Ryan C. Gordon
We have this in Cocoa_GL_SwapWindow()...
/* FIXME: Do we need to get the context for the window? */
[[NSOpenGLContext currentContext] flushBuffer];
...which means if the current GL context is not the one in (window), we swap a different one than requested.
Right now, we don't store information about which context is assigned to which window, and the OS doesn't give you a way to retrieve it from an NSView. We would have to track this per-window during SDL_GL_MakeCurrent() (and SDL_GL_CreateContext) calls.
This is what SDL 1.2 did; we'll do this properly (add a method for the target
driver to pause) when I rewrite all this code after the official 2.0 release.
Fixes Bugzilla #1857.
We now do FULL or NO accel based on the app's preference. If the app didn't
specify, we do FULL then fall back to NO.
(Not specifying anything--a true "don't care" scenario--breaks some ATI
drivers, so we try to keep to the spirit of it while forcing a specific
state.)
Previously, it would always do FULL, and try NO if it failed and the app
had requested NO or DONTCARE.
This is a transplant of hg changesets a04171d6fa11 and d0b7c45e982e from the
SDL-1.2 branch.
Fixes Bugzilla #1254.
--HG--
extra : rebase_source : db951d96e685e17a4d71fe2aa3d65043661ccccc
Matt Scheirer
Pulse has supported (since version 0.8, at least) 32 bit audio formats that are now becoming available in SDL2. This patch adds those format conversions to the switch clause in the pulseaudio backend.
Nitz
In Function X11_DispatchEvent(_THIS), case SelectionNotify :
static void
X11_DispatchEvent(_THIS)
{
// Some Code
case SelectionNotify: {
//Some Code
SDL_bool expect_lf = SDL_FALSE;
char *start = NULL; // Initialised with NULL
char *scan = (char*)p.data;
char *fn;
char *uri;
int length = 0;
while (p.count--) {
if (!expect_lf) {
if (*scan==0x0D) {
expect_lf = SDL_TRUE;
} else if(start == NULL) {
start = scan;
length = 0;
}
length++;
} else {
if (*scan==0x0A && length>0) {
uri = malloc(length--);
memcpy(uri, start, length); // Problem is Here, start is still NULL if control comes to else statement without initialising the start pointer, which is wrong
uri[length] = 0;
fn = X11_URIToLocal(uri);
if (fn) SDL_SendDropFile(fn);
free(uri);
}
expect_lf = SDL_FALSE;
start = NULL;
}
scan++;
}
}
As shown above how start pointer remains NULL, Patch for this issue would be:
if (*scan==0x0D) {
expect_lf = SDL_TRUE;
}
if(start == NULL) {
start = scan;
length = 0;
}
Just replace else if statement with if.
* Added a destructor to clean up TLS memory at thread shutdown
* Refactored the TLS code to have platform independent code and a small platform dependent core with a fallback to generic code if platform dependent functions fail.
* Fixed recursion issues with SDL_GetErrBuf()
This ensures that we only no-op redundant calls if they're made on the
same thread as the last MakeCurrent with those arguments. This should
maek SDL behave better with multithreaded environments.
This code was written almost 2 years ago, and the flag hasn't been
changed since. Cleaning up the code by removing the conditional blocks,
so that they behave the same way they have for the past two years.
FULLSCREEN_TOGGLEABLE used to cause us to use
-[NSOpenGLContext setFullScreen] and a pixel format with
NSOpenGLPFAFullScreen.
Kang Seonghoon
While BMP format supports alpha channel, it is enabled only when the header is at least 56 bytes long (BITMAPV3INFOHEADER and later). For very common 40-byte-long header (BITMAPINFOHEADER) 32bpp format should be interpreted as BGRX format, but currently SDL interprets them as BGRA format and causes a significant compatibility problem as many 32bpp files use a padding byte of 0 ("transparent" in BGRA interpretation).
---
I fixed this by checking to see if the alpha channel is all 0, and if so, setting it opaque.
Kang Seonghoon
While BMP format supports alpha channel, it is enabled only when the header is at least 56 bytes long (BITMAPV3INFOHEADER and later). For very common 40-byte-long header (BITMAPINFOHEADER) 32bpp format should be interpreted as BGRX format, but currently SDL interprets them as BGRA format and causes a significant compatibility problem as many 32bpp files use a padding byte of 0 ("transparent" in BGRA interpretation).
Sylvain
1/ Load an Image XPM with IMG_ReadXPMFromArray()
2/ Try to set a ColorKey on it.
I notice that :
- the SDL_Surface that is created from XPM has a palette !
- the colorkey is a RBG.
it crashes (SIGSEGV) inside the SDL_SetColorKey function:
"surface->format->palette->colors[surface->map->info.colorkey].a"
Vittorio Giovara
I find that the calling point in SDL_uikitappdelegate.m is dangerous as the -(void) postFinishLaunch method can be overridden when subclassing.
Could this be moved in inside the init or in the didFinishLaunchingWithOptions method which are always called even when subclassed?
Having the SDL functions inline is causing build issues, and in the case of malloc(), etc. causing malloc/free mismatches, if the application build environment differs from the SDL build environment.
In the interest of safety and consistency, the functions will always be in the SDL library and will only be redirected to the C library there, if they are available.
See the following threads on the SDL mailing list for the gruesome details:
* SDL_stdinc.h inlines problematic when application not compiled in exact same feature environment
* Error compiling program against SDL2 with -std=c++11 g++ flag