Commit graph

4730 commits

Author SHA1 Message Date
Sam Lantinga
918d8540ea Fixed list loop caused when there are two entries in the list and the one being returned is already at the head. 2011-11-07 23:10:49 -05:00
Sam Lantinga
c5b4e5f63e Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized. 2011-11-07 23:07:00 -05:00
Sam Lantinga
352caf548a Need to send a key up, silly. 2011-11-07 02:24:52 -05:00
Sam Lantinga
2c5a3ddb62 Fixed a typo in the header. 2011-11-07 02:25:01 -05:00
Sam Lantinga
0a82b3eefe Fixed double-free in the shader cache at shutdown 2011-11-07 00:45:13 -05:00
Ryan C. Gordon
a5bb3d3f60 Mac OS X: Fixed build when compiling without Cocoa support.
Thanks to Martin Gerhardy for the patch!
2011-11-06 17:05:48 -05:00
Ryan C. Gordon
4220f125c3 Fixed some preprocessor mistakes introduced in iOS project cleanup. 2011-11-03 11:51:47 -04:00
Ryan C. Gordon
9f84d0e002 Fix crash on X servers without UTF-8 support. 2011-10-31 23:37:57 -04:00
Sam Lantinga
ad2a21d404 Lots of fixes importing SDL source wholesale into a new iOS project
--HG--
rename : src/libm/math.h => src/libm/math_libm.h
2011-10-31 05:56:58 -04:00
Sam Lantinga
e112859e94 This code works for OpenGL ES 1.1 as well! :) 2011-10-31 03:06:32 -04:00
Sam Lantinga
fcb2aa5617 Implemented RenderReadPixels for the OpenGL ES 2.0 renderer. 2011-10-31 02:55:21 -04:00
Sam Lantinga
0c041192f6 SDL_ConvertPixels() returns 0 on success 2011-10-31 02:44:21 -04:00
Sam Lantinga
ec5e765da6 Fixed warnings on iOS 2011-10-31 01:59:54 -04:00
Sam Lantinga
f7c2849eb9 The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out) 2011-10-30 17:53:54 -04:00
Sam Lantinga
efc259dce1 Fixed typo - thanks Sheena! 2011-10-30 17:31:59 -04:00
Andreas Schiffler
98f2e298fc Fix sdl-haiku buildbot compiler warnings 2011-10-30 00:19:13 -07:00
Andreas Schiffler
c5e05365c6 Update SDL_HasClipboardText functions to return value based on clipboard content; Fix memory leak in fallback SetClipboard implementation 2011-10-29 23:43:59 -07:00
Andreas Schiffler
ab5d30e6b4 Add clipboard tests 2011-10-29 23:34:19 -07:00
Ryan C. Gordon
cd6cd13137 SDL_memcpyMMX(): Fixed handling of overflow bytes.
Thanks to Mason Wheeler for the fix!
2011-10-29 01:11:47 -04:00
Ryan C. Gordon
e66bcd9efe SDL_memcpyMMX(): Make sure srcskip and dstskip are 8-byte aligned.
Thanks to Patrick Baggett for the fix!
2011-10-29 01:03:50 -04:00
Ryan C. Gordon
c6f4eaaf06 Removed tabs and DOS endlines from SDL_blit_copy.c ... 2011-10-29 00:57:45 -04:00
Ryan C. Gordon
61d3a02eab Don't bother checking S_OK here, it'll work in falling through. 2011-10-26 12:04:05 -04:00
Ryan C. Gordon
62babe19c4 Fix X11 dynamic loading.
Previous change broke it.
2011-10-24 23:18:53 -04:00
Sam Lantinga
ee56d1a748 Added SDL_GetScancodeFromName() and SDL_GetKeyFromName() 2011-10-24 21:34:54 -04:00
Sam Lantinga
b285f5017f valgrind FTW! 2011-10-24 23:00:09 -04:00
Ryan C. Gordon
864b4535a9 Use correct Xinerama APIs for querying version and availability.
Fixes Bugzilla #1314.
2011-10-24 15:33:58 -04:00
Ryan C. Gordon
034365a830 SDL_X11_HAVE_* should default (and reset) to zero. 2011-10-24 12:07:41 -04:00
Ryan C. Gordon
56e56b0ce9 Add XGetInputFocus() to dynamic X11 function list. 2011-10-24 12:07:13 -04:00
Ryan C. Gordon
bc4b0f28f1 Set up window focus correctly when using an existing X11 window.
Thanks to Joseph Toppi for the fix!

--HG--
extra : rebase_source : be4596056669a0a9c7580355084b7f9eca345d78
2011-10-22 02:14:57 -04:00
Ryan C. Gordon
20181eb52a XGetWindowProperty() can report success but still give you a NULL pointer.
Thanks to Joseph Toppi for the fix!

--HG--
extra : rebase_source : c450494b2c2e397098e50b621b01895fc587357f
2011-10-22 02:13:35 -04:00
Ryan C. Gordon
57bc440ba9 More cleanup in SDL_uikitopenglview.m 2011-10-24 11:38:52 -04:00
Ryan C. Gordon
ac5be095b9 Added stencil buffer support on iOS.
Thanks to Brian Barnes for the initial work on this patch!
2011-10-22 01:23:21 -04:00
Ryan C. Gordon
0b68d08019 Automated merge with https://bitbucket.org/keestux/sdl 2011-10-24 11:25:03 -04:00
Sam Lantinga
a1f3db2298 Updated from configure.in 2011-10-19 20:23:40 -04:00
Sam Lantinga
b490a90556 Get the full path for the src directory so auxdir works correctly 2011-10-19 20:23:24 -04:00
Kees Bakker
0443fd0ac5 Use a small function to release UIScreenMode after checking it is supported 2011-10-18 21:36:28 +02:00
Kees Bakker
811c7fe08d Eliminate UIScreenMode parameter from UIKit_AddDisplay 2011-10-18 21:32:54 +02:00
Ryan C. Gordon
a8439b9553 Removed rakefile.
This was originally from a third party, under a different license than SDL,
 so it has to go.
2011-10-18 01:11:08 -04:00
Ryan C. Gordon
1d7cfea79b Merged with Kees Bakker's repo at https://bitbucket.org/keestux/sdl ... 2011-10-18 00:58:22 -04:00
Ryan C. Gordon
b5692bd236 Don't crash with a NULL thread name. 2011-10-18 00:34:45 -04:00
Ryan C. Gordon
3d70224c40 Check for __ARM_ARCH_5TEJ__ in spinlock atomics.
Fixes Bugzilla #1264.

Thanks to Gueniffey for the patch!
2011-10-16 03:27:48 -04:00
Ryan C. Gordon
5a652760ab Let iOS use OSAtomicCompareAndSwap32Barrier() if nothing else is available. 2011-10-16 03:02:46 -04:00
Ryan C. Gordon
4ff67de178 Fix up some retain/release issues with UIScreenMode objects.
Fixes Bugzilla #1191.

This patch is based on work done by Vittorio Giovara.
2011-10-14 20:47:53 -04:00
Ryan C. Gordon
3f0781af54 Don't use a global JNIEnv across threads; it's not thread safe.
Obtain the correct environment in a thread-safe way when appropriate instead.

Fixes Bugzilla #1312.

Thanks to Bill Chenbin for the patch!
2011-10-15 23:50:06 -07:00
Ryan C. Gordon
84848501c0 Bumped default Android API target to 5 (Android 2.0, up from 1.6).
We need this for GLES2 support.
2011-10-15 14:25:00 -07:00
Ryan C. Gordon
bba4029d9b Removed STL dependency in Android code. 2011-10-15 14:16:29 -07:00
Tim Angus
aa76adf490 * Android's InputStream::skip is apparently buggy, so instead read into a dummy buffer 2011-10-14 17:29:49 +01:00
Ryan C. Gordon
116a6faf2f Implement GL_GetProcAddress() for Android.
Fixes Bugzilla #1290.

Thanks to Gabriel Jacobo for the patch!

--HG--
extra : rebase_source : 80bd6c922b4e9c74582cc85d62462d87431315bd
2011-10-13 01:30:01 -04:00
Ryan C. Gordon
32104bc32e Specify joystick (accelerometer) support for iOS in the config header.
Fixes Bugzilla #1292.

Thanks to Vittorio Giovara for the patch!
2011-10-14 00:20:44 -04:00
Kees Bakker
eecf78dc29 Do not use UIScreenMode to add a iOS display, always use the boundary
This solves the problem that on iPad you would get 1024x768 instead
of 768x1024 when calling SDL_GetDesktopDisplayMode(0, &mode)
See Apple's doc for UIScreenMode where is says:
"Most developers should never need to use the information provided
 by this class and should simply use the bounds provided by the
 UIScreen object for their drawing space."
2011-10-09 22:00:20 +02:00