Commit graph

3566 commits

Author SHA1 Message Date
Sam Lantinga
5f3f837a42 Fixed bug 1491 - Directx3d Crash on resize
Spinduluz

RenderTarget has to be released before a device reset is done. It's a
D3DPOOL_DEFAULT surface (resides in video memory and have to be recreated).
2013-02-11 21:12:14 -08:00
DavidLudwig
9bb95ef16a converted tabs to spaces in iOS/UIKit PumpEvents code 2013-01-04 16:38:05 -05:00
Sam Lantinga
78b69734b8 Fixed bug 1679 - Error in buffer size setting in Haiku/BeOS audio driver
PulkoMandy

Just like in SDL, audio buffer sizes for BeOS and Haiku BSoundPlayer are sized
in bytes, not frames. SDL was feeding the wrong value, leading to buffers
smaller than expected and weird behaviour in some unsuspecting programs
(noticed it in HivelyTracker but others are likely affected as well. The fix is
fortunately very simple
2013-02-11 20:56:34 -08:00
Sam Lantinga
b836001559 Hopefully fixed the last of the C variable declaration problems which caused compile failures with Visual Studio. 2013-02-11 18:28:05 -08:00
Sam Lantinga
8af5f8ee18 Fixed double-default case 2013-02-11 18:22:32 -08:00
Sam Lantinga
11176cfece Fixed compiling SYN_DROPPED with older kernel headers 2013-02-11 18:22:17 -08:00
Sam Lantinga
cf60f13a01 Fixed compiler warnings 2013-02-11 18:18:34 -08:00
Sam Lantinga
57163e457f Fixed C variable declarations 2013-02-11 18:13:52 -08:00
Sam Lantinga
d36265107b Backed out use of @autorelease keyword for now, since it's not supported by older Xcode versions. 2013-02-11 17:39:52 -08:00
Sam Lantinga
e2aa9f0afb Fixed compiler warning (and undefined behavior) in game controller event filter. 2013-02-11 17:25:58 -08:00
Sam Lantinga
8ec12be05a Workaround for NVIDIA bug in glXSwapIntervalEXT.
This works around a bug in NVIDIA's implementation of
       glXSwapIntervalEXT, where it ignores updates to what it *thinks* is the
       current value, even though glXQueryDrawable returns a different value.

       Bug reported to NVIDIA and will hopefully be a part of 319.xx.

       Also a fix for invalidly treating glXSwapIntervalEXT as having an int
       return value (it's void).
2013-02-11 17:02:13 -08:00
Sam Lantinga
354604b7bb Patch - Joystick coef[] doesn't support dial with low number of positions.
Simon <simon@mungewell.org>

I am working on joystick support for the SRW-S1 gaming wheel on Linux,
this device has 3 dials with only a few positions each.

At present SDL2 only fail to report the highest position value, due to the
interger math used for coef[]'s.

So with a 4 position switch I have input values (with evtest)
--
Event: time 1358967246.173186, type 3 (EV_ABS), code 9 (ABS_GAS), value 2
Event: time 1358967246.173186, -------------- SYN_REPORT ------------
Event: time 1358967246.369150, type 3 (EV_ABS), code 9 (ABS_GAS), value 1
Event: time 1358967246.369150, -------------- SYN_REPORT ------------
Event: time 1358967246.930277, type 3 (EV_ABS), code 9 (ABS_GAS), value 0
Event: time 1358967246.930277, -------------- SYN_REPORT ------------
Event: time 1358967249.369832, type 3 (EV_ABS), code 9 (ABS_GAS), value 1
Event: time 1358967249.369832, -------------- SYN_REPORT ------------
Event: time 1358967249.514382, type 3 (EV_ABS), code 9 (ABS_GAS), value 2
Event: time 1358967249.514382, -------------- SYN_REPORT ------------
Event: time 1358967249.626189, type 3 (EV_ABS), code 9 (ABS_GAS), value 3
Event: time 1358967249.626189, -------------- SYN_REPORT ------------
--

Testjoystick reports
--
Joystick has 6 axes, 1 hats, 0 balls, and 17 buttons
Joystick 0 axis 5 value: 32767
Joystick 0 axis 5 value: 0
Joystick 0 axis 5 value: -32768
Joystick 0 axis 5 value: 0
Joystick 0 axis 5 value: 32767
Joystick 0 axis 5 value: 0
Joystick 0 axis 5 value: -32768
--

The attached patch 'shifts' the coef[], so that 1/2 values can be
computed/seen and allows testjoystick to report correctly.
--
Joystick has 6 axes, 1 hats, 0 balls, and 17 buttons
Joystick 0 axis 5 value: -10923
Joystick 0 axis 5 value: 10922
Joystick 0 axis 5 value: 32767
Joystick 0 axis 5 value: 10922
Joystick 0 axis 5 value: -10923
Joystick 0 axis 5 value: -32768
Joystick 0 axis 5 value: -10923
Joystick 0 axis 5 value: 10922
Joystick 0 axis 5 value: 32767
--

Cheers,
Simon
2013-02-11 16:51:00 -08:00
Sam Lantinga
7b84e779ec Fix for dropped joystick events contributed by Simon <simon@mungewell.org>
In my system SDL2 is dropping a chunk of joystick events, which result in
a 'stuck brake/accelerator' whilst playing a racing simulator. This
basically means SDL2 is unsuitable for use at this point...

The patch below detects this situation and forces a re-read of all
attached joystick axis - thus resync to the correct/current pedal
positions.
2013-02-11 16:45:24 -08:00
Sam Lantinga
b73214bd02 tree 97aca305664b
parent 6a9ca692cd65
author Edward Rudd <urkle@outoforder.cc> 1358030048 18000
committer Edward Rudd <urkle@outoforder.cc> 1358030048 18000
revision 6822
branch default

rework and fix handling of hat to button mappings

- doesn't assume it's always mapped to dpad
- properly handles multiple hats (up to 4)
- properly handles multiple presses (e.g. up and right)
- properly handles multiple gamepads
2013-02-11 11:21:54 -08:00
Sam Lantinga
290c391df5 tree 0c86a223596d
parent 44e12dd8ee8e
author Edward Rudd <urkle@outoforder.cc> 1358030047 18000
committer Edward Rudd <urkle@outoforder.cc> 1358030047 18000
revision 6821
branch default

Fix a bad mapping from "axis" to "button"
2013-02-11 11:21:19 -08:00
Sam Lantinga
65399f4c26 tree 8cbca1e6b293
parent 7ddddb71cec9
author Edward Rudd <urkle@outoforder.cc> 1358030045 18000
committer Edward Rudd <urkle@outoforder.cc> 1358030045 18000
revision 6820
branch default

Consolidate iterating the SupportedControllers array

also fix memory leak when controller mapping not found
2013-02-11 11:20:49 -08:00
Andreas Schiffler
da76be8927 Add SDL_test test suite; add fuzzer test cases; fix fuzzer bug; fix compiler warnings 2013-02-08 07:14:50 -08:00
Sam Lantinga
069a2cce76 Fixed bug 1682 - Resize collapses window instantly to a size of 0 x 124.
Marco Schmidt

After sizing my main window (the only window in my application) through
grabbing the window border with the mouse the window collapses instantly to a
size of 0 x 124. In my application I can not resize the window to a normal size
again.

I tried to reproduce the problem - and here a the minimal steps I found.

I'm running WIN8 x64, VS2012Pro, HG SDL-2.0 tip, WIN32-Build.

Minimal steps to reproduce my problem:

- open solution SDL_VS2012
- make testdraw2 the start project
- pass command line option --resize to the debuggee testdraw2
- starting the application testdraw2
- try to resize the window
- the application window resizes to a minimal size 0 x 124.
- the application crashes to divide by zero .... (this is only the aftermath
but a unhandled error condition)
2013-02-08 01:04:07 -08:00
Sam Lantinga
352adba2df Fixed bug 1689 - Leaks galore in OS X Cocoa code.
Edward Rudd

This is to document the various leaks I'm finding in the Cocoa code in SDL 2.
2013-02-08 00:54:08 -08:00
Michael Sartain
079d0ee977 Add defines to disable setlocale and fork. Disable that code by default for now. 2013-02-05 12:10:54 -08:00
Michael Sartain
f398faa548 Use left facing arrow instead of right facing arrow for system cursor. 2013-02-05 12:09:59 -08:00
stopiccot
929560081c Replaced manual NSAutoreleasePool handing with @autorelease 2013-01-06 19:04:53 +03:00
Sam Lantinga
e1f76ef0ea Fixed setting the GUID for Bluetooth joysticks 2013-02-01 17:09:01 -08:00
Andreas Schiffler
ade15e571f Add tests to audio suite; update harness filter logic 2013-01-31 08:45:30 -08:00
Sam Lantinga
0c9fca187f Don't reset the mouse, that's actually bad behavior most of the time for windowed applications. 2013-01-27 20:37:14 -08:00
Gabriel Jacobo
9e1dc0a80d Fixes potential global reference leak on Android, by Philipp Wiesemann 2013-01-27 21:43:20 -03:00
Sam Lantinga
22321b18ef Fixed direction of rotation with OpenGL ES 2 2013-01-27 15:52:56 -08:00
Sam Lantinga
4cec546dca Fixed crash when the game controller mapping hint is set - the hint was duplicated and not null terminated. 2013-01-25 14:25:19 -08:00
Andreas Schiffler
b507ef3afa Add additional input validation to SDL_BuildAudioCVT; add additional tests to automation (audio, rwops) 2013-01-21 09:16:27 -08:00
Ryan C. Gordon
d41de59fc9 Cleaned out a few C++ single-line comments.
Should we bother doing this anymore? Is there really a C compiler we care
 about that doesn't support this?
2013-01-21 02:50:11 -05:00
Gabriel Jacobo
09cbdb12c9 Fixes bug 1696, thanks Paul Geerts!
Also adds a bit of information about asset loading on Android.
2013-01-14 20:20:33 -03:00
Andreas Schiffler
3bc9dbe16c Add input validation to SDL_GetKeyFromScancode; fix compiler warning in testautomation driver on Linux; update keyboard test suite 2013-01-13 22:55:26 -08:00
Andreas Schiffler
b4a190fb6f Update SDL_InvalidParamError to take param name; add additional fuzzer function; add new tests to keyboard test suite; improve surface test suite 2013-01-12 22:58:12 -08:00
Ryan C. Gordon
c1e8384624 Fixed logic bug. 2013-01-12 14:06:58 -05:00
Ryan C. Gordon
89124cba8b Fix a memory leak. We need to clean up our autorelease pool code at some point. 2013-01-12 14:04:51 -05:00
Andreas Schiffler
a20096403e Add new internal error message for invalid parameters; add validation of input rect in SDL_SetTextInputRect; add test cases for SDL_SetTextInputRect to keyboard suite 2013-01-11 20:36:39 -08:00
Gabriel Jacobo
678523ea7c Android: Access APK files using AssetFileDescriptor 2013-01-08 09:30:53 -03:00
Andreas Schiffler
17b81066ba Merged with tip 2013-01-07 07:39:46 -08:00
Andreas Schiffler
71eabe59cb Add a few keyboard tests; fix missing input validation in SDL_GetKeyFromName 2013-01-07 07:39:15 -08:00
Gabriel Jacobo
070defcf11 Fix Audio Buffer allocation on Android >= 4.2 2013-01-07 12:22:26 -03:00
Sam Lantinga
3067058b0d Fixed compiler warnings in edid-parse.c 2012-12-26 07:11:56 -08:00
Sam Lantinga
1610041e3c Implemented SDL_GetDisplayName() for X11, which requires the XRandR extension.
It turns out there's all kinds of good information in the EDID data for a monitor...
2012-12-31 18:32:30 -08:00
Edward Rudd
088842729f Corrected call to glXMakeCurrent() when setting a NULL context.
Fixes Bugzilla #1675.
2012-12-31 19:16:52 -05:00
Sam Lantinga
0c7ab10e80 Implemented getting the display name on Windows 2012-12-31 15:36:19 -08:00
Sam Lantinga
b1185a32e3 Fixed bug 1616 - SDL does not use values set with SDL_GL_SetAttribute on Android
Philipp Wiesemann 2012-10-06 07:19:57 PDT

SDL does not use values set with SDL_GL_SetAttribute on Android.

I attached a patch which adds this functionality and makes it possible to set
(for example) depth buffer size or anti-aliasing in the actual application
instead of modifying the Java source (which seems currently the only way).
2012-12-31 14:57:36 -08:00
Sam Lantinga
69c062e757 Fixed bug 1671 - add cast to fix build with strict GCC settings
Pavol Rusnak 2012-12-21 16:08:39 PST

I suggest the following patch to fix build with strict GCC settings
2012-12-31 14:14:01 -08:00
Sam Lantinga
49bf362b10 Fixed building tests with Visual Studio 2008 2012-12-31 13:49:06 -08:00
Sam Lantinga
1a92f18381 Added SDL_SetWindowMaximumSize() and SDL_GetWindowMaximumSize()
Also fixed Cocoa implementation so that it affects client area, not the whole window area.
2012-12-31 12:15:25 -08:00
Sam Lantinga
ce28a79602 Added SDL_GetDisplayName(), with implementation for Mac OS X 2012-12-31 11:07:46 -08:00
Sam Lantinga
5e519b21ed Renamed SDL_GetWindowDisplay() to SDL_GetWindowDisplayIndex() 2012-12-31 10:29:17 -08:00