86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef BLADERUNNER_FONT_H
|
|
#define BLADERUNNER_FONT_H
|
|
|
|
#include "common/str.h"
|
|
|
|
namespace Graphics {
|
|
struct Surface;
|
|
}
|
|
|
|
namespace BladeRunner {
|
|
|
|
class BladeRunnerEngine;
|
|
|
|
class Font {
|
|
struct Character {
|
|
int x;
|
|
int y;
|
|
int width;
|
|
int height;
|
|
int dataOffset;
|
|
};
|
|
|
|
BladeRunnerEngine *_vm;
|
|
|
|
int _characterCount;
|
|
int _maxWidth;
|
|
int _maxHeight;
|
|
Character _characters[256];
|
|
int _dataSize;
|
|
uint16 *_data;
|
|
int _screenWidth;
|
|
int _screenHeight;
|
|
int _spacing1;
|
|
int _spacing2;
|
|
uint16 _defaultColor;
|
|
uint16 _color;
|
|
int _intersperse;
|
|
|
|
public:
|
|
Font(BladeRunnerEngine *vm);
|
|
~Font();
|
|
|
|
bool open(const Common::String &fileName, int screenWidth, int screenHeight, int spacing1, int spacing2, uint16 color);
|
|
void close();
|
|
|
|
void setSpacing(int spacing1, int spacing2);
|
|
void setColor(uint16 color);
|
|
|
|
void draw(const Common::String &text, Graphics::Surface &surface, int x, int y) const;
|
|
void drawColor(const Common::String &text, Graphics::Surface &surface, int x, int y, uint16 color);
|
|
void drawNumber(int num, Graphics::Surface &surface, int x, int y) const;
|
|
|
|
int getTextWidth(const Common::String &text) const;
|
|
int getTextHeight(const Common::String &text) const;
|
|
|
|
private:
|
|
void reset();
|
|
|
|
void drawCharacter(const uint8 character, Graphics::Surface &surface, int x, int y) const;
|
|
};
|
|
|
|
} // End of namespace BladeRunner
|
|
|
|
#endif
|