2016-06-08 11:02:21 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MACVENTURE_GUI_H
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#define MACVENTURE_GUI_H
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#include "graphics/macgui/macwindowmanager.h"
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2016-06-08 16:07:53 +02:00
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#include "graphics/macgui/macwindow.h"
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#include "graphics/macgui/macmenu.h"
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2016-06-08 11:02:21 +02:00
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2016-06-21 03:02:14 +02:00
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#include "graphics/font.h"
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2016-06-21 13:22:56 +02:00
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#include "macventure/container.h"
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2016-06-21 03:02:14 +02:00
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#include "macventure/image.h"
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2016-06-08 11:02:21 +02:00
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namespace MacVenture {
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using namespace Graphics::MacGUIConstants;
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2016-06-09 11:31:19 +02:00
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using namespace Graphics::MacWindowConstants;
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2016-06-08 16:07:53 +02:00
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class MacVentureEngine;
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2016-06-20 01:30:39 +02:00
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typedef uint32 ObjID;
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2016-06-08 11:02:21 +02:00
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2016-06-22 00:47:53 +02:00
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class CommandButton;
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class ImageAsset;
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2016-06-09 11:31:19 +02:00
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enum MenuAction {
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kMenuActionAbout,
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kMenuActionNew,
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kMenuActionOpen,
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kMenuActionSave,
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kMenuActionSaveAs,
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kMenuActionQuit,
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kMenuActionUndo,
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kMenuActionCut,
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kMenuActionCopy,
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kMenuActionPaste,
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kMenuActionClear,
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kMenuActionCleanUp,
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kMenuActionMessUp,
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kMenuActionCommand
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};
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//} using namespace MacVentureMenuActions;
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2016-06-12 20:22:01 +02:00
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enum WindowReference {
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2016-06-22 00:47:53 +02:00
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kNoWindow = 0,
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kCommandsWindow = 0x80,
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kMainGameWindow = 0x81,
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kOutConsoleWindow = 0x82,
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kSelfWindow = 0x83,
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kExitsWindow = 0x84,
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2016-06-20 01:30:39 +02:00
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kDiplomaWindow = 0x85
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};
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enum MVWindowType {
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kDocument = 0x00,
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kDBox = 0x01,
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kPlainDBox = 0x02,
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kAltBox = 0x03,
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kNoGrowDoc = 0x04,
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kMovableDBox = 0x05,
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kZoomDoc = 0x08,
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kZoomNoGrow = 0x0c,
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kRDoc16 = 0x10,
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kRDoc4 = 0x12,
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kRDoc6 = 0x14,
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kRDoc10 = 0x16
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};
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2016-06-22 00:47:53 +02:00
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struct DrawableObject {
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ObjID obj;
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byte mode;
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DrawableObject(ObjID id, byte md) {
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obj = id;
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mode = md;
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}
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};
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2016-06-12 20:22:01 +02:00
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struct WindowData {
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Common::Rect bounds;
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MVWindowType type;
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ObjID objRef;
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2016-06-12 20:22:01 +02:00
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uint16 visible;
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uint16 hasCloseBox;
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WindowReference refcon;
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uint8 titleLength;
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2016-06-20 01:30:39 +02:00
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Common::String title;
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2016-06-22 00:47:53 +02:00
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Common::Array<DrawableObject> children;
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bool updateScroll;
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2016-06-12 20:22:01 +02:00
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};
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enum ControlReference {
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kControlExitBox = 0,
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kControlExamine = 1,
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kControlOpen = 2,
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kControlClose = 3,
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kControlSpeak = 4,
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kControlOperate = 5,
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kControlGo = 6,
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kControlHit = 7,
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2016-06-23 23:21:24 +02:00
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kControlConsume = 8,
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kControlClickToContinue = 9
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2016-06-12 20:22:01 +02:00
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};
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struct ControlData {
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Common::Rect bounds;
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uint16 scrollValue;
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uint8 visible;
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uint16 scrollMax;
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uint16 scrollMin;
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uint16 cdef;
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uint32 refcon;
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uint8 titleLength;
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char* title;
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2016-06-12 22:09:06 +02:00
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uint16 border;
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2016-06-12 20:22:01 +02:00
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};
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2016-06-13 00:01:39 +02:00
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struct BorderBounds {
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uint16 leftOffset;
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uint16 topOffset;
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uint16 rightOffset;
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uint16 bottomOffset;
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BorderBounds(uint16 l, uint16 t, uint16 r, uint16 b) : leftOffset(l), topOffset(t), rightOffset(r), bottomOffset(b) {}
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};
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2016-06-27 19:10:49 +02:00
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struct DraggedObj {
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ObjID id;
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Common::Point pos;
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};
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2016-06-12 20:22:01 +02:00
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2016-06-11 23:25:42 +02:00
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class Gui {
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2016-06-08 11:02:21 +02:00
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public:
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2016-06-08 17:13:02 +02:00
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Gui(MacVentureEngine *engine, Common::MacResManager *resman);
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2016-06-08 11:02:21 +02:00
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~Gui();
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void draw();
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2016-06-20 08:59:53 +02:00
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void drawMenu();
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2016-06-21 19:17:38 +02:00
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void drawTitle();
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2016-06-22 00:47:53 +02:00
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void drawExit(ObjID id);
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2016-06-23 23:21:24 +02:00
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void clearControls();
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2016-06-08 17:13:02 +02:00
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bool processEvent(Common::Event &event);
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2016-06-09 11:31:19 +02:00
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void handleMenuAction(MenuAction action);
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2016-06-20 01:30:39 +02:00
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void updateWindow(WindowReference winID, bool containerOpen);
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2016-06-23 23:21:24 +02:00
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void invertWindowColors(WindowReference winID);
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2016-06-20 01:30:39 +02:00
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2016-06-24 21:00:06 +02:00
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WindowReference createInventoryWindow(ObjID objRef);
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2016-06-21 03:02:14 +02:00
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bool tryCloseWindow(WindowReference winID);
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2016-06-12 23:23:10 +02:00
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2016-06-24 21:00:06 +02:00
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uint getObjWidth(ObjID obj);
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uint getObjHeight(ObjID obj);
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2016-06-12 23:23:10 +02:00
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// Event processors
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2016-06-11 23:57:35 +02:00
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bool processCommandEvents(WindowClick click, Common::Event &event);
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2016-06-12 23:23:10 +02:00
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bool processMainGameEvents(WindowClick click, Common::Event &event);
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bool processOutConsoleEvents(WindowClick click, Common::Event &event);
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bool processSelfEvents(WindowClick click, Common::Event &event);
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bool processExitsEvents(WindowClick click, Common::Event &event);
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bool processDiplomaEvents(WindowClick click, Common::Event &event);
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2016-06-20 08:59:53 +02:00
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bool processInventoryEvents(WindowClick click, Common::Event &event);
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2016-06-08 11:02:21 +02:00
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2016-06-24 21:00:06 +02:00
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//bool processClickObject(ObjID obj, WindowReference win, Common::Event event, bool canDrag);
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2016-06-12 22:09:06 +02:00
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const WindowData& getWindowData(WindowReference reference);
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const Graphics::Font& getCurrentFont();
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2016-06-20 01:30:39 +02:00
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// Modifiers
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void bringToFront(WindowReference window);
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void setWindowTitle(WindowReference winID, Common::String string);
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2016-06-21 03:02:14 +02:00
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void updateWindowInfo(WindowReference ref, ObjID objID, const Common::Array<ObjID> &children);
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2016-06-20 01:30:39 +02:00
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2016-06-22 00:47:53 +02:00
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void addChild(WindowReference target, ObjID child);
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void removeChild(WindowReference target, ObjID child);
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2016-06-12 22:09:06 +02:00
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// Ugly switches
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2016-06-13 00:01:39 +02:00
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BorderBounds borderBounds(MVWindowType type);
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2016-06-12 22:09:06 +02:00
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2016-06-08 11:02:21 +02:00
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private: // Attributes
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2016-06-08 16:07:53 +02:00
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MacVentureEngine *_engine;
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2016-06-08 17:13:02 +02:00
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Common::MacResManager *_resourceManager;
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2016-06-08 16:07:53 +02:00
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2016-06-08 11:02:21 +02:00
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Graphics::ManagedSurface _screen;
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Graphics::MacWindowManager _wm;
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2016-06-12 22:09:06 +02:00
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Common::List<WindowData> *_windowData;
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Common::List<CommandButton> *_controlData;
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Graphics::MacWindow *_controlsWindow;
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Graphics::MacWindow *_mainGameWindow;
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2016-06-08 19:02:15 +02:00
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Graphics::MacWindow *_outConsoleWindow;
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2016-06-12 22:09:06 +02:00
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Graphics::MacWindow *_selfWindow;
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Graphics::MacWindow *_exitsWindow;
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Graphics::MacWindow *_diplomaWindow;
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2016-06-20 01:30:39 +02:00
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Common::Array<Graphics::MacWindow*> _inventoryWindows;
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2016-06-08 16:07:53 +02:00
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Graphics::Menu *_menu;
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2016-06-21 13:22:56 +02:00
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Container *_graphics;
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2016-06-22 00:47:53 +02:00
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Common::HashMap<ObjID, ImageAsset*> _assets;
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2016-06-21 13:22:56 +02:00
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2016-06-27 19:10:49 +02:00
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Graphics::ManagedSurface _draggedSurface;
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DraggedObj _draggedObj;
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2016-06-08 11:02:21 +02:00
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private: // Methods
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2016-06-12 22:09:06 +02:00
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// Initializers
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2016-06-08 11:02:21 +02:00
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void initGUI();
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2016-06-12 22:09:06 +02:00
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void initWindows();
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2016-06-25 17:38:15 +02:00
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void assignObjReferences(); // Mainly guesswork
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2016-06-12 22:09:06 +02:00
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// Loaders
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2016-06-08 17:13:02 +02:00
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bool loadMenus();
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2016-06-12 22:27:23 +02:00
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bool loadWindows();
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bool loadControls();
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2016-06-11 23:25:42 +02:00
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void loadBorder(Graphics::MacWindow * target, Common::String filename, bool active);
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2016-06-21 13:22:56 +02:00
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void loadGraphics();
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2016-06-08 11:02:21 +02:00
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2016-06-12 22:09:06 +02:00
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// Drawers
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2016-06-13 00:36:24 +02:00
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void drawWindows();
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2016-06-12 22:09:06 +02:00
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void drawCommandsWindow();
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2016-06-13 00:36:24 +02:00
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void drawMainGameWindow();
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void drawSelfWindow();
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2016-06-23 23:21:24 +02:00
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void drawInventories();
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void drawExitsWindow();
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2016-06-12 20:22:01 +02:00
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2016-06-27 19:10:49 +02:00
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void drawDraggedObject();
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2016-06-22 00:47:53 +02:00
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void drawObjectsInWindow(WindowReference target, Graphics::ManagedSurface *surface);
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2016-06-23 23:21:24 +02:00
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void drawWindowTitle(WindowReference target, Graphics::ManagedSurface *surface);
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2016-06-22 00:47:53 +02:00
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2016-06-20 01:30:39 +02:00
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// Finders
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WindowData& findWindowData(WindowReference reference);
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2016-06-23 23:21:24 +02:00
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Graphics::MacWindow *findWindow(WindowReference reference);
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2016-06-20 01:30:39 +02:00
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2016-06-25 22:53:11 +02:00
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// Utils
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bool isRectInsideObject(Common::Rect target, ObjID obj);
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2016-06-27 19:10:49 +02:00
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void selectDraggable(ObjID child, Common::Point pos);
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void handleDragRelease(Common::Point pos);
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2016-06-28 20:56:55 +02:00
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Common::Rect calculateClickRect(Common::Point clickPos, Common::Rect windowBounds);
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2016-06-25 22:53:11 +02:00
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2016-06-08 11:02:21 +02:00
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};
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2016-06-11 23:25:42 +02:00
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class CommandButton {
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enum {
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kCommandsLeftPadding = 0,
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kCommandsTopPadding = 0
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};
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public:
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2016-06-17 12:44:52 +02:00
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CommandButton() {
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_gui = nullptr;
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}
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2016-06-11 23:25:42 +02:00
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CommandButton(ControlData data, Gui *g) {
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_data = data;
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_gui = g;
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2016-06-23 23:21:24 +02:00
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_selected = false;
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2016-06-11 23:25:42 +02:00
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}
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~CommandButton() {}
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2016-06-11 23:57:35 +02:00
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void draw(Graphics::ManagedSurface &surface) const {
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2016-06-11 23:25:42 +02:00
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2016-06-23 23:21:24 +02:00
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uint colorFill = _selected ? kColorBlack : kColorWhite;
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uint colorText = _selected ? kColorWhite : kColorBlack;
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surface.fillRect(_data.bounds, colorFill);
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2016-06-11 23:25:42 +02:00
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surface.frameRect(_data.bounds, kColorBlack);
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const Graphics::Font &font = _gui->getCurrentFont();
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Common::String title(_data.title);
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font.drawString(
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&surface,
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title,
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_data.bounds.left,
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_data.bounds.top,
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_data.bounds.right - _data.bounds.left,
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2016-06-23 23:21:24 +02:00
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colorText,
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2016-06-11 23:25:42 +02:00
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Graphics::kTextAlignCenter);
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}
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2016-06-11 23:57:35 +02:00
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bool isInsideBounds(const Common::Point point) const {
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2016-06-11 23:25:42 +02:00
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return _data.bounds.contains(point);
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}
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2016-06-11 23:57:35 +02:00
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const ControlData& getData() const {
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2016-06-11 23:25:42 +02:00
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return _data;
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}
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2016-06-23 23:21:24 +02:00
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void select() {
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_selected = true;
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}
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void unselect() {
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_selected = false;
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}
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bool isSelected() {
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return _selected;
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}
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2016-06-11 23:25:42 +02:00
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private:
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2016-06-23 23:21:24 +02:00
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bool _selected;
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2016-06-11 23:25:42 +02:00
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ControlData _data;
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Gui *_gui;
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};
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2016-06-08 11:02:21 +02:00
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} // End of namespace MacVenture
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#endif
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