Sam Lantinga
842e2046ae
Switched back to version A, since we don't actually have a version A for SDL 1.3.
...
It would only be meaningful if we were planning to ship 1.2 as A, and 1.3 as B, which is completely worthless given the headers will be for 1.3 and the API is completely different.
2012-01-07 01:03:54 -05:00
Sam Lantinga
bc63cb4ee4
Fixed bug 1362 - SDL Fails to compile with Visual C++ Express 2008 with Feb 2007 DirectX SDK
...
Pallav Nawani 2012-01-04 00:48:29 PST
Issue:
Attempted to compile SDL as a static library.
DirectX SDK: Feb 2007
OS: Win 7
Visual C++ Express 2008
Compliation Mode: Static (Changed project settings from dll to lib)
Error:
C1021: invalid preprocessor command 'warning'
It seems that the #warning directive does not exist in Vc++ Express 2008.
2012-01-07 00:57:24 -05:00
Sam Lantinga
12c990f0f8
The symbols should be private
2012-01-07 00:56:21 -05:00
Sam Lantinga
ec033a1da4
Updated iOS projects and renamed iPhoneOS to iOS
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--HG--
rename : README.iphoneos => README.iOS
rename : Xcode-iPhoneOS/Demos/Default.png => Xcode-iOS/Demos/Default.png
rename : Xcode-iPhoneOS/Demos/DemosiPhoneOS.xcodeproj/project.pbxproj => Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj
rename : Xcode-iPhoneOS/Demos/Icon.png => Xcode-iOS/Demos/Icon.png
rename : Xcode-iPhoneOS/Demos/Info.plist => Xcode-iOS/Demos/Info.plist
rename : Xcode-iPhoneOS/Demos/README => Xcode-iOS/Demos/README
rename : Xcode-iPhoneOS/Demos/data/bitmapfont/kromasky_16x16.bmp => Xcode-iOS/Demos/data/bitmapfont/kromasky_16x16.bmp
rename : Xcode-iPhoneOS/Demos/data/bitmapfont/license.txt => Xcode-iOS/Demos/data/bitmapfont/license.txt
rename : Xcode-iPhoneOS/Demos/data/drums/ds_brush_snare.wav => Xcode-iOS/Demos/data/drums/ds_brush_snare.wav
rename : Xcode-iPhoneOS/Demos/data/drums/ds_china.wav => Xcode-iOS/Demos/data/drums/ds_china.wav
rename : Xcode-iPhoneOS/Demos/data/drums/ds_kick_big_amb.wav => Xcode-iOS/Demos/data/drums/ds_kick_big_amb.wav
rename : Xcode-iPhoneOS/Demos/data/drums/ds_loose_skin_mute.wav => Xcode-iOS/Demos/data/drums/ds_loose_skin_mute.wav
rename : Xcode-iPhoneOS/Demos/data/icon.bmp => Xcode-iOS/Demos/data/icon.bmp
rename : Xcode-iPhoneOS/Demos/data/ship.bmp => Xcode-iOS/Demos/data/ship.bmp
rename : Xcode-iPhoneOS/Demos/data/space.bmp => Xcode-iOS/Demos/data/space.bmp
rename : Xcode-iPhoneOS/Demos/data/stroke.bmp => Xcode-iOS/Demos/data/stroke.bmp
rename : Xcode-iPhoneOS/Demos/src/accelerometer.c => Xcode-iOS/Demos/src/accelerometer.c
rename : Xcode-iPhoneOS/Demos/src/common.c => Xcode-iOS/Demos/src/common.c
rename : Xcode-iPhoneOS/Demos/src/common.h => Xcode-iOS/Demos/src/common.h
rename : Xcode-iPhoneOS/Demos/src/fireworks.c => Xcode-iOS/Demos/src/fireworks.c
rename : Xcode-iPhoneOS/Demos/src/happy.c => Xcode-iOS/Demos/src/happy.c
rename : Xcode-iPhoneOS/Demos/src/keyboard.c => Xcode-iOS/Demos/src/keyboard.c
rename : Xcode-iPhoneOS/Demos/src/mixer.c => Xcode-iOS/Demos/src/mixer.c
rename : Xcode-iPhoneOS/Demos/src/rectangles.c => Xcode-iOS/Demos/src/rectangles.c
rename : Xcode-iPhoneOS/Demos/src/touch.c => Xcode-iOS/Demos/src/touch.c
rename : Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj => Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
rename : Xcode-iPhoneOS/SDL/testsdl-Info.plist => Xcode-iOS/SDL/testsdl-Info.plist
rename : Xcode-iPhoneOS/Template/SDL iOS Application/Default.png => Xcode-iOS/Template/SDL iOS Application/Default.png
rename : Xcode-iPhoneOS/Template/SDL iOS Application/Icon.png => Xcode-iOS/Template/SDL iOS Application/Icon.png
rename : Xcode-iPhoneOS/Template/SDL iOS Application/Info.plist => Xcode-iOS/Template/SDL iOS Application/Info.plist
rename : Xcode-iPhoneOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns => Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns
rename : Xcode-iPhoneOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist => Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist
rename : Xcode-iPhoneOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj => Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj
rename : Xcode-iPhoneOS/Template/SDL iOS Application/main.c => Xcode-iOS/Template/SDL iOS Application/main.c
rename : Xcode-iPhoneOS/Test/Info.plist => Xcode-iOS/Test/Info.plist
rename : Xcode-iPhoneOS/Test/README => Xcode-iOS/Test/README
rename : Xcode-iPhoneOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj => Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj
2012-01-05 21:41:55 -05:00
Sam Lantinga
da1a15e058
This file keeps getting clobbered... *sigh*
2012-01-03 01:46:52 -05:00
Ryan C. Gordon
5fa2cb67e2
Use arts_suspend() in a loop to wait for arts to become ready.
...
(Transplanted from hg changeset 331f27f01cdb to the 1.3 branch.)
2012-01-02 15:16:45 -05:00
Sam Lantinga
eb81637ac2
Switched to @rpath for the install path and switched minimum OS to 10.5
...
Removed extra build configurations
2012-01-02 00:47:54 -05:00
Sam Lantinga
5ef6f8e30f
Fixed bug 1337 - joystick crash due to heap corruption with btnx
2012-01-01 16:58:00 -05:00
Sam Lantinga
6f8f49c27a
Upgraded SDL Xcode project for XCode 4.2, including switching Framework Version to "B", which is required by the Apple Store.
2011-12-31 13:29:09 -05:00
Sam Lantinga
75ecf04ad9
Check return value, not unsigned "supported" flags
2011-12-31 13:28:07 -05:00
Sam Lantinga
028e5dcdbd
Happy New Year!
2011-12-31 09:28:07 -05:00
Sam Lantinga
5e38454931
Added the ability to update a subrect of a YV12/IYUV texture.
2011-12-30 18:19:35 -05:00
Sam Lantinga
98615b55aa
Fixed bug 1315 - Greenish video when video size smaller than texture
...
The incoming pixels are contiguous for the update rectangle.
2011-12-30 18:18:42 -05:00
Sam Lantinga
b7323989e9
Initialize timers first so the tick counter is valid by the time the audio and video systems initialize.
2011-12-30 06:41:41 -05:00
Sam Lantinga
c40aed2a52
Fixed documentation typo
2011-12-29 13:54:22 -05:00
Sam Lantinga
a468f9967b
Fixed so the header is consistent with the source
2011-12-29 13:51:42 -05:00
Sam Lantinga
f5c28b2406
Fixes bug 1296 - SDL_SetVideoMode crashes because of unaligned MOVAPS instruction
...
t.grundner@goto3d.de 2011-09-01 03:59:17 PDT
I figured out what is going on. GCC 4.5.2 assumes the stack is 16 byte aligned
by default. Therefore there are no AND alignment corrections necessary if we
wish to align a stack variable to a 16 byte boundary. That is bad if your OS
ABI is not 16 byte aligned. Windows 32 bit stacks are 4 byte aligned. This
results in the above mentioned SIGSEGV. This is also no problem if I compile
both SDL.dll and my app with MingW because MinGW/GCC inserts a
andl $-16, %esp
instruction right in the beginning of the main function. So at least the stack
of the thread calling the main function is 16 byte aligned. But as soon as I
start to use the SDL.dll from an application not compiled by MinGW there is no
ANDL safing my app.
However there is a GCC option that can change the default stack alignment:
-mpreferred-stack-boundary=num
Setting num=2 assumes a the stack is aligned to a 4 byte boundary. This results
in GCC inserting the necessary
andl $-16, %esp
into SDL_FillRect. Rebuilding SDL with
./configure "CFLAGS=-mpreferred-stack-boundary=2 -g -O3"
solved the problem.
IMHO this should also be a problem on Solaris.
The following links contain further information:
http://gcc.gnu.org/onlinedocs/gcc-4.5.2/gcc/i386-and-x86_002d64-Options.html#i386-and-x86_002d64-Options
http://www.agner.org/optimize/calling_conventions.pdf
2011-12-29 05:36:39 -05:00
Sam Lantinga
ad85c9da0e
Fixed bug 1338 - Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not behaving vastly different on doubles (causes 3rd party lib crashes!)
...
Jonas Thiem 2011-11-29 12:28:02 PST
Direct3D renderer should set D3DCREATE_FPU_PRESERVE for not behaving vastly
different to OpenGL/software rendering on doubles and break some libraries
really badly.
Most notable affected example: Lua, which does the most unpredictable things
which are really almost impossible to debug/find out for beginners who never
heard this culprit exists.
Since I believe all renderers should behave the same on that doubles simply
work as expected in a program, this should really be changed! (also this wasted
a few days of my life wondering why everything in my program was so broken)
2011-12-29 05:18:16 -05:00
Sam Lantinga
3a7d58ddf8
Fixed bug 1336 - Added a timestamp on all SDL events
...
Gueniffey 2011-11-23 04:11:31 PST
The attached simple patch adds a timestamp to all SDL events. It is useful to
dismiss old events and add UI responsiveness (my application does some
extensive tasks that creates a delay in the event queue handling. With this
patch, I can deal only with the most recent events.
2011-12-29 05:13:55 -05:00
Sam Lantinga
a76f024ea9
Fixed bug 1335 - Added support for different pixel formats in OpenGL ES 2 renderer
...
Gueniffey 2011-11-23 04:06:31 PST
The attached patch adds native support for
SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888
2011-12-29 05:11:33 -05:00
Ryan C. Gordon
7023079a50
Don't call -[NSView setAcceptsTouchEvents] if the OS doesn't provide it.
...
Thanks to Dimiter 'malkia' Stanev for the fix!
2011-12-09 02:32:21 -05:00
Sam Lantinga
f1b292b5fd
Ryan gets fewer nuts. :)
2011-12-07 20:34:43 -05:00
Ryan C. Gordon
ab7c9fe945
Added SDL_dropevents to the Xcode project files.
...
Fixes build.
2011-12-06 21:46:19 -05:00
Ryan C. Gordon
6f62ce7bcc
More work to clean up compiler warnings.
2011-12-05 16:45:32 -05:00
Ryan C. Gordon
f98e22682f
Patched to compile.
2011-12-05 13:17:57 -05:00
Ryan C. Gordon
5c8b76f6a9
Fixed a tabstop.
2011-12-05 13:13:32 -05:00
Ryan C. Gordon
95de92cbf2
Backed out most of changeset 4b88086910d3, at Andreas's request.
2011-12-05 12:43:50 -05:00
Andreas Schiffler
a6b353dfa5
Fix buildbot sdl-macosx-unix-x86 and sdl-macosx-amd64 compiler warnings
2011-12-05 07:41:20 -08:00
Andreas Schiffler
4d6a742cd1
Updated VS2010 project files
2011-12-04 21:45:34 -08:00
Sam Lantinga
29177954e7
It works better if you compile it.
2011-11-29 02:28:34 -05:00
Sam Lantinga
f98e88676c
Better fix, iterate backwards over the array so we don't care whether the close code shuffles things down.
2011-11-29 02:27:34 -05:00
Sam Lantinga
22e0d6fa53
Closing the joystick removes it from the list.
2011-11-29 02:15:39 -05:00
Sam Lantinga
10823d6065
Invalid assert. It's perfectly legit to initialize the joystick subsystem and get no joysticks.
2011-11-29 02:12:24 -05:00
Sam Lantinga
dd506a225a
Yes, let's save 32-bit BMP files, very useful for you know, making a game...
2011-11-29 02:11:39 -05:00
Ryan C. Gordon
c06f45e2ba
Another iOS 3.1 compatibility fix.
...
Thanks to Vittorio Giovara for the patch!
2011-11-27 23:30:02 -05:00
Sam Lantinga
6182eb372a
No man pages for SDL 1.3
2011-11-23 13:25:45 -05:00
Sam Lantinga
f52f040b3d
First pass at a simple drag and drop API, allowing you to accept files dropped into your application.
2011-11-20 19:38:18 -05:00
Ryan C. Gordon
269da4cbfb
Make +sharedAppDelegate return a generic object instead of a SDLUIKitDelegate.
...
This way subclasses can use it without a lot of casting.
Thanks to Vittorio Giovara for the patch!
2011-11-19 19:23:33 -05:00
Ryan C. Gordon
3d371a2143
Check for selectors UIScreen responds to, not the base system version.
...
Thanks to Vittorio Giovara for the patch!
2011-11-19 19:18:20 -05:00
Ryan C. Gordon
edd6324c83
Fix iOS build when SDL_POWER_UIKIT isn't defined.
...
Thanks to Vittorio Giovara for the patch!
2011-11-19 19:13:55 -05:00
Sam Lantinga
402034f43f
Fixed the aux directory to be the one recognized by automake.
...
This isn't strictly needed by SDL, but it's a good example for other projects.
2011-11-17 00:43:44 -05:00
Sam Lantinga
1407550e6a
Fixed where we set the content scale - it's used by the renderbufferStorage:GL_RENDERBUFFER_OES call.
2011-11-17 00:41:07 -05:00
Ryan C. Gordon
82db09310f
Patched to compile on newer FreeBSD releases.
...
Thanks to Marcus von Appen for the patch!
2011-11-16 05:13:40 -05:00
Sam Lantinga
5759a8f1db
Fixed issues with the touch coordinates in landscape mode.
...
In landscape mode the frame stays the same, and the transform property is modified with the appropriate rotation.
The touch coordinates are rotated by the transform, so if I want to normalize them by the frame rect, I have to transform the frame rect first.
2011-11-15 01:38:27 -05:00
Sam Lantinga
f9a731d576
Fixed whitespace
2011-11-10 06:38:26 -05:00
Sam Lantinga
795a68e8a8
Work in progress fixing support for rotated video modes
2011-11-10 03:48:59 -05:00
Sam Lantinga
97ae2354eb
Fixed issues closing lines with the OpenGL ES renderer.
2011-11-10 00:22:44 -05:00
Sam Lantinga
a6adb03997
Fixed an offset issue with glDrawTexiOES() when the viewport is set.
2011-11-10 00:22:01 -05:00
Sam Lantinga
51dad9cf5e
GIMP wrote bmp files in RGBX format. Huh.
2011-11-09 22:53:44 -05:00
Sam Lantinga
3d98438877
Fixed creating a fullscreen window on iOS
2011-11-09 02:35:49 -05:00