58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_FRECT_H
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#define TITANIC_FRECT_H
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namespace Titanic {
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/**
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* Floating point rect class
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*/
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class FRect {
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public:
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double left, top;
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double right, bottom;
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public:
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FRect() : left(0), top(0), right(0), bottom(0) {}
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FRect(double x1, double y1, double x2, double y2) :
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left(x1), top(y1), right(x2), bottom(y2) {}
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/**
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* Returns true if the rects equal
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*/
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bool operator==(const FRect &p) const;
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/**
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* Returns true if the rects are not equal
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*/
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bool operator!=(const FRect &p) const;
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/**
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* Returns true if the rect is empty
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*/
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bool empty() const;
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};
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} // End of namespace Titanic
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#endif /* TITANIC_FRECT_H */
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