This cleans up a few problems with our use of the ancient ALSA 0.9 API.
This means we can ditch the dlvsym() nonsense and use SDL_LoadFunction(), too.
Fixes Bugzilla #745.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%404006
If TranslateMessage() isn't done, then IME messages aren't generated.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%404005
Explicitly try to set it if you want a different value. Different glX
implementations appear to have different defaults for this, and you can't
query them for the current value.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403998
kty@lavabit.com 2009-09-19 14:19:04 PDT
The stable release of SDL 1.2.13 for BeOS/Haiku has a bug in
BE_FindClosestFSMode that causes it to sometimes not select the best mode when
going fullscreen. There are in fact two bugs in the implementation but I will
not go into specifics because there is already a patch for it in the developer
SVN 1.3. However I am still reporting it because I believe the following code
is a better patch for the issue. The current implementation on SVN only works
if it is able to find an exact match for the requested mode. However, by
scanning from lowest-to-highest resolution instead of highest-to-lowest, one
can find the best mode at all times
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403997
Andrey 2009-10-09 08:08:04 PDT
gapi_hires_fix
I made a mistake with the conclusions.
And last time I as was mistaken with conclusions.
Now I thought about in more detail the algorithm works.
I have made it that the project fheroes2 well worked.
The result of my work in attachment.
I have a possibility to check up it on different models pocketpc.
I checked various modes screen of 320x320, 320x240, 640x480, 800x400.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403996
This change should be applied to the 1.2 branch, too, because the svn version
SDL_net requires it.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403989
make sure the development headers are actually available!
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403982
with evdev and the G5 mouse. It's not creating a ton of events here.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403949
Untested attempt to fix Bugzilla #609. Do not merge into 1.3 in any case.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403943
Some versions of GCC need this fix or alpha blending is broken.
Fixes Bugzilla #648.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403939
It looks like newer kernels do the logical device mapping in the driver,
so this code crashes. I don't have one of these nor do I have remote
access to debug this, so I'm disabling the logical mapping for now.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403936
We don't need to look in the library's install dir for dependencies;
They are all system libraries that should be in other path lists anyhow.
Fixes Bugzilla #499.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403934
Hi all,
I wrote a patch, which allows user to rotate the screen in case of fbcon driver.
The rotation angle is controlled by SDL_VIDEO_FBCON_ROTATION environment variable and possible values are:
not set - Not rotating, no shadow.
"NONE" - Not rotating, but still using shadow.
"CW" - Rotating screen clockwise.
"UD" - Rotating screen upside down.
"CCW" - Rotating screen counter clockwise.
The patch is based on wscons driver, written by Staffan Ulfberg.
I tested it on
Device: Sharp Zaurus SL-C1000
SDL version: 1.2.13
Kernel version: 2.6.24.4
Best regards,
Vitaly.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403928
Armin Burgmeier 2009-03-15 04:35:45 PDT
When I hold a mouse button down on another (non-SDL) window, then move the
mouse over an SDL window and releasing the mouse button there, then the
application does not receive an SDL_ACTIVEEVENT with state SDL_APPMOUSEFOCUS
and gain 1.
Furthermore, SDL_GetAppState() reports the application not having mouse focus
until moving the mouse out of the window and back in again.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403926
rainer canavan 2009-03-29 12:30:12 PDT
add default visual to this->hidden->visuals
X11_SetIcon appears to have problems getting the correct bpp for the default
visual of my screen. With larger icons, this causes a segfault somewhere in
libX11. Instead of adding the default visual to the internal list, I can work
around this problem (both the segfault and the distortion) by setting bpp to 32
before sicon = SDL_CreateRGBSurface(...) in X11_SetIcon, although with this
patch, it stays at 24.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403925
Don't crash if creating the X image failed.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403924
Tomi Belan 2008-05-03 00:52:32 PDT
If you release a mouse button while an application is minimized, the
application won't notice it and will still report the button is pressed.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403923
Don't let windows reposition the fullscreen window.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403921
Don't clamp the mouse coordinates to the video surface size, instead clamp them to the last known window size.
This allows users to get the correct mouse coordinates even if they don't call SDL_SetVideoMode() in response to an SDL_VIDEORESIZE event (used as a hack to retain the OpenGL context on Windows and Linux after a window resize)
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403920
Vincent Povirk 2009-09-26 16:58:32 PDT
patch for setting the input hint correctly
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403918
Lauri Kenttä 2009-09-26 06:42:23 PDT
Support for disabling stdio redirect with environment variables.
--HG--
branch : SDL-1.2
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%403917