We use functions from GL_ARB_framebuffer_object extension and not from GL_EXT_framebuffer_object where functions are suffixed by EXT. This avoids crashes on implementations supporting only the EXT version.
240 lines
7.4 KiB
C++
240 lines
7.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#define GLAD_GL_IMPLEMENTATION
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#include "backends/graphics/opengl/opengl-sys.h"
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#include "backends/graphics/opengl/opengl-graphics.h"
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#include "backends/graphics/opengl/shader.h"
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#include "backends/graphics/opengl/pipelines/pipeline.h"
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#include "backends/graphics/opengl/framebuffer.h"
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#include "common/tokenizer.h"
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#include "common/debug.h"
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namespace OpenGL {
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void Context::reset() {
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maxTextureSize = 0;
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majorVersion = 0;
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minorVersion = 0;
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NPOTSupported = false;
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shadersSupported = false;
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multitextureSupported = false;
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framebufferObjectSupported = false;
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packedPixelsSupported = false;
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textureEdgeClampSupported = false;
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isInitialized = false;
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activePipeline = nullptr;
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}
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Pipeline *Context::setPipeline(Pipeline *pipeline) {
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Pipeline *oldPipeline = activePipeline;
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if (oldPipeline) {
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oldPipeline->deactivate();
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}
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activePipeline = pipeline;
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if (activePipeline) {
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activePipeline->activate();
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}
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return oldPipeline;
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}
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Context g_context;
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void OpenGLGraphicsManager::setContextType(ContextType type) {
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#if USE_FORCED_GL
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type = kContextGL;
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#elif USE_FORCED_GLES
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type = kContextGLES;
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#elif USE_FORCED_GLES2
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type = kContextGLES2;
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#endif
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g_context.type = type;
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}
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#ifdef USE_GLAD
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static GLADapiproc loadFunc(void *userptr, const char *name) {
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OpenGLGraphicsManager *openglGraphicsManager = (OpenGLGraphicsManager *)userptr;
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return (GLADapiproc)openglGraphicsManager->getProcAddress(name);
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}
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#endif
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void OpenGLGraphicsManager::initializeGLContext() {
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// Initialize default state.
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g_context.reset();
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#ifdef USE_GLAD
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switch (g_context.type) {
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case kContextGL:
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gladLoadGLUserPtr(loadFunc, this);
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break;
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case kContextGLES:
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gladLoadGLES1UserPtr(loadFunc, this);
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break;
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case kContextGLES2:
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gladLoadGLES2UserPtr(loadFunc, this);
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break;
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default:
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break;
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}
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#endif
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g_context.isInitialized = true;
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// Obtain maximum texture size.
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GL_CALL(glGetIntegerv(GL_MAX_TEXTURE_SIZE, &g_context.maxTextureSize));
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debug(5, "OpenGL maximum texture size: %d", g_context.maxTextureSize);
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const char *verString = (const char *)glGetString(GL_VERSION);
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debug(5, "OpenGL version: %s", verString);
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if (g_context.type == kContextGL) {
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// OpenGL version number is either of the form major.minor or major.minor.release,
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// where the numbers all have one or more digits
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if (sscanf(verString, "%d.%d", &g_context.majorVersion, &g_context.minorVersion) != 2) {
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g_context.majorVersion = g_context.minorVersion = 0;
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warning("Could not parse GL version '%s'", verString);
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}
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} else if (g_context.type == kContextGLES) {
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// The form of the string is "OpenGL ES-<profile> <major>.<minor>",
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// where <profile> is either "CM" (Common) or "CL" (Common-Lite),
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// and <major> and <minor> are integers.
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char profile[3];
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if (sscanf(verString, "OpenGL ES-%2s %d.%d", profile,
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&g_context.majorVersion, &g_context.minorVersion) != 3) {
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g_context.majorVersion = g_context.minorVersion = 0;
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warning("Could not parse GL ES version '%s'", verString);
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}
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} else if (g_context.type == kContextGLES2) {
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// The version is of the form
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// OpenGL<space>ES<space><version number><space><vendor-specific information>
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// version number format is not defined
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// There is only OpenGL ES 2.0 anyway
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if (sscanf(verString, "OpenGL ES %d.%d", &g_context.majorVersion, &g_context.minorVersion) != 2) {
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g_context.minorVersion = 0;
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if (sscanf(verString, "OpenGL ES %d ", &g_context.majorVersion) != 1) {
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g_context.majorVersion = 0;
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warning("Could not parse GL ES 2 version '%s'", verString);
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}
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}
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}
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const char *extString = (const char *)glGetString(GL_EXTENSIONS);
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debug(5, "OpenGL extensions: %s", extString);
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bool ARBShaderObjects = false;
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bool ARBShadingLanguage100 = false;
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bool ARBVertexShader = false;
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bool ARBFragmentShader = false;
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Common::StringTokenizer tokenizer(extString, " ");
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while (!tokenizer.empty()) {
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Common::String token = tokenizer.nextToken();
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if (token == "GL_ARB_texture_non_power_of_two" || token == "GL_OES_texture_npot") {
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g_context.NPOTSupported = true;
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} else if (token == "GL_ARB_shader_objects") {
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ARBShaderObjects = true;
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} else if (token == "GL_ARB_shading_language_100") {
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ARBShadingLanguage100 = true;
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} else if (token == "GL_ARB_vertex_shader") {
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ARBVertexShader = true;
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} else if (token == "GL_ARB_fragment_shader") {
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ARBFragmentShader = true;
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} else if (token == "GL_ARB_multitexture") {
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g_context.multitextureSupported = true;
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} else if (token == "GL_ARB_framebuffer_object") {
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g_context.framebufferObjectSupported = true;
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} else if (token == "GL_EXT_packed_pixels" || token == "GL_APPLE_packed_pixels") {
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g_context.packedPixelsSupported = true;
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} else if (token == "GL_SGIS_texture_edge_clamp") {
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g_context.textureEdgeClampSupported = true;
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}
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}
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if (g_context.type == kContextGLES2) {
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// GLES2 always has (limited) NPOT support.
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g_context.NPOTSupported = true;
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// GLES2 always has shader support.
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g_context.shadersSupported = true;
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// GLES2 always has multi texture support.
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g_context.multitextureSupported = true;
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// GLES2 always has FBO support.
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g_context.framebufferObjectSupported = true;
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} else {
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g_context.shadersSupported = ARBShaderObjects & ARBShadingLanguage100 & ARBVertexShader & ARBFragmentShader;
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}
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// OpenGL 1.2 and later always has packed pixels and texture edge clamp support
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if (g_context.type != kContextGL || g_context.isGLVersionOrHigher(1, 2)) {
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g_context.packedPixelsSupported = true;
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g_context.textureEdgeClampSupported = true;
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}
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// Log context type.
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switch (g_context.type) {
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case kContextGL:
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debug(5, "OpenGL: GL context initialized");
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break;
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case kContextGLES:
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debug(5, "OpenGL: GLES context initialized");
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break;
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case kContextGLES2:
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debug(5, "OpenGL: GLES2 context initialized");
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break;
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default:
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warning("OpenGL: Unknown context initialized");
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break;
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}
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// Log features supported by GL context.
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#if !USE_FORCED_GLES
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if (g_context.shadersSupported)
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debug(5, "GLSL version: %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
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#endif
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debug(5, "OpenGL vendor: %s", glGetString(GL_VENDOR));
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debug(5, "OpenGL renderer: %s", glGetString(GL_RENDERER));
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debug(5, "OpenGL: NPOT texture support: %d", g_context.NPOTSupported);
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debug(5, "OpenGL: Shader support: %d", g_context.shadersSupported);
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debug(5, "OpenGL: Multitexture support: %d", g_context.multitextureSupported);
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debug(5, "OpenGL: FBO support: %d", g_context.framebufferObjectSupported);
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debug(5, "OpenGL: Packed pixels support: %d", g_context.packedPixelsSupported);
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debug(5, "OpenGL: Texture edge clamping support: %d", g_context.textureEdgeClampSupported);
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}
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} // End of namespace OpenGL
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