Sam Lantinga
13ba84bf0e
Whoops, work in progress, didn't mean to commit.
2011-02-13 01:31:07 -08:00
Sam Lantinga
978839d076
Updated the platform test for the new CPU feature functions.
2011-02-13 01:29:29 -08:00
Sam Lantinga
5fe61f6aaa
Needed to pass the renderer in.
2011-02-13 00:18:05 -08:00
Eric Wing
38437fce7f
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
2011-02-12 21:52:30 -08:00
Eric Wing
bfd339b994
merged
2011-02-12 21:34:36 -08:00
Eric Wing
9a464ae798
merged
2011-02-12 19:16:09 -08:00
Sam Lantinga
93ab733085
Fixed bug #1117
...
There's a new event that's always sent when the window changes size, and that event is what the renderers listen for to determine if they need to rebind their context.
2011-02-12 19:02:14 -08:00
Sam Lantinga
fbfad97573
Fixed bug #1116
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Don't allocate the window's texture data until after creating the renderer, in case the renderer recreates the window.
2011-02-12 17:51:47 -08:00
Sam Lantinga
9526c9da70
changeset: 5278:b4b71ec2af73
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tag: tip
user: Martin Decky <martin@decky.cz>
date: Sat Feb 12 22:27:14 2011 +0100
summary: fix typo (assigning height value into displayrect.w instead of displayrect.h)
2011-02-12 17:36:09 -08:00
Sam Lantinga
bb1d345990
This should match the header change.
2011-02-12 12:04:23 -08:00
Sam Lantinga
52df6c6092
changeset: 5272:cb08ef104ac4
...
tag: tip
user: Martin Decky <martin@decky.cz>
date: Sat Feb 12 20:53:06 2011 +0100
summary: improve header files compatibility with SDL 1.2 applications (namely QEMU)
2011-02-12 12:04:00 -08:00
Sam Lantinga
e38cbfcc5a
Removed the atomic file for the old API
2011-02-12 11:43:22 -08:00
Sam Lantinga
96656bb924
Frank Zago to sdl
...
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
2011-02-12 11:36:56 -08:00
Sam Lantinga
5fc9a80e24
The YV12 image isn't w*h*2, it's actually w*h + w*h/4 + w*h/4
2011-02-12 10:13:53 -08:00
Sam Lantinga
ba0ff6d7c8
Fixed a crash caused by the 1.2 code path getting a YV12 texture. :)
2011-02-12 08:17:58 -08:00
Sam Lantinga
e74e437b3c
Only expose the OpenGL flag to SDL 1.2 if it was requested.
...
The window flags mean the window is OpenGL capable. The surface flag means that the surface is a stub surface representing a window that has an OpenGL context attached.
2011-02-12 08:17:37 -08:00
Sam Lantinga
8443161ffd
Removed private API use that was causing AppStore rejection
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Pavel Kanzelsberger to SDL
I tried to submit a SDL application to the Mac AppStore and it got rejected because SDL cocoa is using a Private (non-public) API. Problematic part is here:
SDL_cocoaevents.m
@implementation NSApplication(SDL)
- (void)setRunning
{
_running = 1;
}
@end
Symbol _running in NSApplication is private and shouldn't be used. Any ideas what could I do about this?
2011-02-12 07:57:35 -08:00
Sam Lantinga
78a17dbc64
Ah there, that fixed it. :)
2011-02-12 00:42:39 -08:00
Sam Lantinga
53654196fd
Initial pass at shader YV12 support - doesn't quite work yet.
2011-02-12 00:25:02 -08:00
Sam Lantinga
8ecd7110d2
Fixed SSE4 detection, and split it into SSE 4.1 and 4.2
2011-02-11 23:02:35 -08:00
Sam Lantinga
e5803d148c
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
059ef6ad0d
There is only one width and height for the window. If those are changed during the course of a fullscreen mode change, then they'll stay that size when returning to windowed mode.
2011-02-11 20:49:13 -08:00
Sam Lantinga
d63ef6e2a4
itsnotabigtruck has given me permission to replace the license for his contribution.
2011-02-11 19:11:27 -08:00
Sam Lantinga
0314fd4e0f
Updated CPU detection code for SSE3 and SSE4 and removed obsolete 3DNow! and Altivec support.
2011-02-11 14:51:04 -08:00
Sam Lantinga
e8f3f1e948
More removal of leak code.
2011-02-11 14:42:58 -08:00
Sam Lantinga
fcc17ebcb2
Finished removing unused leak detection code.
2011-02-11 14:42:06 -08:00
Sam Lantinga
5a0ad0fca0
Removed unused leak detection code.
2011-02-11 14:23:22 -08:00
Sam Lantinga
aef1c8834a
Cleaned up the file a bit for tutorial viewing
2011-02-11 13:06:35 -08:00
Sam Lantinga
5540f2dba3
Added a very simple example of texture streaming
2011-02-11 12:24:59 -08:00
Sam Lantinga
8bee2482d7
Fixed creating the window on Mac OS X.
2011-02-11 12:17:40 -08:00
Sam Lantinga
07f6bb6e16
Fixed error check
2011-02-11 11:43:58 -08:00
Sam Lantinga
bff537f964
Fixed compile in Xcode
2011-02-11 10:18:34 -08:00
Sam Lantinga
b26aaee0f2
Fixed compiling on Windows
2011-02-11 10:13:30 -08:00
Sam Lantinga
9560b718a2
Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
...
There are still some problems with the ConvertNSRect() calculations when switching video modes, which causes wierd window positioning issues, and the fullscreen window is still minimized on exit.
2011-02-11 00:25:44 -08:00
Sam Lantinga
e3b131e170
Fixed cocoa trying to shuffling windows when going fullscreen on the main display.
2011-02-10 22:49:14 -08:00
Sam Lantinga
4187161566
Allow windows to be created on non-primary displays.
2011-02-10 22:37:01 -08:00
Sam Lantinga
018af55e16
Window coordinates are in the global space and windows are not tied to a particular display.
...
Also added Ctrl-Enter keybinding to the test code to toggle fullscreen mode for testing.
2011-02-10 14:44:25 -08:00
Sam Lantinga
2c021d9b34
Fixed line endings - in Mercurial they're \n
2011-02-10 14:36:09 -08:00
Sam Lantinga
e9689c29d5
Be explicit about what display you're querying. The default display is 0.
2011-02-10 12:14:37 -08:00
Sam Lantinga
e0f869b698
Removed gamma support since it wasn't widely used and not well supported.
2011-02-10 11:39:08 -08:00
Sam Lantinga
c4f308a1be
Better window parameter checking
2011-02-10 10:37:35 -08:00
Sam Lantinga
b20054dfb4
Surfaces aren't in hardware memory anymore!
2011-02-10 05:10:05 -08:00
Sam Lantinga
05ba63bd32
Added a scaling test program
2011-02-09 15:37:07 -08:00
Sam Lantinga
bc838ec7ba
Updated Xcode project with OpenGL shader files
2011-02-09 10:37:52 -08:00
Sam Lantinga
0f1080b558
Fixed compiling on Windows
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Added an untested shader for YV12 textures
2011-02-09 10:31:12 -08:00
Sam Lantinga
85a93efaec
Fixed crash when shaders aren't available.
2011-02-09 10:13:26 -08:00
Sam Lantinga
a429b886d4
Fixed crash when shaders are not supported
2011-02-09 09:36:40 -08:00
Sam Lantinga
631784d9a2
Added a way to replace the default logging mechanism
2011-02-08 23:13:58 -08:00
Sam Lantinga
8f92919310
Added the ability to turn on logging output to the test programs
2011-02-08 23:13:28 -08:00
Sam Lantinga
9c86971ac9
Added a hint to control whether the OpenGL driver uses shaders.
2011-02-08 22:40:19 -08:00