Sam Lantinga
a2a3c4ae55
Fixed compiler warning
2012-10-03 20:22:14 -07:00
Sam Lantinga
e58466c00c
This hack doesn't work very well. I'd rather just show the problem so it can be fixed.
2012-10-03 19:39:12 -07:00
Sam Lantinga
7fe05a9ddf
Merged Ryan's changes
2012-10-03 19:26:07 -07:00
Sam Lantinga
1a755a5361
Fixed refresh rate calculation
2012-10-03 19:25:08 -07:00
Sam Lantinga
c0bf64438a
Don't try to query outputs that are not hooked up to a crtc
2012-10-03 19:24:11 -07:00
Sam Lantinga
0a55594783
Added a delay hack to let the window manager adjust to the mode change. I'm not sure if this is a good idea, but at least it works sometimes now. :)
2012-10-03 19:02:46 -07:00
Sam Lantinga
925bca7d2a
Rewritten X11 video mode support to directly set requested modes and exactly restore the desktop mode at shutdown.
2012-10-03 18:56:29 -07:00
Sam Lantinga
02dd74ba7e
A window being fullscreen takes precedence over coordinate checks
...
This fixes restoring video mode on the second display at shutdown in some circumstances.
2012-10-03 18:54:31 -07:00
Ryan C. Gordon
ec7e2d0865
Helps to initialize variables in the right function. :)
2012-10-03 20:02:13 -04:00
Ryan C. Gordon
8dedb98eef
Fixed compiler warning.
2012-10-03 19:20:53 -04:00
Sam Lantinga
616ca3c4af
Use Ctrl modifier for window resize key bindings
2012-10-03 13:39:42 -07:00
Sam Lantinga
67c7965124
Added key bindings to resize the window (+/-)
2012-10-03 13:38:22 -07:00
Sam Lantinga
28fc0e9923
Keep track of the configure events we've received from the X server.
...
When programmatically resizing a window on Unity 3D, we'll get a move event with the old size before we get a size event with the new size, and we don't want to clobber our internal state with the old size.
2012-10-03 13:37:44 -07:00
Sam Lantinga
670eb787d6
Poke window managers to get them to respect the resize hints.
2012-10-03 12:33:42 -07:00
Sam Lantinga
39f2156ead
Fix the size to the windowed mode, not the fullscreen mode.
2012-10-03 12:19:55 -07:00
Sam Lantinga
b19b82aa44
Always set the size hints for consistent behavior with all window managers, and it wasn't resetting when switching back from fullscreen mode.
2012-10-03 12:14:04 -07:00
Sam Lantinga
8577652dea
Fixed compile error - had work in progress in there.
2012-10-03 12:04:30 -07:00
Sam Lantinga
44e9296ce3
Fixed XRandR code to change resolution on the correct monitor in a multi-monitor setup.
2012-10-03 11:33:09 -07:00
Sam Lantinga
9d659bdaf5
Fixed copying headers to the Framework
2012-10-02 23:23:44 -07:00
Sam Lantinga
6f2480d364
Fixed bug where SDL thought the window was shown and it wasn't actually.
...
From Rick Johnson:
Here's the call pattern:
Create the window hidden
The game tells it to adjust the window position
Make the window visible.
A problem arises from the SetWindowsPos() - the default behavior of that would cause a WM_ACTIVATE message to be passed, of which SDL interprets that as the window now becoming visible and sets the flags. The window is not visible though. Now, when you try to call ShowWindow() - SDL sees those flags as indicating that the window is visible and early returns.
My proposed fix was that if we are calling set windows position and we aren't visible, add on the flag SWP_NOACTIVATE, which tells windows to not send down the WM_ACTIVATE flag.
2012-10-02 10:38:10 -07:00
Gabriel Jacobo
37e0c1517d
Updated iOS Readme to reflect Game Center integration changes.
2012-10-02 13:29:59 -03:00
Sam Lantinga
778d89e384
Fixed texture list when swapping textures (thanks Drake Wilson!)
2012-10-02 00:28:23 -07:00
Sam Lantinga
732be0727f
Initialized default scale for software renderer (thanks Marcus von Appen!)
2012-10-01 23:28:19 -07:00
Sam Lantinga
93b3a23ff2
Fixed a compiler warning
2012-10-01 23:23:04 -07:00
Sam Lantinga
3c4b366a81
Added SDL_RenderSetLogicalSize() and SDL_RenderGetLogicalSize()
2012-10-01 22:30:07 -07:00
Sam Lantinga
b88f38c169
The viewport is already scaled to the output coordinates
2012-10-01 21:57:09 -07:00
Sam Lantinga
f366b098d4
Added SDL_RenderSetScale() and SDL_RenderGetScale()
2012-10-01 20:59:33 -07:00
Sam Lantinga
0b35b7b0bf
Do the src and dst rectangle clipping without affecting the surface clip rectangle.
2012-10-01 00:56:58 -07:00
Sam Lantinga
635ef29e91
Fixed scaled blitting for complex blit operations (e.g. color modulation and alpha blending)
2012-10-01 00:40:26 -07:00
Sam Lantinga
805e184f75
Whoops, that's a header!
2012-10-01 00:02:07 -07:00
Sam Lantinga
f6f13fc7c4
Added SDL_dropevents.c to the Visual C projects
2012-09-30 23:08:46 -07:00
Sam Lantinga
b6fe53e5ea
Fixed bug 1593 - SDL_DROPFILE event doesn't work on Windows
...
Philipp Wiesemann 2012-09-30 05:56:09 PDT
I attached a patch which tries to implement the dropfile support for Microsoft
Windows. If applied SDL_DROPFILE events should be sent for single or multiple
files which are dropped on window.
The handling on Windows side is always activated (cursor will change and so on)
because there is no connection between SDL_EventState() and the window setup. I
assumed this additional overhead would be small and can be ignored.
2012-09-30 11:10:17 -07:00
Sam Lantinga
8c71219642
The gl_data is optional for the driver, so don't early out of the context delete call if it doesn't exist.
2012-09-30 01:08:48 -07:00
Sam Lantinga
af57171b72
Remove the viewcontroller from the window when he OpenGL context is destroyed
2012-09-30 01:01:48 -07:00
Sam Lantinga
9a82a89800
Make sure mode width/height and status bar orientation match
2012-09-29 18:52:00 -07:00
Sam Lantinga
767bcb961b
Fixed issue with touch input on retina displays
2012-09-29 17:38:54 -07:00
Sam Lantinga
08f58acb7a
Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends
2012-09-29 17:23:40 -07:00
Sam Lantinga
6266e7fcdc
Added a couple new test executables to be ignored
2012-09-29 17:22:32 -07:00
Sam Lantinga
9b357d17de
Only change the UI orientation if it's actually necessary for the mode.
2012-09-29 16:41:32 -07:00
Sam Lantinga
52780b8ca7
Bring Cocoa application menus up to par with the OS X Human Interface Guidelines, including supporting key equivalents.
2012-09-29 03:42:40 -07:00
Sam Lantinga
57751eb145
Fixed beeping introduced when we started passing key events through the responder chain.
2012-09-29 02:50:42 -07:00
Sam Lantinga
431fcd7fca
If the window is resizable, reset the viewport by default if the window size changes.
2012-09-29 01:12:40 -07:00
Sam Lantinga
316add4b4b
WINDOW_RESIZED events shouldn't flush WINDOW_SIZE_CHANGED events and vice versa.
2012-09-29 01:10:53 -07:00
Sam Lantinga
e4c54831a2
Updated support for external video output on the iPad
2012-09-29 00:17:34 -07:00
Sam Lantinga
72cdf43759
No variable shadowing, reuse the size variable
2012-09-29 00:01:32 -07:00
Sam Lantinga
bc8faecadd
SDL 2.0 supports 32-bit icons with alpha. :)
2012-09-28 15:59:36 -07:00
Sam Lantinga
a58d4e8d1a
Show the size changed window message
2012-09-28 14:42:47 -07:00
Sam Lantinga
d1d2544a95
Merged Ryan's commits
2012-09-28 14:22:33 -07:00
Sam Lantinga
5d20dc56bf
Get the correct screen bounds from xinerama
2012-09-28 14:22:18 -07:00
Sam Lantinga
403f5ab53d
Print the bounds of each display when showing mode information
2012-09-28 14:21:15 -07:00