2006-07-19 07:18:45 +00:00
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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2006-07-28 08:43:17 +00:00
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#if SDL_VIDEO_RENDER_OGL
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2006-07-22 08:33:18 +00:00
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#include "SDL_video.h"
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#include "SDL_opengl.h"
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#include "SDL_sysvideo.h"
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#include "SDL_pixels_c.h"
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#include "SDL_rect_c.h"
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#include "SDL_yuv_sw_c.h"
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2006-07-19 07:18:45 +00:00
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2007-08-15 04:04:17 +00:00
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#ifdef __MACOSX__
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#include <OpenGL/OpenGL.h>
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#endif
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2008-11-22 06:59:22 +00:00
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2006-07-19 07:18:45 +00:00
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/* OpenGL renderer implementation */
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2007-08-12 07:02:28 +00:00
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/* Details on optimizing the texture path on Mac OS X:
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http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/chapter_10_section_2.html
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*/
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2008-12-06 00:56:47 +00:00
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/* !!! FIXME: this should go in a higher level than the GL renderer. */
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static __inline__ int
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bytes_per_pixel(const Uint32 format)
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{
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2008-12-06 17:41:01 +00:00
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if (!SDL_ISPIXELFORMAT_FOURCC(format)) {
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return SDL_BYTESPERPIXEL(format);
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}
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/* FOURCC format */
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2008-12-06 00:56:47 +00:00
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switch (format) {
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2008-12-06 17:41:01 +00:00
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case SDL_PIXELFORMAT_YV12:
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case SDL_PIXELFORMAT_IYUV:
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case SDL_PIXELFORMAT_YUY2:
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2008-12-06 00:56:47 +00:00
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case SDL_PIXELFORMAT_UYVY:
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2008-12-06 17:41:01 +00:00
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case SDL_PIXELFORMAT_YVYU:
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2008-12-06 00:56:47 +00:00
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return 2;
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default:
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2008-12-06 17:41:01 +00:00
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return 1; /* shouldn't ever hit this. */
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2008-12-06 00:56:47 +00:00
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}
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}
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2006-08-28 03:17:39 +00:00
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static const float inv255f = 1.0f / 255.0f;
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2006-07-19 07:18:45 +00:00
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static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
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2006-07-22 19:51:48 +00:00
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static int GL_ActivateRenderer(SDL_Renderer * renderer);
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2006-08-06 04:39:13 +00:00
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static int GL_DisplayModeChanged(SDL_Renderer * renderer);
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2006-07-19 07:18:45 +00:00
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static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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2007-08-11 20:54:31 +00:00
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static int GL_QueryTexturePixels(SDL_Renderer * renderer,
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SDL_Texture * texture, void **pixels,
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int *pitch);
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2006-07-19 07:18:45 +00:00
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static int GL_SetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Color * colors, int firstcolor,
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int ncolors);
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static int GL_GetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture, SDL_Color * colors,
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int firstcolor, int ncolors);
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2006-08-28 03:17:39 +00:00
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static int GL_SetTextureColorMod(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int GL_SetTextureAlphaMod(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int GL_SetTextureBlendMode(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int GL_SetTextureScaleMode(SDL_Renderer * renderer,
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SDL_Texture * texture);
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2006-07-19 07:18:45 +00:00
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static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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2006-08-28 03:17:39 +00:00
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const SDL_Rect * rect, int markDirty, void **pixels,
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int *pitch);
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2006-07-19 07:18:45 +00:00
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static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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int numrects, const SDL_Rect * rects);
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2006-08-28 03:17:39 +00:00
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static int GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
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Uint8 a, const SDL_Rect * rect);
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2006-07-19 07:18:45 +00:00
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static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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2006-08-28 03:17:39 +00:00
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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2006-07-19 07:18:45 +00:00
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static void GL_RenderPresent(SDL_Renderer * renderer);
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static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void GL_DestroyRenderer(SDL_Renderer * renderer);
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SDL_RenderDriver GL_RenderDriver = {
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GL_CreateRenderer,
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{
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"opengl",
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2006-08-06 23:34:59 +00:00
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(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD |
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SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
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2006-08-28 03:17:39 +00:00
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(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
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SDL_TEXTUREMODULATE_ALPHA),
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2006-08-05 17:09:42 +00:00
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(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
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SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
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SDL_TEXTUREBLENDMODE_MOD),
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(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
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SDL_TEXTURESCALEMODE_SLOW),
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2008-12-01 00:05:31 +00:00
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15,
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2006-07-19 07:18:45 +00:00
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{
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2006-08-05 17:09:42 +00:00
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SDL_PIXELFORMAT_INDEX1LSB,
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SDL_PIXELFORMAT_INDEX1MSB,
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SDL_PIXELFORMAT_INDEX8,
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SDL_PIXELFORMAT_RGB332,
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SDL_PIXELFORMAT_RGB444,
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SDL_PIXELFORMAT_RGB555,
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SDL_PIXELFORMAT_ARGB4444,
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SDL_PIXELFORMAT_ARGB1555,
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SDL_PIXELFORMAT_RGB565,
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SDL_PIXELFORMAT_RGB24,
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SDL_PIXELFORMAT_BGR24,
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SDL_PIXELFORMAT_RGB888,
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SDL_PIXELFORMAT_BGR888,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_ABGR8888,
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2008-12-01 00:05:31 +00:00
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SDL_PIXELFORMAT_ARGB2101010},
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2006-07-19 07:18:45 +00:00
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0,
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0}
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};
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typedef struct
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{
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SDL_GLContext context;
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2008-12-05 07:00:58 +00:00
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SDL_bool updateSize;
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2006-07-22 21:58:17 +00:00
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SDL_bool GL_ARB_texture_rectangle_supported;
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2007-08-12 16:53:58 +00:00
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SDL_bool GL_EXT_paletted_texture_supported;
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2008-12-06 00:56:47 +00:00
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SDL_bool GL_ARB_fragment_program_supported;
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2006-07-22 23:04:41 +00:00
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int blendMode;
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int scaleMode;
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/* OpenGL functions */
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#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
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#include "SDL_glfuncs.h"
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#undef SDL_PROC
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2006-08-06 23:34:59 +00:00
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PFNGLCOLORTABLEEXTPROC glColorTableEXT;
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2007-08-12 16:53:58 +00:00
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void (*glTextureRangeAPPLE) (GLenum target, GLsizei length,
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const GLvoid * pointer);
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2008-12-06 00:56:47 +00:00
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PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
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PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
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PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
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PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
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PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
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PFNGLBINDPROGRAMARBPROC glBindProgramARB;
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PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
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/* (optional) fragment programs */
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GLuint fragment_program_UYVY;
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2006-07-19 07:18:45 +00:00
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} GL_RenderData;
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typedef struct
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{
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GLuint texture;
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2008-12-06 00:56:47 +00:00
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GLuint shader;
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2006-07-22 08:33:18 +00:00
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GLenum type;
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2006-07-19 07:18:45 +00:00
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GLfloat texw;
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GLfloat texh;
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2006-07-22 08:33:18 +00:00
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GLenum format;
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GLenum formattype;
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2006-08-06 23:34:59 +00:00
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Uint8 *palette;
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2006-07-19 07:18:45 +00:00
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void *pixels;
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int pitch;
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2006-07-22 08:33:18 +00:00
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SDL_DirtyRectList dirty;
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2008-12-06 18:22:28 +00:00
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int HACK_RYAN_FIXME;
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2006-07-19 07:18:45 +00:00
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} GL_TextureData;
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2006-07-22 21:02:57 +00:00
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static void
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GL_SetError(const char *prefix, GLenum result)
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{
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const char *error;
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switch (result) {
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case GL_NO_ERROR:
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error = "GL_NO_ERROR";
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break;
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case GL_INVALID_ENUM:
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error = "GL_INVALID_ENUM";
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break;
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case GL_INVALID_VALUE:
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error = "GL_INVALID_VALUE";
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break;
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case GL_INVALID_OPERATION:
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error = "GL_INVALID_OPERATION";
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break;
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case GL_STACK_OVERFLOW:
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error = "GL_STACK_OVERFLOW";
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break;
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case GL_STACK_UNDERFLOW:
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error = "GL_STACK_UNDERFLOW";
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break;
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case GL_OUT_OF_MEMORY:
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error = "GL_OUT_OF_MEMORY";
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break;
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case GL_TABLE_TOO_LARGE:
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error = "GL_TABLE_TOO_LARGE";
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break;
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default:
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error = "UNKNOWN";
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break;
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}
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SDL_SetError("%s: %s", prefix, error);
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}
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2006-07-22 23:04:41 +00:00
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static int
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GL_LoadFunctions(GL_RenderData * data)
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{
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#if defined(__QNXNTO__) && (_NTO_VERSION < 630)
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#define __SDL_NOGETPROCADDR__
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#elif defined(__MINT__)
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#define __SDL_NOGETPROCADDR__
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#endif
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#ifdef __SDL_NOGETPROCADDR__
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#define SDL_PROC(ret,func,params) data->func=func;
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#else
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#define SDL_PROC(ret,func,params) \
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do { \
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data->func = SDL_GL_GetProcAddress(#func); \
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if ( ! data->func ) { \
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SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
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return -1; \
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} \
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} while ( 0 );
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#endif /* __SDL_NOGETPROCADDR__ */
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#include "SDL_glfuncs.h"
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#undef SDL_PROC
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return 0;
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}
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2006-07-19 07:18:45 +00:00
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void
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GL_AddRenderDriver(_THIS)
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{
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2006-07-22 08:33:18 +00:00
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if (_this->GL_CreateContext) {
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2006-07-19 07:18:45 +00:00
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SDL_AddRenderDriver(0, &GL_RenderDriver);
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}
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}
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SDL_Renderer *
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GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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SDL_Renderer *renderer;
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GL_RenderData *data;
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2006-07-28 08:43:17 +00:00
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GLint value;
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2006-08-06 23:34:59 +00:00
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int doublebuffer;
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2006-07-19 07:18:45 +00:00
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2006-08-06 23:34:59 +00:00
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/* Render directly to the window, unless we're compositing */
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#ifndef __MACOSX__
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if (flags & SDL_RENDERER_SINGLEBUFFER) {
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
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}
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#endif
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2006-07-19 07:18:45 +00:00
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if (!(window->flags & SDL_WINDOW_OPENGL)) {
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2006-07-23 00:19:12 +00:00
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if (SDL_RecreateWindow(window, window->flags | SDL_WINDOW_OPENGL) < 0) {
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2006-07-22 21:02:57 +00:00
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return NULL;
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}
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2006-07-19 07:18:45 +00:00
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}
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2006-07-22 08:33:18 +00:00
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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2006-07-19 07:18:45 +00:00
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if (!renderer) {
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SDL_OutOfMemory();
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return NULL;
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}
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2006-07-22 08:33:18 +00:00
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data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
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2006-07-19 07:18:45 +00:00
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if (!data) {
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GL_DestroyRenderer(renderer);
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SDL_OutOfMemory();
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return NULL;
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}
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2006-07-22 19:51:48 +00:00
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renderer->ActivateRenderer = GL_ActivateRenderer;
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2006-08-06 04:39:13 +00:00
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renderer->DisplayModeChanged = GL_DisplayModeChanged;
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2006-07-19 07:18:45 +00:00
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renderer->CreateTexture = GL_CreateTexture;
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2007-08-11 20:54:31 +00:00
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renderer->QueryTexturePixels = GL_QueryTexturePixels;
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2006-07-19 07:18:45 +00:00
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renderer->SetTexturePalette = GL_SetTexturePalette;
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renderer->GetTexturePalette = GL_GetTexturePalette;
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2006-08-28 03:17:39 +00:00
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renderer->SetTextureColorMod = GL_SetTextureColorMod;
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renderer->SetTextureAlphaMod = GL_SetTextureAlphaMod;
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renderer->SetTextureBlendMode = GL_SetTextureBlendMode;
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renderer->SetTextureScaleMode = GL_SetTextureScaleMode;
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2006-07-19 07:18:45 +00:00
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renderer->UpdateTexture = GL_UpdateTexture;
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renderer->LockTexture = GL_LockTexture;
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renderer->UnlockTexture = GL_UnlockTexture;
|
|
|
|
renderer->DirtyTexture = GL_DirtyTexture;
|
|
|
|
renderer->RenderFill = GL_RenderFill;
|
|
|
|
renderer->RenderCopy = GL_RenderCopy;
|
|
|
|
renderer->RenderPresent = GL_RenderPresent;
|
|
|
|
renderer->DestroyTexture = GL_DestroyTexture;
|
|
|
|
renderer->DestroyRenderer = GL_DestroyRenderer;
|
|
|
|
renderer->info = GL_RenderDriver.info;
|
|
|
|
renderer->window = window->id;
|
|
|
|
renderer->driverdata = data;
|
|
|
|
|
|
|
|
renderer->info.flags =
|
2006-08-05 17:09:42 +00:00
|
|
|
(SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED);
|
2006-07-19 07:18:45 +00:00
|
|
|
|
2006-07-22 23:04:41 +00:00
|
|
|
if (GL_LoadFunctions(data) < 0) {
|
|
|
|
GL_DestroyRenderer(renderer);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
2006-07-19 07:18:45 +00:00
|
|
|
data->context = SDL_GL_CreateContext(window->id);
|
|
|
|
if (!data->context) {
|
|
|
|
GL_DestroyRenderer(renderer);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
|
|
|
|
GL_DestroyRenderer(renderer);
|
|
|
|
return NULL;
|
|
|
|
}
|
2007-08-15 04:04:17 +00:00
|
|
|
#ifdef __MACOSX__
|
|
|
|
/* Enable multi-threaded rendering */
|
|
|
|
/* Disabled until Ryan finishes his VBO/PBO code...
|
2008-01-08 00:10:46 +00:00
|
|
|
CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine);
|
|
|
|
*/
|
2007-08-15 04:04:17 +00:00
|
|
|
#endif
|
|
|
|
|
2006-08-05 17:09:42 +00:00
|
|
|
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
2006-07-19 07:18:45 +00:00
|
|
|
SDL_GL_SetSwapInterval(1);
|
|
|
|
} else {
|
|
|
|
SDL_GL_SetSwapInterval(0);
|
|
|
|
}
|
|
|
|
if (SDL_GL_GetSwapInterval() > 0) {
|
2006-08-05 17:09:42 +00:00
|
|
|
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
|
2006-07-19 07:18:45 +00:00
|
|
|
}
|
|
|
|
|
2006-08-06 23:34:59 +00:00
|
|
|
if (SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &doublebuffer) == 0) {
|
|
|
|
if (!doublebuffer) {
|
|
|
|
renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2006-07-28 08:43:17 +00:00
|
|
|
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
|
|
|
|
renderer->info.max_texture_width = value;
|
|
|
|
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
|
|
|
|
renderer->info.max_texture_height = value;
|
2006-07-22 08:33:18 +00:00
|
|
|
|
2006-07-22 21:58:17 +00:00
|
|
|
if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle")
|
|
|
|
|| SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
|
|
|
|
data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
|
|
|
|
}
|
2006-08-06 23:34:59 +00:00
|
|
|
if (SDL_GL_ExtensionSupported("GL_EXT_paletted_texture")) {
|
|
|
|
data->GL_EXT_paletted_texture_supported = SDL_TRUE;
|
|
|
|
data->glColorTableEXT =
|
|
|
|
(PFNGLCOLORTABLEEXTPROC) SDL_GL_GetProcAddress("glColorTableEXT");
|
|
|
|
} else {
|
|
|
|
/* Don't advertise support for 8-bit indexed texture format */
|
|
|
|
Uint32 i, j;
|
|
|
|
SDL_RendererInfo *info = &renderer->info;
|
|
|
|
for (i = 0, j = 0; i < info->num_texture_formats; ++i) {
|
|
|
|
if (info->texture_formats[i] != SDL_PIXELFORMAT_INDEX8) {
|
|
|
|
info->texture_formats[j++] = info->texture_formats[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
--info->num_texture_formats;
|
|
|
|
}
|
2007-08-12 16:53:58 +00:00
|
|
|
if (SDL_GL_ExtensionSupported("GL_APPLE_texture_range")) {
|
|
|
|
data->glTextureRangeAPPLE =
|
|
|
|
(void (*)(GLenum, GLsizei, const GLvoid *))
|
|
|
|
SDL_GL_GetProcAddress("glTextureRangeAPPLE");
|
|
|
|
}
|
2006-07-22 08:33:18 +00:00
|
|
|
|
2008-12-06 00:56:47 +00:00
|
|
|
/* we might use fragment programs for YUV data, etc. */
|
|
|
|
if (SDL_GL_ExtensionSupported("GL_ARB_fragment_program")) {
|
|
|
|
/* !!! FIXME: this doesn't check for errors. */
|
|
|
|
/* !!! FIXME: this should really reuse the glfuncs.h stuff. */
|
|
|
|
data->glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)
|
|
|
|
SDL_GL_GetProcAddress("glGetProgramivARB");
|
|
|
|
data->glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)
|
|
|
|
SDL_GL_GetProcAddress("glGetProgramStringARB");
|
|
|
|
data->glProgramLocalParameter4fvARB =
|
|
|
|
(PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)
|
|
|
|
SDL_GL_GetProcAddress("glProgramLocalParameter4fvARB");
|
|
|
|
data->glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)
|
|
|
|
SDL_GL_GetProcAddress("glDeleteProgramsARB");
|
|
|
|
data->glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)
|
|
|
|
SDL_GL_GetProcAddress("glGenProgramsARB");
|
|
|
|
data->glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)
|
|
|
|
SDL_GL_GetProcAddress("glBindProgramARB");
|
|
|
|
data->glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)
|
|
|
|
SDL_GL_GetProcAddress("glProgramStringARB");
|
|
|
|
data->GL_ARB_fragment_program_supported = SDL_TRUE;
|
|
|
|
}
|
|
|
|
|
2006-07-19 07:18:45 +00:00
|
|
|
/* Set up parameters for rendering */
|
2006-07-22 23:04:41 +00:00
|
|
|
data->blendMode = -1;
|
|
|
|
data->scaleMode = -1;
|
|
|
|
data->glDisable(GL_DEPTH_TEST);
|
|
|
|
data->glDisable(GL_CULL_FACE);
|
2006-07-22 21:58:17 +00:00
|
|
|
if (data->GL_ARB_texture_rectangle_supported) {
|
2006-07-22 23:04:41 +00:00
|
|
|
data->glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
2006-07-22 21:58:17 +00:00
|
|
|
} else {
|
2006-07-22 23:04:41 +00:00
|
|
|
data->glEnable(GL_TEXTURE_2D);
|
2006-07-22 21:58:17 +00:00
|
|
|
}
|
2008-12-05 07:00:58 +00:00
|
|
|
data->updateSize = SDL_TRUE;
|
2006-07-19 07:18:45 +00:00
|
|
|
|
|
|
|
return renderer;
|
|
|
|
}
|
|
|
|
|
2006-07-22 19:51:48 +00:00
|
|
|
static int
|
|
|
|
GL_ActivateRenderer(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
|
|
|
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
|
|
|
|
2006-08-06 04:39:13 +00:00
|
|
|
if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
|
|
|
|
return -1;
|
|
|
|
}
|
2008-12-05 07:00:58 +00:00
|
|
|
if (data->updateSize) {
|
2008-12-06 05:23:35 +00:00
|
|
|
data->glMatrixMode(GL_PROJECTION);
|
|
|
|
data->glLoadIdentity();
|
|
|
|
data->glMatrixMode(GL_MODELVIEW);
|
|
|
|
data->glLoadIdentity();
|
|
|
|
data->glViewport(0, 0, window->w, window->h);
|
|
|
|
data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0,
|
|
|
|
0.0, 1.0);
|
2008-12-05 07:00:58 +00:00
|
|
|
data->updateSize = SDL_FALSE;
|
|
|
|
}
|
2006-08-06 04:39:13 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GL_DisplayModeChanged(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
|
|
|
|
2008-12-06 05:23:35 +00:00
|
|
|
/* Rebind the context to the window area and update matrices */
|
|
|
|
data->updateSize = SDL_TRUE;
|
|
|
|
return GL_ActivateRenderer(renderer);
|
2006-07-22 19:51:48 +00:00
|
|
|
}
|
|
|
|
|
2006-07-22 19:03:31 +00:00
|
|
|
static __inline__ int
|
|
|
|
power_of_2(int input)
|
|
|
|
{
|
|
|
|
int value = 1;
|
|
|
|
|
|
|
|
while (value < input) {
|
|
|
|
value <<= 1;
|
|
|
|
}
|
|
|
|
return value;
|
|
|
|
}
|
|
|
|
|
2008-12-06 00:56:47 +00:00
|
|
|
|
|
|
|
#define DEBUG_PROGRAM_COMPILE 1
|
|
|
|
|
|
|
|
static GLuint
|
|
|
|
compile_shader(GL_RenderData *data, GLenum shader_type, const char *source)
|
|
|
|
{
|
|
|
|
#if DEBUG_PROGRAM_COMPILE
|
|
|
|
printf("compiling shader:\n%s\n\n", source);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
GLuint program = 0;
|
|
|
|
|
|
|
|
data->glGetError(); /* flush any existing error state. */
|
|
|
|
data->glGenProgramsARB(1, &program);
|
|
|
|
data->glBindProgramARB(shader_type, program);
|
|
|
|
data->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB,
|
|
|
|
SDL_strlen(source), source);
|
|
|
|
|
|
|
|
if (data->glGetError() == GL_INVALID_OPERATION)
|
|
|
|
{
|
|
|
|
#if DEBUG_PROGRAM_COMPILE
|
|
|
|
GLint pos = 0;
|
|
|
|
const GLubyte *errstr;
|
|
|
|
data->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
|
|
|
|
errstr = data->glGetString(GL_PROGRAM_ERROR_STRING_ARB);
|
|
|
|
printf("program compile error at position %d: %s\n\n",
|
|
|
|
(int) pos, (const char *) errstr);
|
|
|
|
#endif
|
|
|
|
data->glBindProgramARB(shader_type, 0);
|
|
|
|
data->glDeleteProgramsARB(1, &program);
|
|
|
|
return 0;
|
|
|
|
} // if
|
|
|
|
|
|
|
|
return program;
|
|
|
|
}
|
|
|
|
|
|
|
|
// UYVY to RGB equasion...
|
|
|
|
// R = 1.164(Y-16) + 1.596(Cr-128)
|
|
|
|
// G = 1.164(Y-16) - 0.813(Cr-128) - 0.391(Cb-128)
|
|
|
|
// B = 1.164(Y-16) + 2.018(Cb-128)
|
|
|
|
// Byte layout is Cb, Y1, Cr, Y2.
|
|
|
|
// 4 bytes == 2 pixels: Y1/Cb/Cr, Y2/Cb/Cr
|
|
|
|
// !!! FIXME: this ignores blendmodes, etc.
|
|
|
|
// !!! FIXME: this could be more efficient...use a dot product for green, not convert to 255.0 range, etc.
|
|
|
|
static const char *fragment_program_UYVY_source_code =
|
|
|
|
"!!ARBfp1.0\n"
|
|
|
|
|
|
|
|
// outputs...
|
|
|
|
"OUTPUT outcolor = result.color;\n"
|
|
|
|
|
|
|
|
// scratch registers...
|
|
|
|
"TEMP uyvy;\n"
|
|
|
|
"TEMP luminance;\n"
|
|
|
|
"TEMP work;\n"
|
|
|
|
|
|
|
|
// We need 32 bits to store the data, but each pixel is 16 bits in itself.
|
|
|
|
// halve the coordinates to grab the correct 32 bits for the fragment.
|
|
|
|
"MUL work, fragment.texcoord, { 0.5, 1.0, 1.0, 1.0 };\n"
|
|
|
|
|
|
|
|
// Sample the YUV texture. Cb, Y1, Cr, Y2, are stored in r,g,b,a.
|
|
|
|
// !!! FIXME: "RECT" needs to be "2D" if we're not using texture_rectangle extension. :/
|
|
|
|
"TEX uyvy, work, texture[0], RECT;\n"
|
|
|
|
|
|
|
|
// Scale from 0.0/1.0 to 0.0/255.0 and do subtractions. (!!! FIXME: optimize!)
|
|
|
|
"MUL uyvy, uyvy, { 255.0, 255.0, 255.0, 255.0 };\n"
|
|
|
|
"SUB uyvy, uyvy, { 128.0, 16.0, 128.0, 16.0 };\n"
|
|
|
|
|
|
|
|
// Choose the luminance component by texcoord.
|
|
|
|
// !!! FIXME: laziness wins out for now... just average Y1 and Y2.
|
|
|
|
"ADD luminance, uyvy.yyyy, uyvy.wwww;\n"
|
|
|
|
"MUL luminance, luminance, { 0.5, 0.5, 0.5, 0.5 };\n"
|
|
|
|
|
|
|
|
// Multiply luminance by its magic value.
|
|
|
|
"MUL luminance, luminance, { 1.164, 1.164, 1.164, 1.164 };\n"
|
|
|
|
|
|
|
|
// uyvy.xyzw becomes Cr/Cr/Cb/Cb, with multiplications.
|
|
|
|
"MUL uyvy, uyvy.zzxx, { 1.596, -0.813, 2.018, -0.391 };\n"
|
|
|
|
|
|
|
|
// Add luminance Cr and Cb, store to RGB channels.
|
|
|
|
"ADD work.rgb, luminance, uyvy;\n"
|
|
|
|
|
|
|
|
// Do final addition for Green channel. (!!! FIXME: this should be a DPH?)
|
|
|
|
"ADD work.g, work.g, uyvy.w;\n"
|
|
|
|
|
|
|
|
// Scale back to 0.0/1.0. (this number is 1.0/255.0).
|
|
|
|
"MUL work, work, { 0.0039215686274509803, 0.0039215686274509803, 0.0039215686274509803, 0.0039215686274509803 };\n"
|
|
|
|
|
|
|
|
// Make sure alpha channel is fully opaque. (!!! FIXME: blend modes!)
|
|
|
|
"MOV work.a, { 1.0 };\n"
|
|
|
|
|
|
|
|
// Store out the final fragment color.
|
|
|
|
"MOV outcolor, work;\n"
|
|
|
|
|
|
|
|
// ...and we're done.
|
|
|
|
"END\n";
|
|
|
|
|
|
|
|
|
2006-07-19 07:18:45 +00:00
|
|
|
static int
|
|
|
|
GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
|
|
|
|
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
|
|
|
GL_TextureData *data;
|
2006-07-22 08:33:18 +00:00
|
|
|
GLint internalFormat;
|
|
|
|
GLenum format, type;
|
2006-07-22 19:03:31 +00:00
|
|
|
int texture_w, texture_h;
|
2008-12-06 00:56:47 +00:00
|
|
|
GLuint shader = 0;
|
2006-07-22 21:02:57 +00:00
|
|
|
GLenum result;
|
2006-07-22 08:33:18 +00:00
|
|
|
|
|
|
|
switch (texture->format) {
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_PIXELFORMAT_INDEX1LSB:
|
|
|
|
case SDL_PIXELFORMAT_INDEX1MSB:
|
2006-07-22 08:33:18 +00:00
|
|
|
internalFormat = GL_RGB;
|
|
|
|
format = GL_COLOR_INDEX;
|
|
|
|
type = GL_BITMAP;
|
|
|
|
break;
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_PIXELFORMAT_INDEX8:
|
2006-08-06 23:34:59 +00:00
|
|
|
if (!renderdata->GL_EXT_paletted_texture_supported) {
|
|
|
|
SDL_SetError("Unsupported texture format");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
internalFormat = GL_COLOR_INDEX8_EXT;
|
2006-07-22 08:33:18 +00:00
|
|
|
format = GL_COLOR_INDEX;
|
|
|
|
type = GL_UNSIGNED_BYTE;
|
|
|
|
break;
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_PIXELFORMAT_RGB332:
|
2006-07-22 08:33:18 +00:00
|
|
|
internalFormat = GL_R3_G3_B2;
|
|
|
|
format = GL_RGB;
|
|
|
|
type = GL_UNSIGNED_BYTE_3_3_2;
|
|
|
|
break;
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_PIXELFORMAT_RGB444:
|
2006-07-22 08:33:18 +00:00
|
|
|
internalFormat = GL_RGB4;
|
|
|
|
format = GL_RGB;
|
|
|
|
type = GL_UNSIGNED_SHORT_4_4_4_4;
|
|
|
|
break;
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_PIXELFORMAT_RGB555:
|
2006-07-22 08:33:18 +00:00
|
|
|
internalFormat = GL_RGB5;
|
|
|
|
format = GL_RGB;
|
|
|
|
type = GL_UNSIGNED_SHORT_5_5_5_1;
|
|
|
|
break;
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_PIXELFORMAT_ARGB4444:
|
2006-07-22 08:33:18 +00:00
|
|
|
internalFormat = GL_RGBA4;
|
|
|
|
format = GL_BGRA;
|
|
|
|
type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
|
|
|
|
break;
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_PIXELFORMAT_ARGB1555:
|
2006-07-22 08:33:18 +00:00
|
|
|
internalFormat = GL_RGB5_A1;
|
|
|
|
format = GL_BGRA;
|
|
|
|
type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
|
|
|
|
break;
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_PIXELFORMAT_RGB565:
|
2006-07-22 08:33:18 +00:00
|
|
|
internalFormat = GL_RGB8;
|
|
|
|
format = GL_RGB;
|
|
|
|
type = GL_UNSIGNED_SHORT_5_6_5;
|
|
|
|
break;
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_PIXELFORMAT_RGB24:
|
2006-07-22 08:33:18 +00:00
|
|
|
internalFormat = GL_RGB8;
|
|
|
|
format = GL_RGB;
|
|
|
|
type = GL_UNSIGNED_BYTE;
|
|
|
|
break;
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_PIXELFORMAT_RGB888:
|
2006-07-22 08:33:18 +00:00
|
|
|
internalFormat = GL_RGB8;
|
2006-07-22 21:02:57 +00:00
|
|
|
format = GL_BGRA;
|
|
|
|
type = GL_UNSIGNED_BYTE;
|
2006-07-22 08:33:18 +00:00
|
|
|
break;
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_PIXELFORMAT_BGR24:
|
2006-07-22 08:33:18 +00:00
|
|
|
internalFormat = GL_RGB8;
|
|
|
|
format = GL_BGR;
|
|
|
|
type = GL_UNSIGNED_BYTE;
|
|
|
|
break;
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_PIXELFORMAT_BGR888:
|
2006-07-22 08:33:18 +00:00
|
|
|
internalFormat = GL_RGB8;
|
2006-07-22 21:02:57 +00:00
|
|
|
format = GL_RGBA;
|
|
|
|
type = GL_UNSIGNED_BYTE;
|
2006-07-22 08:33:18 +00:00
|
|
|
break;
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_PIXELFORMAT_ARGB8888:
|
2007-08-12 07:02:28 +00:00
|
|
|
#ifdef __MACOSX__
|
|
|
|
internalFormat = GL_RGBA;
|
|
|
|
format = GL_BGRA;
|
|
|
|
type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
|
|
|
#else
|
2006-07-22 08:33:18 +00:00
|
|
|
internalFormat = GL_RGBA8;
|
|
|
|
format = GL_BGRA;
|
2006-07-22 21:02:57 +00:00
|
|
|
type = GL_UNSIGNED_BYTE;
|
2007-08-12 07:02:28 +00:00
|
|
|
#endif
|
2006-07-22 08:33:18 +00:00
|
|
|
break;
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_PIXELFORMAT_ABGR8888:
|
2006-07-22 08:33:18 +00:00
|
|
|
internalFormat = GL_RGBA8;
|
|
|
|
format = GL_RGBA;
|
2006-07-22 21:02:57 +00:00
|
|
|
type = GL_UNSIGNED_BYTE;
|
2006-07-22 08:33:18 +00:00
|
|
|
break;
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_PIXELFORMAT_ARGB2101010:
|
2006-07-22 08:33:18 +00:00
|
|
|
internalFormat = GL_RGB10_A2;
|
|
|
|
format = GL_BGRA;
|
|
|
|
type = GL_UNSIGNED_INT_2_10_10_10_REV;
|
|
|
|
break;
|
2008-12-06 18:37:06 +00:00
|
|
|
#if 0 /* Ryan's pixel shader code should be better, once it works. :) */
|
|
|
|
case SDL_PIXELFORMAT_UYVY:
|
|
|
|
// if (renderdata->GL_MESA_ycbcr_texture) {
|
|
|
|
// internalFormat = 3;
|
|
|
|
// format = GL_YCBCR_MESA;
|
|
|
|
// type = GL_UNSIGNED_SHORT_8_8_MESA;
|
|
|
|
// } else if (renderdata->GL_APPLE_ycbcr_422) {
|
|
|
|
internalFormat = GL_RGB;
|
|
|
|
format = GL_YCBCR_422_APPLE;
|
|
|
|
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
|
|
|
|
type = GL_UNSIGNED_SHORT_8_8_APPLE;
|
|
|
|
#else
|
|
|
|
type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
|
|
|
|
#endif
|
|
|
|
// } else {
|
|
|
|
// SDL_SetError("Unsupported texture format");
|
|
|
|
// return -1;
|
|
|
|
// }
|
|
|
|
break;
|
|
|
|
#else
|
2008-12-06 00:56:47 +00:00
|
|
|
case SDL_PIXELFORMAT_UYVY:
|
|
|
|
if (renderdata->GL_ARB_fragment_program_supported) {
|
|
|
|
if (renderdata->fragment_program_UYVY == 0) {
|
|
|
|
renderdata->fragment_program_UYVY =
|
|
|
|
compile_shader(renderdata, GL_FRAGMENT_PROGRAM_ARB,
|
|
|
|
fragment_program_UYVY_source_code);
|
|
|
|
if (renderdata->fragment_program_UYVY == 0) {
|
|
|
|
SDL_SetError("Fragment program compile error");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
shader = renderdata->fragment_program_UYVY;
|
|
|
|
internalFormat = GL_RGBA;
|
|
|
|
format = GL_RGBA;
|
|
|
|
type = GL_UNSIGNED_BYTE;
|
|
|
|
} else {
|
|
|
|
SDL_SetError("Unsupported texture format");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
break;
|
2008-12-06 18:37:06 +00:00
|
|
|
#endif
|
2006-07-22 08:33:18 +00:00
|
|
|
default:
|
|
|
|
SDL_SetError("Unsupported texture format");
|
|
|
|
return -1;
|
|
|
|
}
|
2006-07-19 07:18:45 +00:00
|
|
|
|
2006-07-22 08:33:18 +00:00
|
|
|
data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
|
2006-07-19 07:18:45 +00:00
|
|
|
if (!data) {
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
2008-12-06 00:56:47 +00:00
|
|
|
data->shader = shader;
|
|
|
|
|
2006-08-06 23:34:59 +00:00
|
|
|
if (texture->format == SDL_PIXELFORMAT_INDEX8) {
|
|
|
|
data->palette = (Uint8 *) SDL_malloc(3 * 256 * sizeof(Uint8));
|
|
|
|
if (!data->palette) {
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
SDL_free(data);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
SDL_memset(data->palette, 0xFF, 3 * 256 * sizeof(Uint8));
|
|
|
|
}
|
|
|
|
|
2007-08-11 20:54:31 +00:00
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
2008-12-06 00:56:47 +00:00
|
|
|
data->pitch = texture->w * bytes_per_pixel(texture->format);
|
2007-08-11 20:54:31 +00:00
|
|
|
data->pixels = SDL_malloc(texture->h * data->pitch);
|
|
|
|
if (!data->pixels) {
|
|
|
|
SDL_OutOfMemory();
|
|
|
|
SDL_free(data);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2006-07-19 07:18:45 +00:00
|
|
|
texture->driverdata = data;
|
|
|
|
|
2006-07-22 23:04:41 +00:00
|
|
|
renderdata->glGetError();
|
|
|
|
renderdata->glGenTextures(1, &data->texture);
|
2006-07-22 21:58:17 +00:00
|
|
|
if (renderdata->GL_ARB_texture_rectangle_supported) {
|
|
|
|
data->type = GL_TEXTURE_RECTANGLE_ARB;
|
|
|
|
texture_w = texture->w;
|
|
|
|
texture_h = texture->h;
|
2008-12-06 00:56:47 +00:00
|
|
|
data->texw = (GLfloat) texture_w;
|
|
|
|
data->texh = (GLfloat) texture_h;
|
2006-07-22 21:58:17 +00:00
|
|
|
} else {
|
|
|
|
data->type = GL_TEXTURE_2D;
|
|
|
|
texture_w = power_of_2(texture->w);
|
|
|
|
texture_h = power_of_2(texture->h);
|
2008-12-06 00:56:47 +00:00
|
|
|
data->texw = (GLfloat) (texture->w) / texture_w;
|
2006-07-22 21:58:17 +00:00
|
|
|
data->texh = (GLfloat) texture->h / texture_h;
|
|
|
|
}
|
2008-12-06 00:56:47 +00:00
|
|
|
|
2008-12-06 17:41:01 +00:00
|
|
|
/* YUV formats use RGBA but are really two bytes per pixel */
|
|
|
|
if (internalFormat == GL_RGBA && bytes_per_pixel(texture->format) < 4) {
|
2008-12-06 18:22:28 +00:00
|
|
|
data->HACK_RYAN_FIXME = 2;
|
|
|
|
} else {
|
|
|
|
data->HACK_RYAN_FIXME = 1;
|
2008-12-06 17:41:01 +00:00
|
|
|
}
|
2008-12-06 18:22:28 +00:00
|
|
|
texture_w /= data->HACK_RYAN_FIXME;
|
2008-12-06 17:41:01 +00:00
|
|
|
|
2006-07-22 08:33:18 +00:00
|
|
|
data->format = format;
|
|
|
|
data->formattype = type;
|
2006-07-22 23:04:41 +00:00
|
|
|
renderdata->glBindTexture(data->type, data->texture);
|
2007-08-12 07:02:28 +00:00
|
|
|
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
|
|
|
|
GL_NEAREST);
|
|
|
|
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
|
|
|
|
GL_NEAREST);
|
|
|
|
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
|
|
|
|
GL_CLAMP_TO_EDGE);
|
|
|
|
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
|
|
|
|
GL_CLAMP_TO_EDGE);
|
2008-12-06 17:43:10 +00:00
|
|
|
#ifdef __MACOSX__
|
2007-08-12 07:02:28 +00:00
|
|
|
#ifndef GL_TEXTURE_STORAGE_HINT_APPLE
|
|
|
|
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
|
|
|
|
#endif
|
|
|
|
#ifndef STORAGE_CACHED_APPLE
|
|
|
|
#define STORAGE_CACHED_APPLE 0x85BE
|
|
|
|
#endif
|
|
|
|
#ifndef STORAGE_SHARED_APPLE
|
|
|
|
#define STORAGE_SHARED_APPLE 0x85BF
|
|
|
|
#endif
|
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
|
|
|
renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
|
|
|
|
GL_STORAGE_SHARED_APPLE);
|
|
|
|
} else {
|
|
|
|
renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
|
|
|
|
GL_STORAGE_CACHED_APPLE);
|
|
|
|
}
|
2008-11-29 21:48:14 +00:00
|
|
|
/* This causes a crash in testoverlay for some reason. Apple bug? */
|
|
|
|
#if 0
|
2008-01-08 00:10:46 +00:00
|
|
|
if (texture->access == SDL_TEXTUREACCESS_STREAMING
|
|
|
|
&& texture->format == SDL_PIXELFORMAT_ARGB8888) {
|
2007-08-13 02:38:59 +00:00
|
|
|
/*
|
2008-01-08 00:10:46 +00:00
|
|
|
if (renderdata->glTextureRangeAPPLE) {
|
|
|
|
renderdata->glTextureRangeAPPLE(data->type,
|
|
|
|
texture->h * data->pitch,
|
|
|
|
data->pixels);
|
|
|
|
}
|
|
|
|
*/
|
2007-08-12 07:02:28 +00:00
|
|
|
renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
|
|
|
|
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
|
|
|
|
texture_h, 0, format, type, data->pixels);
|
|
|
|
} else
|
2008-11-29 21:48:14 +00:00
|
|
|
#endif
|
2007-08-12 07:02:28 +00:00
|
|
|
#endif
|
|
|
|
{
|
2008-12-06 17:43:10 +00:00
|
|
|
printf("teximage2d(%d,%d)\n", (int) texture_w, (int) texture_h);
|
2007-08-12 07:02:28 +00:00
|
|
|
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
|
|
|
|
texture_h, 0, format, type, NULL);
|
|
|
|
}
|
2006-07-22 23:04:41 +00:00
|
|
|
result = renderdata->glGetError();
|
2006-07-22 21:02:57 +00:00
|
|
|
if (result != GL_NO_ERROR) {
|
|
|
|
GL_SetError("glTexImage2D()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
2006-07-19 07:18:45 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2007-08-11 20:54:31 +00:00
|
|
|
static int
|
|
|
|
GL_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
void **pixels, int *pitch)
|
|
|
|
{
|
|
|
|
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
|
|
|
|
|
|
|
*pixels = data->pixels;
|
|
|
|
*pitch = data->pitch;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2006-07-19 07:18:45 +00:00
|
|
|
static int
|
|
|
|
GL_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
const SDL_Color * colors, int firstcolor, int ncolors)
|
|
|
|
{
|
|
|
|
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
|
|
|
|
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
2006-08-06 23:34:59 +00:00
|
|
|
Uint8 *palette;
|
2006-07-19 07:18:45 +00:00
|
|
|
|
2006-08-06 23:34:59 +00:00
|
|
|
if (!data->palette) {
|
|
|
|
SDL_SetError("Texture doesn't have a palette");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
palette = data->palette + firstcolor * 3;
|
|
|
|
while (ncolors--) {
|
|
|
|
*palette++ = colors->r;
|
|
|
|
*palette++ = colors->g;
|
|
|
|
*palette++ = colors->b;
|
|
|
|
++colors;
|
|
|
|
}
|
|
|
|
renderdata->glBindTexture(data->type, data->texture);
|
|
|
|
renderdata->glColorTableEXT(data->type, GL_RGB8, 256, GL_RGB,
|
|
|
|
GL_UNSIGNED_BYTE, data->palette);
|
2006-07-19 07:18:45 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GL_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
SDL_Color * colors, int firstcolor, int ncolors)
|
|
|
|
{
|
2006-08-06 23:34:59 +00:00
|
|
|
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
|
2006-07-19 07:18:45 +00:00
|
|
|
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
2006-08-06 23:34:59 +00:00
|
|
|
Uint8 *palette;
|
2006-07-19 07:18:45 +00:00
|
|
|
|
2006-08-06 23:34:59 +00:00
|
|
|
if (!data->palette) {
|
|
|
|
SDL_SetError("Texture doesn't have a palette");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
palette = data->palette + firstcolor * 3;
|
|
|
|
while (ncolors--) {
|
|
|
|
colors->r = *palette++;
|
|
|
|
colors->g = *palette++;
|
|
|
|
colors->b = *palette++;
|
|
|
|
colors->unused = SDL_ALPHA_OPAQUE;
|
|
|
|
++colors;
|
|
|
|
}
|
2006-07-19 07:18:45 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2006-07-22 21:02:57 +00:00
|
|
|
static void
|
2006-07-22 23:04:41 +00:00
|
|
|
SetupTextureUpdate(GL_RenderData * renderdata, SDL_Texture * texture,
|
|
|
|
int pitch)
|
2006-07-22 21:02:57 +00:00
|
|
|
{
|
2006-08-05 17:09:42 +00:00
|
|
|
if (texture->format == SDL_PIXELFORMAT_INDEX1LSB) {
|
2006-07-22 23:04:41 +00:00
|
|
|
renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 1);
|
2006-08-05 17:09:42 +00:00
|
|
|
} else if (texture->format == SDL_PIXELFORMAT_INDEX1MSB) {
|
2006-07-22 23:04:41 +00:00
|
|
|
renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 0);
|
2006-07-22 21:02:57 +00:00
|
|
|
}
|
2006-07-22 23:04:41 +00:00
|
|
|
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
2008-11-29 15:32:14 +00:00
|
|
|
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
|
2008-12-06 18:37:06 +00:00
|
|
|
(pitch / bytes_per_pixel(texture->format)) / ((GL_TextureData *)texture->driverdata)->HACK_RYAN_FIXME);
|
2006-07-22 21:02:57 +00:00
|
|
|
}
|
|
|
|
|
2006-08-28 03:17:39 +00:00
|
|
|
static int
|
|
|
|
GL_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
2006-08-28 03:27:59 +00:00
|
|
|
return 0;
|
2006-08-28 03:17:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GL_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
2006-08-28 03:27:59 +00:00
|
|
|
return 0;
|
2006-08-28 03:17:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GL_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
switch (texture->blendMode) {
|
|
|
|
case SDL_TEXTUREBLENDMODE_NONE:
|
|
|
|
case SDL_TEXTUREBLENDMODE_MASK:
|
|
|
|
case SDL_TEXTUREBLENDMODE_BLEND:
|
|
|
|
case SDL_TEXTUREBLENDMODE_ADD:
|
|
|
|
case SDL_TEXTUREBLENDMODE_MOD:
|
|
|
|
return 0;
|
|
|
|
default:
|
|
|
|
SDL_Unsupported();
|
|
|
|
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
switch (texture->scaleMode) {
|
|
|
|
case SDL_TEXTURESCALEMODE_NONE:
|
|
|
|
case SDL_TEXTURESCALEMODE_FAST:
|
|
|
|
case SDL_TEXTURESCALEMODE_SLOW:
|
|
|
|
return 0;
|
|
|
|
case SDL_TEXTURESCALEMODE_BEST:
|
|
|
|
SDL_Unsupported();
|
|
|
|
texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW;
|
|
|
|
return -1;
|
|
|
|
default:
|
|
|
|
SDL_Unsupported();
|
|
|
|
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2006-07-19 07:18:45 +00:00
|
|
|
static int
|
|
|
|
GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
const SDL_Rect * rect, const void *pixels, int pitch)
|
|
|
|
{
|
2006-07-22 23:04:41 +00:00
|
|
|
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
|
2006-07-19 07:18:45 +00:00
|
|
|
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
2006-07-22 21:02:57 +00:00
|
|
|
GLenum result;
|
2006-07-19 07:18:45 +00:00
|
|
|
|
2006-07-22 23:04:41 +00:00
|
|
|
renderdata->glGetError();
|
|
|
|
SetupTextureUpdate(renderdata, texture, pitch);
|
|
|
|
renderdata->glBindTexture(data->type, data->texture);
|
2008-12-06 00:56:47 +00:00
|
|
|
printf("texsubimage2d(%d,%d,%d,%d)\n", (int) rect->x, (int) rect->y, (int) rect->w, (int) rect->h);
|
2006-07-22 23:04:41 +00:00
|
|
|
renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
|
|
|
|
rect->h, data->format, data->formattype,
|
|
|
|
pixels);
|
|
|
|
result = renderdata->glGetError();
|
2006-07-22 21:02:57 +00:00
|
|
|
if (result != GL_NO_ERROR) {
|
|
|
|
GL_SetError("glTexSubImage2D()", result);
|
|
|
|
return -1;
|
|
|
|
}
|
2006-07-19 07:18:45 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
|
|
|
const SDL_Rect * rect, int markDirty, void **pixels,
|
|
|
|
int *pitch)
|
|
|
|
{
|
|
|
|
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
|
|
|
|
2006-07-22 08:33:18 +00:00
|
|
|
if (markDirty) {
|
|
|
|
SDL_AddDirtyRect(&data->dirty, rect);
|
2006-07-19 07:18:45 +00:00
|
|
|
}
|
2006-07-22 08:33:18 +00:00
|
|
|
|
|
|
|
*pixels =
|
|
|
|
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
|
2008-12-06 00:56:47 +00:00
|
|
|
rect->x * bytes_per_pixel(texture->format));
|
2006-07-22 08:33:18 +00:00
|
|
|
*pitch = data->pitch;
|
2006-07-19 07:18:45 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
|
|
|
|
const SDL_Rect * rects)
|
|
|
|
{
|
|
|
|
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0; i < numrects; ++i) {
|
2006-07-22 08:33:18 +00:00
|
|
|
SDL_AddDirtyRect(&data->dirty, &rects[i]);
|
2006-07-19 07:18:45 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
2006-08-28 03:17:39 +00:00
|
|
|
GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
|
|
|
|
const SDL_Rect * rect)
|
2006-07-19 07:18:45 +00:00
|
|
|
{
|
|
|
|
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
|
|
|
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
|
|
|
|
2006-08-28 03:17:39 +00:00
|
|
|
data->glClearColor((GLclampf) r * inv255f, (GLclampf) g * inv255f,
|
|
|
|
(GLclampf) b * inv255f, (GLclampf) a * inv255f);
|
2006-07-22 23:04:41 +00:00
|
|
|
data->glViewport(rect->x, window->h - rect->y, rect->w, rect->h);
|
|
|
|
data->glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
data->glViewport(0, 0, window->w, window->h);
|
2006-07-19 07:18:45 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int
|
|
|
|
GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
2006-08-28 03:17:39 +00:00
|
|
|
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
|
2006-07-19 07:18:45 +00:00
|
|
|
{
|
|
|
|
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
|
|
|
GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
|
|
|
|
int minx, miny, maxx, maxy;
|
|
|
|
GLfloat minu, maxu, minv, maxv;
|
|
|
|
|
2007-09-10 12:20:02 +00:00
|
|
|
if (texturedata->dirty.list) {
|
2006-07-22 08:33:18 +00:00
|
|
|
SDL_DirtyRect *dirty;
|
|
|
|
void *pixels;
|
2008-12-06 00:56:47 +00:00
|
|
|
int bpp = bytes_per_pixel(texture->format);
|
2006-07-22 08:33:18 +00:00
|
|
|
int pitch = texturedata->pitch;
|
|
|
|
|
2006-07-22 23:04:41 +00:00
|
|
|
SetupTextureUpdate(data, texture, pitch);
|
|
|
|
data->glBindTexture(texturedata->type, texturedata->texture);
|
2006-07-22 08:33:18 +00:00
|
|
|
for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
|
|
|
|
SDL_Rect *rect = &dirty->rect;
|
|
|
|
pixels =
|
|
|
|
(void *) ((Uint8 *) texturedata->pixels + rect->y * pitch +
|
|
|
|
rect->x * bpp);
|
2008-12-06 00:56:47 +00:00
|
|
|
printf("texsubimage2d(%d,%d,%d,%d)\n", (int) rect->x, (int) rect->y, (int) rect->w, (int) rect->h);
|
2006-07-22 23:04:41 +00:00
|
|
|
data->glTexSubImage2D(texturedata->type, 0, rect->x, rect->y,
|
2008-12-06 18:22:28 +00:00
|
|
|
rect->w / texturedata->HACK_RYAN_FIXME, rect->h, texturedata->format,
|
2006-07-22 23:04:41 +00:00
|
|
|
texturedata->formattype, pixels);
|
2006-07-22 08:33:18 +00:00
|
|
|
}
|
|
|
|
SDL_ClearDirtyRects(&texturedata->dirty);
|
|
|
|
}
|
|
|
|
|
2006-07-19 07:18:45 +00:00
|
|
|
minx = dstrect->x;
|
|
|
|
miny = dstrect->y;
|
|
|
|
maxx = dstrect->x + dstrect->w;
|
|
|
|
maxy = dstrect->y + dstrect->h;
|
|
|
|
|
|
|
|
minu = (GLfloat) srcrect->x / texture->w;
|
2006-07-22 08:33:18 +00:00
|
|
|
minu *= texturedata->texw;
|
2006-07-19 07:18:45 +00:00
|
|
|
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
|
2006-07-22 08:33:18 +00:00
|
|
|
maxu *= texturedata->texw;
|
2006-07-19 07:18:45 +00:00
|
|
|
minv = (GLfloat) srcrect->y / texture->h;
|
2006-07-22 08:33:18 +00:00
|
|
|
minv *= texturedata->texh;
|
2006-07-19 07:18:45 +00:00
|
|
|
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
|
2006-07-22 08:33:18 +00:00
|
|
|
maxv *= texturedata->texh;
|
2006-07-19 07:18:45 +00:00
|
|
|
|
2006-07-22 23:04:41 +00:00
|
|
|
data->glBindTexture(texturedata->type, texturedata->texture);
|
|
|
|
|
2006-08-28 03:17:39 +00:00
|
|
|
if (texture->modMode) {
|
|
|
|
data->glColor4f((GLfloat) texture->r * inv255f,
|
|
|
|
(GLfloat) texture->g * inv255f,
|
|
|
|
(GLfloat) texture->b * inv255f,
|
|
|
|
(GLfloat) texture->a * inv255f);
|
|
|
|
} else {
|
|
|
|
data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (texture->blendMode != data->blendMode) {
|
|
|
|
switch (texture->blendMode) {
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_TEXTUREBLENDMODE_NONE:
|
2006-07-22 23:04:41 +00:00
|
|
|
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
|
|
|
data->glDisable(GL_BLEND);
|
|
|
|
break;
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_TEXTUREBLENDMODE_MASK:
|
|
|
|
case SDL_TEXTUREBLENDMODE_BLEND:
|
2006-07-22 23:04:41 +00:00
|
|
|
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
data->glEnable(GL_BLEND);
|
|
|
|
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
break;
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_TEXTUREBLENDMODE_ADD:
|
2006-07-22 23:04:41 +00:00
|
|
|
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
data->glEnable(GL_BLEND);
|
|
|
|
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
|
|
break;
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_TEXTUREBLENDMODE_MOD:
|
2006-07-22 23:04:41 +00:00
|
|
|
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
|
|
data->glEnable(GL_BLEND);
|
|
|
|
data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
|
|
|
break;
|
|
|
|
}
|
2006-08-28 03:17:39 +00:00
|
|
|
data->blendMode = texture->blendMode;
|
2006-07-19 07:18:45 +00:00
|
|
|
}
|
|
|
|
|
2006-08-28 03:17:39 +00:00
|
|
|
if (texture->scaleMode != data->scaleMode) {
|
|
|
|
switch (texture->scaleMode) {
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_TEXTURESCALEMODE_NONE:
|
|
|
|
case SDL_TEXTURESCALEMODE_FAST:
|
2006-07-22 23:04:41 +00:00
|
|
|
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
|
|
|
|
GL_NEAREST);
|
|
|
|
data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
|
|
|
|
GL_NEAREST);
|
|
|
|
break;
|
2006-08-05 17:09:42 +00:00
|
|
|
case SDL_TEXTURESCALEMODE_SLOW:
|
|
|
|
case SDL_TEXTURESCALEMODE_BEST:
|
2006-07-22 23:04:41 +00:00
|
|
|
data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER,
|
|
|
|
GL_LINEAR);
|
|
|
|
data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER,
|
|
|
|
GL_LINEAR);
|
|
|
|
break;
|
|
|
|
}
|
2006-08-28 03:17:39 +00:00
|
|
|
data->scaleMode = texture->scaleMode;
|
2006-07-19 07:18:45 +00:00
|
|
|
}
|
|
|
|
|
2008-12-06 00:56:47 +00:00
|
|
|
if (texturedata->shader != 0) {
|
|
|
|
data->glEnable(GL_FRAGMENT_PROGRAM_ARB);
|
|
|
|
data->glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, texturedata->shader);
|
|
|
|
}
|
|
|
|
|
2006-07-22 23:04:41 +00:00
|
|
|
data->glBegin(GL_TRIANGLE_STRIP);
|
|
|
|
data->glTexCoord2f(minu, minv);
|
|
|
|
data->glVertex2i(minx, miny);
|
|
|
|
data->glTexCoord2f(maxu, minv);
|
|
|
|
data->glVertex2i(maxx, miny);
|
|
|
|
data->glTexCoord2f(minu, maxv);
|
|
|
|
data->glVertex2i(minx, maxy);
|
|
|
|
data->glTexCoord2f(maxu, maxv);
|
|
|
|
data->glVertex2i(maxx, maxy);
|
|
|
|
data->glEnd();
|
2006-07-19 07:18:45 +00:00
|
|
|
|
2008-12-06 00:56:47 +00:00
|
|
|
if (texturedata->shader != 0) {
|
|
|
|
data->glDisable(GL_FRAGMENT_PROGRAM_ARB);
|
|
|
|
}
|
2006-07-19 07:18:45 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
GL_RenderPresent(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
SDL_GL_SwapWindow(renderer->window);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
|
|
|
{
|
2006-07-22 23:04:41 +00:00
|
|
|
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
|
2006-07-19 07:18:45 +00:00
|
|
|
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
|
|
|
|
|
|
|
if (!data) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (data->texture) {
|
2006-07-22 23:04:41 +00:00
|
|
|
renderdata->glDeleteTextures(1, &data->texture);
|
2006-07-22 08:33:18 +00:00
|
|
|
}
|
2006-08-06 23:34:59 +00:00
|
|
|
if (data->palette) {
|
|
|
|
SDL_free(data->palette);
|
|
|
|
}
|
2006-07-22 08:33:18 +00:00
|
|
|
if (data->pixels) {
|
|
|
|
SDL_free(data->pixels);
|
2006-07-19 07:18:45 +00:00
|
|
|
}
|
2006-07-22 08:33:18 +00:00
|
|
|
SDL_FreeDirtyRects(&data->dirty);
|
2006-07-19 07:18:45 +00:00
|
|
|
SDL_free(data);
|
|
|
|
texture->driverdata = NULL;
|
|
|
|
}
|
|
|
|
|
2006-08-07 05:24:13 +00:00
|
|
|
static void
|
2006-07-19 07:18:45 +00:00
|
|
|
GL_DestroyRenderer(SDL_Renderer * renderer)
|
|
|
|
{
|
|
|
|
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
|
|
|
|
|
|
|
if (data) {
|
2006-07-22 08:33:18 +00:00
|
|
|
if (data->context) {
|
2008-12-06 00:56:47 +00:00
|
|
|
if (data->GL_ARB_fragment_program_supported) {
|
|
|
|
data->glDisable(GL_FRAGMENT_PROGRAM_ARB);
|
|
|
|
data->glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0);
|
|
|
|
if (data->fragment_program_UYVY != 0) {
|
|
|
|
data->glDeleteProgramsARB(1, &data->fragment_program_UYVY);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-03-14 18:17:49 +00:00
|
|
|
/* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */
|
2006-07-22 08:33:18 +00:00
|
|
|
SDL_GL_DeleteContext(data->context);
|
2006-07-19 07:18:45 +00:00
|
|
|
}
|
|
|
|
SDL_free(data);
|
|
|
|
}
|
|
|
|
SDL_free(renderer);
|
|
|
|
}
|
|
|
|
|
2006-07-28 08:43:17 +00:00
|
|
|
#endif /* SDL_VIDEO_RENDER_OGL */
|
2006-07-19 07:18:45 +00:00
|
|
|
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|