Ryan C. Gordon
46bb3d8770
Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
2011-08-04 01:07:09 -04:00
Ryan C. Gordon
8fa65eea5c
Cleaned up CoInitialize() politics on Windows.
2011-08-03 04:22:47 -04:00
Ryan C. Gordon
0dea877a78
Added some FIXMEs.
2011-08-04 01:07:13 -04:00
Ryan C. Gordon
26f05bd076
Took out some more bitfields in the audio subsystem.
2011-07-22 16:09:13 -07:00
Ryan C. Gordon
6bd5c1b002
Reworked Windows waveOut code.
...
Implemented multi-device support, changed name to "winmm".
--HG--
rename : src/audio/windib/SDL_dibaudio.h => src/audio/winmm/SDL_winmm.h
2011-08-04 01:24:22 -04:00
Ryan C. Gordon
ac93bd6e55
Reworked Windows DirectSound code.
...
Now supports multiple devices, and uses DirectSound 8 instead of 5. Changed
name to "directsound" and renamed source directory.
--HG--
rename : src/audio/windx5/SDL_dx5audio.c => src/audio/directsound/SDL_directsound.c
rename : src/audio/windx5/SDL_dx5audio.h => src/audio/directsound/SDL_directsound.h
rename : src/audio/windx5/directx.h => src/audio/directsound/directx.h
2011-08-04 01:26:12 -04:00
Ryan C. Gordon
55419dbf19
Removed /dev/dsp DMA audio target.
2011-07-24 03:37:13 -07:00
Ryan C. Gordon
068586f3ee
Removed VisualCE project files.
2011-07-23 00:22:19 -07:00
Ryan C. Gordon
8eb5a67761
Mark some QSA audio driver functions as static.
2011-07-26 13:42:34 -07:00
Ryan C. Gordon
77f25419aa
Apple uses a void* for GLhandleARB, not an unsigned int.
2011-08-04 00:46:27 -04:00
Ryan C. Gordon
247346d526
Allow Android platforms to read from .apk files via the RWOPS interface.
...
Fixes Bugzilla #1261 .
Thanks to Tim Angus for the patch!
2011-07-29 16:51:25 -04:00
Ryan C. Gordon
58faae483b
Patched to compile (I hope).
2011-07-27 18:07:40 -04:00
Ryan C. Gordon
d8d485370c
If we didn't create win32 window, restore its event procedure on destruction.
2011-07-25 15:03:42 -07:00
Ryan C. Gordon
f7d9b29115
Removed comment questioning the code's correctness (the answer: it's correct).
2011-07-22 00:12:03 -07:00
Ryan C. Gordon
a5d345e374
Don't use a bitfield for this.
...
It pads out to an int anyhow, but causes code bloat as the compiler tries to
mask and shift for that specific bit.
2011-07-22 00:09:58 -07:00
Ryan C. Gordon
4b70200bf8
Work on systems without sa_sigaction.
2011-07-20 16:35:37 -07:00
Ryan C. Gordon
1a862ae6d3
Patched to compile on older GLX headers.
2011-07-18 14:55:24 -07:00
Ryan C. Gordon
93d2b83299
Added support for GLX_EXT_swap_control, and cleaned up some other extensions.
...
This allows the Nvidia Linux drivers to use SDL_GL_SetSwapInterval(0).
2011-07-18 14:34:19 -07:00
Ryan C. Gordon
d05ada5235
The SwapInterval APIs should fail without a current OpenGL context.
2011-07-18 14:31:37 -07:00
Ryan C. Gordon
b77354e7d9
Record the new OpenGL context as current during SDL_GL_CreateContext().
2011-07-18 14:30:46 -07:00
Dimitris Zenios
b43aca329d
Fixes a bug in SDL_UpdateTexture when using SDL_RENDERER_SOFTWARE and texture access is SDL_TEXTUREACCESS_STATIC
2011-06-10 12:13:06 +03:00
Ryan C. Gordon
2fdcb7bdfc
Fixed memory leak in SDL_DestroyRenderer.
...
Fixes Bugzilla #1219 .
Thanks to Dimitris Zenios for the patch!
2011-07-16 14:59:12 -07:00
Ryan C. Gordon
0b3c783570
Cocoa: Update the current GL context when its window moves or resizes.
...
According to the NSOpenGLContext docs, you need to do this, and we were
previously masking the need in the SDL_GL_MakeCurrent() implementation.
2011-07-16 11:52:09 -07:00
Ryan C. Gordon
34edc62460
Turn SDL_GL_MakeCurrent() into a no-op if setting the same context twice.
2011-07-15 17:05:32 -07:00
Ryan C. Gordon
c4348f44f7
Linux: Search a smaller set of potential joystick axes.
...
Newer kernels seem to report bogus axes in the higher ranges, for example
with a standard PlayStation 3 controller plugged in via USB.
2011-07-13 17:38:09 -07:00
Ryan C. Gordon
1fc724be50
Properly set up default resolutions.
...
Fixes Bugzilla #1191 .
Thanks to Jeremy Jurksztowicz for the fix!
2011-07-05 22:05:56 -04:00
Nathan Heisey
dfe639930e
Implemented pthread spinlocks.
2011-06-22 10:33:48 +00:00
Tim Angus
d39b9dd978
* Add missing file SDL_hints_c.h
2011-06-15 10:28:01 +01:00
Tim Angus
2f0bec3220
* SDL_IOS_IDLE_TIMER_DISABLED hint
2011-06-10 14:23:36 +01:00
Tim Angus
a36a856bf9
* SDL_IOS_ORIENTATIONS hint
2011-06-10 14:23:24 +01:00
Sam Lantinga
94e1b6970f
Make SDL_QuitRequested() return an SDL_bool
2011-06-12 12:23:39 -04:00
Ryan C. Gordon
c3ab04563b
Fixed gcc warnings for apps using SDL headers with -Wundef flag.
...
Fixes Bugzilla #1216 .
Thanks to Dimitris Zenios for the patch!
2011-06-06 12:20:04 -04:00
Ryan C. Gordon
8b1cf3db98
Updated configure.in to be compatible with autoconf 2.67.
...
Still works with autoconf 2.61 (what ships with Xcode 3).
Thanks to Frank Zago for this patch.
2011-06-04 15:26:02 -04:00
Ryan C. Gordon
590a060f3b
Assert code's stdio interface was reading from the wrong variable.
...
Thanks to Frank Zago for the catch.
2011-06-03 16:03:10 -04:00
Sam Lantinga
b62273437c
Clarified SDL_GetWindowSurface() documentation
...
Matthew Orlando to Sam
Someone asked in IRC whether they should free the surface from SDL_GetWindowSurface. The doc comment is a bit vague so i checked the code and revised the comment.
2011-04-22 09:06:29 -07:00
Sam Lantinga
401e97ad0c
Fixed so SDL_quit.h doesn't require SDL_compat.h
2011-04-21 09:50:29 -07:00
Ryan C. Gordon
f2b3dc5a5a
Make assert dialog work on Cocoa target even if we haven't initialized video.
...
--HG--
extra : rebase_source : 04ec77f4a3a3f61fdb1255c4fc3b8c88efd68ffb
2011-04-20 15:14:18 -04:00
Dennis Cappendijk
36d698513a
Debug win 32 settings was wrongfully set to build the Release 32bit version.
2011-04-20 11:25:01 +02:00
Sam Lantinga
d4637e7a65
Added test of the assertion reporting system
2011-04-19 11:41:45 -07:00
Ryan C. Gordon
b94f23a46d
Removed assertion list terminator (just do it like a normal linked list).
2011-04-19 14:12:56 -04:00
Sam Lantinga
782b8b7d6e
Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and 64-bit builds)
...
Ed Kiser 2011-04-19 09:28:53 PDT
The Visual Studio 2010 project files have hard-coded relative paths which
prevent them from doing side-by-side 32-bit and 64-bit builds.
I have attached a patch that appears to fix this problem.
2011-04-19 09:53:01 -07:00
Sam Lantinga
e740162fb0
Fixed: Windows always fails with SDL_HapticOpenFromJoystick
...
The windows function SDL_SYS_HapticOpenFromJoystick fails because DIDEVICEINSTANCE joy_instance does not have its dwSize field initialized. The attached patch includes the fix along with a fix for two similar problems.
Daniel Heath
2011-04-19 08:08:50 -07:00
Sam Lantinga
1665c192e6
Minor missing parameter name
2011-04-18 12:20:30 -07:00
Sam Lantinga
13cc0a3c3a
Updated documentation to reflect new license
2011-04-15 14:22:08 -07:00
Sam Lantinga
605263ee5f
Removed buggy and LGPL MMX mixing routines.
2011-04-08 13:16:33 -07:00
Sam Lantinga
b0660ba5ff
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
c336f6f154
Fixed build error
2011-04-06 17:10:14 -07:00
Sam Lantinga
5c77470fb0
Fixed bug 1177 (testsdl ios crash)
...
Vittorio Giovara 2011-04-05 13:18:07 PDT
The test application called "testsdl" inside the iOS project file crashes at
launch time.
The fix is trivial, removing the reference to MainWindow (as there are no Nibs
included) from the Info.plist file.
2011-04-05 17:57:08 -07:00
Sam Lantinga
5e1ffb1cc3
Allow overriding the app delegate on iOS
...
Vittorio G. to Eric, Sam
Actually this is much simpler than i thought, I just had to specify a
class method to get the delegate name and then the category can
override that method!
I've attached the patch that enables this features: in my code i could
remove my custom main() and simply add
@implementation SDLUIKitDelegate (customDelegate)
+(NSString *)getAppDelegateClassName {
return @"HedgewarsAppDelegate";
}
@end
I tested it and with the sdl demos it loads the normal
SDLUIKitDelegate, while in my code it loads my HedgewarsAppDelegate!
2011-04-05 09:50:25 -07:00
Sam Lantinga
0e83d1d4f3
Fixed setting programmatically setting the size of a window on X11 for non-resizable windows.
...
Patch by Matthew Smaling
2011-04-05 09:47:34 -07:00