Commit graph

5839 commits

Author SHA1 Message Date
Jørgen P. Tjernø
449d63452e - fix misleading hint about minimising on focus loss 2013-06-04 13:47:51 -07:00
Andreas Schiffler
5a7d3757f5 Add missing VS2012 test projects; update VS2010 and VS2012 solutions; update keybord suite for VS compiler warnings 2013-06-03 19:24:18 -07:00
Andreas Schiffler
3426ac11ad Remove deprecated/deleted VS test projects 2013-06-03 07:28:55 -07:00
Azamat H. Hackimov
1732f61b81 Fix compilation with libX11 >= 1.5.99.902.
These changes fixes bug #1769 for SDL2
(http://bugzilla.libsdl.org/show_bug.cgi?id=1769).
2013-06-02 20:20:18 +06:00
Sam Lantinga
86b3564df2 Hopefully fixed mingw32 build 2013-06-02 08:48:52 -07:00
Philipp Wiesemann
579a0da656 Changed documentation in header because LocalReferenceHolder not public API. 2013-06-02 14:27:54 +02:00
Philipp Wiesemann
5966837f4a Changed haptic test program to use announced effect type. 2013-06-02 14:18:26 +02:00
Philipp Wiesemann
663e2c37ae Fixed implicit function declaration for SDL_AndroidGetInternalStoragePath(). 2013-06-02 14:13:21 +02:00
Philipp Wiesemann
64f1ac9002 Fixed implicit function declaration and warning for SDL_Log(). 2013-06-02 14:11:04 +02:00
Sam Lantinga
cd88135edc Gyrations to get the code to compile with the latest version of mingw-w64 as well as Visual Studio.
I think in this case mingw-w64 is incorrect in defining the GUID instead of declaring it like Visual Studio and the older mingw32 compilers.
2013-06-02 01:35:38 -07:00
Sam Lantinga
d2a0d0fb58 Fixed bug 1881 - SDL will not compile with "SDL_THREADS" disabled.
MakoEnergy02

I am attempting to compile SDL on WindowsXP 32-bit, using MinGW.  The problem I am having is when I attempt to compile, when it gets to "SDL_systhread.c" it errors:

C:\Repos\Mezzanine\Mezzanine\libincludes\common\sdlsrc\SDL\src\thread\generic\SDL_systhread.c|29|error: conflicting types for 'SDL_SYS_CreateThread'
C:\Repos\Mezzanine\Mezzanine\libincludes\common\sdlsrc\SDL\src\thread\generic\..\SDL_systhread.h|35|note: previous declaration of 'SDL_SYS_CreateThread' was here

I do have SDL_THREADS disabled in my cmake configuration as I do not want or need SDL making threads for me, I have another thread provider.  It seems the generic "dummy" implementation does not account for the two extra parameters needed for the "SDL_SYS_CreateThread" method when "SDL_PASSED_BEGINTHREAD_ENDTHREAD" is defined.
2013-06-02 01:12:29 -07:00
Sam Lantinga
cb62e2540a Fixed bug 1882 - SDL_GetKeyboardState should return const.
Yuri K. Schlesner

The array returned by SDL_GetKeyboardState is also used internally by SDL to keep track of pressed/released keys and must not be modified, lest weird behaviour occurs. Because of this I believe it's return type should be changed to return a const pointer, which will provide a code indication of that fact.
2013-06-02 01:09:12 -07:00
Sam Lantinga
a54ea6ce9f Fixed testnative on Mac OS X, which no longer ships X11 by default. 2013-06-02 01:08:14 -07:00
Sam Lantinga
658c25666a Merged changes 2013-06-01 12:53:32 -07:00
Sam Lantinga
226679f4bb The standard fat gcc scripts work well with SDL 2.0 2013-06-01 12:53:06 -07:00
Philipp Wiesemann
3472d792a9 Fixed implicit function declarations and their warnings.
For the SDL_SetMouseFocus() and SDL_SetKeyboardFocus().
2013-06-01 21:17:43 +02:00
Philipp Wiesemann
6096e60a4b Removed debug output. 2013-06-01 21:11:52 +02:00
Philipp Wiesemann
17fab0296b Corrected indentation of license. 2013-06-01 21:09:36 +02:00
Sam Lantinga
8792a8d88a Default the minimum required version to 2.0.0 2013-06-01 08:57:17 -07:00
Yuri K. Schlesner
5480cdd85c Re-apply texture filter when resetting direct3d renderer. 2013-05-29 06:31:48 -05:00
Andreas Schiffler
5d3e05c2c4 Fix bug 1492: Visual Studio builds sdl.lib and sdl.dll for version 2.0 (contributed by Jan Reitz); update SDL_bool handling in test_common to fix VS compiler warnings 2013-05-30 20:03:56 -07:00
Edward Rudd
acb14cfc03 Add trigger value adjustment code to the SDL_GameControllerGetAxis code as well.
- fixes Trigger values when polling instead of using event driven
2013-05-30 22:14:24 -04:00
Edward Rudd
3d874237bc add in Controller configs for Logitech F510 for OS X / Linux
--HG--
extra : rebase_source : 68a7469d9e85d5f090d0299abed42f8ed577499a
2013-05-30 10:42:52 -04:00
Philipp Wiesemann
9afcdd0a14 Moved prototype for static function out of header file to prevent warnings. 2013-05-30 23:25:03 +02:00
Philipp Wiesemann
f2763e240d Changed line comments in header file. 2013-05-30 23:08:35 +02:00
Edward Rudd
c30228737b Add an OS X Shared library target
--HG--
extra : rebase_source : 766ce377779ecfb4ab2717ffeb803932d7c905e5
2013-05-30 10:02:26 -04:00
Edward Rudd
89b36c9f21 Fixups to the main Xcode project due to renamed README files and long since removed test files.
--HG--
extra : rebase_source : d8aa77e63cfe38bdcb228587db612f5d4696e13c
2013-05-28 16:26:44 -04:00
Philipp Wiesemann
8fc42c451c Added deactivated loading of SDL2_net to Java file. 2013-05-30 12:23:36 +02:00
Philipp Wiesemann
689a31a050 Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
Sam Lantinga
20c5cf1e8b When the window is resized, the viewport is automatically reset.
This resolves lots of confusion around resizable windows.  Most people don't expect a viewport to be implicitly set when the renderer is created and then not to be reset to the window size if the window is resized.

Added common test command line parameters --logical WxH and --scale N to test the render logical size and scaling APIs.
2013-05-29 03:22:19 -07:00
Sam Lantinga
c55f53aa40 Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
It's now legal to set an empty viewport rect - it will prevent any rendering.

Also added an API to query the output size: SDL_GetRendererOutputSize()
2013-05-29 03:07:55 -07:00
Sam Lantinga
b337b40e33 Credits were truncated in a previous commit. 2013-05-27 21:44:16 -07:00
Sam Lantinga
78b22c119d Updated supported platforms 2013-05-27 20:53:19 -07:00
Sam Lantinga
b3ec1b660b Fixed crash with movaps instruction in SDL_memcpy(), due to unaligned Uint32* cast and -O3 vectorization optimizations with gcc 4.9.0 2013-05-27 16:18:11 -07:00
Sam Lantinga
21512a77b7 Better mingw32-x64 linker flag fix, which doesn't require libtool patch 2013-05-26 22:16:42 -07:00
Sam Lantinga
1990b00614 Removed dependency on libgcc_s_sjlj-1.dll when building with mingw64 2013-05-26 16:29:57 -07:00
Sam Lantinga
d944115cb1 Added a comment to say why C runtime is off by default 2013-05-26 16:08:15 -07:00
Sam Lantinga
10fbebcc51 Need to generate aclocal.m4 when rebuilding configure, but we don't need to check it in. 2013-05-26 16:01:40 -07:00
Sam Lantinga
b3d555764f Don't use the C runtime library on Windows, to avoid C runtime dependencies and manifest issues. 2013-05-26 15:50:20 -07:00
Sam Lantinga
fbef22a01a Fixed Visual Studio build 2013-05-26 14:37:41 -07:00
Sam Lantinga
3cde28eb67 Updated VisualC.html for SDL 2.0 2013-05-26 13:06:54 -07:00
Sam Lantinga
2f9f779e70 Renamed WhatsNew so it can be easily read on Windows
--HG--
rename : WhatsNew => WhatsNew.txt
2013-05-26 12:43:03 -07:00
Sam Lantinga
b70d031fba Updated the installation instructions to cover all supported platforms 2013-05-26 12:42:46 -07:00
Sam Lantinga
9ce206cdc0 Fixed compiling XAudio2 code with mingw64 2013-05-26 12:20:23 -07:00
Sam Lantinga
07424fd0ca Fixed compiler warning 2013-05-26 11:44:03 -07:00
Sam Lantinga
6ff3478440 Don't assume the XAudio2 APIs will never be available 2013-05-26 11:39:19 -07:00
Sam Lantinga
8408ce85ee Fixed compile errors building with mingw64 2013-05-26 11:34:04 -07:00
Sam Lantinga
2b824bd331 Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems.
Updated Makefile.in so "make dist" includes everything necessary for release.

--HG--
rename : BUGS => BUGS.txt
rename : COPYING => COPYING.txt
rename : CREDITS => CREDITS.txt
rename : INSTALL => INSTALL.txt
rename : README.android => README-android.txt
rename : README.cmake => README-cmake.txt
rename : README.DirectFB => README-directfb.txt
rename : README.gesture => README-gesture.txt
rename : README.HG => README-hg.txt
rename : README.iOS => README-ios.txt
rename : README.MacOSX => README-macosx.txt
rename : README.pandora => README-pandora.txt
rename : README.Platforms => README-platforms.txt
rename : README.Porting => README-porting.txt
rename : README.psp => README-psp.txt
rename : README.touch => README-touch.txt
rename : README.WinCE => README-wince.txt
rename : README => README.txt
rename : TODO => TODO.txt
2013-05-26 11:06:17 -07:00
Philipp Wiesemann
27d4a625ba Corrected documentation errors in header file. 2013-05-26 12:30:52 +02:00
Philipp Wiesemann
c1b6e05455 Fixed wrong documentation for haptic implementation. 2013-05-26 12:15:15 +02:00