scummvm/engines/asylum/resource.h

65 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef ASYLUM_RESOURCE_H_
#define ASYLUM_RESOURCE_H_
#include "common/str.h"
namespace Asylum {
class Resource {
public:
Resource() : size(0), offset(0), initialized(false) {}
virtual ~Resource(){}
void save(Common::String filename) {
FILE *fd = fopen(filename.c_str(), "wb+");
fwrite(data, size, 1, fd);
fclose(fd);
}
Common::String type;
uint32 size;
uint32 offset;
uint8* data;
bool initialized;
}; // end of class Resource
class GraphicResource: public Resource {
public:
GraphicResource() {}
~GraphicResource() {}
uint32 size;
uint32 flag;
uint16 x;
uint16 y;
uint16 width;
uint16 height;
}; // end of class GraphicResource
} // end of namespace Asylum
#endif