scummvm/engines/bladerunner
Thanasis Antoniou bfcd59571e BLADERUNNER: Rat AI bug fixes
Most prominent bugs fixed is behavior in KP02 and not attacking when near McCoy
2019-07-01 21:03:03 +03:00
..
script BLADERUNNER: Rat AI bug fixes 2019-07-01 21:03:03 +03:00
ui BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
actor.cpp BLADERUNNER: _playerActorIdle should affect McCoy only 2019-06-22 11:01:39 +03:00
actor.h BLADERUNNER: Mainframe talkie restored 2019-05-13 03:29:00 +03:00
actor_clues.cpp BLADERUNNER: Resolve dead end state with Zuben 2019-03-26 02:08:22 +02:00
actor_clues.h
actor_combat.cpp BLADERUNNER: Fix waiting time for targets in Maze 2019-06-26 15:21:55 +03:00
actor_combat.h
actor_dialogue_queue.cpp BLADERUNNER: Support wait for dialogue queues to finish 2019-04-04 21:03:10 +03:00
actor_dialogue_queue.h BLADERUNNER: Support wait for dialogue queues to finish 2019-04-04 21:03:10 +03:00
actor_walk.cpp BLADERUNNER: Officers and combat bugfixes part 1 2019-05-20 13:12:06 +03:00
actor_walk.h BLADERUNNER: Fix bad new game pos for player 2019-05-09 19:18:08 +03:00
adpcm_decoder.cpp BLADERUNNER: Fix static noise instead of proper audio in VQAs 2019-03-25 10:34:58 +02:00
adpcm_decoder.h BLADERUNNER: Fix static noise instead of proper audio in VQAs 2019-03-25 10:34:58 +02:00
ambient_sounds.cpp BLADERUNNER: SFX named constants and MissSound fix 2019-04-05 21:35:55 +03:00
ambient_sounds.h BLADERUNNER: Cleanup of TODO notes 2019-03-04 19:43:36 +01:00
archive.cpp BLADERUNNER: Support for displaying subtitles info 2019-05-29 12:08:24 +03:00
archive.h BLADERUNNER: Clean-up for subtitles initialization code 2019-03-09 23:06:35 +01:00
aud_stream.cpp BLADERUNNER: Fix static noise instead of proper audio in VQAs 2019-03-25 10:34:58 +02:00
aud_stream.h
audio_cache.cpp
audio_cache.h
audio_mixer.cpp BLADERUNNER: Fix missing sound effects in some occassions 2019-03-27 12:39:24 +02:00
audio_mixer.h BLADERUNNER: Fixes for moonbus combat 2019-03-27 15:11:31 +02:00
audio_player.cpp BLADERUNNER: Fix max volume in VQAs with audio stream 2019-06-21 16:09:58 +03:00
audio_player.h BLADERUNNER: Fixes for moonbus combat 2019-03-27 15:11:31 +02:00
audio_speech.cpp BLADERUNNER: Persistent sound settings, speech samples fix 2019-04-10 19:00:14 +03:00
audio_speech.h BLADERUNNER: Fixed panning of speech 2019-03-06 20:41:02 +01:00
bladerunner.cpp BLADERUNNER: JANITORIAL: Fix a compiler warning with a const cast. (#1719) 2019-06-29 09:57:55 +02:00
bladerunner.h BLADERUNNER: Fix mouse in KIA after moonbus massacre ending 2019-05-23 02:17:56 +03:00
boundingbox.cpp
boundingbox.h
chapters.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
chapters.h
color.h
combat.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
combat.h
configure.engine BLADERUNNER: Enable engine by default 2019-06-19 00:05:06 +03:00
crimes_database.cpp
crimes_database.h
debugger.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
debugger.h BLADERUNNER: Fix warning 2019-07-01 16:16:54 +01:00
decompress_lcw.cpp BLADERUNNER: Fixed CppCheck warnings 2019-02-23 11:39:54 +01:00
decompress_lcw.h
decompress_lzo.cpp
decompress_lzo.h
detection.cpp BLADERUNNER: Show saved game creation date and add play time 2019-05-27 06:54:40 -04:00
detection_tables.h BLADERUNNER: Fix detection ADGF flags 2019-06-18 23:23:05 +01:00
dialogue_menu.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
dialogue_menu.h BLADERUNNER: fix wanring for clearNeverRepeatWasSelectedFlag 2019-06-25 15:44:27 +03:00
fog.cpp BLADERUNNER: Clarification of some math 2019-04-18 22:14:43 +02:00
fog.h
font.cpp BLADERUNNER: Fixed alpha channel issues 2019-06-24 21:45:56 +02:00
font.h BLADERUNNER: Abstraction from 555 pixel format 2019-04-17 22:51:18 +02:00
game_constants.h BLADERUNNER: Rat AI bug fixes 2019-07-01 21:03:03 +03:00
game_flags.cpp
game_flags.h
game_info.cpp BLADERUNNER: Fixed CppCheck warnings 2019-02-23 11:39:54 +01:00
game_info.h
image.cpp BLADERUNNER: Fixed typo in pixelFormat name 2019-04-17 23:09:01 +02:00
image.h
item.cpp BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
item.h BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
item_pickup.cpp BLADERUNNER: SFX named constants and MissSound fix 2019-04-05 21:35:55 +03:00
item_pickup.h
items.cpp BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
items.h BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
light.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
light.h
lights.cpp
lights.h
matrix.cpp
matrix.h
module.mk
mouse.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
mouse.h BLADERUNNER: Don't exit to desktop after end credits 2019-05-22 12:13:43 +03:00
movement_track.cpp
movement_track.h
music.cpp BLADERUNNER: SFX named constants and MissSound fix 2019-04-05 21:35:55 +03:00
music.h
obstacles.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
obstacles.h BLADERUNNER: Alternate fix method for rare path finding assert faults 2019-03-09 23:17:09 +02:00
outtake.cpp BLADERUNNER: Fixed typo in pixelFormat name 2019-04-17 23:09:01 +02:00
outtake.h
overlays.cpp BLADERUNNER: Release non-repeated and support queued overlays 2019-03-31 12:24:23 +03:00
overlays.h BLADERUNNER: Release non-repeated and support queued overlays 2019-03-31 12:24:23 +03:00
POTFILES BLADERUNNER: Update POTFILES 2019-06-24 00:09:09 +01:00
rect_float.h
regions.cpp
regions.h BLADERUNNER: object, item and region commands 2019-05-03 16:08:07 +03:00
savefile.cpp BLADERUNNER: Show saved game creation date and add play time 2019-05-27 06:54:40 -04:00
savefile.h BLADERUNNER: Show saved game creation date and add play time 2019-05-27 06:54:40 -04:00
scene.cpp BLADERUNNER: Add methods to skip screen effects 2019-05-21 22:13:45 +03:00
scene.h
scene_objects.cpp BLADERUNNER: Remove debug comments for Police Officers 2019-06-12 15:06:13 +03:00
scene_objects.h
screen_effects.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
screen_effects.h BLADERUNNER: Add methods to skip screen effects 2019-05-21 22:13:45 +03:00
set.cpp BLADERUNNER: Fix obstacle map in CT04 2019-06-26 20:09:10 +03:00
set.h BLADERUNNER: UG08 and HF06 map glitch fixes 2019-05-29 15:59:33 +03:00
set_effects.cpp BLADERUNNER: Debugger add box fix 2019-05-04 17:25:34 +03:00
set_effects.h
settings.cpp BLADERUNNER: SFX named constants and MissSound fix 2019-04-05 21:35:55 +03:00
settings.h BLADERUNNER: SFX named constants and MissSound fix 2019-04-05 21:35:55 +03:00
shape.cpp BLADERUNNER: Fixed alpha channel issues 2019-06-24 21:45:56 +02:00
shape.h
slice_animations.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
slice_animations.h BLADERUNNER: Fix crash in restored mode with CDFRAMESx.DAT 2019-06-20 10:12:16 +03:00
slice_renderer.cpp BLADERUNNER: Fixed typo in pixelFormat name 2019-04-17 23:09:01 +02:00
slice_renderer.h
subtitles.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
subtitles.h BLADERUNNER: Support for displaying subtitles info 2019-05-29 12:08:24 +03:00
suspects_database.cpp
suspects_database.h
text_resource.cpp BLADERUNNER: JANITORIAL: Code formatting fixes 2019-06-28 15:30:44 +03:00
text_resource.h BLADERUNNER: Support for displaying subtitles info 2019-05-29 12:08:24 +03:00
time.cpp BLADERUNNER: Fix bad timer initialization for actors after LOAD 2019-05-31 16:43:10 +03:00
time.h BLADERUNNER: Fix bad timer initialization for actors after LOAD 2019-05-31 16:43:10 +03:00
vector.h
view.cpp BLADERUNNER: Fix for View::calculateScreenPosition 2019-05-26 17:17:05 +03:00
view.h
vqa_decoder.cpp BLADERUNNER: Fixed alpha channel issues 2019-06-24 21:45:56 +02:00
vqa_decoder.h BLADERUNNER: Fixed zbuffer in TB05 2019-04-30 19:14:16 +02:00
vqa_player.cpp BLADERUNNER: Fix max volume in VQAs with audio stream 2019-06-21 16:09:58 +03:00
vqa_player.h
waypoints.cpp
waypoints.h
zbuffer.cpp BLADERUNNER: Fixed images & z-buffer on big-endian architectures 2019-04-02 18:55:53 +02:00
zbuffer.h