Cameron Cawley
09dbe7686b
JANITORIAL: Update all scummvm.org URLS to use https
2019-03-09 21:52:14 +01:00
Jonny Bergström
a9a6ce7e81
IOS: Add support for three finger swipes up/down for showing/hiding software keyboard
2019-02-16 17:28:16 +00:00
Thierry Crozat
4795f2b68a
IOS: Implement kFeatureVirtualKeyboard to show/hide the keyboard
2019-02-16 17:20:57 +00:00
D G Turner
442c578223
IOS7: Enable Port Specific Software Scalers.
...
This was disabled during the merge of the initial pull request, PR 630
as this "limits the port to 16bit color precision, i.e. preventing it
from coping with engines like Wintermute, and Sword25.".
The intent was to replace this with GLSL based scalers, and thus to
avoid switching around and confusing users this was disabled.
However, since the GLSL solution has not been implemented after 2 years,
and users are asking for this feature on IOS7, am enabling this for now.
This can always be replaced in future with a GLSL based solution if a
motivated developer provides a patch.
2018-11-21 08:11:48 +00:00
Thierry Crozat
cc1e43bd2d
IOS: Disable code using safeAreaInsets when compiling with iOS SDK 10 or below
2018-10-28 18:08:38 +00:00
Thierry Crozat
b41a3a518a
IOS: Attempt to fix compilation with pre-iOS 11 SDK
2018-10-28 17:40:56 +00:00
Thierry Crozat
1f8b4a430f
IOS: Fix missing brackets
2018-10-28 17:27:52 +00:00
Yoshi Sugawara
b4bad9100a
IOS: Support building in Xcode 10/iOS 12, and for iPhone X-like devices that have a "safe area"
...
iOS 12 drops support for libstdc++, so the project needs to be compiled explicitly using libc++.
Support the "safe area" when redrawing the view to leave space for the notch in portrait and
landscape orientations.
2018-10-28 17:16:06 +00:00
Jozef Legény
b705262b09
IOS: Hide keyboard when rotating to landscape
...
On iOS12 at least, the rotation did not force the keyboard to hide. This
fix will force it to be retracted in landscape and restored when
rotating back to the portrait position.
2018-10-18 19:48:00 +01:00
D G Turner
2eecde612a
IOS: Correct Compilation Breakage From Last Commit.
2018-10-06 08:33:20 +01:00
D G Turner
253e556601
IOS: Fix Closing Standard Output & Error Log File.
...
This is as per bug Trac #10656 .
2018-10-06 07:16:32 +01:00
Jonny Bergström
58f3aac49e
IOS: Only change idle timer from main thread.
...
This prevents various runtime warnings i.e.
"Main Thread Checker: UI API called on a background thread:
-[UIApplication setIdleTimerDisabled:] ..."
2018-09-14 02:32:25 +01:00
Michael Zinn
82e8bc43e6
IOS: Fix Arrow Key Capture in TextInputHandler.
...
This should fix these working from external keyboards i.e. IPad Pro and
other sources as well.
This is presumably what the original author intended.
2018-08-23 23:42:52 +01:00
Colin Snover
d43732ac47
IOS: Replace strdup with Common::String
2018-08-18 16:30:05 +02:00
D G Turner
f353e466df
IOS: Fix Build due to Smartkeyboard on IPad Pro Patch.
...
The code provided for Smartkeyboard on IPad Pro seems to be broken, so
am making minor changes to try to fix this.
The following should still function, but this will need testing by an
IOS user with this hardware, if it compiles.
2018-07-29 02:55:48 +01:00
D G Turner
eee970df1f
IOS: Add Keyboard and UI Fixes for Smartkeyboard on IPad Pro.
...
These have not been compiled or otherwise tested, but are cleaned up
version of code changes from forum user "dottostring" in thread:
http://forums.scummvm.org/viewtopic.php?t=14524
This should add Fake ESC key support replacing the '`' key and add full
support for the Arrow keys.
2018-07-25 10:17:40 +02:00
Adrian Frühwirth
cee4d6b853
JANITORIAL: Fix trailing whitespace
2018-05-24 15:30:55 +02:00
Thierry Crozat
e403167d03
IOS: Consolidate build instructions with the wiki
...
This replaces obsolete instructions to build ScummVM in the README.md
file with a link to the instructions on the wiki. The wiki has also
been updated with additional information that were contained in the
README.md.
and the wiki has been updated with additional instructions.
2018-04-29 11:56:18 +01:00
Colin Snover
bda253b1ac
BACKENDS: Constify PaletteManager::grabPalette implementations
2017-10-15 13:47:19 -05:00
Vincent Bénony
8bc745fb55
IOS: Improve iOS 11 compatibility
2017-09-30 11:16:42 +02:00
Eugene Sandulenko
6da591df88
Merge pull request #853 from criezy/ios-no-sleep
...
IOS: Disable idle timer while an engine is running
2016-11-12 12:20:17 +01:00
Thierry Crozat
2882424306
IOS: Add support for filtering feature
2016-10-21 22:27:26 +01:00
Thierry Crozat
4a9446490a
IOS: Disable idle timer while an engine is running
2016-10-20 22:38:14 +01:00
Eugene Sandulenko
355c4fa646
JANITORIAL: Remove more trailing spaces
2016-10-09 15:02:02 +02:00
Vincent Bénony
587d5d5703
IOS: Fixes savegame deletion on sandboxed iOS devices
2016-02-26 09:50:39 +01:00
Vincent Bénony
9a5143e080
IOS: Updates the compilation instructions
2016-01-11 16:44:20 +01:00
Johannes Schickel
f8ef5e2476
IOS7: Make includes match our style.
2016-01-07 12:44:48 +01:00
Johannes Schickel
3130b22fcb
IOS7: Make filename style consistent in itself.
2016-01-07 12:44:48 +01:00
Johannes Schickel
8fc03872c4
IOS7: Use #include instead of #import.
...
We always use #include. #import is a nice ObjC feature (in theory), but can
lead to odd results in corner cases.
2016-01-07 12:44:48 +01:00
Johannes Schickel
17a57443ae
IOS7: Use standard include guard names.
2016-01-07 12:44:48 +01:00
Johannes Schickel
bcaa725184
IOS7: Use our standard GPL headers.
2016-01-07 12:44:48 +01:00
Johannes Schickel
54f5c95832
COMMON: Make FSNode(AbstractFSNode *) private again.
...
This also fixes a memory leak in OSystem_iOS7::addSysArchivesToSearchSet.
2016-01-07 11:25:02 +01:00
Vincent Bénony
b5ef98637c
IOS: Renames a macro
2016-01-07 09:55:56 +01:00
Vincent Bénony
aa77c0c92d
IOS: Disable scalers
2016-01-06 16:20:28 +01:00
Vincent Bénony
a522c82f85
IOS: Removes a useless variable
2016-01-06 16:20:28 +01:00
Vincent Bénony
fae79955e5
IOS: Better emulation of the right mouse button
2016-01-06 16:17:39 +01:00
Vincent Bénony
1657b9d432
IOS: Update compilation instructions for FluidSynth
2016-01-06 16:17:39 +01:00
Vincent Bénony
71b2fa9b49
IOS: Fixes an issue with the mouse pointer when returning from Sam&Max
2016-01-06 16:17:38 +01:00
Vincent Bénony
c99456ecff
IOS: Brings support for FluidSynth
2016-01-06 16:17:38 +01:00
Vincent Bénony
8d9b13059b
IOS: Updates compilation instructions
2016-01-06 16:17:38 +01:00
Vincent Bénony
dcfe197317
IOS: Info on Linux toolchain, and compilation instructions
2016-01-06 16:17:38 +01:00
Vincent Bénony
cfcd3842ed
IOS: Adds iPhone 6/6+ launch screens
2016-01-06 16:17:37 +01:00
Vincent Bénony
7324f87b9a
IOS: Switches to OpenGL ES 2.0 to ease debugging with Xcode
2016-01-06 16:17:37 +01:00
Vincent Bénony
c4b8db5589
IOS: Typo
2016-01-06 16:17:37 +01:00
Vincent Bénony
9b51cafc04
IOS: Updates compilation instructions
2016-01-06 16:17:37 +01:00
Vincent Bénony
80afba232a
IOS: Implements scalers
2016-01-06 16:17:37 +01:00
Vincent Bénony
56ca0b9dc2
IOS: Scales the GUI for the iPad Pro
2016-01-06 16:17:37 +01:00
Vincent Bénony
14a0a3d032
IOS: Better resolution handling
2016-01-06 16:17:36 +01:00
Vincent Bénony
dd950fdb22
IOS: Removes a global variable
2016-01-06 16:17:35 +01:00
Vincent Bénony
dad50ae0cc
IOS: Fixes memory leak
2016-01-06 16:17:35 +01:00