Commit graph

26 commits

Author SHA1 Message Date
Sam Lantinga
65ae5e61e0 Happy New Year!
--HG--
branch : SDL-1.2
2011-12-31 09:16:08 -05:00
Sam Lantinga
dd8d6a843c Updated copyright date
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403320
2008-12-08 00:25:42 +00:00
Sam Lantinga
5ad5a0811a * Added configure option --enable-screensaver, to allow enabling the screensaver by default.
* Use XResetScreenSaver() instead of disabling screensaver entirely.

Full discussion summary from Erik on the SDL mailing list:

Current behaviour
=================

SDL changes the user's display power management settings without
permission from the user and without telling the user.

The interface that it uses to do so is DPMSDisable/DPMSEnable, which
should only ever be used by configuration utilities like KControl, never
by normal application programs, let alone by the libraries that they
use. Using an interface that is not at all intended for what SDL tries
to achieve means that it will not work as it should. Firstly, the power
management is completely disabled during the whole lifetime of the SDL
program, not only when it should be. Secondly, it makes SDL
non-reentrant, meaning that things will break when multiple SDL programs
are clients of the same X server simultaneously. Thirdly, no cleanup
mechanism ensures that the setting is restored if the client does not do
that (for example if it crashes).

In addition to that, this interface is broken on xorg,
[http://bugs.freedesktop.org/show_bug.cgi?id=13962], so what SDL tries
to do does not work at all on that implementation of the X Window
System. (The reason that the DPMSEnable works in KControl is that it
calls DPMSSetTimeout immediately after,
[http://websvn.kde.org/tags/KDE/3.5.9/kdebase/kcontrol/energy/energy.cpp?annotate=774532#l343]).


The problems that the current behaviour causes
==============================================
1. Information leak. When the user is away, someone might see what the
user has on the display when the user counts on the screensaver
preventing this. This does not even require physical access to the
workstation, it is enough to see it from a distance.
2. Draining battery. An SDL program that runs on a laptop will quickly
drain the battery while the user is away. The system will soon shut down
and require recharging before being usable again, while it should in
fact have consumed very little energy if the user's settings would have
been obeyed.
3. Wasting energy. Even if battery issues are not considered, energy as
such is wasted.
4. Display wear. The display may be worn out.


The problems that the current behaviour tries to solve
======================================================

1. Preventing screensaver while playing movies.
   Many SDL applications are media players. They have reasons to prevent
screensavers from being activated while a movie is being played. When a
user clicks on the play button it can be interpreted as saying "play
this movie, but do not turn off the display while playing it, because I
will watch it even though I do not interact with the system".

2. Preventing screensaver when some input bypasses X.
   Sometimes SDL uses input from another source than the X server, so
that the X server is bypassed. This obviously breaks the screensaver
handling. SDL tries to work around that.

3. Preventing screensaver when all input bypasses X.
   There is something called Direct Graphics Access mode, where a
program takes control of both the display and the input devices from the
X server. This obviously means that the X server can not handle the
screensaver alone, since screensaver handling depends on input handling.
SDL does not do what it should to help the X server to handle the
screensaver. Nor does SDL take care of screeensaver handling itself. SDL
simply disables the screensaver completely.


How the problems should be solved
=================================

The correct way for an application program to prevent the screensaver
under X is to call XResetScreenSaver. This was recently discovered and
implemented by the mplayer developers,
[http://svn.mplayerhq.hu/mplayer?view=rev&revision=25637]. SDL needs to
wrap this in an API call (SDL_ResetScreenSaver) and implement it for the
other video targets (if they do not have a corresponding call, SDL
should do what it takes on that particular target, for example sending
fake key events).

1. When a movie is played, the player should reset the screensaver when
the animation is advanced to a new frame. The same applies to anything
similar, like slideshows.

2. When the X server is handling input, it must handle all input
(keyboards, mice, gamepads, ...). This is necessary, not only to be able
to handle the screensaver, but also so that it can send the events to
the correct (the currently active) client. If there is an input device
that the X server can not handle for some reason (such as lack of Plug
and Play capability), the program that handles the device as a
workaround must simulate what would happen if the X server would have
handled the device, by calling XResetScreenSaver when input is received
from the device.

3. When the X server is not handling the input, it depends on the
program that does to call XResetScreenSaver whenever an input event
occurs. Alternatively the program must handle the screensaver countdown
internally and call XActivateScreenSaver.

--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402733
2008-02-29 13:55:44 +00:00
Ryan C. Gordon
6fb707a2a2 Whoops, fixed previous VC6 support patch.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402373
2007-06-21 18:48:13 +00:00
Ryan C. Gordon
be8f728aaa Fixes for Visual C++ 6.0 with and without the Processor Pack.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402371
2007-06-21 18:20:59 +00:00
Ryan C. Gordon
9a1cd1510c Digital Mars has stdint.h, so use the header on Windows with that compiler.
Fixes Bugzilla #376.

--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%402261
2007-02-12 11:45:18 +00:00
Sam Lantinga
59b92bf98c --HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401899
2006-06-25 17:14:39 +00:00
Sam Lantinga
2c01718695 Fixed including stdint.h with gcc on Win32
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2006-06-25 17:12:08 +00:00
Sam Lantinga
f2d67baf34 Moved DirectInput joystick code to 1.3 branch
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401821
2006-05-21 17:26:40 +00:00
Sam Lantinga
fe915b7a0a Closed bug #74
Added DirectInput joystick code, contributed by Glenn Maynard.

This fixes a problem with the Windows Multimedia joystick driver
not showing all 6 axes on a GameCube controller converter, which
was donated by Jacob Kolding.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401820
2006-05-21 16:47:41 +00:00
Sam Lantinga
dfa643c31b Fixed bug #176
[I'm fixing this for the public headers, but I'm not going to bother for the SDL library code (yet)]

To clarify: Normaly, GCC (or, to be precise, the preprocessor) will ignore
this, and compile the code happily. However, one can specify -Wundef to get a
warning about this.

One can probably argue whether to consider this a bug or not; but I think that
(a) from a semantic point of view, using "#if FOO" when FOO is not defined is
strange, and (b) since it is possible to trigger a warning about this, and a
trivial fix exists, it should be corrected.

I can think of two alternative patches, BTW:
1) Simply use #define HAVE_FOO 0, instead of not defining HAVE_FOO at all
2) Change
  #if HAVE_FOO
to
  #if HAVE_FOO+0
which always does the right thing.

But I think I still prefer the attached patch :-).

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2006-04-13 13:38:40 +00:00
Sam Lantinga
764d343924 A less rude way of doing the same thing...
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2006-03-23 21:55:13 +00:00
Sam Lantinga
88dd069862 These files should be included from SDL_config.h (so they get SDL_platform.h)
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401614
2006-03-23 21:52:47 +00:00
Sam Lantinga
5e6d989ad4 By default all the real targets have dummy audio/video and disk audio.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401537
2006-03-14 16:19:32 +00:00
Ryan C. Gordon
66d3d81854 Implemented dummy audio driver.
Fixes Bugzilla #161.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401536
2006-03-14 08:53:33 +00:00
Sam Lantinga
393b8049ba Added _strnicmp support
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2006-03-13 02:12:39 +00:00
Sam Lantinga
d99aa28246 Win32 fixes
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401514
2006-03-13 02:06:33 +00:00
Sam Lantinga
cd3a1db9db Fixes from Dmitry Yakimov:
fixed bugs 159 and 160:

+ added threaded timers support
! fixed restoring sdl window focus (AV in windows message handler)
! disabled forgotten cdrom and joystick in config file.
* disabled minimizing sdl window while loosing focus.
  PocketPC does not have a task bar, so it is an inconvenient and unusual
  behaviour for PPC users.
+ added WIN_Paint handler for GAPI
! fixed loosing focus while using GAPI videi driver

+ added TestTimer project
* removed unnecessary macros (ENABLE_WINDIB ...) from projects

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401501
2006-03-11 23:46:45 +00:00
Sam Lantinga
261018216d More Win64 updates
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2006-03-07 05:21:32 +00:00
Sam Lantinga
97d70fea63 Whoops, built without libC support - doh!
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2006-03-06 15:29:41 +00:00
Sam Lantinga
8039553413 Enabled libc support on Win32, so we don't break binary compatibility in 1.2
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401475
2006-03-06 07:42:36 +00:00
Sam Lantinga
0917598732 Fixed declarations to match mingw includes
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401474
2006-03-06 06:00:45 +00:00
Sam Lantinga
7d970e27e2 Updated WinCE support by Dmitry (with some tweaks)
Converted the disk audio driver to SDL_RWops for portability

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401469
2006-03-04 08:24:35 +00:00
Sam Lantinga
bb11c757f7 Update for Visual C++ 6.0
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401432
2006-02-24 18:24:57 +00:00
Sam Lantinga
ef1df3f896 Updated for Visual Studio Express 2005
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401427
2006-02-24 08:17:28 +00:00
Sam Lantinga
14c0a48114 Added pre-configured versions of SDL_config.h for various platforms
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401426
2006-02-24 07:26:31 +00:00