Commit graph

475 commits

Author SHA1 Message Date
Sam Lantinga
8e56849e83 Fixed testgles on iOS (bug 1136) 2011-02-20 14:16:11 -08:00
Sam Lantinga
f2209fb448 Simple rumble API for haptic
Edgar Simo      2011-02-20 10:27:52 PST

Adding patch that adds a simplified API for the haptic subsystem built ontop of
the "real one" for those who want simple rumble without jumping through hoops.

Adds 4 functions:

- extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
- extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
- extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float
strength, Uint32 length );
- extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);

Also provided is test/testrumble.c which does test this.

This has all been tested on linux and has worked, but due to being built ontop
of the other haptic API it should work on all OS the same.
2011-02-20 10:54:44 -08:00
Sam Lantinga
e7aaeec596 Added a revision number for easy compile-time tests. 2011-02-20 10:42:51 -08:00
Sam Lantinga
dc7c1fa1df Reset the viewport since we're stretching to the entire window. 2011-02-20 09:24:02 -08:00
Sam Lantinga
009af96ce0 We have the correct window, we don't have to search for it, duh. :) 2011-02-19 11:26:49 -08:00
Sam Lantinga
e0bf2dc643 Made it possible to build SDL from a fresh checkout without any additional steps.
The trick is that if you're using configure and you don't want to have SDL_config.h and SDL_revision.h to show up as modified, you need to configure and build from a separate directory.

You also need to include SDL_revision.h directly if you want to use the SDL_REVISION constant, as a side effect of these changes.

--HG--
rename : include/SDL_config.h.default => include/SDL_config.h
2011-02-16 02:37:09 -08:00
Sam Lantinga
1738e5f49d Hot damn, SDL_WM_ToggleFullScreen() works on all platforms now. :) 2011-02-16 00:45:10 -08:00
Sam Lantinga
d865e46b13 Allow centering on a different display 2011-02-15 22:51:29 -08:00
Sam Lantinga
c804b92b9e Changed the concept of a render clip rect to a render viewport.
The render viewport is automatically re-centered when the window changes size, so applications that don't care will not have to handle recalculating their rendering coordinates.

Fixed API for drawing and filling multiple rectangles - the parameter should be an array of rects, not an array of pointers to rects.

Fixed API for updating window rects for consistency with other APIs - the order is pointer to array followed by count in array.
2011-02-15 13:59:59 -08:00
Sam Lantinga
20b4d9f762 Patch from Ken Rogoway:
Migrate all of the recent changes into the SDL VS2005 project file.
Fix missing return value in SDL_pixels.c
Fix compile error in testscale.c, variable was incorrectly named.
Added VS2005 project file for testscale
2011-02-14 00:45:16 -08:00
Sam Lantinga
978839d076 Updated the platform test for the new CPU feature functions. 2011-02-13 01:29:29 -08:00
Sam Lantinga
9526c9da70 changeset: 5278:b4b71ec2af73
tag: tip
user: Martin Decky <martin@decky.cz>
date: Sat Feb 12 22:27:14 2011 +0100
summary: fix typo (assigning height value into displayrect.w instead of displayrect.h)
2011-02-12 17:36:09 -08:00
Sam Lantinga
96656bb924 Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
2011-02-12 11:36:56 -08:00
Sam Lantinga
53654196fd Initial pass at shader YV12 support - doesn't quite work yet. 2011-02-12 00:25:02 -08:00
Sam Lantinga
8ecd7110d2 Fixed SSE4 detection, and split it into SSE 4.1 and 4.2 2011-02-11 23:02:35 -08:00
Sam Lantinga
0314fd4e0f Updated CPU detection code for SSE3 and SSE4 and removed obsolete 3DNow! and Altivec support. 2011-02-11 14:51:04 -08:00
Sam Lantinga
aef1c8834a Cleaned up the file a bit for tutorial viewing 2011-02-11 13:06:35 -08:00
Sam Lantinga
5540f2dba3 Added a very simple example of texture streaming 2011-02-11 12:24:59 -08:00
Sam Lantinga
07f6bb6e16 Fixed error check 2011-02-11 11:43:58 -08:00
Sam Lantinga
4187161566 Allow windows to be created on non-primary displays. 2011-02-10 22:37:01 -08:00
Sam Lantinga
018af55e16 Window coordinates are in the global space and windows are not tied to a particular display.
Also added Ctrl-Enter keybinding to the test code to toggle fullscreen mode for testing.
2011-02-10 14:44:25 -08:00
Sam Lantinga
e9689c29d5 Be explicit about what display you're querying. The default display is 0. 2011-02-10 12:14:37 -08:00
Sam Lantinga
e0f869b698 Removed gamma support since it wasn't widely used and not well supported. 2011-02-10 11:39:08 -08:00
Sam Lantinga
05ba63bd32 Added a scaling test program 2011-02-09 15:37:07 -08:00
Sam Lantinga
a429b886d4 Fixed crash when shaders are not supported 2011-02-09 09:36:40 -08:00
Sam Lantinga
8f92919310 Added the ability to turn on logging output to the test programs 2011-02-08 23:13:28 -08:00
Sam Lantinga
752dd42dea Added a simple GLSL example using SDL 2011-02-08 22:11:16 -08:00
Sam Lantinga
76a24d278d Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased. 2011-02-07 09:37:11 -08:00
Sam Lantinga
6fe14e1791 Updated testoverlay2 to use the SDL 2D rendering API 2011-02-07 00:46:43 -08:00
Sam Lantinga
1086a1e4a4 Fixed compiling the automated test 2011-02-05 13:06:50 -08:00
Sam Lantinga
12098369fe Allow resizing of testsprite 2011-02-04 21:46:38 -08:00
Sam Lantinga
8209e2a9a9 Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00
Sam Lantinga
c1295241c6 Making the API simpler, moved the surface drawing functions to the software renderer.
--HG--
rename : src/video/SDL_blendline.c => src/render/software/SDL_blendline.c
rename : src/video/SDL_blendpoint.c => src/render/software/SDL_blendpoint.c
rename : src/video/SDL_draw.h => src/render/software/SDL_draw.h
rename : src/video/SDL_drawline.c => src/render/software/SDL_drawline.c
rename : src/video/SDL_drawpoint.c => src/render/software/SDL_drawpoint.c
2011-02-03 02:45:29 -08:00
Sam Lantinga
348ea88682 Updated for API changes 2011-02-03 02:42:50 -08:00
Sam Lantinga
fe2b0d9703 Simplified and improved the process of creating a texture from a surface. 2011-02-03 00:54:29 -08:00
Sam Lantinga
9623680313 Fixed compiling with the latest API changes 2011-02-02 14:34:24 -08:00
Sam Lantinga
446ad38c37 SDL doesn't actually support the physical/logical palette split anymore. 2011-02-01 21:51:09 -08:00
Sam Lantinga
a47948aab0 Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
Sam Lantinga
df94d4c6a4 The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future. 2011-02-01 19:19:43 -08:00
Sam Lantinga
d627939049 Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
--HG--
extra : rebase_source : bbe6641fce097c79ccd47f4e1ea6b27683fd0acb
2011-02-01 12:19:46 -08:00
Sam Lantinga
825e1da54d Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
--HG--
extra : rebase_source : f06ea01caa64c8ad14170c723e5af52dad64d779
2011-01-31 23:23:57 -08:00
Sam Lantinga
df1f384c5b Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
--HG--
extra : rebase_source : 4edac7fd162a2eb37a50159b958db37a03e944a5
2011-01-31 22:44:43 -08:00
Sam Lantinga
c3daf0f0cd Removed completely non-portable event thread hack.
Next I'll be working on generalizing the event sources and making the event queue lock-free. :)
2011-01-27 22:44:08 -08:00
Sam Lantinga
95dbe47cf3 Fixed test 2011-01-27 20:51:54 -08:00
Sam Lantinga
858c92ff35 Added CPU cache line size to the test output. 2011-01-27 20:49:07 -08:00
Sam Lantinga
772009b691 Bump up the default cache line size. 2011-01-27 16:51:47 -08:00
Sam Lantinga
fb824f9a04 Added cache line size info in SDL_cpuinfo.h
I also added an implementation to dynamically query it, but didn't expose it since most x86 CPUs have an L1 cache line size of 64 bytes.
2011-01-27 16:46:15 -08:00
Sam Lantinga
1d518f0d73 Fixed compiling under Visual Studio 2011-01-27 15:31:00 -08:00
krogoway
e253e1d991 When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
Common.c now destroys the SDL_Window upon a SDL_WINDOWEVENT_CLOSE event to ensure that all windows get closed properly and the new code to handle the last window closes gets executed.
2011-01-27 15:58:30 -06:00
Sam Lantinga
b58487d8bb Colin Leroy 2011-01-26 04:24:20 PST
the pthread implementation of SDL_SemWaitTimeout() uses busy waiting, while
pthread's sem_timedwait() does work. Attached are patches that make use of it
2011-01-27 00:34:12 -08:00