Commit graph

10 commits

Author SHA1 Message Date
Colin Snover
ea2fa9093d PSP: Improve const-correctness 2017-10-15 16:11:47 -05:00
Johannes Schickel
2a7e57dd48 PSP: Make GPL headers consistent in themselves. 2014-02-18 02:39:37 +01:00
Max Horn
88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Johannes Schickel
a1d99836cd BACKENDS: Fix SVN keyword usage.
svn-id: r54584
2010-11-29 18:48:43 +00:00
Yotam Barnoy
90e12a43fd PSP: clarify and fix up display code
Also added support for stretching images, and fixed up displaying of large images as well as PNG files

svn-id: r53454
2010-10-14 13:05:40 +00:00
Yotam Barnoy
e47e474cff PSP: rewrote input code and added an input mode
The old input code was getting too messy. A redesign made it easier to modify and add several modes and combos, including one for 1st person games which benefit from a different control scheme. A combo switches between the modes. I also added directional support while the virtual keyboard is visible, using the nub. This allows moving around in the text in some games, and moving the character while typing for others (e.g. AGI)

svn-id: r53042
2010-10-06 21:26:45 +00:00
Yotam Barnoy
8b59e45e6e PSP: added option for render by callback and fixed up and cleaned up debug mechanism. This allows for about 4% speedup since we no longer need to wait for VSYNC in our main thread. I'll activate it as soon as I've tested it out properly.
svn-id: r49055
2010-05-17 07:22:26 +00:00
Max Horn
87028c546f PSP: Fix code formatting using astyle
svn-id: r48634
2010-04-12 07:28:54 +00:00
Yotam Barnoy
9a2eac7eee PSP: refactoring/redesign of the backend
svn-id: r48632
2010-04-12 06:49:05 +00:00