David Ludwig
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b919f57c12
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WinRT: added preliminary joystick / game controller support (minus hotplugging)
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2013-05-19 23:30:34 -04:00 |
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David Ludwig
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63b227b811
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WinRT: made sure SDL_GameController APIs get linked in (to SDL.dll)
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2013-05-11 21:54:10 -04:00 |
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David Ludwig
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3a0f7dfe30
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WinRT: build fixes for the loopwave and testthread test apps
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2013-04-14 12:06:58 -04:00 |
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David Ludwig
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b74856f7b7
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WinRT: added texture channel color-modulation support for D3D 11.1
--HG--
rename : src/render/direct3d11/SDL_D3D11_PixelShader_TextureCopy.hlsl => src/render/direct3d11/SDL_D3D11_PixelShader_TextureColored.hlsl
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2013-04-07 22:35:58 -04:00 |
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David Ludwig
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8a321ffe64
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WinRT: made GPU shaders get compiled at a lower level, for compatibility: 4_0_level_9_1
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2013-02-24 10:41:35 -05:00 |
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David Ludwig
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0464946409
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WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder
--HG--
rename : src/video/windowsrt/SimpleVertexShader.hlsl => src/render/direct3d11/SDL_D3D11_VertexShader_Default.hlsl
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2013-02-24 10:11:58 -05:00 |
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David Ludwig
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a53fe847a1
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WinRT: cleaned up headers in src\video\windowsrt\
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2013-02-24 10:02:57 -05:00 |
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David Ludwig
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c895496828
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WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer
--HG--
rename : src/video/windowsrt/SimplePixelShader.hlsl => src/render/direct3d11/SDL_D3D11_PixelShader_TextureCopy.hlsl
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2013-02-16 09:10:43 -05:00 |
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David Ludwig
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46530ef818
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WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer
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2013-02-09 19:39:42 -05:00 |
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David Ludwig
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4b6b1755fe
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WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow
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2013-02-09 14:35:06 -05:00 |
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David Ludwig
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e14a2fd8b6
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WinRT: use OS-native vsnprintf, which allows SDL_Log to format wide strings (via %ls)
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2013-02-03 12:33:15 -05:00 |
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David Ludwig
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f7b08ae60b
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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2013-02-02 19:32:44 -05:00 |
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David Ludwig
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cb26260357
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WinRT: re-added SDL's MSVC project file, which I accidentally deleted (oops!)
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2013-01-28 23:19:13 -05:00 |
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David Ludwig
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62303fa63a
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WinRT: made project file name include "WinRT", in order to make it distinct from a future WinPhone project
--HG--
rename : VisualC-WinRT/SDL/SDL_VS2012.vcxproj.filters => VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters
rename : VisualC-WinRT/SDL_VS2012.sln => VisualC-WinRT/SDL_VS2012-WinRT.sln
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2013-01-28 22:03:12 -05:00 |
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David Ludwig
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240e6d6b71
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WinRT: separated Win32 and WinRT project files
--HG--
rename : VisualC/SDL/SDL_VS2012_WinRT.vcxproj => VisualC-WinRT/SDL/SDL_VS2012.vcxproj
rename : VisualC/SDL/SDL_VS2012_WinRT.vcxproj.filters => VisualC-WinRT/SDL/SDL_VS2012.vcxproj.filters
rename : VisualC/SDL_VS2012_WinRT.sln => VisualC-WinRT/SDL_VS2012.sln
rename : VisualC/tests/loopwave/WinRT/Assets/Logo.png => VisualC-WinRT/tests/loopwave/Assets/Logo.png
rename : VisualC/tests/loopwave/WinRT/Assets/SmallLogo.png => VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png
rename : VisualC/tests/loopwave/WinRT/Assets/SplashScreen.png => VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png
rename : VisualC/tests/loopwave/WinRT/Assets/StoreLogo.png => VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png
rename : VisualC/tests/loopwave/WinRT/Package.appxmanifest => VisualC-WinRT/tests/loopwave/Package.appxmanifest
rename : VisualC/tests/loopwave/WinRT/loopwave_VS2012_WinRT.vcxproj => VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj
rename : VisualC/tests/loopwave/WinRT/loopwave_VS2012_WinRT_TemporaryKey.pfx => VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx
rename : VisualC/tests/testthread/WinRT/Assets/Logo.png => VisualC-WinRT/tests/testthread/Assets/Logo.png
rename : VisualC/tests/testthread/WinRT/Assets/SmallLogo.png => VisualC-WinRT/tests/testthread/Assets/SmallLogo.png
rename : VisualC/tests/testthread/WinRT/Assets/SplashScreen.png => VisualC-WinRT/tests/testthread/Assets/SplashScreen.png
rename : VisualC/tests/testthread/WinRT/Assets/StoreLogo.png => VisualC-WinRT/tests/testthread/Assets/StoreLogo.png
rename : VisualC/tests/testthread/WinRT/Package.appxmanifest => VisualC-WinRT/tests/testthread/Package.appxmanifest
rename : VisualC/tests/testthread/WinRT/testthread_VS2012_WinRT.vcxproj => VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj
rename : VisualC/tests/testthread/WinRT/testthread_VS2012_WinRT_TemporaryKey.pfx => VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx
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2013-01-23 23:42:50 -05:00 |
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