Commit graph

3805 commits

Author SHA1 Message Date
Sam Lantinga
c4fe663b76 Fixed building with the latest iOS SDK (4.2) 2011-01-18 15:02:59 -08:00
Sam Lantinga
7083935583 Fixed building with the latest iOS SDK (4.2) 2011-01-18 15:00:56 -08:00
Sam Lantinga
c53fea3bcc Fixed build against 10.4 SDK 2011-01-18 14:57:39 -08:00
Sam Lantinga
d16468c1cb Fixed compiler error with the latest Xcode package 2011-01-18 14:26:30 -08:00
Sam Lantinga
e8d5bc7c67 Updated the snapshot script for Mercurial 2011-01-18 14:21:10 -08:00
Sam Lantinga
42a3df6fd3 Michael gave permission to use his test code 2011-01-18 10:57:28 -08:00
Sam Lantinga
0928bae0cd SDL_atomic.h is safe to include in the main header now. 2011-01-17 14:08:00 -08:00
Sam Lantinga
b04eaeedc5 Fixed compiler warnings using Windows intrinsics 2011-01-17 14:07:15 -08:00
Sam Lantinga
cdb1bda300 Use compiler intrinsics on Windows 2011-01-17 14:05:43 -08:00
Sam Lantinga
6654cd07b3 Fixed compiler error 2011-01-17 14:05:14 -08:00
Sam Lantinga
f82346f528 Fixed compiler errors 2011-01-17 13:54:13 -08:00
Sam Lantinga
2216518b9a Use compiler intrinsics, where available 2011-01-17 13:53:31 -08:00
Sam Lantinga
68afae139d Use the portable intrinsic 2011-01-17 13:52:40 -08:00
Sam Lantinga
2bd8b29550 Added testatomic test project 2011-01-17 13:42:24 -08:00
Sam Lantinga
24cfae7d89 Minor documentation consistency cleanup 2011-01-17 09:09:15 -08:00
Sam Lantinga
ce2e619ac9 Fixed compiler warning 2011-01-16 17:48:04 -08:00
Sam Lantinga
264e590e65 Fixed compiler warning about symbol redefinition 2011-01-16 17:47:52 -08:00
Sam Lantinga
d428d9d5a1 Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
This allows all SDL code to take advantage of the atomic intrinsics on Windows, but doesn't cause applications just including SDL.h to pull in windows.h
2011-01-16 17:45:42 -08:00
Sam Lantinga
57d90f79d3 Don't hose code that isn't expecting a windows include 2011-01-16 15:31:09 -08:00
Sam Lantinga
b0e0f61c7e Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier()
Added an atomic test adapted from code by Michael Davidsaver
2011-01-16 15:16:39 -08:00
Sam Lantinga
1bc8fe69ce Updated the atomic API for better use cases 2011-01-15 12:41:59 -08:00
Sam Lantinga
4084438113 Added some missing config for the iPhone 2011-01-15 12:34:43 -08:00
Sam Lantinga
cab4e0652a Added "mouse" support for the Android touch screen 2011-01-13 18:31:15 -08:00
Sam Lantinga
70c916a415 Cleaned up internal accelerometer interface 2011-01-13 18:03:56 -08:00
Sam Lantinga
0ce4324420 Make sure we shut down the app if SDL_main() returns instead of exiting. 2011-01-13 17:13:00 -08:00
Sam Lantinga
9fa1d4876d The window is changed to reflect the actual screen dimensions, for now.
Implemented SDL_SetWindowTitle(), which turned out to be fairly complex
2011-01-13 15:10:17 -08:00
Sam Lantinga
82e985a8ba Removed code from GetPrimtiveArrayCritical() experiment 2011-01-13 12:36:59 -08:00
Sam Lantinga
5b1882ee17 Fixed audio buffer lifecycle and implemented audio shutdown 2011-01-13 12:32:55 -08:00
Sam Lantinga
4f9db82a4c Working audio implementation contributed by Joseph Lunderville 2011-01-13 11:14:20 -08:00
Sam Lantinga
a409f9858f Added missing header 2011-01-13 09:15:51 -08:00
Sam Lantinga
738f971adb Implemented translation from Android keycodes to SDL scancodes 2011-01-12 21:21:21 -08:00
Sam Lantinga
6e69fae33e Added an extra line for consistency 2011-01-12 21:21:08 -08:00
Sam Lantinga
27dd18d80a Fixed video mode format for unknown surface format 2011-01-12 19:33:29 -08:00
Sam Lantinga
d6dc10e868 Improved error message for unsupported texture format 2011-01-12 19:33:04 -08:00
Sam Lantinga
0fa1d9fe61 More Android cleanup:
* Formalized the interface with Java methods in SDL_android.h
* We don't need the feature system, at least right now
* Fixed waiting for the SDLMain thread
2011-01-12 17:53:06 -08:00
Sam Lantinga
f9f37e83fe Whoops, need to pass that SDL format into native code 2011-01-12 16:35:03 -08:00
Sam Lantinga
36207555fb Set blend mode for textures that were created from surfaces with a colorkey 2011-01-12 15:58:53 -08:00
Sam Lantinga
ce6f23bcc6 Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888 2011-01-12 15:42:26 -08:00
Sam Lantinga
aaa6a02fb0 Fixed blue-red channel swap in OpenGL ES 16-bit texture formats 2011-01-12 15:23:19 -08:00
Sam Lantinga
a4231ad5d8 Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface() 2011-01-12 15:22:29 -08:00
Sam Lantinga
067058ff3a Support the new 16-bit formats in SDL_MasksToPixelFormatEnum() 2011-01-12 15:21:12 -08:00
Sam Lantinga
fdea37a756 Added some missing pixel formats and SDL_GetPixelFormatName() 2011-01-12 14:53:23 -08:00
Sam Lantinga
25101525df Fill in the video mode with the correct screen format 2011-01-12 14:29:01 -08:00
Sam Lantinga
a410db1ae6 A bit of cleanup in the Android driver 2011-01-12 13:52:41 -08:00
Sam Lantinga
74b33811bd Added SDL errors to the Android log stream if DEBUG_ERROR is defined 2011-01-12 13:52:27 -08:00
Sam Lantinga
835dde1a18 You can't change the resolution on some devices 2011-01-12 13:46:37 -08:00
Sam Lantinga
9ec38356d0 Use a valid window when creating the default renderer 2011-01-12 13:38:10 -08:00
Sam Lantinga
60c77bdc43 Added information about starting a command shell on the device 2011-01-12 12:40:11 -08:00
Sam Lantinga
258951c86d Added information about doing a clean build 2011-01-12 12:35:46 -08:00
Sam Lantinga
4d3709cdf6 Added info for building your code without optimizations on 2011-01-12 12:34:23 -08:00