01-23 11:10:59 +00:00 |
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James Brown
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214e9a933b
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'unbreak' Residual - disable Zbuffer and (broken) screenblocks code by default. Add hacky commandline options for these.
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2003-09-21 09:51:59 +00:00 |
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Vincent Hamm
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9517179671
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somehow fixed screenblocks location
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2003-08-31 13:20:28 +00:00 |
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Vincent Hamm
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0b9ad744e3
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slight update.
The actor are temporarly draw 2 times until I figure out the problem with the update projection
Debut display is left activated
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2003-08-30 19:58:38 +00:00 |
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Vincent Hamm
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8dadf8823b
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more on the screenBlock thingy
Slow, but speed will be improved soon
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2003-08-30 19:04:07 +00:00 |
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Vincent Hamm
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ea87aed73a
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early screenblock commit
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2003-08-30 17:58:33 +00:00 |
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Vincent Hamm
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b10dc60444
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One more try to fix the WIN32 port
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2003-08-25 19:47:54 +00:00 |
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Pawel Kolodziejski
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2c1676db4a
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added windows target, hash maps still not compilable for resource.cpp
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2003-08-24 17:56:03 +00:00 |
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Lionel Ulmer
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a63031a7b4
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Prevent 'projection matrix' abuse.
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2003-08-23 13:51:25 +00:00 |
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James Brown
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a3e85ca254
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Add textObject handling... havn't commited the drawing code yet, as it's buggy.
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2003-08-21 15:42:36 +00:00 |
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Jonathan Gray
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fec47c7bee
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no need for this now InputDialog works
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2003-08-16 23:24:53 +00:00 |
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Jonathan Gray
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ceb356e07c
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add ability to type lua code from stdin with F12
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2003-08-16 08:45:22 +00:00 |
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Jonathan Gray
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cc77e1c279
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stop segfaulting here
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2003-08-15 23:31:28 +00:00 |
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Vincent Hamm
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fd60abaa0c
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renamed all .cc to cpp and all .hh to .h
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2003-08-15 19:41:26 +00:00 |
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