Commit graph

16 commits

Author SHA1 Message Date
David Ludwig
edb51d8485 WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes
Thanks to Pierre-Yves Gueniffey for proper pointer geometry transform code!
2013-08-28 16:51:07 -04:00
David Ludwig
95b429d98e WinRT: build fix for Windows Phone 2013-08-28 11:45:22 -04:00
David Ludwig
6964e2e325 WinRT: Windows Phone build fix 2013-08-27 11:40:06 -04:00
David Ludwig
b06f02e4e5 WinRT: moved most platform-specific keyboard and mouse code to shared locations 2013-08-26 17:17:53 -04:00
David Ludwig
bfb6a12e2c WinRT: file naming and placement cleanup
- moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL)
- renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least)

--HG--
rename : src/video/windowsrt/SDL_WinRTApp.cpp => src/core/winrt/SDL_winrtapp.cpp
rename : src/video/windowsrt/SDL_WinRTApp.h => src/core/winrt/SDL_winrtapp.h
rename : src/core/windowsrt/SDL_winrtpaths.cpp => src/core/winrt/SDL_winrtpaths.cpp
rename : src/video/windowsrt/SDL_winrtevents.cpp => src/video/winrt/SDL_winrtevents.cpp
rename : src/video/windowsrt/SDL_winrtevents_c.h => src/video/winrt/SDL_winrtevents_c.h
rename : src/video/windowsrt/SDL_winrtmouse.cpp => src/video/winrt/SDL_winrtmouse.cpp
rename : src/video/windowsrt/SDL_winrtmouse.h => src/video/winrt/SDL_winrtmouse.h
rename : src/video/windowsrt/SDL_winrtvideo.cpp => src/video/winrt/SDL_winrtvideo.cpp
rename : src/video/windowsrt/SDL_winrtvideo.h => src/video/winrt/SDL_winrtvideo.h
2013-08-20 21:22:32 -04:00
David Ludwig
7c61812370 WinRT: Windows Phone 8 build fixes 2013-08-13 20:11:51 -04:00
David Ludwig
b2ea4f6eca WinRT: Windows Phone 8 build/project updates 2013-05-12 22:38:39 -04:00
David Ludwig
b74856f7b7 WinRT: added texture channel color-modulation support for D3D 11.1
--HG--
rename : src/render/direct3d11/SDL_D3D11_PixelShader_TextureCopy.hlsl => src/render/direct3d11/SDL_D3D11_PixelShader_TextureColored.hlsl
2013-04-07 22:35:58 -04:00
David Ludwig
0464946409 WinRT: moved the default vertex shader into the Direct3D 11.1 renderer's folder
--HG--
rename : src/video/windowsrt/SimpleVertexShader.hlsl => src/render/direct3d11/SDL_D3D11_VertexShader_Default.hlsl
2013-02-24 10:11:58 -05:00
David Ludwig
a53fe847a1 WinRT: cleaned up headers in src\video\windowsrt\ 2013-02-24 10:02:57 -05:00
David Ludwig
c895496828 WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer
--HG--
rename : src/video/windowsrt/SimplePixelShader.hlsl => src/render/direct3d11/SDL_D3D11_PixelShader_TextureCopy.hlsl
2013-02-16 09:10:43 -05:00
David Ludwig
46530ef818 WinRT: made use of SDL's framebuffer emulation code, instead of the custom stuff; then removed SDL_winrtrenderer 2013-02-09 19:39:42 -05:00
David Ludwig
4b6b1755fe WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow 2013-02-09 14:35:06 -05:00
David Ludwig
7eee7ec08f WinRT: Windows Phone build fixes 2013-02-09 10:43:20 -05:00
David Ludwig
f7b08ae60b WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend 2013-02-02 19:32:44 -05:00
David Ludwig
a1ef55a6f7 WinRT: added Windows Phone 8 project files, and got SDL compiling under them 2013-01-28 23:13:07 -05:00