David Ludwig
481dfa1d54
WinRT: made sure d3d11 debug mode doesn't get enabled by default
...
D3D11 debug mode got inadvertently enabled, in all cases, via changeset c0e68f3. This change reverts that.
2013-12-25 22:05:18 -05:00
David Ludwig
c836d9ffc2
WinRT: compiled the d3d11 renderer's shaders into SDL itself
...
Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app. This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
2013-12-25 21:39:48 -05:00
David Ludwig
0975ebfe9b
WinRT: prevented a potential race condition in the XInput backend
...
The race condition could've been triggered on device removal.
2013-12-25 14:42:38 -05:00
David Ludwig
eb6020c6bc
WinRT: added a TODO note regarding texture-[un]locking in the d3d11 renderer
2013-12-25 14:20:40 -05:00
David Ludwig
79d7f0dee2
WinRT: renamed d3d11-internal struct, SDL_VertexShaderConstants, to just VertexShaderConstants
...
This is primarily to keep naming consistent with other shader-bound structs.
2013-12-25 14:17:49 -05:00
David Ludwig
1f740f328b
WinRT: moved contents of the d3d11 renderer's header file into its implementation file
2013-12-25 13:13:15 -05:00
David Ludwig
bbd8e31737
WinRT: simplified a potentially-common error message from D3D11_SetRenderTarget
2013-12-25 13:00:41 -05:00
David Ludwig
788d61ec6b
WinRT: removed an unnecessary use of std::string in the d3d11 renderer
2013-12-25 12:58:37 -05:00
David Ludwig
1b770842fc
WinRT: utilized SDL_SetError's return value in the d3d11 renderer
2013-12-25 12:52:16 -05:00
David Ludwig
5fac22c332
WinRT: minor d3d11 code cleanups
2013-12-25 12:48:47 -05:00
David Ludwig
255cf99d66
WinRT: made d3d11-spawned error messages trickle down
...
Some error messages had the potential to be overwritten/obscured.
2013-12-25 12:47:39 -05:00
David Ludwig
326ecc4ed6
WinRT: made d3d11-spawned error messages include the function name of failed calls
2013-12-25 12:43:26 -05:00
David Ludwig
90532fcb1a
WinRT: moved ill-performing XInput device-detection calls to a separate thread
2013-12-24 21:28:31 -05:00
David Ludwig
378af595bc
WinRT: bug fix: game-controller/joystick button-down events weren't getting sent
2013-12-24 21:08:11 -05:00
David Ludwig
f5ca4203fb
WinRT: better rendering performance via D3D11_USAGE_DYNAMIC
2013-12-22 21:13:35 -05:00
David Ludwig
fcbc582b23
WinRT: enabled OpenGL ES 2 support by default
...
A copy of ANGLE/WinRT is still needed to run OpenGL content, but is not needed to compile SDL/WinRT.
2013-12-21 10:08:11 -05:00
David Ludwig
1df5dccd9a
WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display
2013-12-10 22:34:08 -05:00
David Ludwig
a21be44a15
WinRT: removed a now-complete TODO comment regarding Direct3D 11
2013-11-29 00:21:56 -05:00
David Ludwig
a4f050087d
WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
2013-11-29 00:19:46 -05:00
David Ludwig
603365be1e
WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state
2013-11-28 22:59:21 -05:00
David Ludwig
446c381267
WinRT: implemented SDL_DetachThread() for WinRT
2013-11-28 22:24:13 -05:00
David Ludwig
ebfac58560
WinRT: merged with latest SDL 2.x/HG code
...
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
2013-11-28 22:09:21 -05:00
David Ludwig
4f6b8b547b
WinRT: fixed bug: touch input coordinates weren't normalized [0..1]
...
Thanks to Pierre-Yves for pointing this out and providing a fix!
2013-11-28 21:15:05 -05:00
Sam Lantinga
e2be1694c1
Fixed windows build with conflict resolve
2013-11-28 02:31:32 -08:00
Sam Lantinga
8835c39374
Added alternative XBox 360 controller GUID on Linux
...
Leszek Godlewski
As described in the other thread
(http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-November/091997.html ),
I've run into a case of SDL2 not recognizing a wireless Xbox 360
controller receiver properly on Debian Linux amd64 testing.
Apparently, the generated GUID is slightly different.
Device in question:
Bus 001 Device 015: ID 045e:0291 Microsoft Corp. Xbox 360 Wireless
Receiver for Windows
2013-11-27 10:29:43 -08:00
Sam Lantinga
94adb0c939
Fixed bug 2260 - SDL_SetCursorGrab() is buggy on Windows
...
BurnSpamAddress
Steps to reproduce:
1. Grab the cursor with SDL_SetCursorGrab()
2. Alt-tab away from the window
3. Click on the titlebar of the window
This will cause the window to disappear underneath the taskbar!
This appears to be a general issue with ClipCursor() on windows, i.e. I am getting the same behavior if I call ClipCursor() directly.
It is caused by a feedback loop between the ClipCursor function and the modal resize/move event loop that handles mouse-based sizing on Windows.
2013-11-27 10:29:38 -08:00
Sam Lantinga
4c087a3780
Fixed large relative mouse motion when iconifying the SDL window.
...
Windows will move the window to -32000,-32000 when it is iconified, so we don't want to send mouse motion for iconic windows.
2013-11-27 10:29:32 -08:00
Sam Lantinga
aee889c1bd
Don't crash when no WM is present.
...
CR: Sam Lantinga.
2013-11-27 10:29:27 -08:00
Sam Lantinga
ef7498a5c3
Fixed bug 2274 - SDL_ceil is incorrectly implemented when HAVE_LIBC is not defined
...
Ghassan Al-Mashareqa
The SDL_ceil function is implemented incorrectly when HAVE_CEIL is not defined (HAVE_LIBC not defined).
The following code:
double val = SDL_ceil(2.3);
printf("%g", val);
prints "2.0", as STD_ceil is defined as:
double
SDL_ceil(double x)
{
#ifdef HAVE_CEIL
return ceil(x);
#else
return (double)(int)((x)+0.5);
#endif /* HAVE_CEIL */
}
This functions is used in the SDL_BuildAudioResampleCVT function of the audio subsystem (SDL_audiocvt.c), and causes a bug in that function.
2013-11-27 00:29:46 -08:00
Gabriel Jacobo
7e840cc03e
Fixes #2271 , Add KD detection under CMake by Scott Percival
2013-11-26 11:50:54 -03:00
Gabriel Jacobo
b3874f57ce
Fixes #2272 , typo in CMakeLists.txt (thanks Boris Bendovsky!)
2013-11-26 11:47:52 -03:00
Gabriel Jacobo
fc300345e6
[Android] Fixes #2228 , reworked touch code
...
Lets Android take care of which is the primary pointer (the one acting as the
mouse in SDL), reorganized the Java side code as well to make it easier to
understand.
2013-11-25 12:28:09 -03:00
Philipp Wiesemann
2ca1d5c980
Fixed bug 2258 - Crash when using Android clipboard
...
chw
The Android clipboard manager methods must be called from the UI thread,
otherwise crashes of the dalvikvm happen.
2013-11-23 23:38:16 +01:00
Ryan C. Gordon
d2671e8a86
Fixed a few public APIs that we accidentally neglected to mark as SDLCALL.
...
Fixes Bugzilla #2262 .
--HG--
extra : rebase_source : ba28833dc17e3cb29c4566c7396f5e005d448576
2013-11-23 15:52:49 -05:00
Philipp Wiesemann
10ad7c5969
Removed second return statement.
2013-11-23 18:37:36 +01:00
Philipp Wiesemann
4db223b3a1
Fixed spaces in license comment.
2013-11-23 18:34:27 +01:00
Philipp Wiesemann
8106c1a455
Removed include of no more needed header.
2013-11-23 18:29:36 +01:00
Gabriel Jacobo
23434404ae
[Android] Fixes #2264 , handle joystick open/closed state properly
2013-11-23 09:47:25 -03:00
Sam Lantinga
6ad1c0122c
Fixed double-free of the window shape path
2013-11-23 02:02:29 -08:00
Gabriel Jacobo
d024ab8b10
Fixes compilation on Mingw.
2013-11-22 14:19:52 -03:00
Gabriel Jacobo
f21d3e7e2a
OpenGL ES support for Windows
2013-11-22 13:24:53 -03:00
Gabriel Jacobo
239ba53a4c
[Android] Fixes #2247 , enable hardware acceleration by default.
...
Setting android:hardwareAccelerated="true" seems to fix some random behaviors
in certain devices like the XperiaE.
Ref: http://developer.android.com/guide/topics/graphics/hardware-accel.html
2013-11-22 10:26:28 -03:00
Ryan C. Gordon
a8fa54cfd7
Query version for X11 XInput2 multitouch separately from base XInput2.
2013-11-20 21:17:26 -05:00
Gabriel Jacobo
8e6405547d
Clean up X11 OpenGL ES backend
...
If you really need to switch between OpenGL and GLES context types, just issue
a SDL_GL_UnloadLibrary manually.
2013-11-20 12:51:18 -03:00
Ryan C. Gordon
c843ed5545
Fixed SONAME lookup for runtime loading of shared libraries in CMake project.
...
Fixes Bugzilla #2249 .
--HG--
extra : rebase_source : 5c636b43fb41bff6ecad963eafa6268d317403cd
2013-11-19 15:25:00 -05:00
Ryan C. Gordon
a047b562eb
-fvisibility=hidden is no longer a requirement for dynamic X11.
...
We don't clash with Xlib symbols anymore.
--HG--
extra : rebase_source : 0efa50cb3e047dbfb0bdf0fd804a86c819305b83
2013-11-19 15:00:39 -05:00
Gabriel Jacobo
337a61cc3a
Find the best EGL config available between those returned by eglChooseConfig
...
This existed in the old Android Java code, it got lost in the migration to the
commong EGL code.
2013-11-19 11:04:05 -03:00
Gabriel Jacobo
67b0e2ce38
Adds testgles2
...
Source code copied from: https://github.com/fantasydr/sdl-2.0-gles (thanks!)
Minor fixes, configure script changes done by me.
2013-11-19 10:56:38 -03:00
Gabriel Jacobo
c68f34799d
[Android] Try to improve handling of DPAD|GAMEPAD + KEYBOARD devices
...
It seems some devices report themselves as DPAD or GAMEPAD and KEYBOARD as well,
and we need to route different keycodes to different parts of SDL.
2013-11-19 10:00:05 -03:00
Sam Lantinga
98ed49f28e
Accidentally committed debug code
2013-11-18 20:22:36 -08:00