SDL-mirror/src/video/SDL_video.c

2210 lines
54 KiB
C
Raw Normal View History

/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* The high-level video driver subsystem */
#include "SDL.h"
#include "SDL_sysvideo.h"
#include "SDL_blit.h"
#include "SDL_pixels_c.h"
#include "SDL_renderer_sw.h"
#include "../events/SDL_sysevents.h"
#include "../events/SDL_events_c.h"
/* Available video drivers */
static VideoBootStrap *bootstrap[] = {
#if SDL_VIDEO_DRIVER_QUARTZ
&QZ_bootstrap,
The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails: To: SDL Developers <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Mon, 30 May 2005 23:29:04 +0200 Subject: [SDL] Mac OS X Video Drivers [patch] I've updated/added the Carbon and X11 video drivers to the Mac OS X port of SDL 1.2 (the CVS version), and made the Cocoa driver and runtime *optional*. The default is still Cocoa, and the "Quartz" driver. But you can now also use "toolbox" for Carbon, and "x11" for running with Apple's (or other) X11 server: export SDL_VIDEODRIVER=x11 export SDL_VIDEO_GL_DRIVER=/usr/X11R6/lib/libGL.dylib It also checks if the frameworks are available, by a: #include <Carbon/Carbon.h> or #import <Cocoa/Cocoa.h> (this should make it configure on plain Darwin as well?) Here are the new configure targets: --enable-video-cocoa use Cocoa/Quartz video driver default=yes --enable-video-carbon use Carbon/QuickDraw video driver default=yes --enable-video-x11 use X11 video driver default=no ./configure --enable-video-cocoa --enable-video-carbon --enable-video-x11 \ --x-includes=/usr/X11R6/include --x-libraries=/usr/X11R6/lib The Carbon version is just an updated version of the old SDL driver for Mac OS 9, and could probably be improved... (but it does work, including the Carbon version of SDLmain) If you disable cocoa, you can run with -framework Carbon only, and the C version of SDL_main.c. And if you disable carbon too, you can still use the X11 version which doesn't require SDLmain. I updated the DrawSprocket version, but did not include it. (no blitters or VRAM GWorlds etc. available on OS X anyway) Besides for Mac OS 9, I don't think there's any use for it ? And note that any performance on Mac OS X equals OpenGL anyway... You can get "fair" software SDL results on captured CG displays, but for decent frame rates you need to be using GL for rendering. Finally, here is the patch itself: http://www.algonet.se/~afb/SDL-12CVS-macvideo.patch --anders PS. It says "video", but as usual it applies to mouse/keyboard too. ------ To: A list for developers using the SDL library <sdl@libsdl.org> From: =?ISO-8859-1?Q?Anders_F_Bj=F6rklund?= <afb@algonet.se> Date: Sun, 4 Sep 2005 10:02:15 +0200 Subject: [SDL] Updated Mac patch Updated the previous Mac patch to disable Carbon by default. Also "fixed" the SDL.spec again, so that it builds on Darwin. http://www.algonet.se/~afb/SDL-1.2.9-mac.patch Also applied fine to SDL12 CVS, when I tried it. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401136
2005-09-08 06:16:14 +00:00
#endif
#if SDL_VIDEO_DRIVER_X11
&X11_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_DGA
&DGA_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_NANOX
&NX_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_IPOD
&iPod_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_QTOPIA
&Qtopia_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_WSCONS
&WSCONS_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_FBCON
&FBCON_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_DIRECTFB
&DirectFB_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_PS2GS
&PS2GS_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_GGI
&GGI_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_VGL
&VGL_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_SVGALIB
&SVGALIB_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_GAPI
&GAPI_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_WIN32
&WIN32_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_BWINDOW
&BWINDOW_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_TOOLBOX
&TOOLBOX_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_DRAWSPROCKET
&DSp_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_CYBERGRAPHICS
&CGX_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_PHOTON
&ph_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_EPOC
&EPOC_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_XBIOS
&XBIOS_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_GEM
&GEM_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_PICOGUI
&PG_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_DC
&DC_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_RISCOS
&RISCOS_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_OS2FS
&OS2FSLib_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_AALIB
&AALIB_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_DUMMY
&DUMMY_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_GLSDL
&glSDL_bootstrap,
#endif
NULL
};
static SDL_VideoDevice *_this = NULL;
/* Various local functions */
int SDL_VideoInit(const char *driver_name, Uint32 flags);
void SDL_VideoQuit(void);
static int
cmpmodes(const void *A, const void *B)
{
SDL_DisplayMode a = *(const SDL_DisplayMode *) A;
SDL_DisplayMode b = *(const SDL_DisplayMode *) B;
if (a.w != b.w) {
return b.w - a.w;
}
if (a.h != b.h) {
return b.h - a.h;
}
if (SDL_BITSPERPIXEL(a.format) != SDL_BITSPERPIXEL(b.format)) {
return SDL_BITSPERPIXEL(b.format) - SDL_BITSPERPIXEL(a.format);
}
if (a.refresh_rate != b.refresh_rate) {
return b.refresh_rate - a.refresh_rate;
}
return 0;
}
int
SDL_GetNumVideoDrivers(void)
{
return SDL_arraysize(bootstrap) - 1;
}
const char *
SDL_GetVideoDriver(int index)
{
if (index >= 0 && index < SDL_GetNumVideoDrivers()) {
return bootstrap[index]->name;
}
return NULL;
}
/*
* Initialize the video and event subsystems -- determine native pixel format
*/
int
SDL_VideoInit(const char *driver_name, Uint32 flags)
{
SDL_VideoDevice *video;
int index;
int i;
/* Toggle the event thread flags, based on OS requirements */
#if defined(MUST_THREAD_EVENTS)
flags |= SDL_INIT_EVENTTHREAD;
#elif defined(CANT_THREAD_EVENTS)
if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) {
SDL_SetError("OS doesn't support threaded events");
return -1;
}
#endif
/* Start the event loop */
if (SDL_StartEventLoop(flags) < 0) {
return -1;
}
/* Check to make sure we don't overwrite '_this' */
if (_this != NULL) {
SDL_VideoQuit();
}
/* Select the proper video driver */
index = 0;
video = NULL;
if (driver_name != NULL) {
for (i = 0; bootstrap[i]; ++i) {
if (SDL_strncmp(bootstrap[i]->name, driver_name,
SDL_strlen(bootstrap[i]->name)) == 0) {
if (bootstrap[i]->available()) {
video = bootstrap[i]->create(index);
}
break;
}
}
} else {
for (i = 0; bootstrap[i]; ++i) {
if (bootstrap[i]->available()) {
video = bootstrap[i]->create(index);
if (video != NULL) {
break;
}
}
}
}
if (video == NULL) {
if (driver_name) {
SDL_SetError("%s not available", driver_name);
} else {
SDL_SetError("No available video device");
}
return -1;
}
_this = video;
_this->name = bootstrap[i]->name;
_this->next_object_id = 1;
/* Set some very sane GL defaults */
_this->gl_config.driver_loaded = 0;
_this->gl_config.dll_handle = NULL;
_this->gl_config.red_size = 3;
_this->gl_config.green_size = 3;
_this->gl_config.blue_size = 2;
_this->gl_config.alpha_size = 0;
_this->gl_config.buffer_size = 0;
_this->gl_config.depth_size = 16;
_this->gl_config.stencil_size = 0;
_this->gl_config.double_buffer = 1;
_this->gl_config.accum_red_size = 0;
_this->gl_config.accum_green_size = 0;
_this->gl_config.accum_blue_size = 0;
_this->gl_config.accum_alpha_size = 0;
_this->gl_config.stereo = 0;
_this->gl_config.multisamplebuffers = 0;
_this->gl_config.multisamplesamples = 0;
_this->gl_config.accelerated = -1; /* not known, don't set */
/* Initialize the video subsystem */
if (_this->VideoInit(_this) < 0) {
SDL_VideoQuit();
return -1;
}
/* Make sure some displays were added */
if (_this->num_displays == 0) {
SDL_SetError("The video driver did not add any displays");
SDL_VideoQuit();
return (-1);
}
/* The software renderer is always available */
for (i = 0; i < _this->num_displays; ++i) {
if (_this->displays[i].num_render_drivers > 0) {
SDL_AddRenderDriver(i, &SDL_SW_RenderDriver);
}
}
/* We're ready to go! */
return 0;
}
const char *
SDL_GetCurrentVideoDriver()
{
if (!_this) {
return NULL;
}
return _this->name;
}
SDL_VideoDevice *
SDL_GetVideoDevice()
{
return _this;
}
int
SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode)
{
SDL_VideoDisplay display;
SDL_zero(display);
if (desktop_mode) {
display.desktop_mode = *desktop_mode;
}
display.current_mode = display.desktop_mode;
return SDL_AddVideoDisplay(&display);
}
int
SDL_AddVideoDisplay(const SDL_VideoDisplay * display)
{
SDL_VideoDisplay *displays;
int index = -1;
displays =
SDL_realloc(_this->displays,
(_this->num_displays + 1) * sizeof(*displays));
if (displays) {
index = _this->num_displays++;
displays[index] = *display;
displays[index].device = _this;
_this->displays = displays;
} else {
SDL_OutOfMemory();
}
return index;
}
int
SDL_GetNumVideoDisplays(void)
{
if (!_this) {
return 0;
}
return _this->num_displays;
}
int
SDL_SelectVideoDisplay(int index)
{
if (!_this) {
SDL_SetError("Video subsystem has not been initialized");
return (-1);
}
if (index >= 0) {
if (index >= _this->num_displays) {
SDL_SetError("index must be in the range 0 - %d",
_this->num_displays - 1);
return -1;
}
_this->current_display = index;
}
return _this->current_display;
}
SDL_bool
SDL_AddDisplayMode(int displayIndex, const SDL_DisplayMode * mode)
{
SDL_VideoDisplay *display = &_this->displays[displayIndex];
SDL_DisplayMode *modes;
int i, nmodes;
/* Make sure we don't already have the mode in the list */
modes = display->display_modes;
nmodes = display->num_display_modes;
for (i = nmodes; i--;) {
if (SDL_memcmp(mode, &modes[i], sizeof(*mode)) == 0) {
return SDL_FALSE;
}
}
/* Go ahead and add the new mode */
if (nmodes == display->max_display_modes) {
modes =
SDL_realloc(modes,
(display->max_display_modes + 32) * sizeof(*modes));
if (!modes) {
return SDL_FALSE;
}
display->display_modes = modes;
display->max_display_modes += 32;
}
modes[nmodes] = *mode;
display->num_display_modes++;
return SDL_TRUE;
}
int
SDL_GetNumDisplayModes()
{
if (_this) {
SDL_VideoDisplay *display = &SDL_CurrentDisplay;
if (!display->num_display_modes && _this->GetDisplayModes) {
_this->GetDisplayModes(_this);
SDL_qsort(display->display_modes, display->num_display_modes,
sizeof(SDL_DisplayMode), cmpmodes);
}
return display->num_display_modes;
}
return 0;
}
const SDL_DisplayMode *
SDL_GetDisplayMode(int index)
{
if (index < 0 || index >= SDL_GetNumDisplayModes()) {
SDL_SetError("index must be in the range of 0 - %d",
SDL_GetNumDisplayModes() - 1);
return NULL;
}
return &SDL_CurrentDisplay.display_modes[index];
}
const SDL_DisplayMode *
SDL_GetDesktopDisplayMode(void)
{
if (_this) {
return &SDL_CurrentDisplay.desktop_mode;
}
return NULL;
}
const SDL_DisplayMode *
SDL_GetCurrentDisplayMode(void)
{
if (_this) {
return &SDL_CurrentDisplay.current_mode;
}
return NULL;
}
SDL_DisplayMode *
SDL_GetClosestDisplayMode(const SDL_DisplayMode * mode,
SDL_DisplayMode * closest)
{
Uint32 target_format;
int target_refresh_rate;
int i;
SDL_DisplayMode *current, *match;
if (!_this || !mode || !closest) {
return NULL;
}
/* Default to the desktop format */
if (mode->format) {
target_format = mode->format;
} else {
target_format = SDL_CurrentDisplay.desktop_mode.format;
}
/* Default to the desktop refresh rate */
if (mode->refresh_rate) {
target_refresh_rate = mode->refresh_rate;
} else {
target_refresh_rate = SDL_CurrentDisplay.desktop_mode.refresh_rate;
}
match = NULL;
for (i = 0; i < SDL_GetNumDisplayModes(); ++i) {
current = &SDL_CurrentDisplay.display_modes[i];
if ((current->w && current->h) &&
(current->w < mode->w || current->h < mode->h)) {
/* Out of sorted modes large enough here */
break;
}
if (!match || current->w < match->w || current->h < match->h) {
match = current;
continue;
}
if (current->format != match->format) {
/* Sorted highest depth to lowest */
if (current->format == target_format ||
(SDL_BITSPERPIXEL(current->format) >=
SDL_BITSPERPIXEL(target_format)
&& SDL_PIXELTYPE(current->format) ==
SDL_PIXELTYPE(target_format))) {
match = current;
}
continue;
}
if (current->refresh_rate != match->refresh_rate) {
/* Sorted highest refresh to lowest */
if (current->refresh_rate >= target_refresh_rate) {
match = current;
}
}
}
if (match) {
if (match->format) {
closest->format = match->format;
} else {
closest->format = mode->format;
}
if (match->w && match->h) {
closest->w = match->w;
closest->h = match->h;
} else {
closest->w = mode->w;
closest->h = mode->h;
}
if (match->refresh_rate) {
closest->refresh_rate = match->refresh_rate;
} else {
closest->refresh_rate = mode->refresh_rate;
}
closest->driverdata = match->driverdata;
/* Pick some reasonable defaults if the app and driver don't care */
if (!closest->format) {
closest->format = SDL_PixelFormat_RGB888;
}
if (!closest->w) {
closest->w = 640;
}
if (!closest->h) {
closest->h = 480;
}
return closest;
}
return NULL;
}
int
SDL_SetDisplayMode(const SDL_DisplayMode * mode)
{
SDL_VideoDisplay *display;
SDL_DisplayMode display_mode;
int i, ncolors;
if (!_this) {
SDL_SetError("Video subsystem has not been initialized");
return -1;
}
if (!mode) {
mode = SDL_GetDesktopDisplayMode();
}
display = &SDL_CurrentDisplay;
display_mode = *mode;
/* Default to the current mode */
if (!display_mode.format) {
display_mode.format = display->current_mode.format;
}
if (!display_mode.w) {
display_mode.w = display->current_mode.w;
}
if (!display_mode.h) {
display_mode.h = display->current_mode.h;
}
if (!display_mode.refresh_rate) {
display_mode.refresh_rate = display->current_mode.refresh_rate;
}
/* Get a good video mode, the closest one possible */
if (!SDL_GetClosestDisplayMode(&display_mode, &display_mode)) {
SDL_SetError("No video mode large enough for %dx%d",
display_mode.w, display_mode.h);
return -1;
}
/* See if there's anything left to do */
if (SDL_memcmp
(&display_mode, SDL_GetCurrentDisplayMode(),
sizeof(display_mode)) == 0) {
return 0;
}
/* Actually change the display mode */
if (_this->SetDisplayMode(_this, &display_mode) < 0) {
return -1;
}
display->current_mode = display_mode;
/* Set up a palette, if necessary */
if (SDL_ISPIXELFORMAT_INDEXED(display_mode.format)) {
ncolors = (1 << SDL_BITSPERPIXEL(display_mode.format));
} else {
ncolors = 0;
}
if ((!ncolors && display->palette) || (ncolors && !display->palette)
|| (ncolors && ncolors != display->palette->ncolors)) {
if (display->palette) {
SDL_FreePalette(display->palette);
display->palette = NULL;
}
if (ncolors) {
display->palette = SDL_AllocPalette(ncolors);
if (!display->palette) {
return -1;
}
SDL_DitherColors(display->palette->colors,
SDL_BITSPERPIXEL(display_mode.format));
}
}
/* Move any fullscreen windows into position */
for (i = 0; i < display->num_windows; ++i) {
SDL_Window *window = &display->windows[i];
if (FULLSCREEN_VISIBLE(window)) {
SDL_SetWindowPosition(window->id,
((display_mode.w - window->w) / 2),
((display_mode.h - window->h) / 2));
}
}
return 0;
}
int
SDL_SetFullscreenDisplayMode(const SDL_DisplayMode * mode)
{
SDL_VideoDisplay *display;
int i;
if (!_this) {
SDL_SetError("Video subsystem has not been initialized");
return -1;
}
display = &SDL_CurrentDisplay;
if (mode) {
SDL_GetClosestDisplayMode(mode, &display->desired_mode);
display->fullscreen_mode = &display->desired_mode;
} else {
display->fullscreen_mode = NULL;
}
/* Actually set the mode if we have a fullscreen window visible */
for (i = 0; i < display->num_windows; ++i) {
SDL_Window *window = &display->windows[i];
if (FULLSCREEN_VISIBLE(window)) {
return SDL_SetDisplayMode(display->fullscreen_mode);
}
}
return 0;
}
const SDL_DisplayMode *
SDL_GetFullscreenDisplayMode(void)
{
if (_this) {
return SDL_CurrentDisplay.fullscreen_mode;
}
return NULL;
}
int
SDL_SetDisplayPalette(const SDL_Color * colors, int firstcolor, int ncolors)
{
SDL_Palette *palette;
int status = 0;
if (!_this) {
SDL_SetError("Video subsystem has not been initialized");
return -1;
}
palette = SDL_CurrentDisplay.palette;
if (!palette) {
SDL_SetError("Display mode does not have a palette");
return -1;
}
status = SDL_SetPaletteColors(palette, colors, firstcolor, ncolors);
if (_this->SetDisplayPalette) {
if (_this->SetDisplayPalette(_this, palette) < 0) {
status = -1;
}
}
return status;
}
int
SDL_GetDisplayPalette(SDL_Color * colors, int firstcolor, int ncolors)
{
SDL_Palette *palette;
if (!_this) {
SDL_SetError("Video subsystem has not been initialized");
return -1;
}
palette = SDL_CurrentDisplay.palette;
if (!palette->ncolors) {
SDL_SetError("Display mode does not have a palette");
return -1;
}
if (firstcolor < 0 || (firstcolor + ncolors) > palette->ncolors) {
SDL_SetError("Palette indices are out of range");
return -1;
}
SDL_memcpy(colors, &palette->colors[firstcolor],
ncolors * sizeof(*colors));
return 0;
}
SDL_WindowID
SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
{
const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN |
SDL_WINDOW_OPENGL |
SDL_WINDOW_SHOWN |
SDL_WINDOW_BORDERLESS |
SDL_WINDOW_RESIZABLE |
SDL_WINDOW_MAXIMIZED |
SDL_WINDOW_MINIMIZED |
SDL_WINDOW_INPUT_GRABBED);
SDL_VideoDisplay *display;
SDL_Window window;
int num_windows;
SDL_Window *windows;
if (!_this) {
SDL_SetError("Video subsystem has not been initialized");
return 0;
}
SDL_zero(window);
window.id = _this->next_object_id++;
window.title = title ? SDL_strdup(title) : NULL;
window.x = x;
window.y = y;
window.w = w;
window.h = h;
window.flags = (flags & allowed_flags);
window.display = _this->current_display;
if (_this->CreateWindow && _this->CreateWindow(_this, &window) < 0) {
if (window.title) {
SDL_free(window.title);
}
return 0;
}
display = &SDL_CurrentDisplay;
num_windows = display->num_windows;
windows =
SDL_realloc(display->windows, (num_windows + 1) * sizeof(*windows));
if (!windows) {
if (_this->DestroyWindow) {
_this->DestroyWindow(_this, &window);
}
if (window.title) {
SDL_free(window.title);
}
return 0;
}
windows[num_windows] = window;
display->windows = windows;
display->num_windows++;
if (FULLSCREEN_VISIBLE(&window)) {
/* Hide any other fullscreen windows */
int i;
for (i = 0; i < display->num_windows; ++i) {
SDL_Window *other = &display->windows[i];
if (other->id != window.id && FULLSCREEN_VISIBLE(other)) {
SDL_MinimizeWindow(other->id);
}
}
SDL_SetDisplayMode(display->fullscreen_mode);
}
return window.id;
}
SDL_WindowID
SDL_CreateWindowFrom(const void *data)
{
SDL_VideoDisplay *display;
SDL_Window window;
int num_windows;
SDL_Window *windows;
if (!_this) {
SDL_SetError("Video subsystem has not been initialized");
return (0);
}
SDL_zero(window);
window.id = _this->next_object_id++;
window.display = _this->current_display;
if (!_this->CreateWindowFrom ||
_this->CreateWindowFrom(_this, &window, data) < 0) {
return 0;
}
display = &SDL_CurrentDisplay;
num_windows = display->num_windows;
windows =
SDL_realloc(display->windows, (num_windows + 1) * sizeof(*windows));
if (!windows) {
if (_this->DestroyWindow) {
_this->DestroyWindow(_this, &window);
}
if (window.title) {
SDL_free(window.title);
}
return 0;
}
windows[num_windows] = window;
display->windows = windows;
display->num_windows++;
return window.id;
}
SDL_Window *
SDL_GetWindowFromID(SDL_WindowID windowID)
{
int i, j;
if (!_this) {
return NULL;
}
for (i = 0; i < _this->num_displays; ++i) {
SDL_VideoDisplay *display = &_this->displays[i];
for (j = 0; j < display->num_windows; ++j) {
SDL_Window *window = &display->windows[j];
if (window->id == windowID) {
return window;
}
}
}
return NULL;
}
SDL_VideoDisplay *
SDL_GetDisplayFromWindow(SDL_Window * window)
{
if (!_this) {
return NULL;
}
return &_this->displays[window->display];
}
Uint32
SDL_GetWindowFlags(SDL_WindowID windowID)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window) {
return 0;
}
return window->flags;
}
void
SDL_SetWindowTitle(SDL_WindowID windowID, const char *title)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window) {
return;
}
if (window->title) {
SDL_free(window->title);
}
window->title = SDL_strdup(title);
if (_this->SetWindowTitle) {
_this->SetWindowTitle(_this, window);
}
}
const char *
SDL_GetWindowTitle(SDL_WindowID windowID)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window) {
return NULL;
}
return window->title;
}
void
SDL_SetWindowData(SDL_WindowID windowID, void *userdata)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window) {
return;
}
window->userdata = userdata;
}
void *
SDL_GetWindowData(SDL_WindowID windowID)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window) {
return NULL;
}
return window->userdata;
}
void
SDL_SetWindowPosition(SDL_WindowID windowID, int x, int y)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window) {
return;
}
if (x != SDL_WINDOWPOS_UNDEFINED) {
window->x = x;
}
if (y != SDL_WINDOWPOS_UNDEFINED) {
window->y = y;
}
if (_this->SetWindowPosition) {
_this->SetWindowPosition(_this, window);
}
}
void
SDL_GetWindowPosition(SDL_WindowID windowID, int *x, int *y)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window) {
return;
}
if (x) {
*x = window->x;
}
if (y) {
*y = window->y;
}
}
void
SDL_SetWindowSize(SDL_WindowID windowID, int w, int h)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window) {
return;
}
window->w = w;
window->h = h;
if (_this->SetWindowSize) {
_this->SetWindowSize(_this, window);
}
}
void
SDL_GetWindowSize(SDL_WindowID windowID, int *w, int *h)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window) {
return;
}
if (w) {
*w = window->w;
}
if (h) {
*h = window->h;
}
}
void
SDL_ShowWindow(SDL_WindowID windowID)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window || (window->flags & SDL_WINDOW_SHOWN)) {
return;
}
SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_SHOWN, 0, 0);
if (_this->ShowWindow) {
_this->ShowWindow(_this, window);
}
}
void
SDL_HideWindow(SDL_WindowID windowID)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window || !(window->flags & SDL_WINDOW_SHOWN)) {
return;
}
SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_HIDDEN, 0, 0);
if (_this->HideWindow) {
_this->HideWindow(_this, window);
}
}
void
SDL_RaiseWindow(SDL_WindowID windowID)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window) {
return;
}
if (_this->RaiseWindow) {
_this->RaiseWindow(_this, window);
}
}
void
SDL_MaximizeWindow(SDL_WindowID windowID)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window || (window->flags & SDL_WINDOW_MAXIMIZED)) {
return;
}
SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
if (_this->MaximizeWindow) {
_this->MaximizeWindow(_this, window);
}
}
void
SDL_MinimizeWindow(SDL_WindowID windowID)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window || (window->flags & SDL_WINDOW_MINIMIZED)) {
return;
}
SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
if (_this->MinimizeWindow) {
_this->MinimizeWindow(_this, window);
}
}
void
SDL_RestoreWindow(SDL_WindowID windowID)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window
|| (window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
return;
}
SDL_SendWindowEvent(window->id, SDL_WINDOWEVENT_RESTORED, 0, 0);
if (_this->RestoreWindow) {
_this->RestoreWindow(_this, window);
}
}
int
SDL_SetWindowFullscreen(SDL_WindowID windowID, int fullscreen)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window) {
return -1;
}
if (fullscreen) {
fullscreen = SDL_WINDOW_FULLSCREEN;
}
if ((window->flags & SDL_WINDOW_FULLSCREEN) == fullscreen) {
return 0;
}
if (fullscreen) {
window->flags |= SDL_WINDOW_FULLSCREEN;
if (FULLSCREEN_VISIBLE(window)) {
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
/* Hide any other fullscreen windows */
int i;
for (i = 0; i < display->num_windows; ++i) {
SDL_Window *other = &display->windows[i];
if (other->id != windowID && FULLSCREEN_VISIBLE(other)) {
SDL_MinimizeWindow(other->id);
}
}
SDL_SetDisplayMode(display->fullscreen_mode);
}
} else {
window->flags &= ~SDL_WINDOW_FULLSCREEN;
if (FULLSCREEN_VISIBLE(window)) {
SDL_SetDisplayMode(NULL);
}
}
return 0;
}
void
SDL_SetWindowGrab(SDL_WindowID windowID, int mode)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window || (!!mode == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) {
return;
}
if (mode) {
window->flags |= SDL_WINDOW_INPUT_GRABBED;
} else {
window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
}
if ((window->flags & SDL_WINDOW_INPUT_FOCUS) && _this->SetWindowGrab) {
_this->SetWindowGrab(_this, window);
}
}
int
SDL_GetWindowGrab(SDL_WindowID windowID)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window) {
return 0;
}
return ((window->flags & SDL_WINDOW_INPUT_GRABBED) != 0);
}
void
SDL_OnWindowShown(SDL_Window * window)
{
}
void
SDL_OnWindowHidden(SDL_Window * window)
{
}
void
SDL_OnWindowFocusGained(SDL_Window * window)
{
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
if (window->flags & SDL_WINDOW_FULLSCREEN) {
SDL_SetDisplayMode(display->fullscreen_mode);
}
if (display->gamma && _this->SetDisplayGammaRamp) {
_this->SetDisplayGammaRamp(_this, display->gamma);
}
if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && _this->SetWindowGrab) {
_this->SetWindowGrab(_this, window);
}
}
void
SDL_OnWindowFocusLost(SDL_Window * window)
{
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
if (window->flags & SDL_WINDOW_FULLSCREEN) {
SDL_MinimizeWindow(window->id);
SDL_SetDisplayMode(NULL);
}
if (display->gamma && _this->SetDisplayGammaRamp) {
_this->SetDisplayGammaRamp(_this, display->saved_gamma);
}
if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && _this->SetWindowGrab) {
_this->SetWindowGrab(_this, window);
}
}
SDL_WindowID
SDL_GetFocusWindow(void)
{
SDL_VideoDisplay *display;
int i;
if (!_this) {
return 0;
}
display = &SDL_CurrentDisplay;
for (i = 0; i < display->num_windows; ++i) {
SDL_Window *window = &display->windows[i];
if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
return window->id;
}
}
return 0;
}
void
SDL_DestroyWindow(SDL_WindowID windowID)
{
int i, j;
if (!_this) {
return;
}
/* Restore video mode, etc. */
SDL_SendWindowEvent(windowID, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
for (i = 0; i < _this->num_displays; ++i) {
SDL_VideoDisplay *display = &_this->displays[i];
for (j = 0; j < display->num_windows; ++j) {
SDL_Window *window = &display->windows[j];
if (window->id != windowID) {
continue;
}
if (window->renderer) {
SDL_DestroyRenderer(window->id);
}
if (_this->DestroyWindow) {
_this->DestroyWindow(_this, window);
}
if (window->title) {
SDL_free(window->title);
}
if (j != display->num_windows - 1) {
SDL_memcpy(&display->windows[i],
&display->windows[i + 1],
(display->num_windows - i - 1) * sizeof(*window));
}
--display->num_windows;
return;
}
}
}
void
SDL_AddRenderDriver(int displayIndex, const SDL_RenderDriver * driver)
{
SDL_VideoDisplay *display = &_this->displays[displayIndex];
SDL_RenderDriver *render_drivers;
render_drivers =
SDL_realloc(display->render_drivers,
(display->num_render_drivers +
1) * sizeof(*render_drivers));
if (render_drivers) {
render_drivers[display->num_render_drivers] = *driver;
display->render_drivers = render_drivers;
display->num_render_drivers++;
}
}
int
SDL_GetNumRenderers(void)
{
if (_this) {
return SDL_CurrentDisplay.num_render_drivers;
}
return 0;
}
int
SDL_GetRendererInfo(int index, SDL_RendererInfo * info)
{
if (!_this) {
return -1;
}
if (index >= SDL_GetNumRenderers()) {
SDL_SetError("index must be in the range of 0 - %d",
SDL_GetNumRenderers() - 1);
return -1;
}
if (index < 0) {
if (!SDL_CurrentDisplay.current_renderer) {
SDL_SetError("There is no current renderer");
return -1;
}
*info = SDL_CurrentDisplay.current_renderer->info;
} else {
*info = SDL_CurrentDisplay.render_drivers[index].info;
}
return 0;
}
int
SDL_CreateRenderer(SDL_WindowID windowID, int index, Uint32 flags)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window) {
return 0;
}
if (index < 0) {
const char *override = SDL_getenv("SDL_VIDEO_RENDERER");
int n = SDL_GetNumRenderers();
for (index = 0; index < n; ++index) {
SDL_RenderDriver *driver =
&SDL_CurrentDisplay.render_drivers[index];
if (override) {
if (SDL_strcasecmp(override, driver->info.name) == 0) {
break;
}
} else {
if ((driver->info.flags & flags) == flags) {
break;
}
}
}
if (index == n) {
SDL_SetError("Couldn't find matching render driver");
return -1;
}
}
if (index >= SDL_GetNumRenderers()) {
SDL_SetError("index must be -1 or in the range of 0 - %d",
SDL_GetNumRenderers() - 1);
return -1;
}
/* Free any existing renderer */
SDL_DestroyRenderer(windowID);
/* Create a new renderer instance */
window->renderer =
SDL_CurrentDisplay.render_drivers[index].CreateRenderer(window,
flags);
if (!window->renderer) {
return -1;
}
SDL_CurrentDisplay.current_renderer = window->renderer;
return 0;
}
int
SDL_SelectRenderer(SDL_WindowID windowID)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window || !window->renderer) {
return -1;
}
SDL_CurrentDisplay.current_renderer = window->renderer;
return 0;
}
SDL_TextureID
SDL_CreateTexture(Uint32 format, int access, int w, int h)
{
int hash;
SDL_Renderer *renderer;
SDL_Texture *texture;
if (!_this) {
return 0;
}
renderer = SDL_CurrentDisplay.current_renderer;
if (!renderer || !renderer->CreateTexture) {
return 0;
}
texture = (SDL_Texture *) SDL_malloc(sizeof(*texture));
if (!texture) {
SDL_OutOfMemory();
return 0;
}
SDL_zerop(texture);
texture->id = _this->next_object_id++;
texture->format = format;
texture->access = access;
texture->w = w;
texture->h = h;
texture->renderer = renderer;
if (renderer->CreateTexture(renderer, texture) < 0) {
SDL_free(texture);
return 0;
}
hash = (texture->id % SDL_arraysize(SDL_CurrentDisplay.textures));
texture->next = SDL_CurrentDisplay.textures[hash];
SDL_CurrentDisplay.textures[hash] = texture;
return texture->id;
}
SDL_TextureID
SDL_CreateTextureFromSurface(Uint32 format, int access, SDL_Surface * surface)
{
SDL_TextureID textureID;
Uint32 surface_flags = surface->flags;
SDL_PixelFormat *fmt = surface->format;
Uint8 alpha;
SDL_Rect bounds;
SDL_Surface dst;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
if (!surface) {
SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface");
return 0;
}
if (format) {
if (!SDL_PixelFormatEnumToMasks
(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
SDL_SetError("Unknown pixel format");
return 0;
}
} else {
if (fmt->Amask || !(surface_flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA))) {
bpp = fmt->BitsPerPixel;
Rmask = fmt->Rmask;
Gmask = fmt->Gmask;
Bmask = fmt->Bmask;
Amask = fmt->Amask;
} else {
/* Need a format with alpha */
bpp = 32;
Rmask = 0x00FF0000;
Gmask = 0x0000FF00;
Bmask = 0x000000FF;
Amask = 0xFF000000;
}
format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask);
if (!format) {
SDL_SetError("Unknown pixel format");
return 0;
}
}
textureID = SDL_CreateTexture(format, access, surface->w, surface->h);
if (!textureID) {
return 0;
}
/* Set up a destination surface for the texture update */
SDL_zero(dst);
dst.format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
if (!dst.format) {
SDL_DestroyTexture(textureID);
return 0;
}
dst.w = surface->w;
dst.h = surface->h;
if (SDL_LockTexture(textureID, NULL, 1, &dst.pixels, &dst.pitch) == 0) {
dst.flags |= SDL_PREALLOC;
} else {
dst.pitch = SDL_CalculatePitch(&dst);
dst.pixels = SDL_malloc(dst.h * dst.pitch);
if (!dst.pixels) {
SDL_DestroyTexture(textureID);
SDL_FreeFormat(dst.format);
SDL_OutOfMemory();
return 0;
}
}
/* Copy the palette if any */
if (SDL_ISPIXELFORMAT_INDEXED(format)) {
if (fmt->palette) {
SDL_SetTexturePalette(textureID, fmt->palette->colors, 0,
fmt->palette->ncolors);
SDL_SetSurfacePalette(&dst, fmt->palette);
} else {
dst.format->palette =
SDL_AllocPalette((1 << SDL_BITSPERPIXEL(format)));
if (!dst.format->palette) {
SDL_DestroyTexture(textureID);
SDL_FreeFormat(dst.format);
return 0;
}
SDL_DitherColors(dst.format->palette->colors,
SDL_BITSPERPIXEL(format));
}
}
/* Make the texture transparent if the surface has colorkey */
if (surface_flags & SDL_SRCCOLORKEY) {
int row;
int length = dst.w * dst.format->BytesPerPixel;
Uint8 *p = (Uint8 *) dst.pixels;
for (row = 0; row < dst.h; ++row) {
SDL_memset(p, 0, length);
p += dst.pitch;
}
}
/* Copy over the alpha channel */
if (surface_flags & SDL_SRCALPHA) {
if (fmt->Amask) {
surface->flags &= ~SDL_SRCALPHA;
} else {
/* FIXME: Need to make sure the texture has an alpha channel
* and copy 'alpha' into the texture alpha channel.
*/
alpha = surface->format->alpha;
SDL_SetAlpha(surface, 0, 0);
}
}
/* Copy over the image data */
bounds.x = 0;
bounds.y = 0;
bounds.w = surface->w;
bounds.h = surface->h;
SDL_LowerBlit(surface, &bounds, &dst, &bounds);
/* Clean up the original surface */
if ((surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA) {
Uint32 aflags = surface_flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
if (fmt->Amask) {
surface->flags |= SDL_SRCALPHA;
} else {
SDL_SetAlpha(surface, aflags, alpha);
}
}
/* Update the texture */
if (dst.flags & SDL_PREALLOC) {
SDL_UnlockTexture(textureID);
} else {
SDL_UpdateTexture(textureID, NULL, dst.pixels, dst.pitch);
SDL_free(dst.pixels);
}
SDL_FreeFormat(dst.format);
return textureID;
}
static __inline__ SDL_Texture *
SDL_GetTextureFromID(SDL_TextureID textureID)
{
int hash;
SDL_Texture *texture;
if (!_this) {
return NULL;
}
hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures));
for (texture = SDL_CurrentDisplay.textures[hash]; texture;
texture = texture->next) {
if (texture->id == textureID) {
return texture;
}
}
return NULL;
}
int
SDL_QueryTexture(SDL_TextureID textureID, Uint32 * format, int *access,
int *w, int *h)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
if (!texture) {
return -1;
}
if (format) {
*format = texture->format;
}
if (access) {
*access = texture->access;
}
if (w) {
*w = texture->w;
}
if (h) {
*h = texture->h;
}
return 0;
}
int
SDL_QueryTexturePixels(SDL_TextureID textureID, void **pixels, int *pitch)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
if (!texture) {
return -1;
}
renderer = texture->renderer;
if (!renderer->QueryTexturePixels) {
return -1;
}
return renderer->QueryTexturePixels(renderer, texture, pixels, pitch);
}
int
SDL_SetTexturePalette(SDL_TextureID textureID, const SDL_Color * colors,
int firstcolor, int ncolors)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
if (!texture) {
return -1;
}
renderer = texture->renderer;
if (!renderer->SetTexturePalette) {
return -1;
}
return renderer->SetTexturePalette(renderer, texture, colors, firstcolor,
ncolors);
}
int
SDL_GetTexturePalette(SDL_TextureID textureID, SDL_Color * colors,
int firstcolor, int ncolors)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
if (!texture) {
return -1;
}
renderer = texture->renderer;
if (!renderer->GetTexturePalette) {
return -1;
}
return renderer->GetTexturePalette(renderer, texture, colors, firstcolor,
ncolors);
}
int
SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect * rect,
const void *pixels, int pitch)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
SDL_Rect full_rect;
if (!texture) {
return -1;
}
renderer = texture->renderer;
if (!renderer->UpdateTexture) {
return -1;
}
if (!rect) {
full_rect.x = 0;
full_rect.y = 0;
full_rect.w = texture->w;
full_rect.h = texture->h;
rect = &full_rect;
}
return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch);
}
int
SDL_LockTexture(SDL_TextureID textureID, const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
SDL_Rect full_rect;
if (!texture) {
return -1;
}
renderer = texture->renderer;
if (!renderer->LockTexture) {
return -1;
}
if (!rect) {
full_rect.x = 0;
full_rect.y = 0;
full_rect.w = texture->w;
full_rect.h = texture->h;
rect = &full_rect;
}
return renderer->LockTexture(renderer, texture, rect, markDirty, pixels,
pitch);
}
void
SDL_UnlockTexture(SDL_TextureID textureID)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
if (!texture) {
return;
}
renderer = texture->renderer;
if (!renderer->UnlockTexture) {
return;
}
renderer->UnlockTexture(renderer, texture);
}
void
SDL_DirtyTexture(SDL_TextureID textureID, int numrects,
const SDL_Rect * rects)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
if (!texture) {
return;
}
renderer = texture->renderer;
if (!renderer->DirtyTexture) {
return;
}
renderer->DirtyTexture(renderer, texture, numrects, rects);
}
int
SDL_RenderFill(const SDL_Rect * rect, Uint32 color)
{
SDL_Renderer *renderer;
SDL_Window *window;
SDL_Rect real_rect;
if (!_this) {
return -1;
}
renderer = SDL_CurrentDisplay.current_renderer;
if (!renderer || !renderer->RenderFill) {
return -1;
}
window = SDL_GetWindowFromID(renderer->window);
real_rect.x = 0;
real_rect.y = 0;
real_rect.w = window->w;
real_rect.h = window->h;
if (rect) {
if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) {
return 0;
}
}
return renderer->RenderFill(renderer, &real_rect, color);
}
int
SDL_RenderCopy(SDL_TextureID textureID, const SDL_Rect * srcrect,
const SDL_Rect * dstrect, int blendMode, int scaleMode)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
SDL_Window *window;
SDL_Rect real_srcrect;
SDL_Rect real_dstrect;
if (!texture || texture->renderer != SDL_CurrentDisplay.current_renderer) {
return -1;
}
renderer = SDL_CurrentDisplay.current_renderer;
if (!renderer || !renderer->RenderCopy) {
return -1;
}
window = SDL_GetWindowFromID(renderer->window);
if (srcrect) {
real_srcrect = *srcrect;
} else {
real_srcrect.x = 0;
real_srcrect.y = 0;
real_srcrect.w = texture->w;
real_srcrect.h = texture->h;
}
if (dstrect) {
real_dstrect = *dstrect;
} else {
real_dstrect.x = 0;
real_dstrect.y = 0;
real_dstrect.w = window->w;
real_dstrect.h = window->h;
}
return renderer->RenderCopy(renderer, texture, &real_srcrect,
&real_dstrect, blendMode, scaleMode);
}
void
SDL_RenderPresent(void)
{
SDL_Renderer *renderer;
if (!_this) {
return;
}
renderer = SDL_CurrentDisplay.current_renderer;
if (!renderer || !renderer->RenderPresent) {
return;
}
renderer->RenderPresent(renderer);
}
void
SDL_DestroyTexture(SDL_TextureID textureID)
{
int hash;
SDL_Texture *prev, *texture;
SDL_Renderer *renderer;
if (!_this) {
return;
}
/* Look up the texture in the hash table */
hash = (textureID % SDL_arraysize(SDL_CurrentDisplay.textures));
prev = NULL;
for (texture = SDL_CurrentDisplay.textures[hash]; texture;
prev = texture, texture = texture->next) {
if (texture->id == textureID) {
break;
}
}
if (!texture) {
return;
}
/* Unlink the texture from the list */
if (prev) {
prev->next = texture->next;
} else {
SDL_CurrentDisplay.textures[hash] = texture->next;
}
/* Free the texture */
renderer = texture->renderer;
renderer->DestroyTexture(renderer, texture);
SDL_free(texture);
}
void
SDL_DestroyRenderer(SDL_WindowID windowID)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
SDL_Renderer *renderer;
int i;
if (!window) {
return;
}
renderer = window->renderer;
if (!renderer) {
return;
}
/* Free existing textures for this renderer */
for (i = 0; i < SDL_arraysize(SDL_CurrentDisplay.textures); ++i) {
SDL_Texture *texture;
SDL_Texture *prev = NULL;
SDL_Texture *next;
for (texture = SDL_CurrentDisplay.textures[i]; texture;
texture = next) {
next = texture->next;
if (texture->renderer == renderer) {
if (prev) {
prev->next = next;
} else {
SDL_CurrentDisplay.textures[i] = next;
}
renderer->DestroyTexture(renderer, texture);
SDL_free(texture);
} else {
prev = texture;
}
}
}
/* Free the renderer instance */
renderer->DestroyRenderer(renderer);
/* Clear references */
window->renderer = NULL;
if (SDL_CurrentDisplay.current_renderer == renderer) {
SDL_CurrentDisplay.current_renderer = NULL;
}
}
void
SDL_VideoQuit(void)
{
int i, j;
if (!_this) {
return;
}
/* Halt event processing before doing anything else */
SDL_StopEventLoop();
/* Clean up the system video */
for (i = _this->num_displays; i--;) {
SDL_VideoDisplay *display = &_this->displays[i];
for (j = display->num_windows; j--;) {
SDL_DestroyWindow(display->windows[i].id);
}
if (display->windows) {
SDL_free(display->windows);
display->windows = NULL;
}
display->num_windows = 0;
}
_this->VideoQuit(_this);
for (i = _this->num_displays; i--;) {
SDL_VideoDisplay *display = &_this->displays[i];
for (j = display->num_display_modes; j--;) {
if (display->display_modes[j].driverdata) {
SDL_free(display->display_modes[j].driverdata);
display->display_modes[j].driverdata = NULL;
}
}
if (display->display_modes) {
SDL_free(display->display_modes);
display->display_modes = NULL;
}
if (display->desktop_mode.driverdata) {
SDL_free(display->desktop_mode.driverdata);
display->desktop_mode.driverdata = NULL;
}
if (display->palette) {
SDL_FreePalette(display->palette);
display->palette = NULL;
}
if (display->gamma) {
SDL_free(display->gamma);
}
if (display->driverdata) {
SDL_free(display->driverdata);
}
}
if (_this->displays) {
SDL_free(_this->displays);
_this->displays = NULL;
}
_this->free(_this);
_this = NULL;
}
/* Load the GL driver library */
int
SDL_GL_LoadLibrary(const char *path)
{
int retval;
retval = -1;
if (_this == NULL) {
SDL_SetError("Video subsystem has not been initialized");
} else {
if (_this->GL_LoadLibrary) {
retval = _this->GL_LoadLibrary(_this, path);
} else {
SDL_SetError("No dynamic GL support in video driver");
}
}
return (retval);
}
void *
SDL_GL_GetProcAddress(const char *proc)
{
void *func;
func = NULL;
if (_this->GL_GetProcAddress) {
if (_this->gl_config.driver_loaded) {
func = _this->GL_GetProcAddress(_this, proc);
} else {
SDL_SetError("No GL driver has been loaded");
}
} else {
SDL_SetError("No dynamic GL support in video driver");
}
return func;
}
/* Set the specified GL attribute for setting up a GL video mode */
int
SDL_GL_SetAttribute(SDL_GLattr attr, int value)
{
int retval;
retval = 0;
switch (attr) {
case SDL_GL_RED_SIZE:
_this->gl_config.red_size = value;
break;
case SDL_GL_GREEN_SIZE:
_this->gl_config.green_size = value;
break;
case SDL_GL_BLUE_SIZE:
_this->gl_config.blue_size = value;
break;
case SDL_GL_ALPHA_SIZE:
_this->gl_config.alpha_size = value;
break;
case SDL_GL_DOUBLEBUFFER:
_this->gl_config.double_buffer = value;
break;
case SDL_GL_BUFFER_SIZE:
_this->gl_config.buffer_size = value;
break;
case SDL_GL_DEPTH_SIZE:
_this->gl_config.depth_size = value;
break;
case SDL_GL_STENCIL_SIZE:
_this->gl_config.stencil_size = value;
break;
case SDL_GL_ACCUM_RED_SIZE:
_this->gl_config.accum_red_size = value;
break;
case SDL_GL_ACCUM_GREEN_SIZE:
_this->gl_config.accum_green_size = value;
break;
case SDL_GL_ACCUM_BLUE_SIZE:
_this->gl_config.accum_blue_size = value;
break;
case SDL_GL_ACCUM_ALPHA_SIZE:
_this->gl_config.accum_alpha_size = value;
break;
case SDL_GL_STEREO:
_this->gl_config.stereo = value;
break;
case SDL_GL_MULTISAMPLEBUFFERS:
_this->gl_config.multisamplebuffers = value;
break;
case SDL_GL_MULTISAMPLESAMPLES:
_this->gl_config.multisamplesamples = value;
break;
case SDL_GL_ACCELERATED_VISUAL:
_this->gl_config.accelerated = value;
break;
default:
SDL_SetError("Unknown OpenGL attribute");
retval = -1;
break;
}
return (retval);
}
/* Retrieve an attribute value from the windowing system. */
int
SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
{
int retval = -1;
if (_this->GL_GetAttribute) {
retval = _this->GL_GetAttribute(_this, attr, value);
} else {
*value = 0;
SDL_SetError("GL_GetAttribute not supported");
}
return retval;
}
/* Perform a GL buffer swap on the current GL context */
void
SDL_GL_SwapBuffers(void)
{
// FIXME: Track the current window context - do we provide N contexts, and match them to M windows, or is there a one-to-one mapping?
_this->GL_SwapBuffers(_this);
}
#if 0 // FIXME
/* Utility function used by SDL_WM_SetIcon();
* flags & 1 for color key, flags & 2 for alpha channel. */
static void
CreateMaskFromColorKeyOrAlpha(SDL_Surface * icon, Uint8 * mask, int flags)
{
int x, y;
Uint32 colorkey;
#define SET_MASKBIT(icon, x, y, mask) \
mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))
colorkey = icon->format->colorkey;
switch (icon->format->BytesPerPixel) {
case 1:
{
Uint8 *pixels;
for (y = 0; y < icon->h; ++y) {
pixels = (Uint8 *) icon->pixels + y * icon->pitch;
for (x = 0; x < icon->w; ++x) {
if (*pixels++ == colorkey) {
SET_MASKBIT(icon, x, y, mask);
}
}
}
}
break;
case 2:
{
Uint16 *pixels;
for (y = 0; y < icon->h; ++y) {
pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2;
for (x = 0; x < icon->w; ++x) {
if ((flags & 1) && *pixels == colorkey) {
SET_MASKBIT(icon, x, y, mask);
} else if ((flags & 2)
&& (*pixels & icon->format->Amask) == 0) {
SET_MASKBIT(icon, x, y, mask);
}
pixels++;
}
}
}
break;
case 4:
{
Uint32 *pixels;
for (y = 0; y < icon->h; ++y) {
pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4;
for (x = 0; x < icon->w; ++x) {
if ((flags & 1) && *pixels == colorkey) {
SET_MASKBIT(icon, x, y, mask);
} else if ((flags & 2)
&& (*pixels & icon->format->Amask) == 0) {
SET_MASKBIT(icon, x, y, mask);
}
pixels++;
}
}
}
break;
}
}
/*
* Sets the window manager icon for the display window.
*/
void
SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask)
{
if (icon && _this->SetIcon) {
/* Generate a mask if necessary, and create the icon! */
if (mask == NULL) {
int mask_len = icon->h * (icon->w + 7) / 8;
int flags = 0;
mask = (Uint8 *) SDL_malloc(mask_len);
if (mask == NULL) {
return;
}
SDL_memset(mask, ~0, mask_len);
if (icon->flags & SDL_SRCCOLORKEY)
flags |= 1;
if (icon->flags & SDL_SRCALPHA)
flags |= 2;
if (flags) {
CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
}
_this->SetIcon(_this, icon, mask);
SDL_free(mask);
} else {
_this->SetIcon(_this, icon, mask);
}
}
}
#endif
SDL_bool
SDL_GetWindowWMInfo(SDL_WindowID windowID, struct SDL_SysWMinfo *info)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
if (!window || !_this->GetWindowWMInfo) {
return SDL_FALSE;
}
return (_this->GetWindowWMInfo(_this, window, info));
}
/* vi: set ts=4 sw=4 expandtab: */