2016-02-05 20:39:42 -05:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/archive.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "engines/util.h"
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#include "graphics/scaler.h"
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#include "graphics/thumbnail.h"
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#include "titanic/titanic.h"
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#include "titanic/debugger.h"
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#include "titanic/carry/hose.h"
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#include "titanic/core/saveable_object.h"
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#include "titanic/game/get_lift_eye2.h"
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#include "titanic/game/television.h"
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#include "titanic/game/parrot/parrot_lobby_object.h"
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#include "titanic/game/sgt/sgt_navigation.h"
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#include "titanic/game/sgt/sgt_state_room.h"
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#include "titanic/moves/enter_exit_first_class_state.h"
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#include "titanic/moves/enter_exit_sec_class_mini_lift.h"
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#include "titanic/moves/exit_pellerator.h"
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namespace Titanic {
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TitanicEngine *g_vm;
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TitanicEngine::TitanicEngine(OSystem *syst, const TitanicGameDescription *gameDesc)
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: _gameDescription(gameDesc), Engine(syst), _randomSource("Titanic") {
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g_vm = this;
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_debugger = nullptr;
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_events = nullptr;
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_window = nullptr;
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_screen = nullptr;
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_screenManager = nullptr;
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}
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TitanicEngine::~TitanicEngine() {
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delete _debugger;
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delete _events;
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delete _screen;
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delete _window;
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delete _screenManager;
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CSaveableObject::freeClassList();
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_activeMovies.clear();
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}
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void TitanicEngine::initializePath(const Common::FSNode &gamePath) {
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Engine::initializePath(gamePath);
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SearchMan.addSubDirectoryMatching(gamePath, "assets");
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}
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void TitanicEngine::initialize() {
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// Set up debug channels
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DebugMan.addDebugChannel(kDebugCore, "core", "Core engine debug level");
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DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
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DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
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DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling");
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setItemNames();
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CSaveableObject::initClassList();
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CEnterExitFirstClassState::init();
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CGetLiftEye2::init();
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CHose::init();
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CParrotLobbyObject::init();
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CSGTNavigation::init();
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CSGTStateRoom::init();
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CExitPellerator::init();
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CEnterExitSecClassMiniLift::init();
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CTelevision::init();
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_debugger = new Debugger(this);
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_events = new Events(this);
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_screen = new Graphics::Screen(0, 0);
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_screenManager = new OSScreenManager(this);
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_window = new CMainGameWindow(this);
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_window->applicationStarting();
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}
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void TitanicEngine::deinitialize() {
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CEnterExitFirstClassState::deinit();
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CGetLiftEye2::deinit();
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CHose::deinit();
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CSGTNavigation::deinit();
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CSGTStateRoom::deinit();
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CExitPellerator::deinit();
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CEnterExitSecClassMiniLift::deinit();
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CTelevision::deinit();
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}
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Common::Error TitanicEngine::run() {
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initialize();
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// Main event loop
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while (!shouldQuit()) {
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_events->pollEventsAndWait();
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}
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deinitialize();
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return Common::kNoError;
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}
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void TitanicEngine::setItemNames() {
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static const char *const NAMES[TOTAL_ITEMS] = {
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"LeftArmWith", "LeftArmWithout", "RightArmWith", "RightArmWithout", "BridgeRed",
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"BridgeYellow", "BridgeBlue", "BridgeGreen", "Parrot", "CentralCore", "BrainGreen",
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"BrainYellow", "BrainRed", "BrainBlue", "ChickenGreasy", "ChickenPlain", "ChickenPurple",
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"ChickenRed", "ChickenYellow", "CrushedTV", "Ear", "Ear1", "Eyeball", "Eyeball1",
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"Feather", "Lemon", "GlassEmpty", "GlassPurple", "GlassRed", "GlassYellow", "Hammer",
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"Hose", "HoseEnd", "LiftHead", "LongStick", "Magazine", "Mouth", "MusicKey", "Napkin",
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"Nose", "Perch", "PhonoCylinder", "PhonoCylinder1", "PhonoCylinder2", "PhonoCylinder3",
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"Photo"
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};
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for (uint idx = 0; idx < TOTAL_ITEMS; ++idx)
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_itemNames[idx] = NAMES[idx];
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// Item descriptions
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static const char *const DESCRIPTIONS[TOTAL_ITEMS] = {
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"The Maitre d'Bot's left arm holding a key", "The Maitre d'Bot's left arm",
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"The Maitre d'Bot's right arm holding Titania's auditory center",
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"The Maitre d'Bot's right arm", "Red Fuse", "Yellow Fuse", "Blue Fuse",
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"Green Fuse", "The Parrot", "Titania's central intelligence core",
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"Titania's auditory center", "Titania's olfactory center",
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"Titania's speech center", "Titania's vision center", "rather greasy chicken",
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"very plain chicken", "chicken smeared with starling pur$e",
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"chicken covered with tomato sauce", "chicken coated in mustard sauce",
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"A crushed television set", "Titania's ear", "Titania's ear", "Titania's eye",
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"Titania's eye", "A parrot feather", "A nice fat juicy lemon",
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"An empty beer glass", "A beer glass containing pur$ed flock of starlings",
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"A beer glass containing tomato sauce", "A beer glass containing mustard sauce",
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"A hammer", "A hose", "The other end of a hose", "The LiftBot's head",
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"A rather long stick", "A magazine", "Titania's mouth", "A key",
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"A super-absorbent napkin", "Titania's nose", "A perch", "A phonograph cylinder",
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"A phonograph cylinder", "A phonograph cylinder", "A phonograph cylinder",
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"A photograph"
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};
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for (uint idx = 0; idx < TOTAL_ITEMS; ++idx)
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_itemDescriptions[idx] = DESCRIPTIONS[idx];
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// Item identifiers
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static const char *const ITEM_IDS[40] = {
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"MaitreD Left Arm", "MaitreD Right Arm", "OlfactoryCentre", "AuditoryCentre",
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"SpeechCentre", "VisionCentre", "CentralCore", "Perch", "SeasonBridge",
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"FanBridge", "BeamBridge", "ChickenBridge", "CarryParrot", "Chicken",
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"CrushedTV", "Feathers", "Lemon", "BeerGlass", "BigHammer", "Ear1", "Ear 2",
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"Eye1", "Eye2", "Mouth", "Nose", "NoseSpare", "Hose", "DeadHoseSpare",
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"HoseEnd", "DeadHoseEndSpare", "BrokenLiftbotHead", "LongStick", "Magazine",
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"Napkin", "Phonograph Cylinder", "Phonograph Cylinder 1", "Phonograph Cylinder 2",
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"Phonograph Cylinder 3", "Photograph", "Music System Key"
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};
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for (uint idx = 0; idx < 40; ++idx)
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_itemIds[idx] = ITEM_IDS[idx];
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}
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} // End of namespace Titanic
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