Commit graph

1908 commits

Author SHA1 Message Date
Sam Lantinga
da98d71bff Removing DGA support for SDL 1.3 - it's still buggy years later, and now
it's deprecated by the developers in favor of the render APIs.

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2006-07-26 03:06:07 +00:00
Sam Lantinga
695c12d655 SDL applications no longer need to link with Cocoa (unless they want to)
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2006-07-25 07:25:51 +00:00
Sam Lantinga
c5da9eeff1 Actually use the function we took the trouble to get the pointer for.
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2006-07-25 07:14:40 +00:00
Sam Lantinga
7c4bd5839a Fixed Objective-C memory leaks
Send an SDL quit event when Command-Q is pressed.

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2006-07-25 06:59:14 +00:00
Sam Lantinga
79452369ef Implemented OpenGL support on Mac OS X
The OpenGL renderer works without changes, yay! :)

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2006-07-25 06:22:42 +00:00
Ryan C. Gordon
941ef5db91 Patch from 1.2 branch...fix compilation on Qtopia video target (reference
Bugzilla #285).

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2006-07-24 23:30:14 +00:00
Sam Lantinga
1474493514 Implemented Mac OS X video mode selection.
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2006-07-24 07:21:16 +00:00
Sam Lantinga
56c1ba8073 Implemented Cocoa window support
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2006-07-24 05:03:02 +00:00
Sam Lantinga
44f7f92b8a Whoops, that's a while loop. :)
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2006-07-23 09:16:14 +00:00
Sam Lantinga
6822a805b4 The Mac OS X Cocoa video driver is under construction...
Note that SDLmain is no longer necessary on Mac OS X. :)

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2006-07-23 09:11:10 +00:00
Sam Lantinga
d4e887aa04 Fixed compiler warnings
Updated Visual C++ 2005 project

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2006-07-23 00:55:25 +00:00
Sam Lantinga
74b85ef7fe Added an environment variable to select which driver the software renderer will use.
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2006-07-23 00:48:12 +00:00
Sam Lantinga
1d8a5a2349 Fixed crash with multiple windows
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2006-07-23 00:19:12 +00:00
Sam Lantinga
e06b514882 OpenGL renderer is feature complete!
Dynamically load GL functions in the OpenGL renderer.

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2006-07-22 23:04:41 +00:00
Sam Lantinga
c05ca3687f Added SDL_GL_ExtensionSupported()
Use GL_ARB_texture_rectangle in the OpenGL renderer, if supported.

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2006-07-22 21:58:17 +00:00
Sam Lantinga
f4ac9ed70c Query the maximum texture size for the D3D renderer.
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2006-07-22 21:17:37 +00:00
Sam Lantinga
75ff5f31f2 If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.

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2006-07-22 21:02:57 +00:00
Sam Lantinga
68df2209ba Switch OpenGL contexts when switching render contexts.
Query the maximum texture size and show the current render parameters.

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2006-07-22 19:51:48 +00:00
Sam Lantinga
5c1901a93d Fixed OpenGL blend modes, added power of 2 texture code
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2006-07-22 19:03:31 +00:00
Sam Lantinga
46ad1ad5d6 Bug fixes to the OpenGL renderer
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2006-07-22 18:01:56 +00:00
Sam Lantinga
2fe561616a Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
OpenGL renderer in progress

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2006-07-22 08:33:18 +00:00
Sam Lantinga
2b538200ba Fixed to compile while the OpenGL renderer is under construction
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2006-07-19 08:46:57 +00:00
Sam Lantinga
397be19fd2 Starting on the OpenGL renderer...
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2006-07-19 07:18:45 +00:00
Sam Lantinga
cfe0a80302 Implemented scaling in the D3D renderer
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2006-07-19 05:45:42 +00:00
Sam Lantinga
9eea51e280 Implemented blend modes in the D3D renderer
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2006-07-19 05:03:21 +00:00
Sam Lantinga
f2c829616b Implemented multi-window OpenGL program with test framework.
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2006-07-19 04:24:41 +00:00
Sam Lantinga
3b997f233d Added a test program framework for easy initialization.
Started work on multi-window OpenGL demo

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2006-07-18 07:49:51 +00:00
Sam Lantinga
e0a8c14a39 Implemented Windows OpenGL support
Fixed slowdown enumerating display modes, which was hosing OpenGL as well...
Removed SDL_ from the render driver prefixes

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2006-07-17 06:47:33 +00:00
Sam Lantinga
2eed452d04 Setting up the OpenGL support
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2006-07-16 09:34:01 +00:00
Sam Lantinga
89484fea07 Create a fake desktop mode for windowed mode apps
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2006-07-16 03:35:44 +00:00
Sam Lantinga
104c5abf24 Fixed building on Mac OS X without the Carbon and Cocoa video drivers
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2006-07-16 03:32:06 +00:00
Sam Lantinga
0bd0f1331b Look at environment variables in SDL_VideoInit() and SDL_AudioInit()
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2006-07-15 19:30:18 +00:00
Sam Lantinga
a73c49024f Implemented fully featured dummy renderer
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2006-07-15 19:29:42 +00:00
Sam Lantinga
d5d8761b60 Streamlined the API a bit and optimized the software renderer.
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2006-07-15 09:46:36 +00:00
Sam Lantinga
dfe1ea2171 Changed the name of the dummy renderer
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2006-07-14 08:24:43 +00:00
Sam Lantinga
0212981bc2 Prefer the D3D renderer over GDI, at least for testing.
Added support for the SDL_VIDEO_RENDERER environment variable to pick the desired render driver.
Implemented WritePixels support for the D3D renderer.

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2006-07-14 08:22:45 +00:00
Sam Lantinga
e920af3d1b Yay! D3D renderer works!
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2006-07-14 07:41:16 +00:00
Sam Lantinga
5877021286 More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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2006-07-14 06:40:53 +00:00
Sam Lantinga
38e7a926a2 Updated Visual C++ 2005 project
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2006-07-13 08:15:35 +00:00
Sam Lantinga
9cbad57c92 Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
Fixed performance problem with testsprite2 on the D3D driver.

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2006-07-13 08:13:02 +00:00
Sam Lantinga
ddce62b162 First stab at a D3D renderer, only 30FPS so far... ?
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2006-07-12 09:25:17 +00:00
Sam Lantinga
8b10359107 debug cleanup
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2006-07-12 08:09:57 +00:00
Sam Lantinga
4beaa4e63c Playing around, trying to find a fast path with GDI
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2006-07-12 07:01:35 +00:00
Sam Lantinga
d1be2d9e1c Solved the performance problems by introducing the concept of a single-buffered
display, which is a fast path used for the whole-surface SDL 1.2 API.
Solved the flicker problems by implementing a backbuffer in the GDI renderer.

Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is
significantly slower than SDL's surface code.  *sigh*

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2006-07-12 06:39:26 +00:00
Sam Lantinga
58d76aea10 Updated the snapshot build target to reflect the new source location
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2006-07-10 21:23:51 +00:00
Sam Lantinga
0f030a1802 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 21:04:37 +00:00
Patrice Mandin
91a32b77a2 sdl.pc is in build directory, not source
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2006-07-06 18:01:37 +00:00
Sam Lantinga
bcc7227e38 Include sdl.pc in the development RPM
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2006-06-27 04:58:26 +00:00
Sam Lantinga
650269aca5 Added 1.2.11 patch notes
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2006-06-27 04:33:31 +00:00
Sam Lantinga
862de2d82b Fixed libiconv detection
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2006-06-26 16:20:51 +00:00