Commit graph

105 commits

Author SHA1 Message Date
Sam Lantinga
7133afac5f Made it possible to disable the rendering subsystem with configure --disable-render 2011-02-08 10:04:09 -08:00
Sam Lantinga
8f205278b1 It's now possible to disable the fast atomic operations, at a huge performance penalty. 2011-02-07 22:57:33 -08:00
Sam Lantinga
8b3eb38df2 Updated the DirectFB support, from Couriersud
attached is a working directfb driver diff which works with the current
changes. There are a number of changes around it as well, e.g.
configure.in.

The directfb renderdriver right now still depends on a some "includes"
from src/video/directfb. That's why it is not yet moved to the new
render folder.
2011-02-05 16:07:10 -08:00
Sam Lantinga
31f1dceb0c Removed a bunch of X11 support that we no longer need. 2011-02-04 19:18:08 -08:00
Sam Lantinga
a47948aab0 Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
Sam Lantinga
372693d86f Removed more partially functional renderers
--HG--
extra : rebase_source : d00f0590e133604070f978762a6728b4afde02ca
2011-01-31 22:53:45 -08:00
Sam Lantinga
9c12618379 Removed partially functional renderers
--HG--
extra : rebase_source : 3fc2560c02393bf9e7c46360fc24f2585c9409be
2011-01-31 22:21:29 -08:00
Sam Lantinga
d06966d7f2 Nobody is maintaining RISC OS code, so I'm removing it for now. 2011-01-27 00:06:36 -08:00
Sam Lantinga
7327ef6bb9 Fixed cross-compiling for Windows 2011-01-24 21:41:36 -08:00
Sam Lantinga
2c31531800 Separated out the minimum functionality that we need from gcc for our spinlock fallback. 2011-01-21 21:42:04 -08:00
Sam Lantinga
9d25ba272a Fixed bug #925
Changed "win32" to "windows"

--HG--
rename : include/SDL_config_win32.h => include/SDL_config_windows.h
rename : src/events/scancodes_win32.h => src/events/scancodes_windows.h
rename : src/haptic/win32/SDL_syshaptic.c => src/haptic/windows/SDL_syshaptic.c
rename : src/joystick/win32/SDL_dxjoystick.c => src/joystick/windows/SDL_dxjoystick.c
rename : src/joystick/win32/SDL_dxjoystick_c.h => src/joystick/windows/SDL_dxjoystick_c.h
rename : src/joystick/win32/SDL_mmjoystick.c => src/joystick/windows/SDL_mmjoystick.c
rename : src/loadso/win32/SDL_sysloadso.c => src/loadso/windows/SDL_sysloadso.c
rename : src/main/win32/SDL_win32_main.c => src/main/windows/SDL_windows_main.c
rename : src/main/win32/version.rc => src/main/windows/version.rc
rename : src/thread/win32/SDL_sysmutex.c => src/thread/windows/SDL_sysmutex.c
rename : src/thread/win32/SDL_syssem.c => src/thread/windows/SDL_syssem.c
rename : src/thread/win32/SDL_systhread.c => src/thread/windows/SDL_systhread.c
rename : src/thread/win32/SDL_systhread_c.h => src/thread/windows/SDL_systhread_c.h
rename : src/thread/win32/win_ce_semaphore.c => src/thread/windows/win_ce_semaphore.c
rename : src/thread/win32/win_ce_semaphore.h => src/thread/windows/win_ce_semaphore.h
rename : src/timer/win32/SDL_systimer.c => src/timer/windows/SDL_systimer.c
rename : src/video/win32/SDL_ceddrawrender.c => src/video/windows/SDL_ceddrawrender.c
rename : src/video/win32/SDL_ceddrawrender.h => src/video/windows/SDL_ceddrawrender.h
rename : src/video/win32/SDL_d3drender.c => src/video/windows/SDL_d3drender.c
rename : src/video/win32/SDL_d3drender.h => src/video/windows/SDL_d3drender.h
rename : src/video/win32/SDL_gapirender.c => src/video/windows/SDL_gapirender.c
rename : src/video/win32/SDL_gapirender.h => src/video/windows/SDL_gapirender.h
rename : src/video/win32/SDL_gapirender_c.h => src/video/windows/SDL_gapirender_c.h
rename : src/video/win32/SDL_gdirender.c => src/video/windows/SDL_gdirender.c
rename : src/video/win32/SDL_gdirender.h => src/video/windows/SDL_gdirender.h
rename : src/video/win32/SDL_msctf.h => src/video/windows/SDL_msctf.h
rename : src/video/win32/SDL_vkeys.h => src/video/windows/SDL_vkeys.h
rename : src/video/win32/SDL_win32clipboard.c => src/video/windows/SDL_windowsclipboard.c
rename : src/video/win32/SDL_win32clipboard.h => src/video/windows/SDL_windowsclipboard.h
rename : src/video/win32/SDL_win32events.c => src/video/windows/SDL_windowsevents.c
rename : src/video/win32/SDL_win32events.h => src/video/windows/SDL_windowsevents.h
rename : src/video/win32/SDL_win32gamma.c => src/video/windows/SDL_windowsgamma.c
rename : src/video/win32/SDL_win32gamma.h => src/video/windows/SDL_windowsgamma.h
rename : src/video/win32/SDL_win32keyboard.c => src/video/windows/SDL_windowskeyboard.c
rename : src/video/win32/SDL_win32keyboard.h => src/video/windows/SDL_windowskeyboard.h
rename : src/video/win32/SDL_win32modes.c => src/video/windows/SDL_windowsmodes.c
rename : src/video/win32/SDL_win32modes.h => src/video/windows/SDL_windowsmodes.h
rename : src/video/win32/SDL_win32mouse.c => src/video/windows/SDL_windowsmouse.c
rename : src/video/win32/SDL_win32mouse.h => src/video/windows/SDL_windowsmouse.h
rename : src/video/win32/SDL_win32opengl.c => src/video/windows/SDL_windowsopengl.c
rename : src/video/win32/SDL_win32opengl.h => src/video/windows/SDL_windowsopengl.h
rename : src/video/win32/SDL_win32shape.c => src/video/windows/SDL_windowsshape.c
rename : src/video/win32/SDL_win32shape.h => src/video/windows/SDL_windowsshape.h
rename : src/video/win32/SDL_win32video.c => src/video/windows/SDL_windowsvideo.c
rename : src/video/win32/SDL_win32video.h => src/video/windows/SDL_windowsvideo.h
rename : src/video/win32/SDL_win32window.c => src/video/windows/SDL_windowswindow.c
rename : src/video/win32/SDL_win32window.h => src/video/windows/SDL_windowswindow.h
rename : src/video/win32/wmmsg.h => src/video/windows/wmmsg.h
2011-01-20 18:04:05 -08:00
Sam Lantinga
c4d74517e7 PS3 Linux is no more... 2011-01-19 22:25:40 -08:00
Sam Lantinga
008911fd8a Nobody has stepped up to maintain an svgalib driver. Bye bye! :) 2011-01-19 22:21:31 -08:00
Sam Lantinga
90a214c4e9 Nobody has stepped up to maintain a framebuffer console driver. Bye bye! :) 2011-01-19 22:18:45 -08:00
Sam Lantinga
f69bce6999 Fixed using the native iconv library 2011-01-19 15:28:01 -08:00
Sam Lantinga
b0e0f61c7e Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier()
Added an atomic test adapted from code by Michael Davidsaver
2011-01-16 15:16:39 -08:00
Sam Lantinga
d8303d3f7a Added atan implementation from uClibc 2010-08-29 16:51:48 -07:00
Sam Lantinga
21e184b0bb Added atan2 implementation from uClibc 2010-08-29 16:05:34 -07:00
Sam Lantinga
7c463932c2 Merged Eli's Google Summer of Code work from SDL-gsoc2010-shaped_windows
--HG--
rename : VisualC/SDL.sln => VisualC/SDL_VS2005.sln
2010-08-22 13:45:56 -07:00
Sunny Sachanandani
4ded0f623c Integrate XFixes and XDamage into the build system. 2010-07-19 20:05:53 +05:30
Ryan C. Gordon
799e5c6cbe Add XShape test to configure scripts. 2010-07-13 02:43:10 -04:00
Sunny Sachanandani
b4651b2a51 Modified configure.in to allow building with Xrender. Fixed all problems that prevented compilation.
Builds fine now :)
2010-05-31 13:27:27 +05:30
Sunny Sachanandani
4ee62ed9e7 Adding a few #defines for Xrender support. 2010-05-19 18:58:28 +05:30
Sam Lantinga
9d79206973 Fixed bug #935
Patrice Mandin

Hello,

I originally added pth support for threads in SDL 1.2 because on the Atari
platform we did not have any thread library.

I think pth support could be removed from SDL 1.3 for two reasons:

- Atari platform removed

- pth does not provides real (preemptive) threads, because it is user space,
and expect the application to call one of its function to give CPU to another
thread. So it is not exactly useful for applications, that expect threads to
run simultaneously.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404452
2010-01-24 20:47:20 +00:00
Sam Lantinga
e84dac760c Fixed bug #930
The PS2 video driver is obsolete and not going to be updated unless someone wants to maintain it.

--HG--
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2010-01-18 14:27:30 +00:00
Sam Lantinga
e50ab3b341 The config sets the default assertion level so people can override it for their own use in application code.
--HG--
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2010-01-13 07:25:28 +00:00
Sam Lantinga
a8a1ac9acd First pass at Ryan's assertion code, minor tweaks to come.
--HG--
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2010-01-13 06:47:17 +00:00
Sam Lantinga
0624fd8333 Added support for querying the number of CPUs available on Linux. This also happens to work on Mac OS X.
--HG--
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2009-12-17 03:04:04 +00:00
Ryan C. Gordon
791f5dbce4 Implemented SDL_setenv(), moved SDL_putenv() to compat.
Fixes Bugzilla #779.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404330
2009-12-16 10:59:51 +00:00
Sam Lantinga
29601c280b Added SDL_GetCPUCount() to see how many cores are available.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404328
2009-12-16 06:53:53 +00:00
Sam Lantinga
15e287332f Fixed bug #878
Jack Jansen      2009-11-05 14:20:22 PST

I'm building "fat" SDL 1.3 libraries for MacOSX, but now I am running into the
issue that audio does not work on PowerPC macintoshes if you build the library
on an Intel.

The problem is that configure hard-codes the byteorder, which is then stored in
SDL_config.h

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404162
2009-11-09 04:13:51 +00:00
Sam Lantinga
1cbfd5b6e0 Partial fix for bug #859
Header file update from Ken for improved doxygen output

--HG--
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2009-10-19 13:31:58 +00:00
Sam Lantinga
7df7cdde39 Merged improvements to SDL_SoftStretch() from SDL 1.2
--HG--
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2009-10-18 17:49:40 +00:00
Sam Lantinga
14343daa51 We don't need dlvsym() for ALSA anymore, yay!
--HG--
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2009-10-13 07:02:19 +00:00
Sam Lantinga
4b968e37fc Removed outdated Atari support
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403828
2009-09-20 04:15:19 +00:00
Sam Lantinga
948c701041 Removed outdated VGL support
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403817
2009-09-19 07:30:29 +00:00
Sam Lantinga
5e78005b86 Removed outdated wscons support
--HG--
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2009-09-19 07:28:59 +00:00
Sam Lantinga
b02edf2009 Removed outdated Nano-X support
--HG--
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2009-09-19 07:26:51 +00:00
Sam Lantinga
351e3d48d9 Removed outdated OS/2 support
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403814
2009-09-19 07:22:07 +00:00
Sam Lantinga
232c747269 Removed outdated Dreamcast support
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403813
2009-09-19 07:21:22 +00:00
Sam Lantinga
76d2bc3e7f Removed outdated OS/2 support
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403810
2009-09-19 06:43:45 +00:00
Sam Lantinga
303667b4b7 Removed outdated iPodLinux support
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403809
2009-09-19 06:24:07 +00:00
Sam Lantinga
700b3bb677 Merged Martin's code changes from Google Summer of Code 2009
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403787
2009-09-07 04:51:29 +00:00
Sam Lantinga
633d710201 CD-ROM support is so passé :)
--HG--
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2009-09-05 09:11:03 +00:00
Sam Lantinga
8c260f6e84 Bye bye SoundManager, you are officially obsolete...
--HG--
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2009-09-05 09:03:35 +00:00
Sam Lantinga
51273d8424 Better check which includes #define used in stdint.h
--HG--
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2009-08-02 12:54:59 +00:00
Bob Pendleton
d813a7eac5 First commit for SDL atomic operations.
On my linux box it compiles and installs correctly and testatomic runs without errors.

--HG--
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2009-06-09 17:33:44 +00:00
Ryan C. Gordon
2af9ddbafd BeOS support for power subsystem.
--HG--
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2009-06-07 22:44:59 +00:00
Ryan C. Gordon
a5b5f691d9 Initial work on power subsystem for SDL 1.3.
--HG--
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2009-06-07 06:06:35 +00:00
Sam Lantinga
f64089822e Hi,
I have prepared a set of patches to readd WindowsCE support to SDL 1.3.
I've created a new GAPI/Rawframebuffer and a DirectDraw renderer.
Both renderers are work in progress and there are several unimplemented
cases. (Notably
RenderLine/RenderPoint/RenderFill/QueryTexturePixels/UpdateTexture and
texture blending )
Nevertheless I am successfully using these renderers together with the
SDL software renderer. (On most devices the SDL software renderer will
be much faster as there are only badly optimized vendor drivers available)

I send these patches now in this unpolished state because there seems to
be some interest in win ce and someone has to start supporting SDL 1.3

Now on to the patches:
wince_events_window_fixes.patch
fixes some wince incompatibilities and adds fullscreen support via
SHFullScreen. NOTE: This patch shouldn't have any side effects on
Windows, but I have NOT tested it on Windows, so please double-check.
This patch doesn't dependent on the following ones.

wince_renderers_system.patch
This patch does all necessary modifications to the SDL system.
- it adds the renderers to the configure system
- it adds the renderers to win32video

SDL_ceddrawrender.c
SDL_ceddrawrender.h
SDL_gapirender_c.h
SDL_gapirender.c
SDL_gapirender.h
these files add the new render drivers and should be placed in
src/video/win32

Some notes to people who want to test this:
- I have only compiled sdl with ming32ce, so the VisualC files are not
up to date
- As mingw32ce has no ddraw.h this file must be taken from the MS SDK
and modified to work with gcc
- I had to modify line 2611 in configure.in to
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lcoredll -lcommctrl -lmmtimer
-Wl,--image-base -Wl,0x10000"
otherwise GetCPinfo wouldn't link. If someone knows whats causing this
I'd be happy to hear about it.

It would be great if these patches could make their way into SVN as this
would make collaboration much much easier.

I'm out of office for the next week and therefore will be unavailable
via email.

Regards
Stefan

--HG--
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2009-06-07 02:44:46 +00:00