Commit graph

38 commits

Author SHA1 Message Date
Max Horn
ce46866403 Initial revision
svn-id: r4785
2002-08-21 16:07:07 +00:00
Max Horn
97d127252b print out actor class bits
svn-id: r4757
2002-08-18 17:43:18 +00:00
Max Horn
027ef33b6b allow to print (and draw!) only one specified box
svn-id: r4667
2002-07-28 13:45:51 +00:00
Max Horn
330d06ba1b moved ScummDebugger into seperate header; re-added box drawing (debug) code; changed some debugg hotkeys: (q)uit became (c)onitune and (e)xit became quit. This matches gdb, and is IMHO either to understand, too
svn-id: r4660
2002-07-27 21:06:50 +00:00
Max Horn
673c549975 fixed stupid typoe
svn-id: r4641
2002-07-26 17:08:20 +00:00
Max Horn
dcdba20a69 output box flags, too; ignore annoying warning
svn-id: r4630
2002-07-25 21:15:55 +00:00
Max Horn
0843a2510c biiig checkin: removed more stuff from scumm.h; added new headers resource.h and object.h
svn-id: r4579
2002-07-16 21:03:14 +00:00
Max Horn
ad4809459d indent run
svn-id: r4480
2002-07-07 20:25:23 +00:00
Max Horn
b529d80ed7 added #include "actor.h", some minor tweaks
svn-id: r4332
2002-05-14 23:32:34 +00:00
James Brown
d63e03a00e Add paramless 'r' debug command to show the current room.
svn-id: r4280
2002-05-11 19:17:58 +00:00
James Brown
89d957090e Use relative include paths to easy some ports.
svn-id: r4005
2002-04-19 11:12:27 +00:00
Ludvig Strigeus
d2b0070c5f new video engine (expect broken non-sdl builds),
simon the sorcerer 1 & 2 support (non SCUMM games)

svn-id: r3912
2002-04-12 21:26:59 +00:00
James Brown
7696081c54 Large pointless reindentation of all the code. Also fixed a few mistakes
in the object flags code cleanup.

Flags used:

indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip
-ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader
-TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader
-TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm
-TSoundEngine -TPart -TPlayer

svn-id: r3908
2002-04-11 17:19:16 +00:00
James Brown
718392239c I know it probably doesn't look like much, but this is a start to the reorg - basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related.
svn-id: r3792
2002-03-20 17:51:07 +00:00
James Brown
87ac8ae487 Apply some patches by syke to prevent buffer overruns, etc.
svn-id: r3723
2002-03-10 17:33:04 +00:00
Vincent Hamm
81c2211a9e Fixed the debug box tool
svn-id: r3708
2002-03-09 12:32:19 +00:00
James Brown
f167277a23 Add some help for one of my debugger commands.
svn-id: r3702
2002-03-09 05:39:25 +00:00
James Brown
72518be8f1 Fixed NUM_aCTORS for MI2/Indy4, etc.
Probably broke some saved games again.

svn-id: r3700
2002-03-09 00:56:22 +00:00
James Brown
07bfd66c12 Fixed a bug in the 'watch' debug command..
svn-id: r3686
2002-03-08 13:31:29 +00:00
James Brown
41d1864add Zak/Indy box matrix fix. Still doesn't quite work :/
svn-id: r3684
2002-03-08 08:27:45 +00:00
James Brown
fe991a1a06 Fix a very silly -incorrect- fix for walkboxen. Matrix is still wrong, tho :(
svn-id: r3678
2002-03-07 05:18:55 +00:00
James Brown
178540c989 Applied cleanup and scaling patch by Rob.
svn-id: r3665
2002-03-06 12:24:56 +00:00
James Brown
17270d2ccd Fixed some more Sam and Max bugs. Is now playable to BumpusVille.
Added two new debug commands, one to read and set variables, the other
to set a 'watch' on variables.

svn-id: r3662
2002-03-06 10:03:00 +00:00
James Brown
abbc4bf289 Code cleanup - get rid of a bunch of typecast and unused variable warnings.
svn-id: r3627
2002-02-24 17:25:03 +00:00
Vincent Hamm
cef0ef44d3 Changed the scummVar system to a dynamic one. Started to remove all the reference to FULL_TROTTLE define.
svn-id: r3624
2002-02-23 23:23:28 +00:00
James Brown
d352341269 Some temporary changes. New debug command 'b' draws walkboxes on the screen.
For indy3_256/zak256, change the #if 1 in scumm.h - it makes the walkboxes
draw correctly, although the actors still don't navigate right.

svn-id: r3609
2002-02-19 18:04:21 +00:00
Ludvig Strigeus
5a7b86cbf6 better full throttle support,
a couple of MI2 fixes.

svn-id: r3532
2001-12-27 17:51:58 +00:00
Ludvig Strigeus
1c0a7cd2e7 some BOMP support,
some fixes

svn-id: r3506
2001-11-27 17:56:04 +00:00
Ludvig Strigeus
38e2a886ce very simple full throttle support, use the FULL_THROTTLE define. (will fix later)
modified some actor parts to work better with full throttle (most likely new bugs because of that).
directions are now stored as angles instead of left/right/up/down
implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also)

svn-id: r3505
2001-11-26 19:57:57 +00:00
Claudio Matsuoka
14d89432bb Merged Tom Dunstan's debugger readline patch. Define
HAVE_READLINE to enable it.

svn-id: r3500
2001-11-19 00:04:34 +00:00
Ludvig Strigeus
279d5b2fd7 readability patches, some by janssen
svn-id: r3490
2001-11-12 20:50:36 +00:00
Ludvig Strigeus
595d9534c3 fixed hardcoded number -> constant stuff (patches by janssen)
svn-id: r3483
2001-11-10 19:12:32 +00:00
Ludvig Strigeus
6cd4b9d71f debugger fix,
removed hardcoded constants,
resouce lock state is now saved in the savegame,
fixed bug with MI1

svn-id: r3470
2001-11-07 18:10:52 +00:00
Ludvig Strigeus
607f5adc3e updated texts in debug.cpp as well as readme.txt
by Jeroen Janssen

svn-id: r3463
2001-11-06 20:07:42 +00:00
Ludvig Strigeus
097f76ae00 full screen flag,
better mouse cursors,
removed change log from individual files

svn-id: r3462
2001-11-06 20:00:47 +00:00
Ludvig Strigeus
056dd5b15d bug fixes, code cleanup
svn-id: r3446
2001-10-26 17:34:50 +00:00
Ludvig Strigeus
61c7eccfd7 fixed spelling error
svn-id: r3444
2001-10-23 19:56:57 +00:00
Ludvig Strigeus
9fdc578af0 recompile not needed when switching games
debugger skeleton implemented

svn-id: r3442
2001-10-23 19:51:50 +00:00