Sam Lantinga
918d8540ea
Fixed list loop caused when there are two entries in the list and the one being returned is already at the head.
2011-11-07 23:10:49 -05:00
Sam Lantinga
c5b4e5f63e
Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
2011-11-07 23:07:00 -05:00
Sam Lantinga
352caf548a
Need to send a key up, silly.
2011-11-07 02:24:52 -05:00
Sam Lantinga
2c5a3ddb62
Fixed a typo in the header.
2011-11-07 02:25:01 -05:00
Sam Lantinga
0a82b3eefe
Fixed double-free in the shader cache at shutdown
2011-11-07 00:45:13 -05:00
Ryan C. Gordon
a5bb3d3f60
Mac OS X: Fixed build when compiling without Cocoa support.
...
Thanks to Martin Gerhardy for the patch!
2011-11-06 17:05:48 -05:00
Ryan C. Gordon
4220f125c3
Fixed some preprocessor mistakes introduced in iOS project cleanup.
2011-11-03 11:51:47 -04:00
Ryan C. Gordon
9f84d0e002
Fix crash on X servers without UTF-8 support.
2011-10-31 23:37:57 -04:00
Sam Lantinga
ad2a21d404
Lots of fixes importing SDL source wholesale into a new iOS project
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--HG--
rename : src/libm/math.h => src/libm/math_libm.h
2011-10-31 05:56:58 -04:00
Sam Lantinga
e112859e94
This code works for OpenGL ES 1.1 as well! :)
2011-10-31 03:06:32 -04:00
Sam Lantinga
fcb2aa5617
Implemented RenderReadPixels for the OpenGL ES 2.0 renderer.
2011-10-31 02:55:21 -04:00
Sam Lantinga
0c041192f6
SDL_ConvertPixels() returns 0 on success
2011-10-31 02:44:21 -04:00
Sam Lantinga
ec5e765da6
Fixed warnings on iOS
2011-10-31 01:59:54 -04:00
Sam Lantinga
f7c2849eb9
The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out)
2011-10-30 17:53:54 -04:00
Sam Lantinga
efc259dce1
Fixed typo - thanks Sheena!
2011-10-30 17:31:59 -04:00
Andreas Schiffler
98f2e298fc
Fix sdl-haiku buildbot compiler warnings
2011-10-30 00:19:13 -07:00
Andreas Schiffler
c5e05365c6
Update SDL_HasClipboardText functions to return value based on clipboard content; Fix memory leak in fallback SetClipboard implementation
2011-10-29 23:43:59 -07:00
Andreas Schiffler
ab5d30e6b4
Add clipboard tests
2011-10-29 23:34:19 -07:00
Ryan C. Gordon
cd6cd13137
SDL_memcpyMMX(): Fixed handling of overflow bytes.
...
Thanks to Mason Wheeler for the fix!
2011-10-29 01:11:47 -04:00
Ryan C. Gordon
e66bcd9efe
SDL_memcpyMMX(): Make sure srcskip and dstskip are 8-byte aligned.
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Thanks to Patrick Baggett for the fix!
2011-10-29 01:03:50 -04:00
Ryan C. Gordon
c6f4eaaf06
Removed tabs and DOS endlines from SDL_blit_copy.c ...
2011-10-29 00:57:45 -04:00
Ryan C. Gordon
61d3a02eab
Don't bother checking S_OK here, it'll work in falling through.
2011-10-26 12:04:05 -04:00
Ryan C. Gordon
62babe19c4
Fix X11 dynamic loading.
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Previous change broke it.
2011-10-24 23:18:53 -04:00
Sam Lantinga
ee56d1a748
Added SDL_GetScancodeFromName() and SDL_GetKeyFromName()
2011-10-24 21:34:54 -04:00
Sam Lantinga
b285f5017f
valgrind FTW!
2011-10-24 23:00:09 -04:00
Ryan C. Gordon
864b4535a9
Use correct Xinerama APIs for querying version and availability.
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Fixes Bugzilla #1314 .
2011-10-24 15:33:58 -04:00
Ryan C. Gordon
034365a830
SDL_X11_HAVE_* should default (and reset) to zero.
2011-10-24 12:07:41 -04:00
Ryan C. Gordon
56e56b0ce9
Add XGetInputFocus() to dynamic X11 function list.
2011-10-24 12:07:13 -04:00
Ryan C. Gordon
bc4b0f28f1
Set up window focus correctly when using an existing X11 window.
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Thanks to Joseph Toppi for the fix!
--HG--
extra : rebase_source : be4596056669a0a9c7580355084b7f9eca345d78
2011-10-22 02:14:57 -04:00
Ryan C. Gordon
20181eb52a
XGetWindowProperty() can report success but still give you a NULL pointer.
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Thanks to Joseph Toppi for the fix!
--HG--
extra : rebase_source : c450494b2c2e397098e50b621b01895fc587357f
2011-10-22 02:13:35 -04:00
Ryan C. Gordon
57bc440ba9
More cleanup in SDL_uikitopenglview.m
2011-10-24 11:38:52 -04:00
Ryan C. Gordon
ac5be095b9
Added stencil buffer support on iOS.
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Thanks to Brian Barnes for the initial work on this patch!
2011-10-22 01:23:21 -04:00
Ryan C. Gordon
0b68d08019
Automated merge with https://bitbucket.org/keestux/sdl
2011-10-24 11:25:03 -04:00
Sam Lantinga
a1f3db2298
Updated from configure.in
2011-10-19 20:23:40 -04:00
Sam Lantinga
b490a90556
Get the full path for the src directory so auxdir works correctly
2011-10-19 20:23:24 -04:00
Kees Bakker
0443fd0ac5
Use a small function to release UIScreenMode after checking it is supported
2011-10-18 21:36:28 +02:00
Kees Bakker
811c7fe08d
Eliminate UIScreenMode parameter from UIKit_AddDisplay
2011-10-18 21:32:54 +02:00
Ryan C. Gordon
a8439b9553
Removed rakefile.
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This was originally from a third party, under a different license than SDL,
so it has to go.
2011-10-18 01:11:08 -04:00
Ryan C. Gordon
1d7cfea79b
Merged with Kees Bakker's repo at https://bitbucket.org/keestux/sdl ...
2011-10-18 00:58:22 -04:00
Ryan C. Gordon
b5692bd236
Don't crash with a NULL thread name.
2011-10-18 00:34:45 -04:00
Ryan C. Gordon
3d70224c40
Check for __ARM_ARCH_5TEJ__ in spinlock atomics.
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Fixes Bugzilla #1264 .
Thanks to Gueniffey for the patch!
2011-10-16 03:27:48 -04:00
Ryan C. Gordon
5a652760ab
Let iOS use OSAtomicCompareAndSwap32Barrier() if nothing else is available.
2011-10-16 03:02:46 -04:00
Ryan C. Gordon
4ff67de178
Fix up some retain/release issues with UIScreenMode objects.
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Fixes Bugzilla #1191 .
This patch is based on work done by Vittorio Giovara.
2011-10-14 20:47:53 -04:00
Ryan C. Gordon
3f0781af54
Don't use a global JNIEnv across threads; it's not thread safe.
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Obtain the correct environment in a thread-safe way when appropriate instead.
Fixes Bugzilla #1312 .
Thanks to Bill Chenbin for the patch!
2011-10-15 23:50:06 -07:00
Ryan C. Gordon
84848501c0
Bumped default Android API target to 5 (Android 2.0, up from 1.6).
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We need this for GLES2 support.
2011-10-15 14:25:00 -07:00
Ryan C. Gordon
bba4029d9b
Removed STL dependency in Android code.
2011-10-15 14:16:29 -07:00
Tim Angus
aa76adf490
* Android's InputStream::skip is apparently buggy, so instead read into a dummy buffer
2011-10-14 17:29:49 +01:00
Ryan C. Gordon
116a6faf2f
Implement GL_GetProcAddress() for Android.
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Fixes Bugzilla #1290 .
Thanks to Gabriel Jacobo for the patch!
--HG--
extra : rebase_source : 80bd6c922b4e9c74582cc85d62462d87431315bd
2011-10-13 01:30:01 -04:00
Ryan C. Gordon
32104bc32e
Specify joystick (accelerometer) support for iOS in the config header.
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Fixes Bugzilla #1292 .
Thanks to Vittorio Giovara for the patch!
2011-10-14 00:20:44 -04:00
Kees Bakker
eecf78dc29
Do not use UIScreenMode to add a iOS display, always use the boundary
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This solves the problem that on iPad you would get 1024x768 instead
of 768x1024 when calling SDL_GetDesktopDisplayMode(0, &mode)
See Apple's doc for UIScreenMode where is says:
"Most developers should never need to use the information provided
by this class and should simply use the bounds provided by the
UIScreen object for their drawing space."
2011-10-09 22:00:20 +02:00