Commit graph

5491 commits

Author SHA1 Message Date
Sam Lantinga
cec424390e Added some documentation on the behavior of SDL_ShowMessageBox() 2012-10-30 10:07:32 -07:00
Sam Lantinga
14d82357b2 Need to use the new UCS-2-INTERNAL encoding for windows strings 2012-10-28 19:28:44 -07:00
Sam Lantinga
debf91fba3 Don't try to create an OpenGL window if we can't load the OpenGL library. 2012-10-28 14:16:18 -07:00
Sam Lantinga
75cb962de6 It turns out that UCS2 and UCS4 are defined as big-endian encodings 2012-10-28 13:03:45 -07:00
Sam Lantinga
23bc30c0d9 Turned off the install flag for the static library because we don't want it getting into application distribution packages.
Added SDL_x11messagebox.c to the static library target
2012-10-27 02:54:10 -07:00
Sam Lantinga
3237a85e0f Added new message box API to Xcode projects 2012-10-24 00:13:50 -07:00
Sam Lantinga
a5012feba8 Needed to add SDL_messagebox.h to installed headers 2012-10-23 23:45:48 -07:00
Sam Lantinga
fdcc65bafa Updated to newer autotools 2012-10-23 23:45:29 -07:00
Sam Lantinga
3c2c25f6eb Really fixed the Mac build this time. 2012-10-23 23:44:56 -07:00
Sam Lantinga
b9759c0757 Fixed Mac OS X build 2012-10-23 17:46:57 -07:00
Sam Lantinga
a7b4572eb2 Fixed tab spacing 2012-10-23 17:40:19 -07:00
Sam Lantinga
227bb9413f Added API for simple messagebox, courtesy of Mike Sartain 2012-10-23 17:11:22 -07:00
Sam Lantinga
41cb1847ac Fixed building testjoystick 2012-10-23 17:10:09 -07:00
Sam Lantinga
84f8b46a46 Fixed running SDL on older versions of Mac OS X. pthread_setname_np() was introduced in 10.6. 2012-10-23 16:06:06 -07:00
Sam Lantinga
31f2a3ab03 Updated the copyright date on the default config file 2012-10-23 15:59:07 -07:00
Sam Lantinga
60dee64efe Fixed check for SDL_ttf with SDL 2.0 2012-10-23 15:28:27 -07:00
Sam Lantinga
59f291a1a3 Remember what finger was used for left button down and only send mouse events for that finger. 2012-10-21 22:38:09 -07:00
Sam Lantinga
995e8dc838 Switch C++ comment to C comment 2012-10-21 22:18:36 -07:00
Sam Lantinga
df0e5d1844 Fixed another gcc <-> Visual C++ ABI issue 2012-10-20 00:49:08 -07:00
Sam Lantinga
423c05313b Make it possible to build a DLL with mingw that's ABI compatible with Visual C++ built applications 2012-10-20 00:14:58 -07:00
Sam Lantinga
f9ee105b99 We have to fix the DLL name convention on Windows every time... 2012-10-19 21:43:41 -07:00
Sam Lantinga
1d1b6a9211 Added patchlevel to version number 2012-10-19 21:19:30 -07:00
Sam Lantinga
95f7d7f42c tree fc1a744f184c
parent 88580fa6c549
author Edward Rudd <urkle@outoforder.cc> 1350500791 14400
committer Edward Rudd <urkle@outoforder.cc> 1350500791 14400
revision 6592
branch default

use different rpath so SDL2.framework will live in the bundle's Framework folder
2012-10-19 21:18:06 -07:00
Sam Lantinga
7566a36cb4 tree 451ddf291d85
parent 7925f0f43dc4
author Edward Rudd <urkle@outoforder.cc> 1350500747 14400
committer Edward Rudd <urkle@outoforder.cc> 1350500747 14400
revision 6591
branch default

A few fixes to the SDL framework plist

- correct version number
- remove CFBundleExecutable
- correct CFBundleIdentifier
2012-10-19 21:17:58 -07:00
Sam Lantinga
5f95577464 Updated the limitations and Game Center sections 2012-10-14 01:49:13 -07:00
Sam Lantinga
211e6c359c Allow events at startup so we don't lose important events like SDL_DROPFILE 2012-10-14 01:30:42 -07:00
Sam Lantinga
40117e88dc Implemented drop events in iOS 2012-10-14 01:05:04 -07:00
Sam Lantinga
612c9439a4 Updated testjoystick for SDL 2.0 API - patch from simon 2012-10-14 00:24:07 -07:00
Sam Lantinga
b1a587fdf7 The logical size set for a render target is temporary and shouldn't conflict with the logical size set for a window. 2012-10-12 02:56:41 -07:00
Sam Lantinga
ea15505815 Don't use the --no-undefined linker option yet, it doesn't build on OpenBSD and BeOS.
The OpenBSD case is puzzling - it's complaining about symbols in the C library.  Do we need to explicitly link with -lc for shared libraries on OpenBSD?

The BeOS case is legitimate, it's calling back into the application code to initialize BeApp if it isn't already initialized.
2012-10-12 02:33:34 -07:00
Sam Lantinga
015f8a0971 Fixed a bug resetting the viewport with a render target. 2012-10-12 02:30:03 -07:00
Sam Lantinga
59fea78fe0 Added SDL_GetRenderTarget() API function
Also fixed a bug with setting logical size for a render target.
2012-10-12 02:20:10 -07:00
Sam Lantinga
f89cf7c725 Use the --no-undefined linker option if it's available, which will catch references to undefined functions which could fail at runtime. 2012-10-11 15:05:00 -07:00
Sam Lantinga
44c73030e2 Merged Ryan's changes 2012-10-11 14:44:27 -07:00
Sam Lantinga
89e0662973 Only install/uninstall the colormap if we've created a DirectColor colormap. 2012-10-11 14:43:13 -07:00
Sam Lantinga
c0731b25b4 Added missing X11 call XUninstallColormap() 2012-10-11 14:42:49 -07:00
Ryan C. Gordon
5d310368ca Added missing X11 symbol. 2012-10-11 17:20:43 -04:00
Michael Sartain
ba0c0a5ad9 Test commit. Adding space to TODO.. 2012-10-11 09:44:59 -07:00
Michael Sartain
5d4e794683 Add GLX_X_VISUAL_TYPE_EXT so created window will use DirectColor if available (instead of TrueColor).
Our new X11 window was being created with the TrueColor attribute, and trying to set the gamma
on that would fail. This change checks for the visual_info extension, and uses that to ask for
DirectColor if available.
2012-10-11 09:41:43 -07:00
Michael Sartain
2538e2af2f Add XInitThreads to X11_CreateDevice.
The nVidia driver requires XInitThreads to be called for it to work in multithreaded mode. Sam also
says that the overhead for this is small enough that it should just be done by default at this point.
If this causes issues, we can add a hint later to enable / disable this call.
2012-10-11 09:37:38 -07:00
Michael Sartain
195b20e40e Fix Colormap when using X11_SetWindowFullscreenViaWM() path.
This was needed to get X11_SetWindowGammaRamp() working. Sam points out that there is an issue right now where
colormaps will only work with fullscreen windows, and we may want to set this when getting input focus for
windowed apps.
2012-10-11 09:34:13 -07:00
Ryan C. Gordon
5700832cb3 Allow specifying of OpenGL 3.2 Core Profile on Mac OS X. 2012-10-10 23:10:04 -04:00
Sam Lantinga
b642847d0d Add flags to the vidmode debug output 2012-10-06 12:16:32 -07:00
Sam Lantinga
ed51c5f966 When using Xinerama, XVidMode always works on screen 0. Otherwise use the real X11 screen. 2012-10-06 11:23:47 -07:00
Sam Lantinga
c123ff043b XVidMode only works on the screen at the origin 2012-10-06 10:53:47 -07:00
Ryan C. Gordon
b73e16cc4a Fixed memory leak in X11_SetWindowIcon(). 2012-10-05 22:43:00 -04:00
Ryan C. Gordon
7706dcdcdc Fixed compiler warning in debug code. 2012-10-04 23:56:37 -04:00
Sam Lantinga
6326730adb Turn off video mode debugging 2012-10-04 20:41:22 -07:00
Sam Lantinga
15453a515c I'm becoming more and more convinced that the application should never use XRandR, and it's the window manager's responsibility to track and manage display modes for fullscreen windows.
Because it's so broken, I'm going to disable XRandR by default.  You can still enable it via environment variable or application hint (SDL_HINT_VIDEO_X11_XRANDR)
2012-10-04 13:50:41 -07:00
Sam Lantinga
ad941c8027 Support iPhone 5 launch images 2012-10-04 02:56:25 -07:00