scummvm/engine/tinygl/zline.cpp
Pawel Kolodziejski ae1696bbf3 formating code
2008-07-29 19:28:19 +00:00

70 lines
1.8 KiB
C++

#include "engine/tinygl/zbuffer.h"
#define ZCMP(z,zpix) ((z) >= (zpix))
void ZB_plot(ZBuffer * zb, ZBufferPoint * p) {
unsigned short *pz;
unsigned int *pz_2;
PIXEL *pp;
unsigned int zz;
pz = zb->zbuf + (p->y * zb->xsize + p->x);
pz_2 = zb->zbuf2 + (p->y * zb->xsize + p->x);
pp = (PIXEL *)((char *) zb->pbuf + zb->linesize * p->y + p->x * PSZB);
zz = p->z >> ZB_POINT_Z_FRAC_BITS;
if ((ZCMP(zz, *pz)) && (ZCMP((unsigned int)p->z, *pz_2))) {
*pp = RGB_TO_PIXEL(p->r, p->g, p->b);
*pz_2 = p->z;
}
}
#define INTERP_Z
static void ZB_line_flat_z(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2, int color) {
#include "engine/tinygl/zline.h"
}
// line with color interpolation
#define INTERP_Z
#define INTERP_RGB
static void ZB_line_interp_z(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2) {
#include "engine/tinygl/zline.h"
}
// no Z interpolation
static void ZB_line_flat(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2, int color) {
#include "engine/tinygl/zline.h"
}
#define INTERP_RGB
static void ZB_line_interp(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2) {
#include "engine/tinygl/zline.h"
}
void ZB_line_z(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2) {
int color1, color2;
color1 = RGB_TO_PIXEL(p1->r, p1->g, p1->b);
color2 = RGB_TO_PIXEL(p2->r, p2->g, p2->b);
// choose if the line should have its color interpolated or not
if (color1 == color2) {
ZB_line_flat_z(zb, p1, p2, color1);
} else {
ZB_line_interp_z(zb, p1, p2);
}
}
void ZB_line(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2) {
int color1, color2;
color1 = RGB_TO_PIXEL(p1->r, p1->g, p1->b);
color2 = RGB_TO_PIXEL(p2->r, p2->g, p2->b);
// choose if the line should have its color interpolated or not
if (color1 == color2) {
ZB_line_flat(zb, p1, p2, color1);
} else {
ZB_line_interp(zb, p1, p2);
}
}