Commit graph

3848 commits

Author SHA1 Message Date
Sam Lantinga
a03da6f07a Fixed bug #945
The configure script was breaking the substitutions into multiple fragments, breaking them across the substitution for the build rules.  This of course totally hosed the process.

I switched to using a more modern usage of AC_OUTPUT and added a post-process step that appends the build rules to the Makefile.
2011-01-21 12:43:25 -08:00
Sam Lantinga
a16a7de8d1 Fixed compile error on Mac OS X 2011-01-21 11:23:19 -08:00
Sam Lantinga
b5141783ba Fixed bug #929
Changed _WINDOWS to __WINDOWS__
2011-01-20 18:42:41 -08:00
Sam Lantinga
d257c63c2f You can't have an empty union in the structure... 2011-01-20 18:09:55 -08:00
Sam Lantinga
9d25ba272a Fixed bug #925
Changed "win32" to "windows"

--HG--
rename : include/SDL_config_win32.h => include/SDL_config_windows.h
rename : src/events/scancodes_win32.h => src/events/scancodes_windows.h
rename : src/haptic/win32/SDL_syshaptic.c => src/haptic/windows/SDL_syshaptic.c
rename : src/joystick/win32/SDL_dxjoystick.c => src/joystick/windows/SDL_dxjoystick.c
rename : src/joystick/win32/SDL_dxjoystick_c.h => src/joystick/windows/SDL_dxjoystick_c.h
rename : src/joystick/win32/SDL_mmjoystick.c => src/joystick/windows/SDL_mmjoystick.c
rename : src/loadso/win32/SDL_sysloadso.c => src/loadso/windows/SDL_sysloadso.c
rename : src/main/win32/SDL_win32_main.c => src/main/windows/SDL_windows_main.c
rename : src/main/win32/version.rc => src/main/windows/version.rc
rename : src/thread/win32/SDL_sysmutex.c => src/thread/windows/SDL_sysmutex.c
rename : src/thread/win32/SDL_syssem.c => src/thread/windows/SDL_syssem.c
rename : src/thread/win32/SDL_systhread.c => src/thread/windows/SDL_systhread.c
rename : src/thread/win32/SDL_systhread_c.h => src/thread/windows/SDL_systhread_c.h
rename : src/thread/win32/win_ce_semaphore.c => src/thread/windows/win_ce_semaphore.c
rename : src/thread/win32/win_ce_semaphore.h => src/thread/windows/win_ce_semaphore.h
rename : src/timer/win32/SDL_systimer.c => src/timer/windows/SDL_systimer.c
rename : src/video/win32/SDL_ceddrawrender.c => src/video/windows/SDL_ceddrawrender.c
rename : src/video/win32/SDL_ceddrawrender.h => src/video/windows/SDL_ceddrawrender.h
rename : src/video/win32/SDL_d3drender.c => src/video/windows/SDL_d3drender.c
rename : src/video/win32/SDL_d3drender.h => src/video/windows/SDL_d3drender.h
rename : src/video/win32/SDL_gapirender.c => src/video/windows/SDL_gapirender.c
rename : src/video/win32/SDL_gapirender.h => src/video/windows/SDL_gapirender.h
rename : src/video/win32/SDL_gapirender_c.h => src/video/windows/SDL_gapirender_c.h
rename : src/video/win32/SDL_gdirender.c => src/video/windows/SDL_gdirender.c
rename : src/video/win32/SDL_gdirender.h => src/video/windows/SDL_gdirender.h
rename : src/video/win32/SDL_msctf.h => src/video/windows/SDL_msctf.h
rename : src/video/win32/SDL_vkeys.h => src/video/windows/SDL_vkeys.h
rename : src/video/win32/SDL_win32clipboard.c => src/video/windows/SDL_windowsclipboard.c
rename : src/video/win32/SDL_win32clipboard.h => src/video/windows/SDL_windowsclipboard.h
rename : src/video/win32/SDL_win32events.c => src/video/windows/SDL_windowsevents.c
rename : src/video/win32/SDL_win32events.h => src/video/windows/SDL_windowsevents.h
rename : src/video/win32/SDL_win32gamma.c => src/video/windows/SDL_windowsgamma.c
rename : src/video/win32/SDL_win32gamma.h => src/video/windows/SDL_windowsgamma.h
rename : src/video/win32/SDL_win32keyboard.c => src/video/windows/SDL_windowskeyboard.c
rename : src/video/win32/SDL_win32keyboard.h => src/video/windows/SDL_windowskeyboard.h
rename : src/video/win32/SDL_win32modes.c => src/video/windows/SDL_windowsmodes.c
rename : src/video/win32/SDL_win32modes.h => src/video/windows/SDL_windowsmodes.h
rename : src/video/win32/SDL_win32mouse.c => src/video/windows/SDL_windowsmouse.c
rename : src/video/win32/SDL_win32mouse.h => src/video/windows/SDL_windowsmouse.h
rename : src/video/win32/SDL_win32opengl.c => src/video/windows/SDL_windowsopengl.c
rename : src/video/win32/SDL_win32opengl.h => src/video/windows/SDL_windowsopengl.h
rename : src/video/win32/SDL_win32shape.c => src/video/windows/SDL_windowsshape.c
rename : src/video/win32/SDL_win32shape.h => src/video/windows/SDL_windowsshape.h
rename : src/video/win32/SDL_win32video.c => src/video/windows/SDL_windowsvideo.c
rename : src/video/win32/SDL_win32video.h => src/video/windows/SDL_windowsvideo.h
rename : src/video/win32/SDL_win32window.c => src/video/windows/SDL_windowswindow.c
rename : src/video/win32/SDL_win32window.h => src/video/windows/SDL_windowswindow.h
rename : src/video/win32/wmmsg.h => src/video/windows/wmmsg.h
2011-01-20 18:04:05 -08:00
Sam Lantinga
ee1f71dd63 Fixed mouse button index for additional mouse buttons 2011-01-20 17:33:06 -08:00
Sam Lantinga
06050f8b15 Fixed mouse button index for additional mouse buttons 2011-01-20 17:29:13 -08:00
Jjgod Jiang
6a6cc495b4 Fix double mouse motion in OS X
Simply ignore the event handler for Windowed mode in fullscreen.
2011-01-21 00:25:08 +01:00
Sam Lantinga
6456acb47b Moved function for consistency 2011-01-20 17:11:22 -08:00
Jjgod Jiang
e666b3b289 Fix mouse wheel events in fullscreen mode for OS X
With proposed patch by vernier.
2011-01-21 00:15:18 +01:00
Sam Lantinga
5c9e54ea34 Added the ability to get the UIKit window through the SDL API.
You can also do this through the native API:
	UIWindow *window = [[UIApplication sharedApplication] keyWindow];

Also needed to name the union for events and window info.
2011-01-20 16:05:59 -08:00
Ryan C. Gordon
aed4e90c9a Disable .hgeol for now...it doesn't work well at the moment.
--HG--
rename : .hgeol => .DISABLED-hgeol
2011-01-20 11:51:23 -05:00
Ryan C. Gordon
e17ec2763f Added .hgeol to handle file EOL conversion.
Don't forget to add "eol =" to the "[extensions]" section of your .hgrc!
2011-01-20 11:23:15 -05:00
Sam Lantinga
62dddd624d Fixed bug #1026
Vittorio Giovara      2010-07-16 19:09:28 PDT

i was reading SDL_renderer_gles and i noticed that every time we there
is some gl call the gl state is modified with a couple of
glEnableClientState()/glDisableClientState.
While this is completely fine for desktops systems, this is a major
performace kill on mobile devices, right where opengles is
implemented.
Normal practice in this case is to update the glstate once, keep it
always the same and disable/enable other states only in very special
occasions.

On the web there's plenty of documentation (on the top of my head
http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Performance/Performance.html#//apple_ref/doc/uid/TP40008793-CH105-SW5
) and i personally tried this.
I modified my code and got a 10 fps boost, then modified SDL_render_gles and
shifted from 40 fps to 50 fps alone -- considering that i started from ~30fps i
got an 80% performance increase with this technique.

I have attached a dif of my changes, hope that it will be included in
mainstream.
2011-01-19 23:56:16 -08:00
Sam Lantinga
92b3d10a29 Fixed bug #1028
pelya      2010-07-21 04:54:41 PDT

GLES_UpdateTexture() ignores pitch value, because of that some textures created
with SDL_CreateTextureFromSurface() are drawn incorrectly, especially if image
width is not multiplier of 2.
2011-01-19 23:47:50 -08:00
Sam Lantinga
7a1c6519f4 Fixed bug #1027
Vittorio Giovara      2010-07-17 19:21:36 PDT

fix the double free error

in SDL_uikitview the variable 'textfield' is initialialized and set to
autorelease.
however in the dealloc method a second [release] is sent.
If the textfield has not been set to nil before (with a viewDidUnload for
example) this can lead to awful hard-to-find crashes when the SDL code
terminates.

the error message is
-[textfield release] message sent to deallocated instance 0x4e5fa90

the fix is simple, just release the object as soon as it is added to the
subview, see attached patch
2011-01-19 23:45:29 -08:00
Sam Lantinga
6642f38cf1 SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is that people don't want it included in SDL_opengl.h 2011-01-19 22:55:51 -08:00
Sam Lantinga
0595ce74e3 John Wilson 2010-08-17 17:09:16 PDT
The are no event handlers for the middle mouse button, right mouse buttons, and
mouse wheel in the latest HG revision 4636. It has been like this for 3 months.
I made a patch for this, though I'm not sure if the Xbutton or mouse wheel code
is "correct" by your standards.
2011-01-19 22:39:02 -08:00
Sam Lantinga
c4d74517e7 PS3 Linux is no more... 2011-01-19 22:25:40 -08:00
Sam Lantinga
008911fd8a Nobody has stepped up to maintain an svgalib driver. Bye bye! :) 2011-01-19 22:21:31 -08:00
Sam Lantinga
75ed99ed6a Clearing the API changes for the 1.3.0 release 2011-01-19 22:20:44 -08:00
Sam Lantinga
90a214c4e9 Nobody has stepped up to maintain a framebuffer console driver. Bye bye! :) 2011-01-19 22:18:45 -08:00
Sam Lantinga
c14d8951f3 Removed debug print statements 2011-01-19 19:51:04 -08:00
Sam Lantinga
e34085307a Florian Forster to sdl
in SDL 1.3 (revision 5508 from SVN), the method used to calculate the
bits per pixel from a “int format” differ between “SDL_ListModes” (which
always uses the “SDL_BITSPERPIXEL” macro) and “SDL_PixelFormatEnumTo-
Masks” (which uses either “SDL_BITSPERPIXEL” or “SDL_BYTESPERPIXEL * 8”,
depending on the value of “SDL_BYTESPERPIXEL”).

Because the values are later compared in “SDL_ListModes” this may lead
to some valid video modes not being returned. In my case the only mode
returned by “SDL_GetNumDisplayModes” was dismissed and NULL was
returned. (This led to the calling application sticking its head in the
sand.)

The attached patch copies the method used within “SDL_PixelFormatEnumTo-
Masks” to “SDL_ListModes”. This solved the problem for me though I don't
fully understand the method used by “SDL_PixelFormatEnumToMasks”.
2011-01-19 16:06:47 -08:00
Sam Lantinga
1e7f74dc1b Window move events have the same problem as size events on Windows 2011-01-19 16:02:15 -08:00
Sam Lantinga
f69bce6999 Fixed using the native iconv library 2011-01-19 15:28:01 -08:00
Sam Lantinga
7c85ff217e Fixed test for libiconv 2011-01-19 15:02:11 -08:00
Sam Lantinga
de8bd33888 Use the debug C runtime for the debug configuration 2011-01-19 13:50:53 -08:00
Sam Lantinga
e18725689b Normalized line endings 2011-01-19 13:44:55 -08:00
Sam Lantinga
7f8a24afe8 Raw input is no longer used. Yay! 2011-01-19 13:44:44 -08:00
Sam Lantinga
a7486944ea The clipboard API was missing from the 2010 project 2011-01-19 13:44:21 -08:00
Sam Lantinga
546a3a8d30 Added post build step to copy SDL and data files into the test projects 2011-01-19 13:07:25 -08:00
Sam Lantinga
10d46c3beb Added testshape to the Debug configuration 2011-01-19 13:07:06 -08:00
Sam Lantinga
e73252548b Added post build step to copy SDL and data files into the test projects 2011-01-19 11:35:54 -08:00
Sam Lantinga
2c7a66fb27 Removed extra space 2011-01-19 11:35:31 -08:00
Sam Lantinga
1507fa272f Added XFlush() so changes happen immediately instead of waiting for the next event loop. 2011-01-19 10:14:11 -08:00
Sam Lantinga
7c00f79cb1 Greg Jandl to SDL
I *think* the patch below works correctly: sdl-config gets the -march
flag and SDL builds fine. Perhaps there's a better way to get the
-march flag into both CFLAGS and SDL_FLAGS w/o dragging along more
cruft, but adding it to BASE_CFLAGS seemed the best bet to my eyes.
2011-01-19 00:07:43 -08:00
Sam Lantinga
b3dd448c5c Greg Jandl to SDL
I did some digging, and I think I've found a better solution. By
including some additional .m4 macros in the acinclude directory
(http://www.gnu.org/software/autoconf-archive/ax_check_compiler_flags.html,
http://www.gnu.org/software/autoconf-archive/ax_gcc_archflag.html and
http://www.gnu.org/software/autoconf-archive/ax_gcc_x86_cpuid.html)
then using the patch below (same as previous patch + one line change
to configure.in), SDL will build correctly out of the box.

The arch can then be overridden by --with-gcc-arch=<arch> (most will
probably want to build with i686 there for general distribution) or
--without-gcc-arch, to disable setting the arch all together.

On my Atom netbook, I get -march=PentiumPro by default, which works
great, as does --with-gcc-arch=i686.
2011-01-18 22:40:45 -08:00
Sam Lantinga
5601ecaeae Whoops, good catch from Greg Jandl 2011-01-18 22:10:37 -08:00
Sam Lantinga
67334dadbb Fixed building with the latest iOS SDK (4.2) 2011-01-18 17:23:44 -08:00
Sam Lantinga
dd33ce32e7 Fixed building with the latest iOS SDK (4.2) 2011-01-18 16:55:03 -08:00
Sam Lantinga
5467b02793 Fixed missing source files in static library target
Fixed building SDL test programs
2011-01-18 16:47:14 -08:00
Sam Lantinga
06aed12790 Not all MinGW compilers have intrin.h, so we'll only use this with Visual Studio.
That's actually okay, since gcc has the builtin atomic intrinsics. :)
2011-01-18 15:07:53 -08:00
Sam Lantinga
c4fe663b76 Fixed building with the latest iOS SDK (4.2) 2011-01-18 15:02:59 -08:00
Sam Lantinga
7083935583 Fixed building with the latest iOS SDK (4.2) 2011-01-18 15:00:56 -08:00
Sam Lantinga
c53fea3bcc Fixed build against 10.4 SDK 2011-01-18 14:57:39 -08:00
Sam Lantinga
d16468c1cb Fixed compiler error with the latest Xcode package 2011-01-18 14:26:30 -08:00
Sam Lantinga
e8d5bc7c67 Updated the snapshot script for Mercurial 2011-01-18 14:21:10 -08:00
Sam Lantinga
42a3df6fd3 Michael gave permission to use his test code 2011-01-18 10:57:28 -08:00
Sam Lantinga
0928bae0cd SDL_atomic.h is safe to include in the main header now. 2011-01-17 14:08:00 -08:00