Commit graph

43 commits

Author SHA1 Message Date
Daniel Schepler
9abc55fcfd Implement a fullscreen mode. 2005-03-28 01:54:21 +00:00
Pawel Kolodziejski
f7d1e50db4 correction 2005-03-20 18:43:56 +00:00
Pawel Kolodziejski
f3d915f617 added experimental subtitles for speak, it may crash after finish speak line 2005-03-20 16:48:26 +00:00
Pawel Kolodziejski
34b9c11b0d changed driver func, and moved free bitmap data after driver conversion 2005-03-20 14:03:08 +00:00
Pawel Kolodziejski
51b5e54e34 reorganized TextObject code to easier bitmap recreation 2005-03-20 13:51:40 +00:00
Pawel Kolodziejski
b04615fac3 rest of LAF support patch and my addons for driver drawing 2005-03-19 21:48:23 +00:00
Pawel Kolodziejski
74ae4b3401 applied part of patch LAF code(only loading font data for now), rest is in progress.
Thanks a lot salty-horse
2005-03-18 19:54:40 +00:00
Joost Peters
8263cddc8e Apparently this isn't needed anymore? hmm.. 2005-03-06 15:29:23 +00:00
Joost Peters
fb60415d90 (f)printf doesn't take std::string 2005-02-26 21:54:21 +00:00
Pawel Kolodziejski
5db01c9ba7 peoper check for spot lights 2005-01-26 19:25:29 +00:00
Pawel Kolodziejski
8f5e10c079 added spot light 2005-01-19 09:24:40 +00:00
Pawel Kolodziejski
714bedab2f cleanup 2005-01-18 17:34:16 +00:00
Pawel Kolodziejski
9f510ee501 ops (again) 2005-01-18 17:32:44 +00:00
Pawel Kolodziejski
2c627060f0 ops 2005-01-18 17:28:02 +00:00
Pawel Kolodziejski
2c9ea9ea99 added experimental light support,
texture mapping with light shading is not implemented in TynyGL (yet), to enable shading without texture mapping look into beginning of TinyGL driver
2005-01-18 17:25:04 +00:00
Pawel Kolodziejski
310bffb3c0 fixed some warnings 2005-01-12 23:28:47 +00:00
Pawel Kolodziejski
e3b71377d3 added TinyGL driver as Residual software renderer 2005-01-12 18:06:43 +00:00
Pawel Kolodziejski
d54c39ec12 removed some non used code 2005-01-11 19:46:47 +00:00
Pawel Kolodziejski
3397de9c85 formating 2005-01-10 09:09:42 +00:00
Pawel Kolodziejski
aefd8da093 droped screenblocks, it's a bit too slow(on windows 7500 ati i can't even wrote to zbuffer), it doesn't detect many areas, if even would it will increase rects a lot and speed slow down much. ... and adopting half screen overlays kill solution completly 2005-01-10 09:07:46 +00:00
Pawel Kolodziejski
3a6a28ff05 corrected zbuffer data access, but screenblock not works for me (or rather never for me) 2005-01-05 22:13:56 +00:00
Pawel Kolodziejski
934c88961c get debug code work again 2005-01-05 21:20:02 +00:00
Pawel Kolodziejski
5d8656dc48 cleanup headers 2005-01-01 12:27:57 +00:00
Pawel Kolodziejski
a2df2cf7ce update copyrights 2005-01-01 10:23:18 +00:00
Pawel Kolodziejski
b00502ad31 changed to proper convetion naming 2004-12-10 07:26:03 +00:00
Pawel Kolodziejski
39a4b54d30 format "_" in names,
format code a bit
2004-12-09 23:55:43 +00:00
Pawel Kolodziejski
bac31a68ad moved opengl stuff into driver_gl 2004-04-19 09:56:34 +00:00
Oliver Kiehl
1964209430 a simple fps monitor 2004-04-15 20:20:04 +00:00
Joost Peters
b1c5d0728d 'Fix' -zbuffer crash on OSX.
If anyone has a rational explanation.. please step forward :)

Also, depth bitmaps shouldn't be converted. (fixes the graphical glitches when using -zbuffer on Big Endian)
2004-04-14 23:04:33 +00:00
James Brown
ffdb8aa89b Add builtin font for GUI, etc. Replace platform-dependant font hack with new builtin font. 2004-03-28 11:00:16 +00:00
Daniel Schepler
12ea705ec1 Fix to compile on Unix (and presumably at least make it closer to
compiling on Windows as well).
2004-03-26 00:21:08 +00:00
Max Horn
eb3f4e6e8d the OpenGL framework is already covered by 'sdl-config --libs', and GLUT isn't used at all (note: GLU != GLUT); renamed OSX macro to MACOSX (thus matching ScummVM; hack driver_gl.cpp to compile on OSX 2004-03-25 22:17:09 +00:00
James Brown
567ae0b40d Reenable *nix temporary font hack 2004-03-25 12:27:02 +00:00
Daniel Schepler
1b67e54e2b Fix overshoot on smush movie rendering.
Fix position of movies.
2004-03-24 13:02:14 +00:00
Daniel Schepler
e1a465cd44 Implement animated bitmaps.
Reorganize ZBuffer rendering code a bit.
2004-03-23 10:38:02 +00:00
Pawel Kolodziejski
01549c3ce2 added speech mode stuff, and fixed position for overlay mode smush 2004-03-20 07:45:34 +00:00
Pawel Kolodziejski
659b99c78b - some indent cleanup
- came back overlay smush
- fixed smush sound
2004-02-29 18:38:26 +00:00
James Brown
362f2dfa1f Fix flickering, remove duplicated code, optimised for full screen animations 2004-02-25 05:52:47 +00:00
Pawel Kolodziejski
37b6c80f53 update copyright date, some formating stuff, rest later 2004-02-24 21:09:53 +00:00
Pawel Kolodziejski
978b6691b6 moved frame smush update to more proper place 2004-02-24 07:04:50 +00:00
Pawel Kolodziejski
28836b3b3f more smush stuff, sound disabled for now 2004-02-21 22:00:13 +00:00
James Brown
d05e645a4d Fix parameter order 2004-01-28 06:16:33 +00:00
James Brown
508d66a1e5 Start of attempt to abstract OpenGL from Residual 2004-01-23 11:10:59 +00:00